Difference between revisions of "Wand of opening"

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(Effect (wand of opening and knock): Stupid crazy function names. Ugh.)
(Improved a bit more with help from Wan1-343.txt)
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If you zap yourself and are [[punishment|punished]], you will receive the message "Your chain quivers for a moment.", and the wand (if applicable) will be identified.<ref>[[Zap.c#line2100]]</ref>
 
If you zap yourself and are [[punishment|punished]], you will receive the message "Your chain quivers for a moment.", and the wand (if applicable) will be identified.<ref>[[Zap.c#line2100]]</ref>
  
If you zap up or down while on a closed [[drawbridge]], it will open.<ref>[[Zap.c#line2316]]</ref>  If you zap down while on the [[quest level]]'s down stairs before your leader permits you to go on the quest, you will receive the message "The stairs seem to ripple momentarily."  If you have not yet zapped a wand of opening, either effect will identify the wand of opening, if applicable, and add 10 points to your score.<ref>[[Zap.c#line2496]]; [[Zap.c#line2319]], [[Zap.c#line2325]]</ref>  If you zap a [[drawbridge]], it will open, and the wand will be identified if you can see the drawbridge.<ref>[[Zap.c#line2678]]</ref>
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If you zap up or down while on a closed [[portcullis]] (possible with [[phasing]]), it will open.<ref>[[Zap.c#line2316]]</ref>  If you zap down while on the [[quest level]]'s down stairs before your leader permits you to go on the quest, you will receive the message "The stairs seem to ripple momentarily."  If you have not yet zapped a wand of opening, either effect will identify the wand of opening, if applicable, and add 10 points to your score.<ref>[[Zap.c#line2496]]; [[Zap.c#line2319]], [[Zap.c#line2325]]</ref>  If you zap a [[drawbridge]], it will open, and the wand will be identified if you can see the drawbridge.<ref>[[Zap.c#line2678]]</ref>
  
If the zap strikes a secret door, the door will be revealed and opened, with the message "A door appears in the wall!" if you can see it.<ref name="doorlock">[[Lock.c#doorlock]]</ref>  Otherwise, if the door is locked, it unlocks with the message "The door unlocks!"<ref name="doorlock" />  If you were attempting to break down the door with a [[pickaxe]] or [[mattock]] (presumably it's a monster using the wand in that case), your activity is stopped and your progress is undone.<ref name="doorlock" />  Any of these effects will identify a wand of opening, if you can see the door (seemingly including, oddly, an unseen monster zapping it at a door you can see).
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If the zap strikes a secret door, the door will be revealed and unlocked (but still closed), with the message "A door appears in the wall!" if you can see it.<ref name="doorlock">[[Lock.c#doorlock]]</ref>  Otherwise, if the door is locked, it unlocks with the message "The door unlocks!" (but is still closed).<ref name="doorlock" />  If you were attempting to break down the door with a [[pickaxe]] or [[mattock]] (presumably it's a monster using the wand in that case), your activity is stopped and your progress is undone.<ref name="doorlock" />  Any of these effects will identify a wand of opening, if you can see the door (seemingly including, oddly, an unseen monster zapping it at a door you can see).
  
 
==Generation==
 
==Generation==
  
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 2.5% chance that a randomly-generated wand will be a wand of opening.
 
[[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell.  There is a 2.5% chance that a randomly-generated wand will be a wand of opening.
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 +
==See also==
 +
* [[Wan1-343.txt]]
  
 
==References==
 
==References==

Revision as of 05:02, 8 January 2008

/
Name opening
Appearance random
Base price 150 zm
Weight 7
Type beam
Maximum charges 8
Monster use Will not be used by monsters.

A wand of opening can be used to unlock doors and containers, escape engulfing monsters, and remove punishment. The effect is identical to that of the spell knock.

Effect (wand of opening and knock)

If the zap strikes a monster that has swallowed the player, the player is expelled.[1] Otherwise, if it strikes a creature wearing a saddle (including by zapping downward while riding a steed[2], the saddle is removed and dropped on the square the monster stands on.[3] Regardless, if the zap strikes any monster, the monster does not necessarily get an immediate chance to attack the player, unlike with most spell strikes.[4] This will not identify a wand of opening.

If the effect strikes a punished player's chain (but not the ball), it will unpunish the player.[5] If it strikes a large box or chest that is locked, it will unlock it, with the message "Klick!"; if the box's lock is broken, the spell will silently fix it.[6] Any of these effects will identify a wand of opening, even if the affected object cannot be seen.[7]

If you zap yourself and are punished, you will receive the message "Your chain quivers for a moment.", and the wand (if applicable) will be identified.[8]

If you zap up or down while on a closed portcullis (possible with phasing), it will open.[9] If you zap down while on the quest level's down stairs before your leader permits you to go on the quest, you will receive the message "The stairs seem to ripple momentarily." If you have not yet zapped a wand of opening, either effect will identify the wand of opening, if applicable, and add 10 points to your score.[10] If you zap a drawbridge, it will open, and the wand will be identified if you can see the drawbridge.[11]

If the zap strikes a secret door, the door will be revealed and unlocked (but still closed), with the message "A door appears in the wall!" if you can see it.[12] Otherwise, if the door is locked, it unlocks with the message "The door unlocks!" (but is still closed).[12] If you were attempting to break down the door with a pickaxe or mattock (presumably it's a monster using the wand in that case), your activity is stopped and your progress is undone.[12] Any of these effects will identify a wand of opening, if you can see the door (seemingly including, oddly, an unseen monster zapping it at a door you can see).

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 2.5% chance that a randomly-generated wand will be a wand of opening.

See also

References