Difference between revisions of "Wand of nothing"

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(Direction, Identification)
(prettify)
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A '''wand of nothing''' does absolutely nothing, whether zapped, engraved with, or when broken. Precisely, zapping it will ask [[you]] for a direction and release a beam of nothing, which does nothing, in the respective direction.
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A '''wand of nothing''' does absolutely nothing, whether zapped, engraved with, or when broken, even though it will ask [[you]] for a direction when zapped.
  
This makes it problematic to identify; the best method is to use a [[scroll of identify|scroll]] or spell. Since the only other wand with base price 100, [[wand of light|light]], is very easy to identify, price IDing is another method to identifying a wand of nothing. It could also be identified by it's nonexistent engrave message, if all the other wands that share this property are already identified.
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This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a [[scroll or spell of identify|scroll]]. The only other wand with base price 100 is the [[wand of light|light]], which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving.
  
 
==Generation==
 
==Generation==
  
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 2.5% chance that a randomly-generated wand will be a wand of nothing.
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[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom.  There is a 2.5% chance that a randomly-generated wand will be a wand of nothing.
 
[[Category:Wands|Nothing]]
 
[[Category:Wands|Nothing]]

Revision as of 19:02, 26 November 2009

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Name nothing
Appearance random
Base price 100 zm
Weight 7
Type beam
Maximum charges 8
Monster use Will not be used by monsters.

A wand of nothing does absolutely nothing, whether zapped, engraved with, or when broken, even though it will ask you for a direction when zapped.

This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a scroll. The only other wand with base price 100 is the light, which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 2.5% chance that a randomly-generated wand will be a wand of nothing.