Difference between revisions of "User talk:Bluescreenofdeath"

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(transvestite role: not remotely funny)
(transvestite role: Somehow I get the feeling this is not the last time I'm having to write such a clarification...)
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== transvestite role ==
 
== transvestite role ==
 
you might want to review the inclusion of the transvestite role. is it actually implemented in your game? it is easily the most offensive thing i've read for ages; sexist, genderist, and generally unpleasant. might get you some press, and, after all the number of people who will play it is probably not non-zero. but, well, words fail me. --[[Special:Contributions/194.116.198.185|194.116.198.185]] 12:23, 15 April 2014 (UTC)
 
you might want to review the inclusion of the transvestite role. is it actually implemented in your game? it is easily the most offensive thing i've read for ages; sexist, genderist, and generally unpleasant. might get you some press, and, after all the number of people who will play it is probably not non-zero. but, well, words fail me. --[[Special:Contributions/194.116.198.185|194.116.198.185]] 12:23, 15 April 2014 (UTC)
 +
:Well, actually it is implemented... why would it be "sexist" or "genderist"? Just because they automatically become male upon starting the game or what? They're always free to use an amulet of change, and the fact that they play different depending on their gender is mainly there because in vanilla NetHack, the player character's gender didn't have any impact on the game at all. The role is in no way meant to be offensive, and people who don't like it can just play any of the other roles; there are enough of them to allow everyone to find one they are comfortable with. By the way, I'm used to getting press for my ideas (it has happened in the past), but that's just the price I have to pay for trying to be innovative. --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 07:05, 16 April 2014 (UTC)
  
 
== Slash'EM Extended ==
 
== Slash'EM Extended ==

Revision as of 07:05, 16 April 2014


Welcome!

Welcome!

Hi, Bluescreenofdeath! Welcome, and thanks for joining NetHackWiki!

  • The How to help and Style guide pages are excellent starting points.
  • Special:Recentchanges is a great first stop, because you can see what other people are editing right this minute, and where you can help.
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We are really happy to have you here, and look forward to working with you!

This is an automated greeting.

-- New user message (talk) 07:50, 22 November 2013 (UTC)

transvestite role

you might want to review the inclusion of the transvestite role. is it actually implemented in your game? it is easily the most offensive thing i've read for ages; sexist, genderist, and generally unpleasant. might get you some press, and, after all the number of people who will play it is probably not non-zero. but, well, words fail me. --194.116.198.185 12:23, 15 April 2014 (UTC)

Well, actually it is implemented... why would it be "sexist" or "genderist"? Just because they automatically become male upon starting the game or what? They're always free to use an amulet of change, and the fact that they play different depending on their gender is mainly there because in vanilla NetHack, the player character's gender didn't have any impact on the game at all. The role is in no way meant to be offensive, and people who don't like it can just play any of the other roles; there are enough of them to allow everyone to find one they are comfortable with. By the way, I'm used to getting press for my ideas (it has happened in the past), but that's just the price I have to pay for trying to be innovative. --Bluescreenofdeath (talk) 07:05, 16 April 2014 (UTC)

Slash'EM Extended

Hi, and welcome to the wiki! (Sorry for this sounding so much like a canned greeting… it's not, I promise!) I've seen your variant's entry and your user page, so I decided to come up with some constructive suggestions:

  • You can format the list of features on your user page as an actual list like the one I'm using here (look at the page source). That looks nicer and is better for semantics and accessibility (be sure not to include blank lines between the list items; most users won't notice, but it actually creates multiple one-element lists).
  • You might want to upload some of those images to the wiki, especially those which might be used to illustrate your variant's article, so they can be embedded and displayed there. Also have a look at ttymaps, for example those used on the main page.
  • I'd probably put that feature list on your variant's page instead of your user page. Feel free to have whatever information you want on your user page and its subpages (well, try to keep it somewhat NetHack-related and nobody will complain), of course :)
  • Consider using a version control system, such as Git; that's generally a good idea, and all major forks use one. You could put your variant on Github, for example.

Unfortunately, due to the upcoming holidays, I haven't had time to actually play or even build your variant yet. I'll try it as soon as I have time, though! :) —bcode talk | mail 20:38, 17 December 2013 (UTC)

Thanks for the hints, bcode! Currently I'm also quite busy with other stuff (christmas preparations etc.) but I'll try out your suggestions as soon as I get the time to do so. Unfortunately real life sometimes forces me into doing things that are time consuming and not as fun as NetHack but once I get them out of my way I'll certainly do some edits. :) --Bluescreenofdeath (talk) 06:57, 18 December 2013 (UTC)

Linux Support

Dear BSOD,

I'm interested in your variant. I'm currently playing SLASH'EM and would love to play a SLASH'EM that has even more content. Have you considered porting the game to Linux? (generally this means it would work on Mac OSX as well).

Also, it would be a good idea to upload the source to a CVS like GitHub, because supporters can submit patches (pull requests) and stuff like that easily. It's a very nice platform for collaborating on code.

Thanks for the game! --NewWorld (talk) 18:51, 23 February 2014 (UTC)

Uh... actually I don't know how to port the game to another OS, but the source code is available, so if you like, you can port it yourself (if you know how that works). Since all of my PCs are running Windows XP, I don't really have a lot of experience with Linux or OSX. About Github, well I thought about that too but I'm not sure about how that works either. Maybe if I find the time I'll see what I can do, though. --Bluescreenofdeath (talk) 07:01, 24 February 2014 (UTC)