Talk:Standard strategy (SLASH'EM)

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Revision as of 04:13, 12 June 2010 by Slandor (talk | contribs) (Stacking half-damage artifacts)
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Stacking half-damage artifacts

Can Neutrals really make themselves nigh-invulnerable by obtaining the Orb of Fate, Gauntlets of Defense, and Hand of Vecna? According to the half physical damage page, half damage is an intrinsic and doesn't stack; is this different in SLASH'EM? -- Slandor 15:08, June 11, 2010 (UTC)

It doesn't seem that SLASH'EM is any different in that regard, so I'll go ahead and remove that. It's certainly well worth carrying the Orb of Fate and the Hand of Vecna together though, given that the latter provides hungerless regeneration and the former half spell damage. But you're not going to make yourself invulnerable that way. -Ion frigate 19:24, June 11, 2010 (UTC)
You could also get half spell damage from the PYEC, which is lighter. Might be a question as to whether you prefer levelport or unlimited charging. Actually, so far my incredibly limited experience is that SLASH'EM generates so many artifacts that artifact wishing is unreliable. (But the point about half spell damage is a very good one -- at least in Vanilla it seems a lot more important in the late game.)
Also a really minor nitpick -- Lawfuls can use one of the new artifact armors, the really useful-looking Crown of St. Edward; but only neutrals can get artifact armor from sacrificing (which, as I said, seems a lot more reliable). Anyway, the overall point that neutrals still have the advantage with artifacts seems dead on. -- Slandor 04:13, June 12, 2010 (UTC)