Difference between revisions of "Wand of magic missile"
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Generated monsters capable of wielding weapons have a chance to be generated with an [[offensive item]]; one of the possible offensive items is a wand of magic missile. [[Shopkeeper]]s have a 1/4 chance of being generated with a magic missile wand. | Generated monsters capable of wielding weapons have a chance to be generated with an [[offensive item]]; one of the possible offensive items is a wand of magic missile. [[Shopkeeper]]s have a 1/4 chance of being generated with a magic missile wand. | ||
+ | Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6. | ||
{{stub}} | {{stub}} | ||
[[Category:Wands|Magic missile]] | [[Category:Wands|Magic missile]] |
Revision as of 23:31, 26 March 2009
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Name | magic missile |
Appearance | random |
Base price | 150 zm |
Weight | 7 |
Type | ray |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of magic missile will do 2d6 damage to monsters when zapped.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 5% chance that a randomly-generated wand will be a wand of magic missile.
Generated monsters capable of wielding weapons have a chance to be generated with an offensive item; one of the possible offensive items is a wand of magic missile. Shopkeepers have a 1/4 chance of being generated with a magic missile wand.
Note that unlike the spell of magic missile, the wand's damage is a fixed 2d6.
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