Difference between revisions of "Tileset"
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(list of different tilesets) |
Ray Chason (talk | contribs) (Absurd site doesn't work anymore but some sizes survive elsewhere) |
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==Various tilesets== | ==Various tilesets== | ||
*[http://www.multifoliate.com/nh/ Abigaba tiles] | *[http://www.multifoliate.com/nh/ Abigaba tiles] | ||
− | *[http://www.aesthetictech.8m.com/Absurd.htm | + | *[[The Absurd NetHack Tileset]] (originally [http://www.aesthetictech.8m.com/Absurd.htm here] but the actual files have disappeared; some sizes survive on the [http://www.archive.org/ Wayback Machine]) |
*[http://cook.web.eschelon.com/nhack.html Geoduck's tiles] | *[http://cook.web.eschelon.com/nhack.html Geoduck's tiles] | ||
*[http://lagged.deviantart.com/art/12x20-Nethack-tileset-1308112 lagged's tiles] | *[http://lagged.deviantart.com/art/12x20-Nethack-tileset-1308112 lagged's tiles] |
Revision as of 01:55, 17 January 2008
A tileset is a set of graphical tiles used in roguelikes to substitute the regular ASCII graphics, creating a GUI. It works by defining a set graphical tile for every symbol and object in the game. Graphical tilesets are often beneficial to new roguelike players who are not accustomed to the usual graphics-free style roguelikes are presented in. NetHack's DevTeam has created an official tileset for their official graphical client, and Angband has exceptional support for tile customization. Using tilesets provides the same top-down view as ASCII graphics and should not be confused with separate clients using 3D graphics (such as Falcon's Eye), which are a separate system entirely.
Various tilesets
- Abigaba tiles
- The Absurd NetHack Tileset (originally here but the actual files have disappeared; some sizes survive on the Wayback Machine)
- Geoduck's tiles
- lagged's tiles