Difference between revisions of "Wand of nothing"
Jump to navigation
Jump to search
(prettify) |
m |
||
Line 8: | Line 8: | ||
A '''wand of nothing''' does absolutely nothing, whether zapped, engraved with, or when broken, even though it will ask [[you]] for a direction when zapped. | A '''wand of nothing''' does absolutely nothing, whether zapped, engraved with, or when broken, even though it will ask [[you]] for a direction when zapped. | ||
− | This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a [[scroll | + | This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a [[scroll of identify|scroll]] or spell. The only other wand with base price 100 is the [[wand of light|light]], which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving. |
==Generation== | ==Generation== |
Revision as of 19:03, 26 November 2009
/ | |
---|---|
Name | nothing |
Appearance | random |
Base price | 100 zm |
Weight | 7 |
Type | beam |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of nothing does absolutely nothing, whether zapped, engraved with, or when broken, even though it will ask you for a direction when zapped.
This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a scroll or spell. The only other wand with base price 100 is the light, which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 2.5% chance that a randomly-generated wand will be a wand of nothing.