Spellbook of detect treasure
| spellbook of |
+ detect treasure
|Base price||400 zm|
|Turns to read||15|
|Ink to write||20–39|
|Power cost||20 Pw|
|Equivalent||potion of object detection|
|Unskilled or Basic||Same effect as quaffing an uncursed potion of object detection. See that page.|
|Skilled or Expert||Same effect as quaffing a blessed potion of object detection. See that page.|
The spell generates the same messages as the potion.
The spell of detect treasure should be used whenever the player has an opportunity; it is preferable to potions of object detection, as it is only limited by the amount of energy available. Since the spell is non-combat it is usable even with a fairly high failure rate. Even better, it shares its spell school (divination) with magic mapping and identify, two other excellent spells.
- spell.c in NetHack 3.4.3, line 910: a fake potion is loaded up and used, allowing the peffects (potion effects) code to be reused for spell effects. Thus the spell and the potion are implemented by the same code.
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