Difference between revisions of "Wand of digging"
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Except on undiggable floors, you cannot make a [[pit]] with a wand of digging; it always makes a [[hole]]. | Except on undiggable floors, you cannot make a [[pit]] with a wand of digging; it always makes a [[hole]]. | ||
− | If you are engulfed | + | If you are engulfed by [[purple worm]]s, [[trapper]]s, [[lurker above|lurkers above]], or [[Juiblex]], zapping a wand of digging brings their HP down to about one and expels you. |
==Generation== | ==Generation== |
Revision as of 06:52, 22 December 2007
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Name | digging |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | ray |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of digging is very effective. You can zap it to dig open a corridor of several squares (unless you're in Gehennom, in which case you will only dig one square). Monsters that have one like to zap it downward and escape, which identifies it for you. If you zap it upward, a rock will fall from the ceiling and bonk you on the head.
If the current dungeon level has an undiggable floor, zapping the wand downward will make a pit. If this happens on a level with an ordinary maze, it's time to look for the vibrating square. Monsters that try to dig downward through an undiggable floor will simply fail to dig.
Except on undiggable floors, you cannot make a pit with a wand of digging; it always makes a hole.
If you are engulfed by purple worms, trappers, lurkers above, or Juiblex, zapping a wand of digging brings their HP down to about one and expels you.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5.5% chance that a randomly-generated wand will be a wand of digging.