Vampire (starting race in dNetHack)

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Revision as of 00:41, 28 March 2016 by Allihaveismymind (talk | contribs) (Properties)
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For other uses, see Vampire.

dnethack offers a new playable race, Vampire.

Properties

  • Vampires may be Archeologists, Anachrononauts, Barbarians, Binders, Convicts, Nobles, Rogues or Wizards.
  • Vampires are unbreathing and start the game with poison res, drain res, flying and regeneration. They gain cold resistance at xp level 11 and polymorph control at xp level 21.
  • Vampires need to feed on blood, and have a special feeding attack that may trigger in melee, give minor nutrition and drain a level from the enemy. Corpses of blood-having monsters may be drained within a three turn window. Tinning kits will make blood potions for vampires, with blessed blood potions providing the best nutrition of all options (3/5ths of corpse value). Vampires will benefit from a ring of slow digestion.
  • Vampire hunger gets halved at xp level 10, reduced to 1/3 at level 20, and reduced to 1/4 at level 30.
  • Vampires are silver-hating, and as such will take increased damage from silver weapons.
  • neutral gods are ambivalent about undead player vampires, and may become angered by prayer (10% chance). This makes prayer unreliable for neutral vampires.
  • with the exception of Anachrononauts and particularly advanced Binders, no Vampire can ever #twoweapon. Being gifted Blade Dancer's Dagger will not unrestrict the skill. Dual use of the Blade Dancer's spear and dagger will be allowed, but no other two weapons can be used.

Stats

Character
race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Vampire 19 20 20 18 18 20