Difference between revisions of "Wand of sleep"
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(I used it to park monsters on altars.) |
MadDawg2552 (talk | contribs) (Generation information.) |
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You can use it to help defeat (or escape) difficult [[monster]]s (unless the monster has [[sleep resistance]]); just be careful where the beam bounces. In a coaligned [[temple]], you can use this wand to park a heavy monster on the [[altar]] so that you can kill it there without having it run away from you. | You can use it to help defeat (or escape) difficult [[monster]]s (unless the monster has [[sleep resistance]]); just be careful where the beam bounces. In a coaligned [[temple]], you can use this wand to park a heavy monster on the [[altar]] so that you can kill it there without having it run away from you. | ||
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+ | ==Generation== | ||
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+ | [[Wand]]s comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5% chance that a randomly-generated wand will be a wand of sleep. | ||
{{stub}} | {{stub}} | ||
[[Category:Wands|Sleep]] | [[Category:Wands|Sleep]] |
Revision as of 03:57, 7 January 2007
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Name | sleep |
Appearance | random |
Base price | 175 zm |
Weight | 7 |
Type | ray |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of sleep puts monsters it hits to sleep.
You can use it to help defeat (or escape) difficult monsters (unless the monster has sleep resistance); just be careful where the beam bounces. In a coaligned temple, you can use this wand to park a heavy monster on the altar so that you can kill it there without having it run away from you.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5% chance that a randomly-generated wand will be a wand of sleep.
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