Scroll of destroy armor
|Base price||100 zm|
|Ink to write||5-9|
|Monster use||Will not be used by monsters.|
Reading a scroll of destroy armor can destroy, lower enchantment by one, remove erodeproofing from, or erodeproof, one piece of armor randomly chosen from the outermost layer you are currently wearing. "Outermost" means that a cloak protects body armor which protects a shirt.
A non-cursed scroll destroys one randomly chosen piece of equipped armor. If a cursed scroll targets cursed armor, it lowers the armor's enchantment by one instead of destroying it (to a minimum of -7) and stuns you for 10-19 turns. Reading a non-cursed scroll while confused removes erodeproofing. But reading a cursed scroll while confused actually erodeproofs a piece of armor. This does not repair it if damaged the way reading a scroll of enchant armor while confused does. See the chart below for full details.
This scroll is one reason that randomly read-testing scrolls is typically a bad idea. Wearing only non-cursed, disposable, "junk" armor makes this scroll safe to read. Removing all armor before reading will abuse strength and constitution, which, while not ideal, may be tolerable. If you have the option of price identification, remember that this scroll is in the same category as the scroll of fire, another usually unpleasant surprise.
Reading a cursed scroll of destroy armor while confused will fooproof a random piece of worn armor. This is a good use of the scroll if you are not in need of the other function of it. It will not, however, repair any damage. For that, you could read a confused scroll of enchant armor, but using cursed scrolls of destroy armor saves scrolls of enchant armor for their primary purpose. A scroll of destroy armor also costs less ink to write with a magic marker.
|Not wearing armor||Abuses your strength and constitution.||
|blessed or uncursed||Destroys one random worn piece of armor.||
|cursed||Selects one random worn piece of armor. If the armor is not cursed, then same effect as an uncursed scroll. Otherwise, you are stunned for 10 to 19 (more) turns and your armor loses one enchantment if it is -6 or greater.||
|non-cursed and confused||Removes erodeproofing from one random worn piece of armor.||
|cursed and confused||Makes one random worn armor erodeproof. Does NOT repair damage||