Difference between revisions of "Wand of locking"
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(aiming notes) |
MadDawg2552 (talk | contribs) (Generation information.) |
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When standing in a [[doorway]], this [[wand]] will create a locked [[door]] | When standing in a [[doorway]], this [[wand]] will create a locked [[door]] | ||
at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]]. | at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]]. | ||
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+ | ==Generation== | ||
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+ | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking. | ||
{{stub|How does it work? What does it do in special circumstances?}} | {{stub|How does it work? What does it do in special circumstances?}} | ||
[[Category:Wands|Locking]] | [[Category:Wands|Locking]] |
Revision as of 03:39, 7 January 2007
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Name | locking |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of locking can be used to reconstitute, close, and lock doors. It also has other uses.
When standing in a doorway, this wand will create a locked door at the point (if any) where the 'bolt' of locking hits a wall.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking.
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"How does it work? What does it do in special circumstances?"