Talk:Wish

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Revision as of 21:33, 25 March 2008 by Kalon (talk | contribs) (My 2zm)
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Too many references? I was trying to be diligent/helpful, but now it looks cluttered, and the list of refs at the bottom is horribly broken ... Killian 13:16, 9 September 2006 (UTC)

There was an extra <ref> tag which ZeroOne fixed. How many references to include is a tricky question. Use your good judgement :-) In this page's Other options section you could just link to objnam.c#line1833 as the start of the code which lists all the adjectives you can wish an object to have. --Jayt 21:20, 9 September 2006 (UTC)

To the person who removed the quest artifact warning for chaotics and lawfuls: it should be replaced. A helm of opposite alignment will always turn a lawful into a chaotic and vice versa. It cannot be used to turn somebody into a neutral. The only way to turn neutral is to convert at an altar, which is risky, difficult, and could render your game unwinnable if you don't know what you're doing. I'll leave it open for discussion for a little while in case anyone disagrees. Djao 21:11, 31 December 2007 (UTC)

Warning restored, with a bit of explanation.--Ray Chason 21:54, 31 December 2007 (UTC)

To 69.201.183.14: First of all, thanks for contributing. I'd like to change some things, and I prefer to discuss things before I make changes.

First of all, regarding Magicbane and the Eye of the Aethiopica. Yes, they all provide magic resistance, but I do not consider these sources as reliable as a cloak of magic resistance, and therefore I think it's a bad idea to put them on equal footing as you have done here. The Eye can be stolen by the Wizard, and Magicbane can be stolen by nymphs, or simply unwielded while using a pick-axe and so on. To list these artifacts as sources of magic resistance is dangerous, even if correct, because then some people might actually rely on them for magic resistance, which is a bad idea.

The phrase "blessed greased fixed" is fine; in fact it's what I normally use. I would prefer putting the +3 outside the quotes, to allow people to cut and paste from the wiki into an actual nethack game. On the other hand, "blessed" by itself is almost as good. "Fixed" as you point out is meaningless for DSM, and greased might be useful if you don't have a cloak -- but who plays without a cloak? I think some variation in the phrase is desirable because otherwise people get into the habit of preceding every wish with "blessed greased fixed". In reality, not every wish benefits from "blessed greased fixed"; in particular, weapons become slippery when greased, and magic markers are usually better uncursed. Djao 08:12, 4 January 2008 (UTC)

I made the changes already. It's still open for discussion in any case. Djao 12:34, 8 January 2008 (UTC)

I have to say, the more I play, the more I lean towards silver dragon scale mail over gray, either as an early wish, or, even more so, waited for, while wishing for one of the many MR artifacts (which also have other great benefits) while artifacts can still be wished for. I guess I take issue with the line "Unless you already have a source of magic resistance, gray dragon scale mail is a better choice." Maybe that original line wasn't said with deep conviction, but I worry I might be stepping into an age-old debate, so here goes:

If someone wants reflection and magic resistance, from gray dragon scale mail, that leaves 1. gray DSM + amulet of reflection: Most importantly, this rules out the amulet of lifesaving, which is very important to some and, to a lesser extent, amulet of ESP, which is more of a preference thing - and if someone does go the amulet of ESP route, and still wants extrinsic telepathy, that therefore rules out the helm of brilliance. 2. gray + shield of reflection: I'm not a huge SoR fan, I must admit, I don't like relying on the shield, and it rules out two-weaponing, two-handed weapons (including vulnerability from occasional polearm use) and greatly impairs spellcasting.

Both of those combinations are very anti-caster, and I think they sort of pigeon-hole pretty much every non-wizard character into being a melee basher.

Silver dragon scale mail, on the other hand, in combo with an MR artifact, can still let someone wear a robe, or even with just the cloak still lets someone two-weapon or two-handed weapon.

And while personally, I'd wish for an MR artifact with an early wish while I had the chance, to get the free slot and side benefits, I'd even go so far as to say reflection is as or more important to survival up until the castle as is MR. Wands of fire, lightning, and cold are devastating to early-mid characters (and their equipment), and I almost always encounter black dragons at Medusa's level. Even a blue dragon there can be instant-death if you are relying on a ring of levitation above the water. So if a player gets an early wish, and needs reflection and MR but still needs the hefty boost to AC (or can't/won't wish for artifacts), I'd lean towards silver.

Also, a question: The Wizard will only steal a quest artifact if it was the players quest artifact, right? If this is true, then that would seem as safe a source of magic resistance.

As for a nymph stealing Magicbane and then getting hit with a touch of death the next turn, well this is NetHack after all, you can't rule out every possibility. But there are scrolls of genocide if that is a big concern in a game where you feel a little less confident about your source of MR. Floatingeye 17:49, 21 March 2008 (UTC)

When you're talking about an early game wish, MR is better than reflection. Level teleport traps, poly traps, wands of striking and magic missile are all nullified by MR. Nasty ray attacks only come by the middle, when you've had a chance to finish Sokoban and Medusa.
All the things you're talking about involve trading some of the immediate utility of the early wish for long-term utility. Quest artifacts are an excellent example: The Orb of Fate is a bad-ass artifact, but it's pretty useless if you're only 3rd level. If you wish for it that early, you're gambling that you can make it through the early game without having put that wish to better use in exchange for a much easier mid-late game.
I think the best advice for new players is to maximize immediate utility. Sure, near the end you'd like SDSM and quest artifacts galore, but if you've never reached the castle, then you should be wishing for GDSM, speed boots, whatever will keep you alive until the next floor of the dungeon.
-Mniot 05:53, 22 March 2008 (UTC)
My 2zm - I agree with both of you, but Mniot makes more sense to me. Please note that this is a personal opinion. If you get a wish early enough, you'll want to maximise your survivability - and MR helps me out in more games than reflection. Just look at the number of times a Wizard survives when they really shouldn't have. By the time I am worrying about ray attacks, I have either already obtained a source of reflection if I am lucky enough in Sokoban (and hopefully found a BoH in the Gnomish Mines) or am able to survive what is thrown against me already. Yes, disintegration immunity is nice, but if you're up to Black Dragons, you should hopefully have a few tricks up your sleeve.
If you get a wish in the mid-to-late-game, you might want to change what type you wish for, and Mniot makes sense there - always remember that surviving one character is better than starting a new one... -- Kalon 21:33, 25 March 2008 (UTC)