Difference between revisions of "Vampire (starting race in dNetHack)"
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*Vampires may be Archeologists, Anachrononauts, Barbarians, Binders, Convicts, Nobles, Rogues or Wizards. | *Vampires may be Archeologists, Anachrononauts, Barbarians, Binders, Convicts, Nobles, Rogues or Wizards. | ||
*Vampires are unbreathing and start the game with poison res, drain res, flying and regeneration. They gain cold resistance at xp level 11 and polymorph control at xp level 21. | *Vampires are unbreathing and start the game with poison res, drain res, flying and regeneration. They gain cold resistance at xp level 11 and polymorph control at xp level 21. | ||
+ | *Vampires need to feed on blood, and have a special feeding attack that may kick in melee, give minor nutrition and drain a level from the enemy. Corpses of blood-having monsters may be drained within a three turn window. Tinning kits will make blood potions for vampires, with blessed blood potions providing the best nutrition of all options. Vampires will benefit from a ring of slow digestion. | ||
*Vampire hunger gets halved at xp level 10, reduced to 1/3 at level 20, and reduced to 1/4 at level 30. | *Vampire hunger gets halved at xp level 10, reduced to 1/3 at level 20, and reduced to 1/4 at level 30. | ||
*Vampires are silver-hating, and as such will take increased damage from silver weapons. | *Vampires are silver-hating, and as such will take increased damage from silver weapons. |
Revision as of 02:06, 22 March 2016
- For other uses, see Vampire.
dnethack offers a new playable race, Vampire.
Properties
- Vampires may be Archeologists, Anachrononauts, Barbarians, Binders, Convicts, Nobles, Rogues or Wizards.
- Vampires are unbreathing and start the game with poison res, drain res, flying and regeneration. They gain cold resistance at xp level 11 and polymorph control at xp level 21.
- Vampires need to feed on blood, and have a special feeding attack that may kick in melee, give minor nutrition and drain a level from the enemy. Corpses of blood-having monsters may be drained within a three turn window. Tinning kits will make blood potions for vampires, with blessed blood potions providing the best nutrition of all options. Vampires will benefit from a ring of slow digestion.
- Vampire hunger gets halved at xp level 10, reduced to 1/3 at level 20, and reduced to 1/4 at level 30.
- Vampires are silver-hating, and as such will take increased damage from silver weapons.
- neutral gods are ambivalent about undead player vampires, and may become angered by prayer (10% chance). This makes prayer unreliable for neutral vampires.
Stats
Character race |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Vampire | 19 | 18 | 20 | 18 | 18 | 20 |