Difference between revisions of "Talk:Shade"

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(Shadyjames is right about artifact weapons and unarmed gloveless with a silver ring is a bad idea.)
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The "artifact weapon with a damage bonus" thing isn't correct. The weapon must also be blessed. +6 uncursed stormbringer passes harmlessly through shades. I'm not editing the page myself because i'm not certain if blessed non-artifact weapons with damage bonuses will work as well.
 
The "artifact weapon with a damage bonus" thing isn't correct. The weapon must also be blessed. +6 uncursed stormbringer passes harmlessly through shades. I'm not editing the page myself because i'm not certain if blessed non-artifact weapons with damage bonuses will work as well.
 
[[User:Shadyjames|Shadyjames]] 00:39, September 3, 2009 (UTC)
 
[[User:Shadyjames|Shadyjames]] 00:39, September 3, 2009 (UTC)
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Your right. The artifacts base damage and enchantment are calculated before the shade zeroing occurs, and intrinsic/extrinsic (from rings of increase damage) bonus don't occur unless your already dealing damage.
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I also think the recommendation for unarmed gloves combat when wearing a silver ring should be removed. The unarmed combat gives no damage, so the silver damage is the only thing that matters. You can get that by wielding the silver ring while wearing your gloves, with less risk, and without sacrificing AC or stat bonuses. The only exception would be for players playing wielded weaponless conduct.

Revision as of 20:52, 21 February 2011

The "artifact weapon with a damage bonus" thing isn't correct. The weapon must also be blessed. +6 uncursed stormbringer passes harmlessly through shades. I'm not editing the page myself because i'm not certain if blessed non-artifact weapons with damage bonuses will work as well. Shadyjames 00:39, September 3, 2009 (UTC)

Your right. The artifacts base damage and enchantment are calculated before the shade zeroing occurs, and intrinsic/extrinsic (from rings of increase damage) bonus don't occur unless your already dealing damage.

I also think the recommendation for unarmed gloves combat when wearing a silver ring should be removed. The unarmed combat gives no damage, so the silver damage is the only thing that matters. You can get that by wielding the silver ring while wearing your gloves, with less risk, and without sacrificing AC or stat bonuses. The only exception would be for players playing wielded weaponless conduct.