Difference between revisions of "User talk:Chris/dNetHack/dNethack Demon Lords"

From NetHackWiki
Jump to navigation Jump to search
(formatting)
Line 5: Line 5:
  
 
Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance
 
Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance
 +
 
Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance
 
Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance
Z and Z's home level is 1/87 chance for 200 turns ~ 90% chance
+
 
 +
Z '''and''' Z's home level is 1/87 chance for 200 turns ~ 90% chance
  
 
Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0.
 
Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0.

Revision as of 18:06, 19 September 2016

Zuggtmoy

I know there was talk of having both Z's presence on a level, as well as her level itself both impact the chances of corpses going moldy - is that actually implemented, and if so, what are the stats?

It is implemented.

Base moldy chance is 1/19900 chance for 200 turns ~ 1% chance

Z xor Z's home level is 1/290 chance for 200 turns ~ 50% chance

Z and Z's home level is 1/87 chance for 200 turns ~ 90% chance

Jubliex's rot-to-slime and Orcus's rise-as-a-shade are the same, but with a base chance of 0.

If she is not there, Pale Night's level has the ~50% chance of things rising as zombies. Pale Night or a Dread Seraph being on any level causes the full ~90% chance of rising as a zombie.

---Chris (talk) 18:03, 19 September 2016 (UTC)