Difference between revisions of "User:Chris/dNetHack/dNethack Roles/Binder/Amon"

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[[File:Amon Seal.jpg|x220px]]
 
[[File:Amon Seal.jpg|x220px]]
  
= Ahazu the Shadow before the Altar =
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= Amon the Shadow before the Altar =
{{encyclopedia|
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This spirit holds a grudge against the gods over some perceived betrayal.
All shall feed the Shattered Night.
 
}}
 
Ahazu exists withing a starry void known as Shattered Night. He seeks to draw as many creatures as possible into the night with him.
 
 
== Binding Ritual ==
 
== Binding Ritual ==
Ahazu's seal must be drawn in a square containing a pit trap.
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Amon can be contacted from anywhere; however, if there is an altar on the level the contract is immediately broken.
 
== Taboo ==
 
== Taboo ==
You must not become weak with hunger while bound to Ahazu
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You must not pray or donate to priests.
 
== Mark ==
 
== Mark ==
There is a starry void in the back of your throat.
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You grow a large pair of horns
 
=== Detection ===
 
=== Detection ===
The mark won't be detected from a distance.
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The horns can easily be seen from a distance.
 
=== Disguise ===
 
=== Disguise ===
The mark can be hidden by wearing a mask.
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The horns will merge with any metal helm.
 
== Immunity ==
 
== Immunity ==
You are immune to engulfing attacks
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You are immune to cold damage.
 
== Skill ==
 
== Skill ==
Not implemented. Intended to be Iron ball.
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Amon grants skill in Clerical spellcasting.
 
== Active Powers ==
 
== Active Powers ==
*'''Abduction''': Attempt to remove single adjacent monster from the game. You must have injured the monster with a melee attack or a thrown or fired projectile. You do not receive XP for the monster, and most of their inventory vanishes with them.
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*Fire Breath: Breath a ray of fire, much like a red dragon.
 
== Passive Powers ==
 
== Passive Powers ==
*'''Engulf''': Creatures you attack in melee will be abducted at 10% hp or less. This is meant to be as much a hindrance as a help.
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*Horns: Your horns grant you an extra melee attack.
*'''Shadow Well''': Creatures you attack in melee have a 20% chance of loosing their next move.
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*See in Darkness: You can see perfectly in darkness.
*'''Swallow''': You can eat any meal in 1 turn.
 
*'''Hunger''': You loose nutrition at a greatly increased rate.
 

Revision as of 05:07, 14 June 2014

Amon Seal.jpg

Amon the Shadow before the Altar

This spirit holds a grudge against the gods over some perceived betrayal.

Binding Ritual

Amon can be contacted from anywhere; however, if there is an altar on the level the contract is immediately broken.

Taboo

You must not pray or donate to priests.

Mark

You grow a large pair of horns

Detection

The horns can easily be seen from a distance.

Disguise

The horns will merge with any metal helm.

Immunity

You are immune to cold damage.

Skill

Amon grants skill in Clerical spellcasting.

Active Powers

  • Fire Breath: Breath a ray of fire, much like a red dragon.

Passive Powers

  • Horns: Your horns grant you an extra melee attack.
  • See in Darkness: You can see perfectly in darkness.