Difference between revisions of "User talk:Chris/dNetHack/dNethack Demon Lords"
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Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance | Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance | ||
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Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance | Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance | ||
− | Z and Z's home level is 1/87 chance for 200 turns ~ 90% chance | + | |
+ | Z '''and''' Z's home level is 1/87 chance for 200 turns ~ 90% chance | ||
Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0. | Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0. |
Revision as of 18:06, 19 September 2016
Zuggtmoy
I know there was talk of having both Z's presence on a level, as well as her level itself both impact the chances of corpses going moldy - is that actually implemented, and if so, what are the stats?
It is implemented.
Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance
Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance
Z and Z's home level is 1/87 chance for 200 turns ~ 90% chance
Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0.
If she is not there, Pale Night's level has the ~50% chance of things rising as zombies. Pale Night or a Dread Seraph being on any level causes the full ~90% chance of rising as a zombie.