Source:NetHack 3.2.0/apply.c
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Below is the full text to apply.c from the source code of NetHack 3.2.0.
Warning! This is the source code from an old release. For newer releases, see Source code
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1. /* SCCS Id: @(#)apply.c 3.2 96/01/28 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "edog.h" 7. 8. #ifdef OVLB 9. 10. static const char tools[] = { TOOL_CLASS, POTION_CLASS, 11. WEAPON_CLASS, WAND_CLASS, 0 }; 12. 13. #ifdef TOURIST 14. static int FDECL(use_camera, (struct obj *)); 15. #endif 16. static int FDECL(use_towel, (struct obj *)); 17. static boolean FDECL(its_dead, (int,int,int *)); 18. static int FDECL(use_stethoscope, (struct obj *)); 19. static void FDECL(use_whistle, (struct obj *)); 20. static void FDECL(use_magic_whistle, (struct obj *)); 21. static void FDECL(use_leash, (struct obj *)); 22. static int FDECL(use_mirror, (struct obj *)); 23. static void FDECL(use_bell, (struct obj *)); 24. static void FDECL(use_candelabrum, (struct obj *)); 25. static void FDECL(use_candle, (struct obj *)); 26. static void FDECL(use_lamp, (struct obj *)); 27. static void FDECL(light_cocktail, (struct obj *)); 28. static void FDECL(use_tinning_kit, (struct obj *)); 29. static void FDECL(use_figurine, (struct obj *)); 30. static void FDECL(use_grease, (struct obj *)); 31. static void FDECL(use_trap, (struct obj *)); 32. static int FDECL(use_whip, (struct obj *)); 33. static int FDECL(do_break_wand, (struct obj *)); 34. 35. #ifdef AMIGA 36. void FDECL( amii_speaker, ( struct obj *, char *, int ) ); 37. #endif 38. 39. static char no_elbow_room[] = "don't have enough elbow-room to maneuver."; 40. 41. #ifdef TOURIST 42. static int 43. use_camera(obj) 44. struct obj *obj; 45. { 46. register struct monst *mtmp; 47. 48. if(Underwater) { 49. pline("Using your camera underwater would void the warranty."); 50. return(0); 51. } 52. if(!getdir((char *)0)) return(0); 53. 54. if (obj->cursed && !rn2(2)) { 55. (void) zapyourself(obj, TRUE); 56. } else if (u.uswallow) { 57. You("take a picture of %s %s.", s_suffix(mon_nam(u.ustuck)), 58. is_animal(u.ustuck->data) ? "stomach" : "interior"); 59. } else if (u.dz) { 60. You("take a picture of the %s.", 61. (u.dz > 0) ? surface(u.ux,u.uy) : ceiling(u.ux,u.uy)); 62. } else if (!u.dx && !u.dy) { 63. (void) zapyourself(obj, TRUE); 64. } else if ((mtmp = bhit(u.dx,u.dy,COLNO,FLASHED_LIGHT, 65. (int(*)())0,(int(*)())0,obj)) != 0) { 66. obj->ox = u.ux, obj->oy = u.uy; 67. (void) flash_hits_mon(mtmp, obj); 68. } 69. return 1; 70. } 71. #endif 72. 73. static int 74. use_towel(obj) 75. struct obj *obj; 76. { 77. if(!freehand()) { 78. You("have no free %s!", body_part(HAND)); 79. return 0; 80. } else if (obj->owornmask) { 81. You("cannot use it while you're wearing it!"); 82. return 0; 83. } else if (obj->cursed) { 84. long old; 85. switch (rn2(3)) { 86. case 2: 87. old = Glib; 88. Glib += rn1(10, 3); 89. Your("%s %s!", makeplural(body_part(HAND)), 90. (old ? "are filthier than ever" : "get slimy")); 91. return 1; 92. case 1: 93. if (!Blindfolded) { 94. old = u.ucreamed; 95. u.ucreamed += rn1(10, 3); 96. pline("Yecch! Your %s %s gunk on it!", body_part(FACE), 97. (old ? "has more" : "now has")); 98. make_blinded(Blinded + (long)u.ucreamed - old, TRUE); 99. } else { 100. if (ublindf->cursed) { 101. You("push your blindfold %s.", 102. rn2(2) ? "cock-eyed" : "crooked"); 103. } else { 104. You("push your blindfold off."); 105. Blindf_off(ublindf); 106. dropx(ublindf); 107. } 108. } 109. return 1; 110. case 0: 111. break; 112. } 113. } 114. 115. if (Glib) { 116. Glib = 0; 117. You("wipe off your %s.", makeplural(body_part(HAND))); 118. return 1; 119. } else if(u.ucreamed) { 120. Blinded -= u.ucreamed; 121. u.ucreamed = 0; 122. 123. if (!Blinded) { 124. pline("You've got the glop off."); 125. Blinded = 1; 126. make_blinded(0L,TRUE); 127. } else { 128. Your("%s feels clean now.", body_part(FACE)); 129. } 130. return 1; 131. } 132. 133. Your("%s and %s are already clean.", 134. body_part(FACE), makeplural(body_part(HAND))); 135. 136. return 0; 137. } 138. 139. /* maybe give a stethoscope message based on floor objects */ 140. static boolean 141. its_dead(rx, ry, resp) 142. int rx, ry, *resp; 143. { 144. struct obj *otmp; 145. struct trap *ttmp; 146. 147. /* additional stethoscope messages from jyoung@apanix.apana.org.au */ 148. if (Hallucination && sobj_at(CORPSE, rx, ry)) { 149. /* (a corpse doesn't retain the monster's sex, 150. so we're forced to use generic pronoun here) */ 151. You_hear("a voice say, \"It's dead, Jim.\""); 152. *resp = 1; 153. return TRUE; 154. } else if (Role_is('H') && ((otmp = sobj_at(CORPSE, rx, ry)) != 0 || 155. (otmp = sobj_at(STATUE, rx, ry)) != 0)) { 156. /* possibly should check uppermost {corpse,statue} in the pile 157. if both types are present, but it's not worth the effort */ 158. if (vobj_at(rx, ry)->otyp == STATUE) otmp = vobj_at(rx, ry); 159. if (otmp->otyp == CORPSE) { 160. You("determine that %s unfortunate being is dead.", 161. (rx == u.ux && ry == u.uy) ? "this" : "that"); 162. } else { 163. ttmp = t_at(rx, ry); 164. pline("%s appears to be in %s health for a statue.", 165. The(mons[otmp->corpsenm].mname), 166. (ttmp && ttmp->ttyp == STATUE_TRAP) ? 167. "extraordinary" : "excellent"); 168. } 169. return TRUE; 170. } 171. return FALSE; 172. } 173. 174. static char hollow_str[] = "a hollow sound. This must be a secret %s!"; 175. 176. /* Strictly speaking it makes no sense for usage of a stethoscope to 177. not take any time; however, unless it did, the stethoscope would be 178. almost useless. As a compromise, one use per turn is free, another 179. uses up the turn; this makes curse status have a tangible effect. */ 180. static int 181. use_stethoscope(obj) 182. register struct obj *obj; 183. { 184. static long last_used = 0; 185. struct monst *mtmp; 186. struct rm *lev; 187. int rx, ry, res; 188. 189. if (nohands(uasmon)) { /* should also check for no ears and/or deaf */ 190. You("have no hands!"); /* not `body_part(HAND)' */ 191. return 0; 192. } else if (!freehand()) { 193. You("have no free %s.", body_part(HAND)); 194. return 0; 195. } 196. if (!getdir((char *)0)) return 0; 197. 198. res = (moves + monstermoves == last_used); 199. last_used = moves + monstermoves; 200. 201. if (u.uswallow && (u.dx || u.dy || u.dz)) { 202. mstatusline(u.ustuck); 203. return res; 204. } else if (u.dz) { 205. if (Underwater) 206. You_hear("faint splashing."); 207. else if (u.dz < 0 || !can_reach_floor()) 208. You_cant("reach the %s.", 209. (u.dz > 0) ? surface(u.ux,u.uy) : ceiling(u.ux,u.uy)); 210. else if (its_dead(u.ux, u.uy, &res)) 211. ; /* message already given */ 212. else if (Is_stronghold(&u.uz)) 213. You_hear("the crackling of hellfire."); 214. else 215. pline_The("%s seems healthy enough.", surface(u.ux,u.uy)); 216. return res; 217. } else if (obj->cursed && !rn2(2)) { 218. You_hear("your heart beat."); 219. return res; 220. } 221. if (Stunned || (Confusion && !rn2(5))) confdir(); 222. if (!u.dx && !u.dy) { 223. ustatusline(); 224. return res; 225. } 226. rx = u.ux + u.dx; ry = u.uy + u.dy; 227. if (!isok(rx,ry)) { 228. You_hear("a faint typing noise."); 229. return 0; 230. } 231. if ((mtmp = m_at(rx,ry)) != 0) { 232. mstatusline(mtmp); 233. if (mtmp->mundetected) { 234. mtmp->mundetected = 0; 235. if (cansee(rx,ry)) newsym(mtmp->my,mtmp->my); 236. } 237. return res; 238. } 239. 240. lev = &levl[rx][ry]; 241. switch(lev->typ) { 242. case SDOOR: 243. You_hear(hollow_str, "door"); 244. lev->typ = DOOR; 245. lev->doormask = exposed_sdoor_mask(lev); 246. if (Blind) feel_location(rx,ry); 247. else newsym(rx,ry); 248. return res; 249. case SCORR: 250. You_hear(hollow_str, "passage"); 251. lev->typ = CORR; 252. if (Blind) feel_location(rx,ry); 253. else newsym(rx,ry); 254. return res; 255. } 256. 257. if (!its_dead(rx, ry, &res)) 258. You_hear("nothing special."); 259. return res; 260. } 261. 262. static char whistle_str[] = "produce a %s whistling sound."; 263. 264. static void 265. use_whistle(obj) 266. struct obj *obj; 267. { 268. You(whistle_str, obj->cursed ? "shrill" : "high"); 269. wake_nearby(); 270. } 271. 272. static void 273. use_magic_whistle(obj) 274. struct obj *obj; 275. { 276. register struct monst *mtmp, *nextmon; 277. 278. if(obj->cursed && !rn2(2)) { 279. You("produce a high-pitched humming noise."); 280. wake_nearby(); 281. } else { 282. int pet_cnt = 0; 283. You(whistle_str, Hallucination ? "normal" : "strange"); 284. for(mtmp = fmon; mtmp; mtmp = nextmon) { 285. nextmon = mtmp->nmon; /* trap might kill mon */ 286. if (mtmp->mtame) { 287. mnexto(mtmp); 288. if (canspotmon(mtmp)) ++pet_cnt; 289. /* No longer in previous trap. Necessary since */ 290. /* mintrap acts differently for already-trapped mons */ 291. mtmp->mtrapped = 0; 292. (void) mintrap(mtmp); 293. } 294. } 295. if (pet_cnt > 0) makeknown(MAGIC_WHISTLE); 296. } 297. } 298. 299. boolean 300. um_dist(x,y,n) 301. register xchar x, y, n; 302. { 303. return((boolean)(abs(u.ux - x) > n || abs(u.uy - y) > n)); 304. } 305. 306. int 307. number_leashed() 308. { 309. register int i = 0; 310. register struct obj *obj; 311. 312. for(obj = invent; obj; obj = obj->nobj) 313. if(obj->otyp == LEASH && obj->leashmon != 0) i++; 314. return(i); 315. } 316. 317. void 318. o_unleash(otmp) /* otmp is about to be destroyed or stolen */ 319. register struct obj *otmp; 320. { 321. register struct monst *mtmp; 322. 323. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 324. if(mtmp->m_id == (unsigned)otmp->leashmon) 325. mtmp->mleashed = 0; 326. otmp->leashmon = 0; 327. } 328. 329. void 330. m_unleash(mtmp) /* mtmp is about to die, or become untame */ 331. register struct monst *mtmp; 332. { 333. register struct obj *otmp; 334. 335. for(otmp = invent; otmp; otmp = otmp->nobj) 336. if(otmp->otyp == LEASH && 337. otmp->leashmon == (int)mtmp->m_id) 338. otmp->leashmon = 0; 339. mtmp->mleashed = 0; 340. } 341. 342. void 343. unleash_all() /* player is about to die (for bones) */ 344. { 345. register struct obj *otmp; 346. register struct monst *mtmp; 347. 348. for(otmp = invent; otmp; otmp = otmp->nobj) 349. if(otmp->otyp == LEASH) otmp->leashmon = 0; 350. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 351. if(mtmp->mtame) mtmp->mleashed = 0; 352. } 353. 354. #define MAXLEASHED 2 355. 356. /* ARGSUSED */ 357. static void 358. use_leash(obj) 359. struct obj *obj; 360. { 361. register int x, y; 362. register struct monst *mtmp; 363. int spotmon; 364. 365. if(!obj->leashmon && number_leashed() >= MAXLEASHED) { 366. You("cannot leash any more pets."); 367. return; 368. } 369. 370. if(!getdir((char *)0)) return; 371. 372. x = u.ux + u.dx; 373. y = u.uy + u.dy; 374. 375. if((x == u.ux) && (y == u.uy)) { 376. pline("Leash yourself? Very funny..."); 377. return; 378. } 379. 380. if(!(mtmp = m_at(x, y))) { 381. pline("There is no creature there."); 382. return; 383. } 384. 385. spotmon = canspotmon(mtmp); 386. 387. if(!mtmp->mtame) { 388. if(!spotmon) 389. pline("There is no creature there."); 390. else 391. pline("%s %s leashed!", Monnam(mtmp), (!obj->leashmon) ? 392. "cannot be" : "is not"); 393. return; 394. } 395. if(!obj->leashmon) { 396. if(mtmp->mleashed) { 397. pline("This %s is already leashed.", 398. spotmon ? l_monnam(mtmp) : "monster"); 399. return; 400. } 401. You("slip the leash around %s%s.", 402. spotmon ? "your " : "", l_monnam(mtmp)); 403. mtmp->mleashed = 1; 404. obj->leashmon = (int)mtmp->m_id; 405. if(mtmp->msleep) mtmp->msleep = 0; 406. return; 407. } 408. if(obj->leashmon != (int)mtmp->m_id) { 409. pline("This leash is not attached to that creature."); 410. return; 411. } else { 412. if(obj->cursed) { 413. pline_The("leash would not come off!"); 414. obj->bknown = TRUE; 415. return; 416. } 417. mtmp->mleashed = 0; 418. obj->leashmon = 0; 419. You("remove the leash from %s%s.", 420. spotmon ? "your " : "", l_monnam(mtmp)); 421. } 422. return; 423. } 424. 425. struct obj * 426. get_mleash(mtmp) /* assuming mtmp->mleashed has been checked */ 427. register struct monst *mtmp; 428. { 429. register struct obj *otmp; 430. 431. otmp = invent; 432. while(otmp) { 433. if(otmp->otyp == LEASH && otmp->leashmon == (int)mtmp->m_id) 434. return(otmp); 435. otmp = otmp->nobj; 436. } 437. return((struct obj *)0); 438. } 439. 440. #endif /* OVLB */ 441. #ifdef OVL1 442. 443. boolean 444. next_to_u() 445. { 446. register struct monst *mtmp; 447. register struct obj *otmp; 448. 449. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 450. if(mtmp->mleashed) { 451. if (distu(mtmp->mx,mtmp->my) > 2) mnexto(mtmp); 452. if (distu(mtmp->mx,mtmp->my) > 2) { 453. for(otmp = invent; otmp; otmp = otmp->nobj) 454. if(otmp->otyp == LEASH && 455. otmp->leashmon == (int)mtmp->m_id) { 456. if(otmp->cursed) return(FALSE); 457. You_feel("%s leash go slack.", 458. (number_leashed() > 1) ? "a" : "the"); 459. mtmp->mleashed = 0; 460. otmp->leashmon = 0; 461. } 462. } 463. } 464. return(TRUE); 465. } 466. 467. #endif /* OVL1 */ 468. #ifdef OVL0 469. 470. void 471. check_leash(x, y) 472. register xchar x, y; 473. { 474. register struct obj *otmp; 475. register struct monst *mtmp = fmon; 476. 477. for(otmp = invent; otmp; otmp = otmp->nobj) 478. if(otmp->otyp == LEASH && otmp->leashmon != 0) { 479. while(mtmp) { 480. if((int)mtmp->m_id == otmp->leashmon && 481. (dist2(u.ux,u.uy,mtmp->mx,mtmp->my) > 482. dist2(x,y,mtmp->mx,mtmp->my)) 483. ) { 484. if(otmp->cursed) { 485. if(um_dist(mtmp->mx, mtmp->my, 5)) { 486. pline("%s chokes to death!",Monnam(mtmp)); 487. mondied(mtmp); 488. } else 489. if(um_dist(mtmp->mx, mtmp->my, 3)) 490. pline("%s chokes on the leash!", 491. Monnam(mtmp)); 492. } else { 493. if(um_dist(mtmp->mx, mtmp->my, 5)) { 494. pline("%s leash snaps loose!", 495. s_suffix(Monnam(mtmp))); 496. m_unleash(mtmp); 497. } else { 498. if(um_dist(mtmp->mx, mtmp->my, 3)) { 499. You("pull on the leash."); 500. if (mtmp->data->msound != MS_SILENT) 501. switch(rn2(3)) { 502. case 0: growl(mtmp); break; 503. case 1: yelp(mtmp); break; 504. default: whimper(mtmp); break; 505. } 506. } 507. } 508. } 509. } 510. mtmp = mtmp->nmon; 511. } 512. } 513. } 514. 515. #endif /* OVL0 */ 516. #ifdef OVLB 517. 518. boolean 519. wield_tool(obj) 520. struct obj *obj; 521. { 522. if(welded(uwep)) { 523. /* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */ 524. if(flags.verbose) { 525. pline("Since your weapon is welded to your %s,", 526. bimanual(uwep) ? 527. (const char *)makeplural(body_part(HAND)) 528. : body_part(HAND)); 529. pline("you cannot wield that %s.", xname(obj)); 530. } 531. return(FALSE); 532. } 533. if (cantwield(uasmon)) { 534. You_cant("hold it strongly enough."); 535. return(FALSE); 536. } 537. You("now wield %s.", doname(obj)); 538. setuwep(obj); 539. if (uwep != obj) return(FALSE); /* rewielded old object after dying */ 540. unweapon = TRUE; 541. return(TRUE); 542. } 543. 544. #define WEAK 3 /* from eat.c */ 545. 546. static char look_str[] = "look %s."; 547. 548. static int 549. use_mirror(obj) 550. struct obj *obj; 551. { 552. register struct monst *mtmp; 553. register char mlet; 554. boolean vis; 555. 556. if(!getdir((char *)0)) return 0; 557. if(obj->cursed && !rn2(2)) { 558. if (!Blind) 559. pline_The("mirror fogs up and doesn't reflect!"); 560. return 1; 561. } 562. if(!u.dx && !u.dy && !u.dz) { 563. if(!Blind && !Invisible) { 564. if (u.umonnum == PM_FLOATING_EYE) { 565. pline(Hallucination ? 566. "Yow! The mirror stares back!" : 567. "Yikes! You've frozen yourself!"); 568. nomul(-rnd((MAXULEV+6) - u.ulevel)); 569. } else if (u.usym == S_VAMPIRE) 570. You("don't have a reflection."); 571. else if (u.umonnum == PM_UMBER_HULK) { 572. pline("Huh? That doesn't look like you!"); 573. make_confused(HConfusion + d(3,4),FALSE); 574. } else if (Hallucination) 575. You(look_str, hcolor((char *)0)); 576. else if (Sick) 577. You(look_str, "peaked"); 578. else if (u.uhs >= WEAK) 579. You(look_str, "undernourished"); 580. else You("look as %s as ever.", 581. ACURR(A_CHA) > 14 ? 582. (poly_gender()==1 ? "beautiful" : "handsome") : 583. "ugly"); 584. } else { 585. You_cant("see your %s %s.", 586. ACURR(A_CHA) > 14 ? 587. (poly_gender()==1 ? "beautiful" : "handsome") : 588. "ugly", 589. body_part(FACE)); 590. } 591. return 1; 592. } 593. if(u.uswallow) { 594. if (!Blind) You("reflect %s %s.", s_suffix(mon_nam(u.ustuck)), 595. is_animal(u.ustuck->data)? "stomach" : "interior"); 596. return 1; 597. } 598. if(Underwater) { 599. You(Hallucination ? 600. "give the fish a chance to fix their makeup." : 601. "reflect the murky water."); 602. return 1; 603. } 604. if(u.dz) { 605. if (!Blind) 606. You("reflect the %s.", 607. (u.dz > 0) ? surface(u.ux,u.uy) : ceiling(u.ux,u.uy)); 608. return 1; 609. } 610. if(!(mtmp = bhit(u.dx,u.dy,COLNO,INVIS_BEAM, 611. (int(*)())0,(int(*)())0,obj)) || 612. !haseyes(mtmp->data)) 613. return 1; 614. 615. vis = canseemon(mtmp); 616. mlet = mtmp->data->mlet; 617. if(mtmp->msleep) { 618. if (vis) 619. pline ("%s is too tired to look at your mirror.", 620. Monnam(mtmp)); 621. } else if (!mtmp->mcansee) { 622. if (vis) 623. pline("%s can't see anything right now.", Monnam(mtmp)); 624. /* some monsters do special things */ 625. } else if (mlet == S_VAMPIRE || mlet == S_GHOST) { 626. if (vis) 627. pline ("%s doesn't have a reflection.", Monnam(mtmp)); 628. } else if(!mtmp->mcan && mtmp->data == &mons[PM_MEDUSA]) { 629. if (vis) 630. pline("%s is turned to stone!", Monnam(mtmp)); 631. stoned = TRUE; 632. killed(mtmp); 633. } else if(!mtmp->mcan && !mtmp->minvis && 634. mtmp->data == &mons[PM_FLOATING_EYE]) { 635. int tmp = d((int)mtmp->m_lev, (int)mtmp->data->mattk[0].damd); 636. if (!rn2(4)) tmp = 120; 637. /* Note: floating eyes cannot use their abilities while invisible, 638. * but Medusa and umber hulks can. 639. */ 640. if (vis) 641. pline("%s is frozen by its reflection.", Monnam(mtmp)); 642. else You_hear("%s stop moving.",something); 643. mtmp->mcanmove = 0; 644. if ( (int) mtmp->mfrozen + tmp > 127) 645. mtmp->mfrozen = 127; 646. else mtmp->mfrozen += tmp; 647. } else if(!mtmp->mcan && mtmp->data == &mons[PM_UMBER_HULK]) { 648. if (vis) 649. pline ("%s confuses itself!", Monnam(mtmp)); 650. mtmp->mconf = 1; 651. } else if(!mtmp->mcan && !mtmp->minvis && (mlet == S_NYMPH 652. || mtmp->data==&mons[PM_SUCCUBUS])) { 653. if (vis) { 654. pline ("%s admires herself in your mirror.", Monnam(mtmp)); 655. pline ("She takes it!"); 656. } else pline ("It steals your mirror!"); 657. setnotworn(obj); /* in case mirror was wielded */ 658. freeinv(obj); 659. mpickobj(mtmp,obj); 660. rloc(mtmp); 661. } else if (mlet != S_UNICORN && !humanoid(mtmp->data) && 662. (!mtmp->minvis || perceives(mtmp->data)) && rn2(5)) { 663. if (vis) 664. pline ("%s is frightened by its reflection.", 665. Monnam(mtmp)); 666. mtmp->mflee = 1; 667. mtmp->mfleetim += d(2,4); 668. } else if (!Blind) { 669. if (mtmp->minvis && !See_invisible) 670. ; 671. else if ((mtmp->minvis && !perceives(mtmp->data)) 672. || !haseyes(mtmp->data)) 673. pline("%s doesn't seem to notice its reflection.", 674. Monnam(mtmp)); 675. else 676. pline("%s ignores %s reflection.", 677. Monnam(mtmp), his[pronoun_gender(mtmp)]); 678. } 679. return 1; 680. } 681. 682. static void 683. use_bell(obj) 684. register struct obj *obj; 685. { 686. struct monst *mtmp; 687. boolean wakem = FALSE, learno = FALSE, 688. ordinary = (obj->otyp != BELL_OF_OPENING || !obj->spe), 689. invoking = (obj->otyp == BELL_OF_OPENING && 690. invocation_pos(u.ux, u.uy) && !On_stairs(u.ux, u.uy)); 691. 692. You("ring %s.", the(xname(obj))); 693. 694. if (Underwater || (u.uswallow && ordinary)) { 695. #ifdef AMIGA 696. amii_speaker( obj, "AhDhGqEqDhEhAqDqFhGw", AMII_MUFFLED_VOLUME ); 697. #endif 698. pline("But the sound is muffled."); 699. 700. } else if (invoking && ordinary) { 701. /* needs to be recharged... */ 702. pline("But it makes no sound."); 703. learno = TRUE; /* help player figure out why */ 704. 705. } else if (ordinary) { 706. #ifdef AMIGA 707. amii_speaker( obj, "ahdhgqeqdhehaqdqfhgw", AMII_MUFFLED_VOLUME ); 708. #endif 709. if (obj->cursed && !rn2(4) && 710. /* note: once any of them are gone, we stop all of them */ 711. !(mvitals[PM_WOOD_NYMPH].mvflags & G_GONE) && 712. !(mvitals[PM_WATER_NYMPH].mvflags & G_GONE) && 713. !(mvitals[PM_MOUNTAIN_NYMPH].mvflags & G_GONE) && 714. (mtmp = makemon(mkclass(S_NYMPH, 0), u.ux, u.uy)) != 0) { 715. You("summon %s!", a_monnam(mtmp)); 716. discard_minvent(mtmp); /* treat this like reverse genocide */ 717. if (!obj_resists(obj, 93, 100)) { 718. pline("%s has shattered!", The(xname(obj))); 719. useup(obj); 720. } else switch (rn2(3)) { 721. default: 722. break; 723. case 1: mtmp->mspeed = MFAST; 724. break; 725. case 2: /* no explanation; it just happens... */ 726. nomovemsg = ""; 727. nomul(-rnd(2)); 728. break; 729. } 730. } 731. wakem = TRUE; 732. 733. } else { 734. /* charged Bell of Opening */ 735. check_unpaid(obj); 736. obj->spe--; 737. 738. if (u.uswallow) { 739. if (!obj->cursed) 740. (void) openit(); 741. else 742. pline(nothing_happens); 743. 744. } else if (obj->cursed) { 745. coord mm; 746. 747. mm.x = u.ux; 748. mm.y = u.uy; 749. mkundead(&mm); 750. wakem = TRUE; 751. 752. } else if (invoking) { 753. pline("%s issues an unsettling shrill sound...", 754. The(xname(obj))); 755. #ifdef AMIGA 756. amii_speaker( obj, "aefeaefeaefeaefeaefe", AMII_LOUDER_VOLUME ); 757. #endif 758. obj->age = moves; 759. learno = TRUE; 760. wakem = TRUE; 761. 762. } else if (obj->blessed) { 763. #ifdef AMIGA 764. amii_speaker( obj, "ahahahDhEhCw", AMII_SOFT_VOLUME ); 765. #endif 766. switch (openit()) { 767. case 0: pline(nothing_happens); break; 768. case 1: pline("%s opens...", Something); 769. learno = TRUE; break; 770. default: pline("Things open around you..."); 771. learno = TRUE; break; 772. } 773. 774. } else { /* uncursed */ 775. #ifdef AMIGA 776. amii_speaker( obj, "AeFeaeFeAefegw", AMII_OKAY_VOLUME ); 777. #endif 778. if (findit() != 0) learno = TRUE; 779. else pline(nothing_happens); 780. } 781. 782. } /* charged BofO */ 783. 784. if (learno) { 785. makeknown(BELL_OF_OPENING); 786. obj->known = 1; 787. } 788. if (wakem) wake_nearby(); 789. } 790. 791. static void 792. use_candelabrum(obj) 793. register struct obj *obj; 794. { 795. if(Underwater) { 796. You("cannot make fire under water."); 797. return; 798. } 799. if(obj->lamplit) { 800. You("snuff the candle%s.", obj->spe > 1 ? "s" : ""); 801. end_burn(obj, TRUE); 802. return; 803. } 804. if(obj->spe <= 0) { 805. pline("This %s has no candles.", xname(obj)); 806. return; 807. } 808. if(u.uswallow || obj->cursed) { 809. pline_The("candle%s flicker%s for a moment, then die%s.", 810. obj->spe > 1 ? "s" : "", 811. obj->spe > 1 ? "" : "s", 812. obj->spe > 1 ? "" : "s"); 813. return; 814. } 815. if(obj->spe < 7) { 816. pline("There %s only %d candle%s in %s.", 817. obj->spe == 1 ? "is" : "are", 818. obj->spe, 819. obj->spe > 1 ? "s" : "", 820. the(xname(obj))); 821. if (!Blind) 822. pline("%s lit. %s shines dimly.", 823. obj->spe == 1 ? "It is" : "They are", The(xname(obj))); 824. } else { 825. pline("%s's candles burn%s", The(xname(obj)), 826. (Blind ? "." : " brightly!")); 827. } 828. if (!invocation_pos(u.ux, u.uy)) { 829. pline_The("candle%s being rapidly consumed!", 830. (obj->spe > 1 ? "s are" : " is")); 831. obj->age /= 2; 832. } else { 833. if(obj->spe == 7) { 834. if (Blind) 835. pline("%s radiates a strange warmth!", The(xname(obj))); 836. else 837. pline("%s glows with a strange light!", The(xname(obj))); 838. } 839. obj->known = 1; 840. } 841. begin_burn(obj, FALSE); 842. } 843. 844. static void 845. use_candle(obj) 846. register struct obj *obj; 847. { 848. register struct obj *otmp; 849. char qbuf[QBUFSZ]; 850. 851. if(obj->lamplit) { 852. use_lamp(obj); 853. return; 854. } 855. 856. if(u.uswallow) { 857. You(no_elbow_room); 858. return; 859. } 860. if(Underwater) { 861. pline("Sorry, fire and water don't mix."); 862. return; 863. } 864. 865. for(otmp = invent; otmp; otmp = otmp->nobj) { 866. if (otmp->otyp == CANDELABRUM_OF_INVOCATION) 867. break; 868. } 869. if(!otmp || otmp->spe == 7) { 870. use_lamp(obj); 871. return; 872. } 873. 874. Sprintf(qbuf, "Attach %s", the(xname(obj))); 875. Sprintf(eos(qbuf), " to %s?", the(xname(otmp))); 876. if(yn(qbuf) == 'n') { 877. You("try to light %s...", the(xname(obj))); 878. use_lamp(obj); 879. return; 880. } else { 881. register long needed = 7L - (long)otmp->spe; 882. 883. You("attach %ld%s candle%s to %s.", 884. obj->quan >= needed ? needed : obj->quan, 885. !otmp->spe ? "" : " more", 886. (needed > 1L && obj->quan > 1L) ? "s" : "", 887. the(xname(otmp))); 888. if(otmp->lamplit) 889. pline_The("new candle%s magically ignite%s!", 890. (needed > 1L && obj->quan > 1L) ? "s" : "", 891. (needed > 1L && obj->quan > 1L) ? "" : "s"); 892. if(obj->unpaid) 893. verbalize("You burn %s, you bought %s!", 894. (needed > 1L && obj->quan > 1L) ? "them" : "it", 895. (needed > 1L && obj->quan > 1L) ? "them" : "it"); 896. if(!otmp->spe || otmp->age > obj->age) 897. otmp->age = obj->age; 898. if(obj->quan > needed) { 899. if(obj->unpaid) { 900. /* this is a hack, until we re-write the billing */ 901. /* code to accommodate such cases directly. IM*/ 902. register long delta = obj->quan - needed; 903. 904. subfrombill(obj, shop_keeper(*u.ushops)); 905. obj->quan = needed; 906. addtobill(obj, TRUE, FALSE, TRUE); 907. bill_dummy_object(obj); 908. obj->quan = delta; 909. addtobill(obj, TRUE, FALSE, TRUE); 910. } else { 911. obj->quan -= needed; 912. } 913. otmp->spe += (int)needed; 914. } else { 915. otmp->spe += (int)obj->quan; 916. freeinv(obj); 917. obfree(obj, (struct obj *)0); 918. } 919. if(needed < 7L && otmp->spe == 7) 920. pline("%s now has seven%s candles attached.", 921. The(xname(otmp)), otmp->lamplit ? " lit" : ""); 922. } 923. } 924. 925. boolean 926. snuff_candle(otmp) /* call in drop, throw, and put in box, etc. */ 927. register struct obj *otmp; 928. { 929. register boolean candle = Is_candle(otmp); 930. 931. if ((candle || otmp->otyp == CANDELABRUM_OF_INVOCATION) && 932. otmp->lamplit) { 933. char buf[BUFSZ]; 934. xchar x, y; 935. register boolean many = candle ? otmp->quan > 1L : otmp->spe > 1; 936. 937. (void) get_obj_location(otmp, &x, &y, 0); 938. if (otmp->where == OBJ_MINVENT ? cansee(x,y) : !Blind) 939. pline("%s %scandle%s flame%s extinguished.", 940. Shk_Your(buf, otmp), 941. (candle ? "" : "candelabrum's "), 942. (many ? "s'" : "'s"), (many ? "s are" : " is")); 943. end_burn(otmp, TRUE); 944. return(TRUE); 945. } 946. return(FALSE); 947. } 948. 949. /* called when lit lamp is hit by water or put into a container or 950. you've been swallowed by a monster; obj might be in transit while 951. being thrown or dropped so don't assume that its location is valid */ 952. boolean 953. snuff_lit(obj) 954. struct obj *obj; 955. { 956. char buf[BUFSZ]; 957. xchar x, y; 958. 959. if (obj->lamplit) { 960. if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP || 961. obj->otyp == BRASS_LANTERN || obj->otyp == POT_OIL) { 962. (void) get_obj_location(obj, &x, &y, 0); 963. if (obj->where == OBJ_MINVENT ? cansee(x,y) : !Blind) 964. pline("%s %s goes out!", Shk_Your(buf, obj), xname(obj)); 965. end_burn(obj, TRUE); 966. return TRUE; 967. } 968. if (snuff_candle(obj)) return TRUE; 969. } 970. return FALSE; 971. } 972. 973. static void 974. use_lamp(obj) 975. struct obj *obj; 976. { 977. char buf[BUFSZ]; 978. 979. if(Underwater) { 980. pline("This is not a diving lamp."); 981. return; 982. } 983. if(obj->lamplit) { 984. if(obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP || 985. obj->otyp == BRASS_LANTERN) 986. pline("%s lamp is now off.", Shk_Your(buf, obj)); 987. else 988. You("snuff out %s %s.", shk_your(buf, obj), xname(obj)); 989. end_burn(obj, TRUE); 990. return; 991. } 992. /* magic lamps with an spe == 0 (wished for) cannot be lit */ 993. if ((!Is_candle(obj) && obj->age == 0) 994. || (obj->otyp == MAGIC_LAMP && obj->spe == 0)) { 995. if (obj->otyp == BRASS_LANTERN) 996. Your("lamp has run out of power."); 997. else pline("This %s has no oil.", xname(obj)); 998. return; 999. } 1000. if (obj->cursed && !rn2(2)) { 1001. pline("%s flicker%s for a moment, then die%s.", 1002. The(xname(obj)), 1003. obj->quan > 1L ? "" : "s", 1004. obj->quan > 1L ? "" : "s"); 1005. } else { 1006. if(obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP || 1007. obj->otyp == BRASS_LANTERN) { 1008. check_unpaid(obj); 1009. pline("%s lamp is now on.", Shk_Your(buf, obj)); 1010. } else { /* candle(s) */ 1011. pline("%s %s flame%s burn%s%s", 1012. Shk_Your(buf, obj), 1013. s_suffix(xname(obj)), 1014. obj->quan > 1L ? "s" : "", 1015. obj->quan > 1L ? "" : "s", 1016. Blind ? "." : " brightly!"); 1017. if (obj->unpaid && 1018. obj->age == 20L * (long)objects[obj->otyp].oc_cost) { 1019. const char *ithem = obj->quan > 1L ? "them" : "it"; 1020. verbalize("You burn %s, you bought %s!", ithem, ithem); 1021. bill_dummy_object(obj); 1022. } 1023. } 1024. begin_burn(obj, FALSE); 1025. } 1026. } 1027. 1028. static void 1029. light_cocktail(obj) 1030. struct obj *obj; /* obj is a potion of oil */ 1031. { 1032. char buf[BUFSZ]; 1033. 1034. if (u.uswallow) { 1035. You(no_elbow_room); 1036. return; 1037. } 1038. 1039. if (obj->lamplit) { 1040. You("snuff the lit potion."); 1041. end_burn(obj, TRUE); 1042. /* 1043. * Free & add to re-merge potion. This will average the 1044. * age of the potions. Not exactly the best solution, 1045. * but its easy. 1046. */ 1047. freeinv(obj); 1048. (void) addinv(obj); 1049. return; 1050. } 1051. 1052. You("light %s potion. It gives off a dim light.", shk_your(buf, obj)); 1053. if (obj->unpaid) { 1054. check_unpaid(obj); /* surcharge for use of unpaid item */ 1055. bill_dummy_object(obj); /* treat it as having been used up */ 1056. obj->no_charge = 1; /* you're now obligated to pay for it */ 1057. obj->unpaid = 0; 1058. } 1059. 1060. if (obj->quan > 1L) { 1061. (void) splitobj(obj, 1L); 1062. begin_burn(obj, FALSE); /* burn before free to get position */ 1063. obj_extract_self(obj); /* free from inv */ 1064. 1065. /* shouldn't merge */ 1066. obj = hold_another_object(obj, "You drop %s!", 1067. doname(obj), (const char *)0); 1068. } else 1069. begin_burn(obj, FALSE); 1070. } 1071. 1072. static NEARDATA const char cuddly[] = { TOOL_CLASS, 0 }; 1073. 1074. int 1075. dorub() 1076. { 1077. struct obj *obj = getobj(cuddly, "rub"); 1078. 1079. if(!obj || (obj != uwep && !wield_tool(obj))) return 0; 1080. 1081. /* now uwep is obj */ 1082. if (uwep->otyp == MAGIC_LAMP) { 1083. if (uwep->spe > 0 && !rn2(3)) { 1084. check_unpaid(uwep); /* this is not adequate; it simply charges 1085. the same amount as lighting the lamp! */ 1086. djinni_from_bottle(uwep); 1087. makeknown(MAGIC_LAMP); 1088. uwep->otyp = OIL_LAMP; 1089. uwep->spe = 0; /* for safety */ 1090. uwep->age = rn1(500,1000); 1091. if (uwep->lamplit) begin_burn(uwep, TRUE); 1092. } else if (rn2(2) && !Blind) 1093. You("see a puff of smoke."); 1094. else pline(nothing_happens); 1095. } else if (obj->otyp == BRASS_LANTERN) { 1096. /* message from Adventure */ 1097. pline("Rubbing the electric lamp is not particularly rewarding."); 1098. pline("Anyway, nothing exciting happens."); 1099. } else pline(nothing_happens); 1100. return 1; 1101. } 1102. 1103. int 1104. dojump() 1105. { 1106. coord cc; 1107. struct monst *mtmp; 1108. 1109. if (!Jumping) { 1110. You_cant("jump very far."); 1111. return 0; 1112. } else if (u.uswallow) { 1113. pline("You've got to be kidding!"); 1114. return 0; 1115. } else if (u.uinwater) { 1116. pline("This calls for swimming, not jumping!"); 1117. return 0; 1118. } else if (u.ustuck) { 1119. You("cannot escape from %s!", mon_nam(u.ustuck)); 1120. return 0; 1121. } else if (Levitation || Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) { 1122. You("don't have enough traction to jump."); 1123. return 0; 1124. } else if (near_capacity() > UNENCUMBERED) { 1125. You("are carrying too much to jump!"); 1126. return 0; 1127. } else if (u.uhunger <= 100 || ACURR(A_STR) < 6) { 1128. You("lack the strength to jump!"); 1129. return 0; 1130. } 1131. 1132. pline("Where do you want to jump?"); 1133. cc.x = u.ux; 1134. cc.y = u.uy; 1135. getpos(&cc, TRUE, "the desired position"); 1136. if(cc.x == -10) return 0; /* user pressed esc */ 1137. if (!(Jumping & ~INTRINSIC) && distu(cc.x, cc.y) != 5) { 1138. pline("Illegal move!"); 1139. return 0; 1140. } else if (distu(cc.x, cc.y) > 9) { 1141. pline("Too far!"); 1142. return 0; 1143. } else if (!cansee(cc.x, cc.y)) { 1144. You("cannot see where to land!"); 1145. return 0; 1146. } else if ((mtmp = m_at(cc.x, cc.y)) != 0) { 1147. You("cannot trample %s!", mon_nam(mtmp)); 1148. return 0; 1149. } else if (!isok(cc.x, cc.y) || 1150. ((IS_ROCK(levl[cc.x][cc.y].typ) || 1151. sobj_at(BOULDER, cc.x, cc.y) || closed_door(cc.x, cc.y)) 1152. && !(passes_walls(uasmon) && may_passwall(cc.x, cc.y)))) { 1153. You("cannot jump there!"); 1154. return 0; 1155. } else { 1156. if(u.utrap) 1157. switch(u.utraptype) { 1158. case TT_BEARTRAP: { 1159. register long side = rn2(3) ? LEFT_SIDE : RIGHT_SIDE; 1160. You("rip yourself free of the bear trap! Ouch!"); 1161. losehp(rnd(10), "jumping out of a bear trap", KILLED_BY); 1162. set_wounded_legs(side, rn1(1000,500)); 1163. break; 1164. } 1165. case TT_PIT: 1166. You("leap from the pit!"); 1167. break; 1168. case TT_WEB: 1169. You("tear the web apart as you pull yourself free!"); 1170. deltrap(t_at(u.ux,u.uy)); 1171. break; 1172. case TT_LAVA: 1173. You("pull yourself above the lava!"); 1174. u.utrap = 0; 1175. return 1; 1176. case TT_INFLOOR: 1177. You("strain your %s, but you're still stuck in the floor.", 1178. makeplural(body_part(LEG))); 1179. set_wounded_legs(LEFT_SIDE, rn1(10, 11)); 1180. set_wounded_legs(RIGHT_SIDE, rn1(10, 11)); 1181. return 1; 1182. } 1183. 1184. teleds(cc.x, cc.y); 1185. nomul(-1); 1186. nomovemsg = ""; 1187. morehungry(rnd(25)); 1188. return 1; 1189. } 1190. } 1191. 1192. boolean 1193. tinnable(corpse) 1194. struct obj *corpse; 1195. { 1196. if (corpse->oeaten) return 0; 1197. if (!mons[corpse->corpsenm].cnutrit) return 0; 1198. return 1; 1199. } 1200. 1201. static void 1202. use_tinning_kit(obj) 1203. register struct obj *obj; 1204. { 1205. register struct obj *corpse, *can; 1206. 1207. /* This takes only 1 move. If this is to be changed to take many 1208. * moves, we've got to deal with decaying corpses... 1209. */ 1210. if (!(corpse = floorfood("tin", 2))) return; 1211. if (corpse->oeaten) { 1212. You("cannot tin %s which is partly eaten.",something); 1213. return; 1214. } 1215. if ((corpse->corpsenm == PM_COCKATRICE) 1216. && !resists_ston(&youmonst) && !uarmg) { 1217. pline("Tinning a cockatrice without wearing gloves is a fatal mistake..."); 1218. /* this will have to change if more monsters can poly */ 1219. if (!(poly_when_stoned(uasmon) && polymon(PM_STONE_GOLEM))) { 1220. You("turn to stone..."); 1221. killer_format = KILLED_BY; 1222. killer = "trying to tin a cockatrice without gloves"; 1223. done(STONING); 1224. } 1225. } 1226. if (is_rider(&mons[corpse->corpsenm])) { 1227. (void) revive_corpse(corpse); 1228. verbalize("Yes... But War does not preserve its enemies..."); 1229. return; 1230. } 1231. if (mons[corpse->corpsenm].cnutrit == 0) { 1232. pline("That's too insubstantial to tin."); 1233. return; 1234. } 1235. if ((can = mksobj(TIN, FALSE, FALSE)) != 0) { 1236. static const char you_buy_it[] = "You tin it, you bought it!"; 1237. 1238. can->corpsenm = corpse->corpsenm; 1239. can->cursed = obj->cursed; 1240. can->blessed = obj->blessed; 1241. can->owt = weight(can); 1242. can->known = 1; 1243. can->spe = -1; /* Mark tinned tins. No spinach allowed... */ 1244. if (carried(corpse)) { 1245. if (corpse->unpaid) 1246. verbalize(you_buy_it); 1247. useup(corpse); 1248. } else { 1249. if (costly_spot(corpse->ox, corpse->oy) && !corpse->no_charge) 1250. verbalize(you_buy_it); 1251. useupf(corpse); 1252. } 1253. can = hold_another_object(can, "You make, but cannot pick up, %s.", 1254. doname(can), (const char *)0); 1255. } else impossible("Tinning failed."); 1256. } 1257. 1258. void 1259. use_unicorn_horn(obj) 1260. struct obj *obj; 1261. { 1262. #define PROP_COUNT 6 /* number of properties we're dealing with */ 1263. #define ATTR_COUNT (A_MAX*3) /* number of attribute points we might fix */ 1264. int idx, val, val_limit, 1265. trouble_count, unfixable_trbl, did_prop, did_attr; 1266. int trouble_list[PROP_COUNT + ATTR_COUNT]; 1267. 1268. if (obj && obj->cursed) { 1269. long lcount = (long) rnd(100); 1270. 1271. switch (rn2(6)) { 1272. case 0: make_sick(Sick ? Sick/3L + 1L : (long)rn1(ACURR(A_CON),20), 1273. xname(obj), TRUE, SICK_NONVOMITABLE); 1274. break; 1275. case 1: make_blinded(Blinded + lcount, TRUE); 1276. break; 1277. case 2: if (!Confusion) 1278. You("suddenly feel %s.", 1279. Hallucination ? "trippy" : "confused"); 1280. make_confused(HConfusion + lcount, TRUE); 1281. break; 1282. case 3: make_stunned(HStun + lcount, TRUE); 1283. break; 1284. case 4: (void) adjattrib(rn2(6), -1, FALSE); 1285. break; 1286. case 5: make_hallucinated(HHallucination + lcount, TRUE, 0L); 1287. break; 1288. } 1289. return; 1290. } 1291. 1292. /* 1293. * Entries in the trouble list use a very simple encoding scheme. 1294. */ 1295. #define prop2trbl(X) ((X) + A_MAX) 1296. #define attr2trbl(Y) (Y) 1297. #define prop_trouble(X) trouble_list[trouble_count++] = prop2trbl(X) 1298. #define attr_trouble(Y) trouble_list[trouble_count++] = attr2trbl(Y) 1299. 1300. trouble_count = unfixable_trbl = did_prop = did_attr = 0; 1301. 1302. /* collect property troubles */ 1303. if (Sick) prop_trouble(SICK); 1304. if (Blinded > (long)(u.ucreamed + 1)) prop_trouble(BLINDED); 1305. if (HHallucination) prop_trouble(HALLUC); 1306. if (Vomiting) prop_trouble(VOMITING); 1307. if (HConfusion) prop_trouble(CONFUSION); 1308. if (HStun) prop_trouble(STUNNED); 1309. /* keep track of unfixed trouble, for message adjustment below 1310. (can't "feel great" with these problems present) */ 1311. if (Stoned) unfixable_trbl++; 1312. if (Strangled) unfixable_trbl++; 1313. if (Wounded_legs) unfixable_trbl++; 1314. 1315. /* collect attribute troubles */ 1316. for (idx = 0; idx < A_MAX; idx++) { 1317. val_limit = AMAX(idx); 1318. /* don't recover strength lost from hunger */ 1319. if (idx == A_STR && u.uhs >= WEAK) val_limit--; 1320. /* don't recover more than 3 points worth of any attribute */ 1321. if (val_limit > ABASE(idx) + 3) val_limit = ABASE(idx) + 3; 1322. 1323. for (val = ABASE(idx); val < val_limit; val++) 1324. attr_trouble(idx); 1325. /* keep track of unfixed trouble, for message adjustment below */ 1326. unfixable_trbl += (AMAX(idx) - val_limit); 1327. } 1328. 1329. if (trouble_count == 0) { 1330. pline(nothing_happens); 1331. return; 1332. } else if (trouble_count > 1) { /* shuffle */ 1333. int i, j, k; 1334. 1335. for (i = trouble_count - 1; i > 0; i--) 1336. if ((j = rn2(i + 1)) != i) { 1337. k = trouble_list[j]; 1338. trouble_list[j] = trouble_list[i]; 1339. trouble_list[i] = k; 1340. } 1341. } 1342. 1343. /* 1344. * Chances for number of troubles to be fixed 1345. * 0 1 2 3 4 5 6 7 1346. * blessed: 16/80 16/80 15/80 13/80 10/80 6/80 3/80 1/80 1347. * uncursed: 4/12 4/12 3/12 1/12 0 0 0 0 1348. */ 1349. val_limit = rn2( d(2, (obj && obj->blessed) ? 4 : 2) ); 1350. if (val_limit > trouble_count) val_limit = trouble_count; 1351. 1352. /* fix [some of] the troubles */ 1353. for (val = 0; val < val_limit; val++) { 1354. idx = trouble_list[val]; 1355. 1356. switch (idx) { 1357. case prop2trbl(SICK): 1358. make_sick(0L, (char *) 0, TRUE, SICK_ALL); 1359. did_prop++; 1360. break; 1361. case prop2trbl(BLINDED): 1362. make_blinded(u.ucreamed ? (long)(u.ucreamed+1) : 0L, TRUE); 1363. did_prop++; 1364. break; 1365. case prop2trbl(HALLUC): 1366. make_hallucinated(0L, TRUE, 0L); 1367. did_prop++; 1368. break; 1369. case prop2trbl(VOMITING): 1370. make_vomiting(0L, TRUE); 1371. did_prop++; 1372. break; 1373. case prop2trbl(CONFUSION): 1374. make_confused(0L, TRUE); 1375. did_prop++; 1376. break; 1377. case prop2trbl(STUNNED): 1378. make_stunned(0L, TRUE); 1379. did_prop++; 1380. break; 1381. default: 1382. if (idx >= 0 && idx < A_MAX) { 1383. ABASE(idx) += 1; 1384. did_attr++; 1385. } else 1386. panic("use_unicorn_horn: bad trouble? (%d)", idx); 1387. break; 1388. } 1389. } 1390. 1391. if (did_attr) 1392. pline("This makes you feel %s!", 1393. (did_prop + did_attr) == (trouble_count + unfixable_trbl) ? 1394. "great" : "better"); 1395. else if (!did_prop) 1396. pline("Nothing seems to happen."); 1397. 1398. flags.botl = (did_attr || did_prop); 1399. #undef PROP_COUNT 1400. #undef ATTR_COUNT 1401. #undef prop2trbl 1402. #undef attr2trbl 1403. #undef prop_trouble 1404. #undef attr_trouble 1405. } 1406. 1407. static void 1408. use_figurine(obj) 1409. register struct obj *obj; 1410. { 1411. xchar x, y; 1412. 1413. if(!getdir((char *)0)) { 1414. flags.move = multi = 0; 1415. return; 1416. } 1417. x = u.ux + u.dx; y = u.uy + u.dy; 1418. if (!isok(x,y)) { 1419. You("cannot put the figurine there."); 1420. return; 1421. } 1422. if (IS_ROCK(levl[x][y].typ) && 1423. !(passes_walls(&mons[obj->corpsenm]) && may_passwall(x,y))) { 1424. You("cannot place a figurine in solid rock!"); 1425. return; 1426. } 1427. if (sobj_at(BOULDER,x,y) && !passes_walls(&mons[obj->corpsenm]) 1428. && !throws_rocks(&mons[obj->corpsenm])) { 1429. You("cannot fit the figurine on the boulder."); 1430. return; 1431. } 1432. You("%s and it transforms.", 1433. (u.dx||u.dy) ? "set the figurine beside you" : 1434. (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) ? 1435. "release the figurine" : 1436. (u.dz < 0 ? 1437. "toss the figurine into the air" : 1438. "set the figurine on the ground")); 1439. make_familiar(obj, u.ux+u.dx, u.uy+u.dy); 1440. useup(obj); 1441. } 1442. 1443. static NEARDATA const char lubricables[] = { ALL_CLASSES, ALLOW_NONE, 0 }; 1444. static NEARDATA const char need_to_remove_outer_armor[] = 1445. "need to remove your %s to grease your %s."; 1446. 1447. static void 1448. use_grease(obj) 1449. struct obj *obj; 1450. { 1451. struct obj *otmp; 1452. char buf[BUFSZ]; 1453. 1454. if (Glib) { 1455. dropx(obj); 1456. pline("%s slips from your %s.", The(xname(obj)), 1457. makeplural(body_part(FINGER))); 1458. return; 1459. } 1460. 1461. if (obj->spe > 0) { 1462. if ((obj->cursed || Fumbling) && !rn2(2)) { 1463. check_unpaid(obj); 1464. obj->spe--; 1465. dropx(obj); 1466. pline("%s slips from your %s.", The(xname(obj)), 1467. makeplural(body_part(FINGER))); 1468. return; 1469. } 1470. otmp = getobj(lubricables, "grease"); 1471. if (!otmp) return; 1472. if ((otmp->owornmask & WORN_ARMOR) && uarmc) { 1473. Strcpy(buf, xname(uarmc)); 1474. You(need_to_remove_outer_armor, buf, xname(otmp)); 1475. return; 1476. } 1477. #ifdef TOURIST 1478. if ((otmp->owornmask & WORN_SHIRT) && (uarmc || uarm)) { 1479. Strcpy(buf, uarmc ? xname(uarmc) : ""); 1480. if (uarmc && uarm) Strcat(buf, " and "); 1481. Strcat(buf, uarm ? xname(uarm) : ""); 1482. You(need_to_remove_outer_armor, buf, xname(otmp)); 1483. return; 1484. } 1485. #endif 1486. check_unpaid(obj); 1487. obj->spe--; 1488. if (otmp != &zeroobj) { 1489. You("cover %s %s with a thick layer of grease.", 1490. shk_your(buf, otmp), 1491. xname(otmp)); 1492. otmp->greased = 1; 1493. if (obj->cursed && !nohands(uasmon)) { 1494. Glib += rnd(15); 1495. pline("Some of the grease gets all over your %s.", 1496. makeplural(body_part(HAND))); 1497. } 1498. } else { 1499. Glib += rnd(15); 1500. You("coat your %s with grease.", 1501. makeplural(body_part(FINGER))); 1502. } 1503. } else { 1504. pline("%s %s empty.", The(xname(obj)), 1505. obj->known ? "is" : "seems to be"); 1506. } 1507. } 1508. 1509. /* Place a landmine/bear trap. Helge Hafting */ 1510. static void 1511. use_trap(otmp) 1512. struct obj *otmp; 1513. { 1514. struct trap *ttmp; 1515. int ttyp; 1516. const char *what = (char *)0; 1517. 1518. if (u.uswallow) 1519. what = is_animal(u.ustuck->data) ? "while swallowed" : 1520. "while engulfed"; 1521. else if (Underwater) 1522. what = "underwater"; 1523. else if (Levitation) 1524. what = "while levitating"; 1525. else if (On_stairs(u.ux, u.uy)) 1526. what = (u.ux == xdnladder || u.ux == xupladder) ? 1527. "on the ladder" : "on the stairs"; 1528. else if (IS_FURNITURE(levl[u.ux][u.uy].typ) || t_at(u.ux, u.uy)) 1529. what = "here"; 1530. if (what) { 1531. You_cant("set a trap %s!",what); 1532. return; 1533. } 1534. ttyp = (otmp->otyp == LAND_MINE) ? LANDMINE : BEAR_TRAP; 1535. ttmp = maketrap(u.ux, u.uy, ttyp); 1536. if (ttmp) { 1537. ttmp->tseen = 1; 1538. ttmp->madeby_u = 1; 1539. newsym(u.ux, u.uy); /* if our hero happens to be invisible */ 1540. You("set and arm %s.", 1541. an(defsyms[trap_to_defsym(ttyp)].explanation)); 1542. if ((otmp->cursed || Fumbling) && (rnl(10) > 5)) dotrap(ttmp); 1543. } else { 1544. /* this shouldn't happen */ 1545. Your("attempt fails."); 1546. } 1547. useup(otmp); 1548. } 1549. 1550. static int 1551. use_whip(obj) 1552. struct obj *obj; 1553. { 1554. char buf[BUFSZ]; 1555. struct monst *mtmp; 1556. register int rx, ry; 1557. int res = 0; 1558. int proficient = 0; 1559. const char *msg_slipsfree = "The bullwhip slips free."; 1560. const char *msg_snap = "Snap!"; 1561. struct obj *otmp; 1562. 1563. if (obj != uwep) { 1564. if (!wield_tool(obj)) return(0); 1565. else res = 1; 1566. /* prevent bashing msg */ 1567. unweapon = FALSE; 1568. } 1569. if(!getdir((char *)0)) return(res); 1570. if (Stunned || (Confusion && !rn2(5))) confdir(); 1571. rx = u.ux + u.dx; 1572. ry = u.uy + u.dy; 1573. mtmp = m_at(rx, ry); 1574. 1575. /* fake some proficiency checks */ 1576. proficient = 0; 1577. if (Role_is('A')) ++proficient; 1578. if (ACURR(A_DEX) < 6) proficient--; 1579. else if (ACURR(A_DEX) >= 14) proficient += (ACURR(A_DEX) - 14); 1580. if (Fumbling) --proficient; 1581. if (proficient > 3) proficient = 3; 1582. if (proficient < 0) proficient = 0; 1583. 1584. if (u.uswallow && attack(u.ustuck)) 1585. pline("There is not enough room to flick your bullwhip."); 1586. else if (Underwater) 1587. pline("There is too much resistance to flick your bullwhip."); 1588. else if (u.dz < 0) 1589. You("flick a bug off of the %s.",ceiling(u.ux,u.uy)); 1590. else if((!u.dx && !u.dy) || (u.dz > 0)) { 1591. int dam; 1592. if (Levitation) { 1593. /* Have a shot at snaring something on the floor */ 1594. otmp = level.objects[u.ux][u.uy]; 1595. if (otmp && proficient) { 1596. You("wrap your bullwhip around %s on the %s.", 1597. an(singular(otmp,xname)), 1598. surface(u.ux, u.uy)); 1599. if (!rnl(6)) 1600. if (pickup_object(otmp, 1L, TRUE) > 0) 1601. return 1; 1602. pline(msg_slipsfree); 1603. return 1; 1604. } 1605. } 1606. dam = rnd(2) + dbon() + obj->spe; 1607. if (dam <= 0) dam = 1; 1608. You("hit your %s with your bullwhip.", body_part(FOOT)); 1609. /* self_pronoun() won't work twice in a sentence */ 1610. Strcpy(buf, self_pronoun("killed %sself with %%s bullwhip", 1611. "him")); 1612. losehp(dam, self_pronoun(buf, "his"), NO_KILLER_PREFIX); 1613. flags.botl=1; 1614. return(1); 1615. } else if ((Fumbling || Glib) && !rn2(5)) { 1616. pline_The("bullwhip slips out of your %s.", 1617. body_part(HAND)); 1618. dropx(obj); 1619. setuwep((struct obj *)0); 1620. } 1621. /* 1622. * Assumptions: 1623. * 1624. * if you're in a pit 1625. * - you are attempting to get out of the pit 1626. * - or, if you are applying it towards a small 1627. * monster then it is assumed that you are 1628. * trying to hit it. 1629. * else if the monster is wielding a weapon 1630. * - you are attempting to disarm a monster 1631. * else 1632. * - you are attempting to hit the monster 1633. * 1634. * if you're confused (and thus off the mark) 1635. * - you only end up hitting. 1636. * 1637. */ 1638. else if(u.utraptype == TT_PIT) { 1639. const char *wrapped_what = (char *)0; 1640. 1641. if (mtmp) { 1642. if (bigmonst(mtmp->data)) { 1643. Strcpy(buf, mon_nam(mtmp)); 1644. wrapped_what = buf; 1645. } else if (proficient) 1646. if (attack(mtmp)) return(1); 1647. else pline(msg_snap); 1648. } 1649. if (!wrapped_what) { 1650. if (IS_FURNITURE(levl[rx][ry].typ)) 1651. wrapped_what = something; 1652. else if (sobj_at(BOULDER, rx, ry)) 1653. wrapped_what = "a boulder"; 1654. } 1655. if (wrapped_what) { 1656. coord cc; 1657. 1658. cc.x = rx; cc.y = ry; 1659. You("wrap your bullwhip around %s.", wrapped_what); 1660. if (proficient && rn2(proficient + 2)) { 1661. if (!mtmp || enexto(&cc, rx, ry, &playermon)) { 1662. You("yank yourself out of the pit!"); 1663. teleds(cc.x, cc.y); 1664. u.utrap = 0; 1665. vision_full_recalc = 1; 1666. } 1667. } else 1668. pline(msg_slipsfree); 1669. } else pline(msg_snap); 1670. } else if (mtmp) { 1671. otmp = MON_WEP(mtmp); /* can be null */ 1672. if (otmp) { 1673. You("wrap your bullwhip around %s %s.", 1674. s_suffix(mon_nam(mtmp)), xname(otmp)); 1675. if (proficient && (!Fumbling || !rn2(10))) { 1676. obj_extract_self(otmp); 1677. possibly_unwield(mtmp); 1678. otmp->owornmask &= ~W_WEP; 1679. switch(rn2(proficient + 1)) { 1680. case 2: 1681. /* to floor near you */ 1682. You("yank %s %s to the %s!", 1683. s_suffix(mon_nam(mtmp)), 1684. xname(otmp), 1685. surface(u.ux, u.uy)); 1686. if(otmp->otyp == CRYSKNIFE) 1687. otmp->otyp = WORM_TOOTH; 1688. place_object(otmp,u.ux, u.uy); 1689. break; 1690. case 3: 1691. /* right into your inventory */ 1692. if (rn2(25)) { 1693. You("snatch %s %s!", 1694. s_suffix(mon_nam(mtmp)), 1695. xname(otmp)); 1696. otmp = hold_another_object(otmp, 1697. "You drop %s!", doname(otmp), 1698. (const char *)0); 1699. /* proficient with whip, but maybe not 1700. so proficient at catching weapons */ 1701. } 1702. #if 0 1703. else { 1704. int hitu, hitvalu; 1705. 1706. hitvalu = 8 + otmp->spe; 1707. hitu = thitu(hitvalu, 1708. dmgval(otmp, &youmonst), 1709. otmp, xname(otmp)); 1710. if (hitu) { 1711. You("The %s hits you as you try to snatch it!", 1712. the(xname(otmp))); 1713. } 1714. place_object(otmp, u.ux, u.uy); 1715. } 1716. #endif /* 0 */ 1717. break; 1718. default: 1719. /* to floor beneath mon */ 1720. You("yank %s from %s %s!", 1721. the(xname(otmp)), 1722. s_suffix(mon_nam(mtmp)), 1723. body_part(HAND)); 1724. if(otmp->otyp == CRYSKNIFE) 1725. otmp->otyp = WORM_TOOTH; 1726. place_object(otmp, mtmp->mx, mtmp->my); 1727. } 1728. } else { 1729. pline(msg_slipsfree); 1730. } 1731. } else { 1732. You("flick your bullwhip towards %s.", mon_nam(mtmp)); 1733. if (proficient) 1734. if (attack(mtmp)) return(1); 1735. else 1736. pline(msg_snap); 1737. } 1738. } else if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) { 1739. /* it must be air -- water checked above */ 1740. You("snap your whip through thin air."); 1741. } else 1742. pline(msg_snap); 1743. return(1); 1744. } 1745. 1746. 1747. #define BY_OBJECT ((struct monst *)0) 1748. 1749. /* return 1 if the wand is broken, hence some time elapsed */ 1750. static int 1751. do_break_wand(obj) 1752. struct obj *obj; 1753. { 1754. static const char nothing_else_happens[] = "But nothing else happens..."; 1755. register int i, x, y; 1756. register struct monst *mon; 1757. int dmg, damage; 1758. boolean affects_objects; 1759. char confirm[QBUFSZ], the_wand[BUFSZ]; 1760. 1761. Strcat(strcat(shk_your(the_wand, obj), " "), xname(obj)); 1762. Sprintf(confirm, "Are you really sure you want to break %s?", the_wand); 1763. if (yn(confirm) == 'n' ) return 0; 1764. 1765. if (nohands(uasmon)) { 1766. You_cant("break %s without hands!", the_wand); 1767. return 0; 1768. } else if (ACURR(A_STR) < 10) { 1769. You("don't have the strength to break %s!", the_wand); 1770. return 0; 1771. } 1772. pline("Raising %s high above your %s, you break it in two!", 1773. the_wand, body_part(HEAD)); 1774. if (obj->spe <= 0) { 1775. pline(nothing_else_happens); 1776. goto discard_broken_wand; 1777. } 1778. obj->ox = u.ux; 1779. obj->oy = u.uy; 1780. current_wand = obj; /* for destroy_item */ 1781. dmg = obj->spe * 4; 1782. affects_objects = FALSE; 1783. 1784. switch (obj->otyp) { 1785. case WAN_WISHING: 1786. case WAN_NOTHING: 1787. case WAN_LOCKING: 1788. case WAN_PROBING: 1789. case WAN_OPENING: 1790. case WAN_SECRET_DOOR_DETECTION: 1791. pline(nothing_else_happens); 1792. goto discard_broken_wand; 1793. case WAN_DEATH: 1794. case WAN_LIGHTNING: 1795. dmg *= 2; 1796. case WAN_FIRE: 1797. case WAN_COLD: 1798. dmg *= 2; 1799. case WAN_MAGIC_MISSILE: 1800. explode(u.ux, u.uy, (obj->otyp - WAN_MAGIC_MISSILE), dmg, WAND_CLASS); 1801. makeknown(obj->otyp); /* explode described the effect */ 1802. goto discard_broken_wand; 1803. case WAN_STRIKING: 1804. /* we want this before the explosion instead of at the very end */ 1805. pline("A wall of force smashes down around you!"); 1806. dmg = d(1 + obj->spe,6); /* normally 2d12 */ 1807. case WAN_CANCELLATION: 1808. case WAN_POLYMORPH: 1809. case WAN_TELEPORTATION: 1810. case WAN_UNDEAD_TURNING: 1811. affects_objects = TRUE; 1812. break; 1813. default: 1814. break; 1815. } 1816. 1817. /* magical explosion and its visual effect occur before specific effects */ 1818. explode(obj->ox, obj->oy, 0, rnd(dmg), WAND_CLASS); 1819. 1820. /* this makes it hit us last, so that we can see the action first */ 1821. for (i = 0; i <= 8; i++) { 1822. bhitpos.x = x = obj->ox + xdir[i]; 1823. bhitpos.y = y = obj->oy + ydir[i]; 1824. if (!isok(x,y)) continue; 1825. 1826. if (obj->otyp == WAN_DIGGING) { 1827. if(dig_check(BY_OBJECT, FALSE, x, y)) 1828. digactualhole(x, y, BY_OBJECT, 1829. (rn2(obj->spe)<3 || !Can_fall_thru(&u.uz)) ? 1830. PIT : HOLE); 1831. continue; 1832. } else if(obj->otyp == WAN_CREATE_MONSTER) { 1833. (void) makemon((struct permonst *)0, x, y); 1834. continue; 1835. } else { 1836. if (x == u.ux && y == u.uy) { 1837. damage = zapyourself(obj, FALSE); 1838. if (damage) 1839. losehp(damage, 1840. self_pronoun("killed %sself by breaking a wand", 1841. "him"), 1842. NO_KILLER_PREFIX); 1843. if (flags.botl) bot(); /* blindness */ 1844. } else if ((mon = m_at(x, y)) != 0) { 1845. (void) bhitm(mon, obj); 1846. /* if (flags.botl) bot(); */ 1847. } 1848. if (affects_objects && level.objects[x][y]) { 1849. (void) bhitpile(obj, bhito, x, y); 1850. if (flags.botl) bot(); /* potion effects */ 1851. } 1852. } 1853. } 1854. 1855. if (obj->otyp == WAN_LIGHT) 1856. litroom(TRUE, obj); /* only needs to be done once */ 1857. 1858. discard_broken_wand: 1859. current_wand = 0; 1860. check_unpaid(obj); /* extra charge for _use_ prior to destruction */ 1861. delobj(obj); 1862. nomul(0); 1863. return 1; 1864. } 1865. 1866. int 1867. doapply() 1868. { 1869. register struct obj *obj; 1870. register int res = 1; 1871. 1872. if(check_capacity((char *)0)) return (0); 1873. obj = getobj(tools, "use or apply"); 1874. if(!obj) return 0; 1875. 1876. if (obj->oclass == WAND_CLASS) 1877. return do_break_wand(obj); 1878. 1879. switch(obj->otyp){ 1880. case BLINDFOLD: 1881. if (obj == ublindf) { 1882. if(cursed(obj)) break; 1883. else Blindf_off(obj); 1884. } 1885. else if (!ublindf) Blindf_on(obj); 1886. else You("are already %s.", ublindf->otyp == TOWEL ? 1887. "covered by a towel" : "wearing a blindfold"); 1888. break; 1889. case BULLWHIP: 1890. res = use_whip(obj); 1891. break; 1892. case LARGE_BOX: 1893. case CHEST: 1894. case ICE_BOX: 1895. case SACK: 1896. case BAG_OF_HOLDING: 1897. case OILSKIN_SACK: 1898. res = use_container(obj, 1); 1899. break; 1900. case BAG_OF_TRICKS: 1901. if(obj->spe > 0) { 1902. register int cnt = 1; 1903. 1904. check_unpaid(obj); 1905. obj->spe--; 1906. if(!rn2(23)) cnt += rn2(7) + 1; 1907. while(cnt--) 1908. (void) makemon((struct permonst *) 0, u.ux, u.uy); 1909. makeknown(BAG_OF_TRICKS); 1910. } else 1911. pline(nothing_happens); 1912. break; 1913. case CAN_OF_GREASE: 1914. use_grease(obj); 1915. break; 1916. case LOCK_PICK: 1917. #ifdef TOURIST 1918. case CREDIT_CARD: 1919. #endif 1920. case SKELETON_KEY: 1921. (void) pick_lock(obj); 1922. break; 1923. case PICK_AXE: 1924. res = use_pick_axe(obj); 1925. break; 1926. case TINNING_KIT: 1927. use_tinning_kit(obj); 1928. break; 1929. case LEASH: 1930. use_leash(obj); 1931. break; 1932. case MAGIC_WHISTLE: 1933. use_magic_whistle(obj); 1934. break; 1935. case TIN_WHISTLE: 1936. use_whistle(obj); 1937. break; 1938. case STETHOSCOPE: 1939. res = use_stethoscope(obj); 1940. break; 1941. case MIRROR: 1942. res = use_mirror(obj); 1943. break; 1944. case BELL: 1945. case BELL_OF_OPENING: 1946. use_bell(obj); 1947. break; 1948. case CANDELABRUM_OF_INVOCATION: 1949. use_candelabrum(obj); 1950. break; 1951. case WAX_CANDLE: 1952. case TALLOW_CANDLE: 1953. use_candle(obj); 1954. break; 1955. case OIL_LAMP: 1956. case MAGIC_LAMP: 1957. case BRASS_LANTERN: 1958. use_lamp(obj); 1959. break; 1960. case POT_OIL: 1961. light_cocktail(obj); 1962. break; 1963. #ifdef TOURIST 1964. case EXPENSIVE_CAMERA: 1965. res = use_camera(obj); 1966. break; 1967. #endif 1968. case TOWEL: 1969. res = use_towel(obj); 1970. break; 1971. case CRYSTAL_BALL: 1972. use_crystal_ball(obj); 1973. break; 1974. case MAGIC_MARKER: 1975. res = dowrite(obj); 1976. break; 1977. case TIN_OPENER: 1978. if(!carrying(TIN)) { 1979. You("have no tin to open."); 1980. goto xit; 1981. } 1982. You("cannot open a tin without eating or discarding its contents."); 1983. if(flags.verbose) 1984. pline("In order to eat, use the 'e' command."); 1985. if(obj != uwep) 1986. pline("Opening the tin will be much easier if you wield the tin opener."); 1987. goto xit; 1988. 1989. case FIGURINE: 1990. use_figurine(obj); 1991. break; 1992. case UNICORN_HORN: 1993. use_unicorn_horn(obj); 1994. break; 1995. case WOODEN_FLUTE: 1996. case MAGIC_FLUTE: 1997. case TOOLED_HORN: 1998. case FROST_HORN: 1999. case FIRE_HORN: 2000. case WOODEN_HARP: 2001. case MAGIC_HARP: 2002. case BUGLE: 2003. case LEATHER_DRUM: 2004. case DRUM_OF_EARTHQUAKE: 2005. res = do_play_instrument(obj); 2006. break; 2007. case HORN_OF_PLENTY: /* not a musical instrument */ 2008. if (obj->spe > 0) { 2009. struct obj *otmp; 2010. const char *what; 2011. 2012. check_unpaid(obj); 2013. obj->spe--; 2014. if (!rn2(13)) { 2015. otmp = mkobj(POTION_CLASS, FALSE); 2016. if (objects[otmp->otyp].oc_magic) do { 2017. otmp->otyp = rnd_class(POT_BOOZE, POT_WATER); 2018. } while (otmp->otyp == POT_SICKNESS); 2019. what = "A potion"; 2020. } else { 2021. otmp = mkobj(FOOD_CLASS, FALSE); 2022. if (otmp->otyp == FOOD_RATION && !rn2(7)) 2023. otmp->otyp = LUMP_OF_ROYAL_JELLY; 2024. what = "Some food"; 2025. } 2026. pline("%s spills out.", what); 2027. otmp->blessed = obj->blessed; 2028. otmp->cursed = obj->cursed; 2029. otmp->owt = weight(otmp); 2030. otmp = hold_another_object(otmp, 2031. (u.uswallow || Is_airlevel(&u.uz) || 2032. u.uinwater || Is_waterlevel(&u.uz)) ? 2033. "Oops! %s away from you!" : 2034. "Oops! %s to the floor!", 2035. The(aobjnam(otmp, "slip")), 2036. (const char *)0); 2037. makeknown(HORN_OF_PLENTY); 2038. } else 2039. pline(nothing_happens); 2040. break; 2041. case LAND_MINE: 2042. case BEARTRAP: 2043. use_trap(obj); 2044. break; 2045. default: 2046. pline("Sorry, I don't know how to use that."); 2047. xit: 2048. nomul(0); 2049. return 0; 2050. } 2051. nomul(0); 2052. return res; 2053. } 2054. 2055. #endif /* OVLB */ 2056. 2057. /*apply.c*/