Difference between revisions of "Talk:Wizard"

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(Max all Spell Skills?: new section)
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Everytime I start a wizard I die around the mines area (i suck). But more often than not its because I run out of energy first killing all those damn gnomes (as I am an elf, also last game my pet died). Normaly my pet would take care of everything but I feel like I relying on mittens too much. Is their something I should be doing? I'm engraving elbereth alot too.[[User:Glisignoli|Ha! Showed you!]] 10:27, 5 September 2008 (UTC)
 
Everytime I start a wizard I die around the mines area (i suck). But more often than not its because I run out of energy first killing all those damn gnomes (as I am an elf, also last game my pet died). Normaly my pet would take care of everything but I feel like I relying on mittens too much. Is their something I should be doing? I'm engraving elbereth alot too.[[User:Glisignoli|Ha! Showed you!]] 10:27, 5 September 2008 (UTC)
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== Max all Spell Skills? ==
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I'm not sure I understand why a Wizard might max out all their Spell Skills.
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Finger of Death? OK, let's max Attack.
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Cancelation? There's Matter.
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Escape?  Presuming you're shooting for L30, you don't need expert to cast Teleport Away, and 2 Skill points to extend your Jump radius from 3.9 to 4.2 seems excessive to me.
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Divination?  With no spell over L5 and no effect upgrades at Expert, purchasing Expert in Divination is a sucker punch available to 4 classes.
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Clerical?  Definitly worth purchasing "Skilled" for the improved Remove Curse.
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Healing?  Purchase "Skilled" if you've got an aversion to using one of your unicorn horns to restore your stats.
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Enchantment?  "Skilled" gives an OK upgrade to your Confuse Monster spell.  Worth a point?
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[[Special:Contributions/128.205.85.125|128.205.85.125]] 15:14, 22 July 2009 (UTC)

Revision as of 15:14, 22 July 2009

The Wizard strategy entry states that daggers are preferable to staves. Why??

Because you will get Magicbane, which uses the Dagger skill, as your first sacrifice gift, throwing expert daggers does more average damage than quarterstaff, you can keep distance from your enemies, and has +2 to-hit bonus. 91.127.41.218 09:13, 26 May 2007 (UTC)

Another point is that, once you've offed the Wizard, you'll be subject to random curses, and cursed two-handed weapons are a pain in the neck. You can't open your bag to retrieve your holy water or scroll of remove curse, you can't cast remove curse (it seems spellcasting requires the hands to be free to move), and if you're in Gehennom, you can't pray. About all you can do is try stepping on a magic trap and hope for its remove curse function.--Ray Chason 15:30, 26 May 2007 (UTC)

Everytime I start a wizard I die around the mines area (i suck). But more often than not its because I run out of energy first killing all those damn gnomes (as I am an elf, also last game my pet died). Normaly my pet would take care of everything but I feel like I relying on mittens too much. Is their something I should be doing? I'm engraving elbereth alot too.Ha! Showed you! 10:27, 5 September 2008 (UTC)

Max all Spell Skills?

I'm not sure I understand why a Wizard might max out all their Spell Skills.

Finger of Death? OK, let's max Attack.

Cancelation? There's Matter.

Escape? Presuming you're shooting for L30, you don't need expert to cast Teleport Away, and 2 Skill points to extend your Jump radius from 3.9 to 4.2 seems excessive to me.

Divination? With no spell over L5 and no effect upgrades at Expert, purchasing Expert in Divination is a sucker punch available to 4 classes.

Clerical? Definitly worth purchasing "Skilled" for the improved Remove Curse.

Healing? Purchase "Skilled" if you've got an aversion to using one of your unicorn horns to restore your stats.

Enchantment? "Skilled" gives an OK upgrade to your Confuse Monster spell. Worth a point?

128.205.85.125 15:14, 22 July 2009 (UTC)