Talk:Wand of digging

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What happens when it's cursed? -- 23:41, 23 December 2007 (UTC)

As with any wand, there's a chance that it may explode, but if it doesn't, there's no effect on its operation.--Ray Chason 04:08, 24 December 2007 (UTC)

Should we include that when you zap it at a closed door, the message "The door is razed!" is produced? Aeronflux 22:12, 22 September 2008 (UTC)


Shouldn't there be information about its range here? According to other spoilers (based on Dylan O'Donnels work, I think) the range is 8..25 in open space while doors and walls count as 3 and roch as 2.

I'm always wondering how many /oDig do I need for the Earth plane and I end up taking too many. Also there are some other effects not mentioned here when zapping downwards when standing on some special things (fountains, sinks, thrones, drawbridge/proticullis, etc) Kynde 07:06, April 30, 2010 (UTC)

Effect on xorns

I remember noticing in SLASH'EM that wands of digging halve the hit points of xorns (with a message about digging a hole through the xorn). Can someone with wizard mode check if this is true for vanilla as well? I don't have access to it right now. -Ion frigate 23:53, 16 November 2010 (UTC)

No effect whatsoever. As an aside, I believe WoD will have the same effect on an earth elemental in SLASH'EM. Besides ghosts, does anything else phase through walls? It might affect them too. -- Qazmlpok 01:53, 17 November 2010 (UTC)
Finding it in the source code at Source:SLASH'EM 0.0.7E7F2/mondata.h#line206, it looks like thick-skinned monsters that can pass through walls are affected, as well as statue gargoyles and stone golems. The only other phasing monsters in SLASH'EM are shades and shadows I believe, neither of which are thick-skinned.
As a sidenote, wands of digging will also vaporize boulders in SLASH'EM. This carries the typical -1 luck penalty in Sokoban. I think I'll go ahead and add all this to the article. -Ion frigate 04:14, 17 November 2010 (UTC)