Difference between revisions of "Talk:Potion of sickness"

From NetHackWiki
Jump to navigation Jump to search
(Time abiguity: new section)
(Time abiguity)
Line 13: Line 13:
  
 
Which is it? --[[User:Havvy|Havvy]] 10:22, 5 March 2011 (UTC)
 
Which is it? --[[User:Havvy|Havvy]] 10:22, 5 March 2011 (UTC)
 +
:When the weapon hits, there is a 10% chance that the weapon will no longer be poisoned. Application always succeeds. More specifically, there is a 1 in  (10 - (object weight / 10)) chance that the weapon will become unpoisoned, with weight/10 always rounding down (e.g. 9/10 = 0, 11/10 = 1), and the worst chance being 50%. Ref: {{sourcecode|uhitm.c|911}}. However this only matters in SLASH'EM, as in vanilla you can't poison anything weighing 10 units or more. -- [[User:Qazmlpok|Qazmlpok]] 14:42, 5 March 2011 (UTC)

Revision as of 14:42, 5 March 2011

someone should write on what happens when you toss a potion at a monster

Time abiguity

"However, the poison wears off 1/10 of the time."

This could mean:

  • 10% of the applications fail. If so, would a reapplication also fail with a different potion of sickness?
  • When using the weapon, there is a 10% chance it will lose the poison quality, before hitting.
  • When using the weapon, there is a 10% chance it will lose the poison quality, after hitting.
  • Each weapon has a 10% chance of losing the poison quality with every turn.

Which is it? --Havvy 10:22, 5 March 2011 (UTC)

When the weapon hits, there is a 10% chance that the weapon will no longer be poisoned. Application always succeeds. More specifically, there is a 1 in (10 - (object weight / 10)) chance that the weapon will become unpoisoned, with weight/10 always rounding down (e.g. 9/10 = 0, 11/10 = 1), and the worst chance being 50%. Ref: uhitm.c, line 911. However this only matters in SLASH'EM, as in vanilla you can't poison anything weighing 10 units or more. -- Qazmlpok 14:42, 5 March 2011 (UTC)