Talk:Upgrading objects

From NetHackWiki
Revision as of 17:10, 1 March 2010 by Qazmlpok (talk | contribs)
Jump to navigation Jump to search

polypile -> vanish

If you polypile an object, you need to dip it in restore ability to fix it. If you upgrade it instead, will it sill revert to its original type? -Tjr 22:34, 22 May 2009 (UTC)

Magic Marker

How many charges will a magic marker created from a crystal ball have? Additionally, what happens if you take a (1:0) magic marker and upgrade it into a crystal ball, then again back to a magic marker? A crystal ball can be recharged any number of times, unlike a magic marker, so could that double-upgrade be used to get an 'endless' ink supply? -- Qazmlpok 13:04, March 1, 2010 (UTC)

Wizzmode testing suggests that it's the number of charges the crystal ball had or less; thus, since that is likely to be low (around 5), one would need a lot of scrolls of charging to get much use out of recharging a magic marker that way, not to mention a lot of potions of gain level. In principle, it seems possible though, just impractical. Also, changing a magic marker into a crystal ball will get rid of most of the charges (it reduced it from 50 to 12 in my test). -Ion frigate 15:37, March 1, 2010 (UTC)
I'm asking because of a Tourist I have on a public server (don't have SLASH'EM installed locally so I can't do wizmode tests myself). Charging is certainly not a problem, with the PYEC. Even with all the tourist quest shops and the black marker, I've only found one magic marker, but also a single crystal ball. I assume that if I dip the crystal ball, I'll get a 0:5 magic marker or something similar. Useless, but rechargable to 1:50. However, is it at all possible for me to take my current 1:4 magic marker, turn it into a crystal ball, recharge it with the PYEC, and get a useful magic marker from this? The spoiler explicitly said that marker->ball would reduce charges to make it more like a crystal ball, and you're now saying that ball->marker doesn't add any charges, so unless upgrading removes the count of times recharged (I'm guessing it doesn't), then this idea just won't work. -- Qazmlpok 17:10, March 1, 2010 (UTC)