Difference between revisions of "Vampire (starting race in dNetHack)"
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*Vampires may be Archeologists, Anachrononauts, Barbarians, Binders, Convicts, Nobles, Rogues or Wizards. | *Vampires may be Archeologists, Anachrononauts, Barbarians, Binders, Convicts, Nobles, Rogues or Wizards. | ||
− | *Vampires start the game with poison | + | *Vampires are unbreathing and start the game with poison res, drain res, flying and regeneration, but suffer from increased hunger. They gain cold resistance at xp level XX. |
*Vampire hunger gets halved at xp level 10. | *Vampire hunger gets halved at xp level 10. | ||
− | * | + | *Vampires are silver-hating, and as such will take increased damage from silver weapons. |
*neutral gods are ambivalent about undead player vampires, and may become angered by prayer. This makes prayer somewhat unreliable for neutral vampires. | *neutral gods are ambivalent about undead player vampires, and may become angered by prayer. This makes prayer somewhat unreliable for neutral vampires. | ||
Revision as of 20:29, 21 March 2016
- For other uses, see Vampire.
dnethack offers a new playable race, Vampire.
Properties
- Vampires may be Archeologists, Anachrononauts, Barbarians, Binders, Convicts, Nobles, Rogues or Wizards.
- Vampires are unbreathing and start the game with poison res, drain res, flying and regeneration, but suffer from increased hunger. They gain cold resistance at xp level XX.
- Vampire hunger gets halved at xp level 10.
- Vampires are silver-hating, and as such will take increased damage from silver weapons.
- neutral gods are ambivalent about undead player vampires, and may become angered by prayer. This makes prayer somewhat unreliable for neutral vampires.
Stats
Character race |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Vampire | 18/** | 18 | 20 | 18 | 18 | 20 |