Difference between revisions of "User talk:Gus Van"

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(Wand of cancellation: new section)
(problem with the facts?!)
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"The wand is zapped by monsters in both slashem and slex, it cancels the player's stuff in both slashem and slex, and should also self-identify if you saw the wand being zapped... if you get "The goblin zaps a wintry wand! You are covered in sparkling lights!", the game should automatically identify that the wintry wand is a wand of cancellation.""
 
"The wand is zapped by monsters in both slashem and slex, it cancels the player's stuff in both slashem and slex, and should also self-identify if you saw the wand being zapped... if you get "The goblin zaps a wintry wand! You are covered in sparkling lights!", the game should automatically identify that the wintry wand is a wand of cancellation.""
  
Thus, the behavior is consistent with that of SLASH'EM. The only difference is that the effect is fully resisted by magic resistance in SLASH'EM, but only 95% resisted in SLASH'EM Extended. Could you edit the variant information to reflect this?
+
Thus, the behavior is consistent with that of SLASH'EM. The only difference is that the effect is fully resisted by magic resistance in SLASH'EM, but only 95% resisted in [[SLASH'EM Extended]]. Could you edit the variant information to reflect this? -- [[User:Luxidream|Luxidream]] ([[User talk:Luxidream|talk]]) 16:01, 13 October 2018 (UTC)
  
[[User:Luxidream|Luxidream]] ([[User talk:Luxidream|talk]]) 16:01, 13 October 2018 (UTC)
+
:Well, there is a problem with the facts. I actually intended to autoidentify the wand by blanking some evil scrolls in SLEX235. And the scrolls got blanked but the wand did not autoidentify at all. As for AmyBSOD's statement I'd suppose that the sheer number of items in SLEX won't permit to have all details accurately in her mind. Some code diving should be necessary. Due to not knowing the src-filename and its webadress that's not so easily done. - Contrary to your assumptions the differences between SLASH and SLEX are tremendous and increasing. Maybe Amy should remove the old name [[Slash'EM Extended]] as leading astray and obsolete. -- [[User:Gus Van|Gus]] 12:48, 14 October 2018 (UTC)

Revision as of 12:48, 14 October 2018


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Wand of cancellation

So I asked AmyBSOD on IRC about the properties of the wand of cancellation in SLASH'EM Extended:

"The wand is zapped by monsters in both slashem and slex, it cancels the player's stuff in both slashem and slex, and should also self-identify if you saw the wand being zapped... if you get "The goblin zaps a wintry wand! You are covered in sparkling lights!", the game should automatically identify that the wintry wand is a wand of cancellation.""

Thus, the behavior is consistent with that of SLASH'EM. The only difference is that the effect is fully resisted by magic resistance in SLASH'EM, but only 95% resisted in SLASH'EM Extended. Could you edit the variant information to reflect this? -- Luxidream (talk) 16:01, 13 October 2018 (UTC)

Well, there is a problem with the facts. I actually intended to autoidentify the wand by blanking some evil scrolls in SLEX235. And the scrolls got blanked but the wand did not autoidentify at all. As for AmyBSOD's statement I'd suppose that the sheer number of items in SLEX won't permit to have all details accurately in her mind. Some code diving should be necessary. Due to not knowing the src-filename and its webadress that's not so easily done. - Contrary to your assumptions the differences between SLASH and SLEX are tremendous and increasing. Maybe Amy should remove the old name Slash'EM Extended as leading astray and obsolete. -- Gus 12:48, 14 October 2018 (UTC)