Difference between revisions of "User:Ais523/beta3 blockers"
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(First Draft) |
(xorn dig down bug not fixed after all.) |
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* 564 High score table fails to find games. | * 564 High score table fails to find games. | ||
* 698 The game over sequence is insufficiently reliable | * 698 The game over sequence is insufficiently reliable | ||
+ | * 939 When polyselfed into a xorn, player must hit > 18 times to dig a hole | ||
* 823 Trap detection can reveal strangely-placed traps that disappear when in LOS | * 823 Trap detection can reveal strangely-placed traps that disappear when in LOS | ||
* 868 networkmotd might not work on Windows | * 868 networkmotd might not work on Windows | ||
Line 23: | Line 24: | ||
* 876 Attempting to #monster while polyinit into an arch-lich segfaults | * 876 Attempting to #monster while polyinit into an arch-lich segfaults | ||
* 906 log files may get incorrect permissions if created after installation | * 906 log files may get incorrect permissions if created after installation | ||
− | |||
* 951 Pets occasionally turn hostile after a very short period of not being at the same dlvl as you | * 951 Pets occasionally turn hostile after a very short period of not being at the same dlvl as you | ||
* 811 Messages about pet being in the way display when they should not | * 811 Messages about pet being in the way display when they should not | ||
* 888 eating a tin from the ground prompts for the item repeatedly | * 888 eating a tin from the ground prompts for the item repeatedly |
Revision as of 00:41, 11 October 2015
These are things we may need to address in NetHack 4 for 4.3 beta3:
- 564 High score table fails to find games.
- 698 The game over sequence is insufficiently reliable
- 939 When polyselfed into a xorn, player must hit > 18 times to dig a hole
- 823 Trap detection can reveal strangely-placed traps that disappear when in LOS
- 868 networkmotd might not work on Windows
- 869 Sidebar resizing is delayed until the next manual map refresh
- 889 autoexplore loop
- 892 Endgame monsters should not be trivially defeated via invisbility
- 899 Dragons don't generate on the Healer quest for low-experience-level Healers
- 924 Wand of speed monster isn't ID-ed correctly
- 925 Peaceful, hiding monsters detected with monster detection is buggy
- 936 The Wizard of Yendor now beats the High Priest of Moloch in a fight
- 937 Sometimes you get combat messages despite not being able to see any of the monsters involved
- 950 If a monster is caught in a gas spore explosion not caused by you, it turns hostile
Things we may be able to punt to post-beta3:
- 522 Allow disabling menu borders and changing menu placement algorithms
Things that were on the list in Trac but have been addressed adequately for beta3:
- 442 aimake eats up all RAM and starts swapping
- 622 Reduce size of save files
- 814 Pets cast spells that they should not cast
- 876 Attempting to #monster while polyinit into an arch-lich segfaults
- 906 log files may get incorrect permissions if created after installation
- 951 Pets occasionally turn hostile after a very short period of not being at the same dlvl as you
- 811 Messages about pet being in the way display when they should not
- 888 eating a tin from the ground prompts for the item repeatedly