Difference between revisions of "Talk:Shopkeeper"

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(How to be nice)
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When I acquire powerful pets like dragons and mind-flayers they destroy all the shopkeepers and priests they encounter. While this doesn't REALLY break my heart or anything, I'd prefer to ruin the Yendorian economy (shopkeepers alive with no wares or gold) to scorched earth tactics - after all, [http://theferrett.livejournal.com/189493.html chaotic stupid] is not a Nethack alignment. So how do I keep the pathetic bastards alive? Is it a problem if my pet hits them once or twice before I pull them away (they'll regenerate but will they stay angry at pet or be otherwise affected)? I suppose I can leave them on another level but I'd rather not - my shopping and price-IDing ventures sometimes drag on. You should be able to leash them to a tree or boulder or something... hmmm. [[User:DemonDoll|DemonDoll]] 14:30, 15 June 2009 (UTC)
 
When I acquire powerful pets like dragons and mind-flayers they destroy all the shopkeepers and priests they encounter. While this doesn't REALLY break my heart or anything, I'd prefer to ruin the Yendorian economy (shopkeepers alive with no wares or gold) to scorched earth tactics - after all, [http://theferrett.livejournal.com/189493.html chaotic stupid] is not a Nethack alignment. So how do I keep the pathetic bastards alive? Is it a problem if my pet hits them once or twice before I pull them away (they'll regenerate but will they stay angry at pet or be otherwise affected)? I suppose I can leave them on another level but I'd rather not - my shopping and price-IDing ventures sometimes drag on. You should be able to leash them to a tree or boulder or something... hmmm. [[User:DemonDoll|DemonDoll]] 14:30, 15 June 2009 (UTC)
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: Either lock your powerful pets up in one of those extra rooms and use some cat to credit clone, or lock all shopkeeper doors before you acquire powerful pets.-[[User:Tjr|Tjr]] 15:01, 15 June 2009 (UTC)

Revision as of 15:01, 15 June 2009

Playing, I was on Dlvl 4 when I ran into a shopkeeper, Asidonhopo, who, upon meeting me, stated that he was looking for a former player character, Tobias. This occurred in a hallway, not at all near the shop. 144.118.195.171 18:03, 23 February 2009 (UTC)Zophar

  • Not only was he looking for a former incarnation of you, that was a bones level. If you search around, you'll find your old corpse and all your inventory. Bones levels often include things that don't happen on a freshly-generated level - Keystone Kops, corpses with no cause (traps etc excluded), partially eaten food, corroded weapons and the like. A Shopkeeper who left her/his store is one of these cases. Of an interesting note, if you name your character exactly the same thing (in this case Tobias), the Shopkeeper may *STILL* be angry with you, and would continue to pursue you! -- Kalon 22:58, 23 February 2009 (UTC)

Is the section on shopkeeper's items correct? I just killed one, and he had a potion of confusion on him... which was not in the list of items on this page.

Could be a death drop. Did he have it on him alive (wand of probing)? Tjr 21:52, 28 April 2009 (UTC)

follows levelport

An adjacent, angry shopkeeper will follow you if you go up/down stairs, level- or branchport. He will instantly return once pacified (pay or tame). I've always wanted to know if that is a way to make items return form the endgame to the main dungeon. Tjr 06:14, 8 May 2009 (UTC)

How to be nice

When I acquire powerful pets like dragons and mind-flayers they destroy all the shopkeepers and priests they encounter. While this doesn't REALLY break my heart or anything, I'd prefer to ruin the Yendorian economy (shopkeepers alive with no wares or gold) to scorched earth tactics - after all, chaotic stupid is not a Nethack alignment. So how do I keep the pathetic bastards alive? Is it a problem if my pet hits them once or twice before I pull them away (they'll regenerate but will they stay angry at pet or be otherwise affected)? I suppose I can leave them on another level but I'd rather not - my shopping and price-IDing ventures sometimes drag on. You should be able to leash them to a tree or boulder or something... hmmm. DemonDoll 14:30, 15 June 2009 (UTC)

Either lock your powerful pets up in one of those extra rooms and use some cat to credit clone, or lock all shopkeeper doors before you acquire powerful pets.-Tjr 15:01, 15 June 2009 (UTC)