Difference between revisions of "Talk:Yellow light"

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(Missed the rnd. I might have the chance wrong, and I have no idea how useful this could with the double random chance.)
 
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== Invisible yellow lights ==
 
== Invisible yellow lights ==
An invisible light only has a chance to blind you, based on your level. First the 'damage' is calculated; this is 10d20 for the yellow light and normally is how long you are blinded. As it is invisible this value is divided by 2. If the resulting damage is greater than your level, you are blinded (but still for only half as long). Otherwise "You get the feeling it was not terribly bright." As the max damage is still 5*20=100, even at level 30 this is going to blind you frequently and will only prevent the minor blindings and isn't terribly useful as prevention. -- [[User:Qazmlpok|Qazmlpok]] 20:41, 7 March 2012 (UTC)
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An invisible light only has a chance to blind you, based on your level. First the 'damage' is calculated; this is 10d20 for the yellow light and normally is how long you are blinded. As it is invisible this value is divided by 2. There is a (your level) in damage chance that you won't be blinded and "You get the feeling it was not terribly bright." If you are blinded it is at least for only half as long. -- [[User:Qazmlpok|Qazmlpok]] 20:41, 7 March 2012 (UTC)

Latest revision as of 20:46, 7 March 2012

If it is a light source, what is radius? --AtH 00:58, 27 November 2011 (UTC) All light giving monsters have radius 1 in vanilla. 220.255.2.35 07:05, 27 November 2011 (UTC)

Invisible yellow lights

An invisible light only has a chance to blind you, based on your level. First the 'damage' is calculated; this is 10d20 for the yellow light and normally is how long you are blinded. As it is invisible this value is divided by 2. There is a (your level) in damage chance that you won't be blinded and "You get the feeling it was not terribly bright." If you are blinded it is at least for only half as long. -- Qazmlpok 20:41, 7 March 2012 (UTC)