Talk:Unlocking tool

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Revision as of 22:49, 12 June 2009 by DemonDoll (talk | contribs)
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What are the disadvantages to simply kicking down doors? DemonDoll 19:10, 26 May 2009 (UTC)

* You wake up nearby monsters. This includes the fabled invisible nymph.
* You cannot close and/or lock them to partition out spawned monsters.
* It takes longer, unless wearing kicking boots or come corner cases.
* The door might be attached to a shop closed for inventory. -Tjr 22:20, 26 May 2009 (UTC)
Thank you for responding and I see the logic behind each of those but I'm too lazy for now to be closing doors behind me and I want them to come to me so I can kill them all. The last point is the most salient as I have had a shopkeeper try to pull my nose-ring out through my ass for barging in on him... any way to check that before coming in? A sign or something? DemonDoll 22:36, 26 May 2009 (UTC)
Yes, there should be an inscription written in the dust outside the door saying "Closed for Inventory". This can be erased by a pet, monster or yourself, may have been removed previously if the level is a bones level and doesn't protect against tunnelling in, but it should be there. -- Kalon 22:50, 26 May 2009 (UTC)
True, but long ago I have kicked in a door diagonally because it was at the end of the corridor, only to be surprised by an angry shopkeeper. The engraving was there, I just hadn't been on that square. -Tjr 10:04, 27 May 2009 (UTC)

Oh my god this sucks. Last game I played I was walking along kicking doors to train strength and kicked one in like a third of the level away from any wall and it was the biggest shop I've ever seen - about 10x10 - with rings. More rings than I have ever seen. And then the shopkeeper killed my lvl 2 ass. Very sad. I'll be opening doors to check behind them before closing and kicking now... *Sigh. DemonDoll 22:49, 12 June 2009 (UTC)