Talk:Warning

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Revision as of 12:10, 4 January 2008 by 68.218.36.228 (talk)
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Hmm. How about clairvoyance and helm of telepathy when not blind? Don't they also confer warning? --ZeroOne 21:54, 5 June 2006 (UTC)

No, warning is a different intrinsic to telepathy - warning only shows numbers to represent approaching monsters. Telepathy while blind shows all monsters with minds on the map, telepathy while unblind shows nearby monsters with minds, and clairvoyance is the effect the Amulet conveys (it maps an area around you every so often). --Jayt 18:17, 6 June 2006 (UTC)
And the clairvoyance gained from a priest does the same then? --ZeroOne 22:12, 6 June 2006 (UTC)

Question Marks


Funny thing--I put on a ring that I deduced was Warning, and all it shows me are Question Marks (?) instead of numbers. I'm playing the windows version with the graphical tiles. Interestingly, when I enter the Rogue level, I DO get the numbers. Anyone know what's up?

The nethackw game that uses tiles instead of ASCII, replaces the numbers with colored question marks instead (darker being more dangerous as I recall). The Rogue level is a throwback to the predecessor game, thus I would speculate that the numerals are used there to pay homage to nethack's roots.
Oh, right. Thanks! I get the numbers back if I switch the display to ASCII. That's a regrettable design choice on the part of the tile creators--you really don't want to code important information _exclusively_ with color. (Too many colorblind people in the world.) Looks like the colors of the question marks correspond to the colors of the numbers in the article. I may see if I can flesh that out a bit.