Difference between revisions of "Talk:Ring of free action"

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(I think quaffing unid'd 300zm potions is a waste)
("That is a silly thing to call" message)
 
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== Identifying RoFA with potion of paralysis ==
 
== Identifying RoFA with potion of paralysis ==
 
If you quaff your unidentified 300zm potions, you at least kill two birds with one stone (the others are gain ability and gain level).--[[User:PeterGFin|PeterGFin]] 08:52, February 22, 2010 (UTC)
 
If you quaff your unidentified 300zm potions, you at least kill two birds with one stone (the others are gain ability and gain level).--[[User:PeterGFin|PeterGFin]] 08:52, February 22, 2010 (UTC)
:Properly used, all 300zm potions are valueable resources you do not want to lose. Gain level is good for ineditate pets. Gain ability should be served blessed and after a unicorn horn aperitif. Paralysis is great for big boss monsters once you have the RoFA. (Or you can steal the book of the dead without killing the wizard.) Therefore, I rarely quaff unid'd 300zm potions. [[User:Tjr|Tjr]] 17:31, February 22, 2010 (UTC)
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:Properly used, all 300zm potions are valueable resources you might not want to lose. Gain level is good for ineditate pets (archon). Gain ability should be served blessed and after a unicorn horn aperitif. Paralysis is great for big boss monsters once you have the RoFA. (Or you can steal the book of the dead without killing the wizard.) Therefore, I rarely quaff unid'd 300zm potions. [[User:Tjr|Tjr]] 17:31, February 22, 2010 (UTC)
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==fainting==
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Does the ring protect you from fainting from lack of food?
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--[[User:Bencoffman|Bencoffman]] ([[User talk:Bencoffman|talk]]) 03:31, 5 July 2013 (UTC)
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:i wish it did but it doesn't. whether it reduces the amount of time you're out for is a question for wizmode and source-diving. --[[Special:Contributions/194.116.198.185|194.116.198.185]] 12:19, 5 July 2013 (UTC)
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::It has no effect on the time you're fainted. --[[User:Tjr|Tjr]] ([[User talk:Tjr|talk]]) 06:02, 6 July 2013 (UTC)
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== "That is a silly thing to call" message ==
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I tried to name (what I think) is a ring of free action in SLASH'EM. (I got the "you momentarily stiffen under the floating eye's gaze" message after I accidentally hit it in melee) But when I tried to use the #name command to name that type of ring I got the message "that is a silly thing to call". Is that normal?
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Also, if it is relevant, Im playing a level 3 drovish necromancer with a serpent's tongue. I don't think it has any special effects like free action but I may be wrong.
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--[[User:Esteron|Esteron]] ([[User talk:Esteron|talk]]) 00:58, 16 March 2017 (UTC)
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:You most likely mistyped. That message appears if you try to call something that always has a known identity, e.g. an apple. Rings are callable, so you probably just hit the wrong letter by accident when in the call prompt. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 22:37, 16 March 2017 (UTC)

Latest revision as of 22:37, 16 March 2017

Identifying RoFA with potion of paralysis

If you quaff your unidentified 300zm potions, you at least kill two birds with one stone (the others are gain ability and gain level).--PeterGFin 08:52, February 22, 2010 (UTC)

Properly used, all 300zm potions are valueable resources you might not want to lose. Gain level is good for ineditate pets (archon). Gain ability should be served blessed and after a unicorn horn aperitif. Paralysis is great for big boss monsters once you have the RoFA. (Or you can steal the book of the dead without killing the wizard.) Therefore, I rarely quaff unid'd 300zm potions. Tjr 17:31, February 22, 2010 (UTC)

fainting

Does the ring protect you from fainting from lack of food? --Bencoffman (talk) 03:31, 5 July 2013 (UTC)

i wish it did but it doesn't. whether it reduces the amount of time you're out for is a question for wizmode and source-diving. --194.116.198.185 12:19, 5 July 2013 (UTC)
It has no effect on the time you're fainted. --Tjr (talk) 06:02, 6 July 2013 (UTC)

"That is a silly thing to call" message

I tried to name (what I think) is a ring of free action in SLASH'EM. (I got the "you momentarily stiffen under the floating eye's gaze" message after I accidentally hit it in melee) But when I tried to use the #name command to name that type of ring I got the message "that is a silly thing to call". Is that normal?

Also, if it is relevant, Im playing a level 3 drovish necromancer with a serpent's tongue. I don't think it has any special effects like free action but I may be wrong.

--Esteron (talk) 00:58, 16 March 2017 (UTC)

You most likely mistyped. That message appears if you try to call something that always has a known identity, e.g. an apple. Rings are callable, so you probably just hit the wrong letter by accident when in the call prompt. -- Qazmlpok (talk) 22:37, 16 March 2017 (UTC)