Difference between revisions of "User:Chris/dNetHack/Hexagram"
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(Corrected an the warded list and added the secondary effect.) |
(→Secondary Effects: The interactions of the unique monsters with the ward system will be detailed in their individual pages.) |
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Line 11: | Line 11: | ||
== Secondary Effects == | == Secondary Effects == | ||
− | + | None. | |
== How to Learn == | == How to Learn == | ||
*Found in 6th and 7th level [[spellbooks]]. | *Found in 6th and 7th level [[spellbooks]]. | ||
*Knowledge of the Hexagram Ward may be gifted by your god as a result of [[praying]] on an [[altar]]. | *Knowledge of the Hexagram Ward may be gifted by your god as a result of [[praying]] on an [[altar]]. |
Revision as of 21:37, 11 June 2013
Contents
Strokes to Draw
12
Warded Monsters
Demons and Holy monsters: i, A, K, Q, ', &, hellhounds.
Maximum Reinforcement
Up to 7-fold.
Secondary Effects
None.
How to Learn
- Found in 6th and 7th level spellbooks.
- Knowledge of the Hexagram Ward may be gifted by your god as a result of praying on an altar.