Difference between revisions of "User talk:Phol ende wodan"

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Several things recently encountered:
 
Several things recently encountered:
  
1) Picking up zormids sometimes automatically turns itself off and requires an Options reset.
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1) Picking up zorkmids sometimes automatically turns itself off and requires an Options reset.
  
 
2) My most recent game had this behavior plus it no longer recognized the pickup_types option and ended with this: https://www.hardfought.org/userdata/e/every2/xnethack/dumplog/1608995512.xnh.txt
 
2) My most recent game had this behavior plus it no longer recognized the pickup_types option and ended with this: https://www.hardfought.org/userdata/e/every2/xnethack/dumplog/1608995512.xnh.txt
  
--[[User:Jimeikner|Jimeikner]] ([[User talk:Jimeikner|talk]]) 19:11, 26 December 2020 (UTC)
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3) Looking at mt inventory displayed zorkmids both at the top and the bottom of the listing.
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--[[User:Jimeikner|Jimeikner]] ([[User talk:Jimeikner|talk]]) 19:17, 26 December 2020 (UTC)

Revision as of 19:17, 26 December 2020

Combat comment

I don't know if you noticed, but I did leave a comment on User talk:Phol ende wodan/Combat system overhaul. It's not a bunch of minor things, but seems to me a major (but likely fixable) problem. --Truculent (talk) 07:56, 10 November 2017 (UTC)

3.6.1 updates

I can use that template, sure, but I'm not certain whether my edits are complete, since I don't have the time or knowledge to do a full source dive. I'm just scanning the readme and Sourceforge commits and confirming what I can from the source. Should I wait until more users have had a look before updating the template? --Darth l33t (talk) 15:45, 28 April 2018 (UTC)

Nah, if that were the case the templates would never get bumped at all. If there are inconsistencies discovered later, someone can fix them, but the nethack-361 template indicates that someone has looked at it with an eye to 3.6.1. --Phol ende wodan (talk) 15:47, 28 April 2018 (UTC)

Orcus

I've made some further changes, particularly reordering things to be, well, closer to the way I had them. If you disagree please feel free to change them further, or we could discuss them here - I say here because if we do it on Talk:Orcus we'll have endless rambling interjections. Pinkbeast (talk) 14:18, 21 September 2019 (UTC)

One minor thing I'd add/change: it's better to mention digging as a way to get to the level below instead of levelporting, since this is generally a much more common resource. --Tone (talk) 15:10, 21 September 2019 (UTC)
I usually clear Gehennom upwards, so I suppose I think of that as the most common option (but on reflection that's just me). I've added the suggestion of digging down, though, since that's the easiest way to get from Orcustown to Orcustown+1. I should have thought of that; my mistake. Pinkbeast (talk) 15:26, 21 September 2019 (UTC)

Can't access irc, rooms stay lit

Hi, For some reason my rooms are staying lit still. I made sure dark_room is true (it was already) but any tiles in rooms that are "lit" but not in vision look exactly the same as tiles that are in rooms and in vision. I tried with dark_room set to false as well. No change. Unsure what to do. It cost me two runs to accidentally hitting something (my pet and a priest, respectively) with a beam because I didn't realize I didn't see the whole line. I remember you said a parameter to change, I *thought* it was dark_room, but I can't access IRC right now (server connection keeps failing). Thanks, -Greg

Oops re link

Silly of me re link on cloak. (Distraction from waiting on COVID test result, possibly...) --Actual-nh (talk) 14:18, 20 November 2020 (UTC)

Sorry - any idea which variant I'm thinking of?

I'm very sorry about that mistake re xNetHack - I'm quite certain that some variant or another did that, but evidently my interest in xNetHack resulted in my misremembering. -Actual-nh (talk) 22:38, 15 December 2020 (UTC)

No worries. I don't know of any variant that changes that formula, though arguably xNetHack is the most likely to at some point in the future as I do more to remove difficulty scaling on the player's level of various things. But I may not end up touching the actual monster generation formula because so much game balance rests on that. --Phol ende wodan (talk) 23:37, 15 December 2020 (UTC)
Understand. (One thought I've had is to base some experience level things - like the cost of protection - on, not current level, but the mean (rounding down) of the current level and the highest level you could get back to with a blessed potion of restore ability.) -Actual-nh (talk) 04:44, 25 December 2020 (UTC)

Beautiful song

Very nice https://www.youtube.com/watch?v=R6rFN42JhM8 --Qt (talk) 00:58, 25 December 2020 (UTC)

Recent instabilities...

Several things recently encountered:

1) Picking up zorkmids sometimes automatically turns itself off and requires an Options reset.

2) My most recent game had this behavior plus it no longer recognized the pickup_types option and ended with this: https://www.hardfought.org/userdata/e/every2/xnethack/dumplog/1608995512.xnh.txt

3) Looking at mt inventory displayed zorkmids both at the top and the bottom of the listing.

--Jimeikner (talk) 19:17, 26 December 2020 (UTC)