Difference between revisions of "Wand of nothing"
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MadDawg2552 (talk | contribs) (Generation information.) |
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==Generation== | ==Generation== | ||
− | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand | + | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of nothing. |
[[Category:Wands|Nothing]] | [[Category:Wands|Nothing]] |
Revision as of 03:36, 7 January 2007
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Name | nothing |
Appearance | random |
Base price | 100 zm |
Weight | 7 |
Type | ray |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of nothing does absolutely nothing, whether zapped, engraved with, or when broken.
This makes it problematic to identify; the best method is to use a scroll or spell. Since the only other wand with base price 100, light, is very easy to identify, price IDing is another method to identifying a wand of nothing.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of nothing.