Difference between revisions of "Wand of locking"

From NetHackWiki
Jump to navigation Jump to search
(aiming notes)
(Generation information.)
Line 10: Line 10:
 
When standing in a [[doorway]], this [[wand]] will create a locked [[door]]
 
When standing in a [[doorway]], this [[wand]] will create a locked [[door]]
 
at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]].
 
at the point (if any) where the 'bolt' of [[locking]] hits a [[wall]].
 +
 +
==Generation==
 +
 +
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 2.5% chance that a randomly-generated wand will be a wand of locking.
  
 
{{stub|How does it work? What does it do in special circumstances?}}
 
{{stub|How does it work? What does it do in special circumstances?}}
  
 
[[Category:Wands|Locking]]
 
[[Category:Wands|Locking]]

Revision as of 03:39, 7 January 2007

/
Name locking
Appearance random
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Monster use Will not be used by monsters.

A wand of locking can be used to reconstitute, close, and lock doors. It also has other uses.

When standing in a doorway, this wand will create a locked door at the point (if any) where the 'bolt' of locking hits a wall.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of locking.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"How does it work? What does it do in special circumstances?"