Difference between revisions of "Wand of light"

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(copypasted the much better apply-description from the Wands-article)
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==Generation==
 
==Generation==
  
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most generated wand.
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom.  There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most generated wand.
  
 
==Strategy==
 
==Strategy==

Revision as of 07:33, 18 November 2009

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Name light
Appearance random
Base price 100 zm
Weight 7
Type non-directional
Maximum charges 15
Monster use Will not be used by monsters.

A wand of light, when zapped or engraved with, lights an area with radius of 5, or the whole room if on the rogue level. Engraving with it immediately identifies it. Like other wands, applying a wand of light will break it. The results will bean explosion dealing 1 to (4*charges) damage, the hero being blinded for (charges+1)d25 turns (surrounding monsters may also be blinded, and gremlins take damage) and the room being lit.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 9.5% chance that a randomly-generated wand will be a wand of light, making it the most generated wand.

Strategy

The wand of light is a good target for polypiling, because it isn't all that useful outside of the early game, and is usually generated with a lot of charges.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

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