Difference between revisions of "Unicode"
Ray Chason (talk | contribs) (→Current state of support: Unicode is supported on X11) |
Ray Chason (talk | contribs) (→Outstanding bugs: Revise bug list for clarity; remove bugs that are fixed) |
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==Outstanding bugs== | ==Outstanding bugs== | ||
− | * | + | * Some configurations may not support supplemental characters or full color. |
− | * | + | * A large number of configured symbols may cause delays in starting the program. |
− | |||
* Symbols for objects are accepted but not displayed. The default [[ASCII]] characters appear instead. | * Symbols for objects are accepted but not displayed. The default [[ASCII]] characters appear instead. | ||
* The --dumpglyphids is not supported on all platforms. | * The --dumpglyphids is not supported on all platforms. |
Revision as of 22:42, 25 November 2022
Unicode is a character encoding that aims to represent every writing system that has ever been used.
Beginning with NetHack 3.7.0, the map can be configured to display any Unicode character to represent most map symbols - many writing systems will be of little use to NetHack, but the extensive inventory of accented Latin letters and symbols should prove quite useful. With an appropriate font mapping to the Private Use Areas, a Unicode-enabled map could in principle display tiles in the TTY and Curses ports.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Unicode support is still incomplete.Current state of support
Unicode symbols are supported in the platforms and window ports indicated in the table below.
Window port | Platform | Support | Notes |
---|---|---|---|
TTY | Linux and Mac | Yes | |
TTY | Windows | Yes | |
TTY | MS-DOS | Yes | |
Curses | Linux and Mac | Yes | |
Curses | Windows | Yes | |
Curses | MS-DOS | Yes | If WANT_DOSVGA is specified at build time |
Win32 | Windows | Yes | |
Qt | Windows, Linux and Mac | Yes | |
X11 | Linux and Mac | Yes | No supplementary characters |
How to configure
The file "symbols" contains several configurations for the map. In the supplied configuration, "Enhanced1" specifies Unicode characters.
A character may be specified using this form:
S_vwall: U+2502
The quoted form used for other symbol types is not supported.
One may specify a symbol for a specific monster as follows:
G_female_giant_ant: U+E000
One glyph symbol is defined for every glyph code. About half of these codes can never occur; the largest reason is that eight glyphs are allocated for swallow attacks for each monster, but only a few monsters can swallow.
Color can be assigned to each glyph:
G_female_giant_ant: U+E000/200-100-50
The numbers are intensity for red, green and blue, ranging from 0 to 255
Outstanding bugs
- Some configurations may not support supplemental characters or full color.
- A large number of configured symbols may cause delays in starting the program.
- Symbols for objects are accepted but not displayed. The default ASCII characters appear instead.
- The --dumpglyphids is not supported on all platforms.