Difference between revisions of "Wand of magic missile"

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(Generation: additional sources of magic missile wands)
m (Generation: hell -> Gehennom)
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==Generation==
 
==Generation==
  
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 5% chance that a randomly-generated wand will be a wand of magic missile.
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom.  There is a 5% chance that a randomly-generated wand will be a wand of magic missile.
  
 
Generated monsters capable of wielding weapons have a chance to be generated with an [[offensive item]]; one of the possible offensive items is a wand of magic missile. [[Shopkeeper]]s have a 1/4 chance of being generated with a magic missile wand.  
 
Generated monsters capable of wielding weapons have a chance to be generated with an [[offensive item]]; one of the possible offensive items is a wand of magic missile. [[Shopkeeper]]s have a 1/4 chance of being generated with a magic missile wand.  
  
 
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[[Category:Wands|Magic missile]]
 
[[Category:Wands|Magic missile]]

Revision as of 03:20, 22 March 2009

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Name magic missile
Appearance random
Base price 150 zm
Weight 7
Type ray
Maximum charges 8
Monster use Will not be used by monsters.

A wand of magic missile will do 2d6 damage to monsters when zapped.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of magic missile.

Generated monsters capable of wielding weapons have a chance to be generated with an offensive item; one of the possible offensive items is a wand of magic missile. Shopkeepers have a 1/4 chance of being generated with a magic missile wand.

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