Difference between revisions of "Wand of sleep"
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MadDawg2552 (talk | contribs) (Generation information.) |
(wikilink and wand of death note.) |
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− | A '''wand of sleep''' puts monsters it hits to sleep. | + | A '''wand of sleep''' puts monsters it hits to [[sleep]]. |
You can use it to help defeat (or escape) difficult [[monster]]s (unless the monster has [[sleep resistance]]); just be careful where the beam bounces. In a coaligned [[temple]], you can use this wand to park a heavy monster on the [[altar]] so that you can kill it there without having it run away from you. | You can use it to help defeat (or escape) difficult [[monster]]s (unless the monster has [[sleep resistance]]); just be careful where the beam bounces. In a coaligned [[temple]], you can use this wand to park a heavy monster on the [[altar]] so that you can kill it there without having it run away from you. | ||
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+ | When engraving, this wand gives the same message as a [[wand of death]]. | ||
==Generation== | ==Generation== |
Revision as of 05:45, 28 February 2007
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Name | sleep |
Appearance | random |
Base price | 175 zm |
Weight | 7 |
Type | ray |
Maximum charges | 8 |
Monster use | Will not be used by monsters. |
A wand of sleep puts monsters it hits to sleep.
You can use it to help defeat (or escape) difficult monsters (unless the monster has sleep resistance); just be careful where the beam bounces. In a coaligned temple, you can use this wand to park a heavy monster on the altar so that you can kill it there without having it run away from you.
When engraving, this wand gives the same message as a wand of death.
Generation
Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in hell. There is a 5% chance that a randomly-generated wand will be a wand of sleep.
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