Source:NetHack 3.2.0/do wear.c
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Below is the full text to do_wear.c from the source code of NetHack 3.2.0.
Warning! This is the source code from an old release. For newer releases, see Source code
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1. /* SCCS Id: @(#)do_wear.c 3.2 96/02/29 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. 7. #ifndef OVLB 8. 9. STATIC_DCL long takeoff_mask, taking_off; 10. 11. #else /* OVLB */ 12. 13. STATIC_OVL NEARDATA long takeoff_mask = 0L, taking_off = 0L; 14. 15. static NEARDATA int todelay; 16. 17. static NEARDATA const char see_yourself[] = "see yourself"; 18. static NEARDATA const char unknown_type[] = "Unknown type of %s (%d)"; 19. static NEARDATA const char *c_armor = "armor", 20. *c_suit = "suit", 21. #ifdef TOURIST 22. *c_shirt = "shirt", 23. #endif 24. *c_cloak = "cloak", 25. *c_gloves = "gloves", 26. *c_boots = "boots", 27. *c_helmet = "helmet", 28. *c_shield = "shield", 29. *c_weapon = "weapon", 30. *c_sword = "sword", 31. *c_axe = "axe", 32. *c_that_ = "that"; 33. 34. static NEARDATA const long takeoff_order[] = { WORN_BLINDF, 1L, /* weapon */ 35. WORN_SHIELD, WORN_GLOVES, LEFT_RING, RIGHT_RING, WORN_CLOAK, 36. WORN_HELMET, WORN_AMUL, WORN_ARMOR, 37. #ifdef TOURIST 38. WORN_SHIRT, 39. #endif 40. WORN_BOOTS, 0L }; 41. 42. static void FDECL(on_msg, (struct obj *)); 43. STATIC_PTR int NDECL(Armor_on); 44. STATIC_PTR int NDECL(Boots_on); 45. static int NDECL(Cloak_on); 46. STATIC_PTR int NDECL(Helmet_on); 47. STATIC_PTR int NDECL(Gloves_on); 48. static void NDECL(Amulet_on); 49. static void FDECL(Ring_off_or_gone, (struct obj *, BOOLEAN_P)); 50. STATIC_PTR int FDECL(select_off, (struct obj *)); 51. static struct obj *NDECL(do_takeoff); 52. STATIC_PTR int NDECL(take_off); 53. static int FDECL(menu_remarm, (int)); 54. static void FDECL(already_wearing, (const char*)); 55. 56. void 57. off_msg(otmp) 58. register struct obj *otmp; 59. { 60. if(flags.verbose) 61. You("were wearing %s.", doname(otmp)); 62. } 63. 64. /* for items that involve no delay */ 65. static void 66. on_msg(otmp) 67. register struct obj *otmp; 68. { 69. if(flags.verbose) 70. You("are now wearing %s.", 71. obj_is_pname(otmp) ? the(xname(otmp)) : an(xname(otmp))); 72. } 73. 74. /* 75. * The Type_on() functions should be called *after* setworn(). 76. * The Type_off() functions call setworn() themselves. 77. */ 78. 79. STATIC_PTR 80. int 81. Boots_on() 82. { 83. long oldprop = u.uprops[objects[uarmf->otyp].oc_oprop].p_flgs & ~WORN_BOOTS; 84. 85. switch(uarmf->otyp) { 86. case LOW_BOOTS: 87. case IRON_SHOES: 88. case HIGH_BOOTS: 89. case JUMPING_BOOTS: 90. break; 91. case WATER_WALKING_BOOTS: 92. if (u.uinwater) spoteffects(); 93. break; 94. case SPEED_BOOTS: 95. /* Speed boots are still better than intrinsic speed, */ 96. /* though not better than potion speed */ 97. if (!(oldprop & TIMEOUT)) { 98. makeknown(uarmf->otyp); 99. You_feel("yourself speed up%s.", 100. oldprop ? " a bit more" : ""); 101. } 102. break; 103. case ELVEN_BOOTS: 104. if (!oldprop) { 105. makeknown(uarmf->otyp); 106. You("walk very quietly."); 107. } 108. break; 109. case FUMBLE_BOOTS: 110. if (!(oldprop & ~TIMEOUT)) 111. Fumbling += rnd(20); 112. break; 113. case LEVITATION_BOOTS: 114. if (!oldprop) { 115. makeknown(uarmf->otyp); 116. float_up(); 117. } 118. break; 119. default: impossible(unknown_type, c_boots, uarmf->otyp); 120. } 121. return 0; 122. } 123. 124. int 125. Boots_off() 126. { 127. int otyp = uarmf->otyp; 128. long oldprop = u.uprops[objects[otyp].oc_oprop].p_flgs & ~WORN_BOOTS; 129. 130. /* For levitation, float_down() returns if Levitation, so we 131. * must do a setworn() _before_ the levitation case. 132. */ 133. setworn((struct obj *)0, W_ARMF); 134. switch (otyp) { 135. case SPEED_BOOTS: 136. if (!(oldprop & TIMEOUT)) { 137. makeknown(otyp); 138. You_feel("yourself slow down%s.", 139. oldprop ? " a bit" : ""); 140. } 141. break; 142. case WATER_WALKING_BOOTS: 143. if (is_pool(u.ux,u.uy) && !Levitation 144. && !is_flyer(uasmon) && !is_clinger(uasmon)) { 145. makeknown(otyp); 146. /* make boots known in case you survive the drowning */ 147. spoteffects(); 148. } 149. break; 150. case ELVEN_BOOTS: 151. if (!oldprop) { 152. makeknown(otyp); 153. You("sure are noisy."); 154. } 155. break; 156. case FUMBLE_BOOTS: 157. if (!(oldprop & ~TIMEOUT)) 158. Fumbling = 0; 159. break; 160. case LEVITATION_BOOTS: 161. if (!oldprop) { 162. (void) float_down(0L); 163. makeknown(otyp); 164. } 165. break; 166. case LOW_BOOTS: 167. case IRON_SHOES: 168. case HIGH_BOOTS: 169. case JUMPING_BOOTS: 170. break; 171. default: impossible(unknown_type, c_boots, otyp); 172. } 173. return 0; 174. } 175. 176. static int 177. Cloak_on() 178. { 179. long oldprop = u.uprops[objects[uarmc->otyp].oc_oprop].p_flgs & ~WORN_CLOAK; 180. 181. switch(uarmc->otyp) { 182. case ELVEN_CLOAK: 183. case CLOAK_OF_PROTECTION: 184. case CLOAK_OF_DISPLACEMENT: 185. makeknown(uarmc->otyp); 186. break; 187. case ORCISH_CLOAK: 188. case DWARVISH_CLOAK: 189. case CLOAK_OF_MAGIC_RESISTANCE: 190. break; 191. case MUMMY_WRAPPING: 192. /* Note: it's already being worn, so we have to cheat here. */ 193. if (((HInvis & ~I_BLOCKED) || pm_invisible(uasmon)) 194. && !See_invisible && !Blind) { 195. newsym(u.ux,u.uy); 196. You("can %s!", see_yourself); 197. } 198. break; 199. case CLOAK_OF_INVISIBILITY: 200. /* since cloak of invisibility was worn, we know mummy wrapping 201. wasn't, so no need to check `oldprop' against I_BLOCKED */ 202. if (!oldprop && !See_invisible && !Blind) { 203. makeknown(uarmc->otyp); 204. newsym(u.ux,u.uy); 205. pline("Suddenly you cannot %s.", see_yourself); 206. } 207. break; 208. case OILSKIN_CLOAK: 209. pline("%s fits very tightly.",The(xname(uarmc))); 210. break; 211. default: impossible(unknown_type, c_cloak, uarmc->otyp); 212. } 213. return 0; 214. } 215. 216. int 217. Cloak_off() 218. { 219. int otyp = uarmc->otyp; 220. long oldprop = u.uprops[objects[otyp].oc_oprop].p_flgs & ~WORN_CLOAK; 221. 222. /* For mummy wrapping, taking it off first resets `Invisible'. */ 223. setworn((struct obj *)0, W_ARMC); 224. switch (otyp) { 225. case ELVEN_CLOAK: 226. case ORCISH_CLOAK: 227. case DWARVISH_CLOAK: 228. case CLOAK_OF_PROTECTION: 229. case CLOAK_OF_MAGIC_RESISTANCE: 230. case CLOAK_OF_DISPLACEMENT: 231. case OILSKIN_CLOAK: 232. break; 233. case MUMMY_WRAPPING: 234. if (Invisible && !Blind) { 235. newsym(u.ux,u.uy); 236. You("can no longer %s.", see_yourself); 237. } 238. break; 239. case CLOAK_OF_INVISIBILITY: 240. if (!oldprop && !See_invisible && !Blind) { 241. makeknown(CLOAK_OF_INVISIBILITY); 242. newsym(u.ux,u.uy); 243. pline("Suddenly you can %s.", see_yourself); 244. } 245. break; 246. default: impossible(unknown_type, c_cloak, otyp); 247. } 248. return 0; 249. } 250. 251. STATIC_PTR 252. int 253. Helmet_on() 254. { 255. switch(uarmh->otyp) { 256. case FEDORA: 257. case HELMET: 258. case DENTED_POT: 259. case ELVEN_LEATHER_HELM: 260. case DWARVISH_IRON_HELM: 261. case ORCISH_HELM: 262. case HELM_OF_TELEPATHY: 263. break; 264. case HELM_OF_BRILLIANCE: 265. if (uarmh->spe) { 266. ABON(A_INT) += uarmh->spe; 267. ABON(A_WIS) += uarmh->spe; 268. flags.botl = 1; 269. makeknown(uarmh->otyp); 270. } 271. break; 272. case CORNUTHAUM: 273. /* people think marked wizards know what they're talking 274. * about, but it takes trained arrogance to pull it off, 275. * and the actual enchantment of the hat is irrelevant. 276. */ 277. ABON(A_CHA) += (Role_is('W') ? 1 : -1); 278. flags.botl = 1; 279. makeknown(uarmh->otyp); 280. break; 281. case HELM_OF_OPPOSITE_ALIGNMENT: 282. if (u.ualign.type == A_NEUTRAL) 283. u.ualign.type = rn2(2) ? A_CHAOTIC : A_LAWFUL; 284. else u.ualign.type = -(u.ualign.type); 285. u.ublessed = 0; /* lose your god's protection */ 286. /* makeknown(uarmh->otyp); -- moved below, after xname() */ 287. /*FALLTHRU*/ 288. case DUNCE_CAP: 289. if (!uarmh->cursed) { 290. pline("%s %s%s for a moment.", The(xname(uarmh)), 291. Blind ? "vibrates" : "glows ", 292. Blind ? (const char *)"" : hcolor(Black)); 293. curse(uarmh); 294. } 295. flags.botl = 1; /* reveal new alignment or INT & WIS */ 296. if (Hallucination) { 297. pline("My brain hurts!"); /* Monty Python's Flying Circus */ 298. } else if (uarmh->otyp == DUNCE_CAP) { 299. You_feel("%s.", /* track INT change; ignore WIS */ 300. ACURR(A_INT) <= (ABASE(A_INT) + ABON(A_INT) + ATEMP(A_INT)) ? 301. "like sitting in a corner" : "giddy"); 302. } else { 303. Your("%s oscillates briefly.", 304. mindless(uasmon) ? body_part(HEAD) : "mind"); 305. makeknown(HELM_OF_OPPOSITE_ALIGNMENT); 306. } 307. break; 308. default: impossible(unknown_type, c_helmet, uarmh->otyp); 309. } 310. return 0; 311. } 312. 313. int 314. Helmet_off() 315. { 316. switch(uarmh->otyp) { 317. case FEDORA: 318. case HELMET: 319. case DENTED_POT: 320. case ELVEN_LEATHER_HELM: 321. case DWARVISH_IRON_HELM: 322. case ORCISH_HELM: 323. break; 324. case DUNCE_CAP: 325. flags.botl = 1; 326. break; 327. case CORNUTHAUM: 328. ABON(A_CHA) += (Role_is('W') ? -1 : 1); 329. flags.botl = 1; 330. break; 331. case HELM_OF_TELEPATHY: 332. /* need to update ability before calling see_monsters() */ 333. setworn((struct obj *)0, W_ARMH); 334. see_monsters(); 335. return 0; 336. case HELM_OF_BRILLIANCE: 337. if (uarmh->spe) { 338. ABON(A_INT) -= uarmh->spe; 339. ABON(A_WIS) -= uarmh->spe; 340. flags.botl = 1; 341. } 342. break; 343. case HELM_OF_OPPOSITE_ALIGNMENT: 344. u.ualign.type = u.ualignbase[0]; 345. u.ublessed = 0; /* lose the other god's protection */ 346. flags.botl = 1; 347. break; 348. default: impossible(unknown_type, c_helmet, uarmh->otyp); 349. } 350. setworn((struct obj *)0, W_ARMH); 351. return 0; 352. } 353. 354. STATIC_PTR 355. int 356. Gloves_on() 357. { 358. long oldprop = 359. u.uprops[objects[uarmg->otyp].oc_oprop].p_flgs & ~(WORN_GLOVES | TIMEOUT); 360. 361. switch(uarmg->otyp) { 362. case LEATHER_GLOVES: 363. break; 364. case GAUNTLETS_OF_FUMBLING: 365. if (!oldprop) 366. Fumbling += rnd(20); 367. break; 368. case GAUNTLETS_OF_POWER: 369. makeknown(uarmg->otyp); 370. flags.botl = 1; /* taken care of in attrib.c */ 371. break; 372. case GAUNTLETS_OF_DEXTERITY: 373. if (uarmg->spe) makeknown(uarmg->otyp); 374. ABON(A_DEX) += uarmg->spe; 375. flags.botl = 1; 376. break; 377. default: impossible(unknown_type, c_gloves, uarmg->otyp); 378. } 379. return 0; 380. } 381. 382. int 383. Gloves_off() 384. { 385. long oldprop = 386. u.uprops[objects[uarmg->otyp].oc_oprop].p_flgs & ~(WORN_GLOVES | TIMEOUT); 387. 388. switch(uarmg->otyp) { 389. case LEATHER_GLOVES: 390. break; 391. case GAUNTLETS_OF_FUMBLING: 392. if (!oldprop) 393. Fumbling = 0; 394. break; 395. case GAUNTLETS_OF_POWER: 396. makeknown(uarmg->otyp); 397. flags.botl = 1; /* taken care of in attrib.c */ 398. break; 399. case GAUNTLETS_OF_DEXTERITY: 400. if (uarmg->spe) makeknown(uarmg->otyp); 401. ABON(A_DEX) -= uarmg->spe; 402. flags.botl = 1; 403. break; 404. default: impossible(unknown_type, c_gloves, uarmg->otyp); 405. } 406. setworn((struct obj *)0, W_ARMG); 407. if (uwep && uwep->otyp == CORPSE && uwep->corpsenm == PM_COCKATRICE) { 408. /* Prevent wielding cockatrice when not wearing gloves */ 409. You("wield the cockatrice corpse in your bare %s.", 410. makeplural(body_part(HAND))); 411. instapetrify("cockatrice corpse"); 412. uwepgone(); /* life-saved still doesn't allow touching cockatrice */ 413. } 414. return 0; 415. } 416. 417. /* 418. static int 419. Shield_on() 420. { 421. switch(uarms->otyp) { 422. case SMALL_SHIELD: 423. case ELVEN_SHIELD: 424. case URUK_HAI_SHIELD: 425. case ORCISH_SHIELD: 426. case DWARVISH_ROUNDSHIELD: 427. case LARGE_SHIELD: 428. case SHIELD_OF_REFLECTION: 429. break; 430. default: impossible(unknown_type, c_shield, uarms->otyp); 431. } 432. return 0; 433. } 434. */ 435. 436. int 437. Shield_off() 438. { 439. /* 440. switch(uarms->otyp) { 441. case SMALL_SHIELD: 442. case ELVEN_SHIELD: 443. case URUK_HAI_SHIELD: 444. case ORCISH_SHIELD: 445. case DWARVISH_ROUNDSHIELD: 446. case LARGE_SHIELD: 447. case SHIELD_OF_REFLECTION: 448. break; 449. default: impossible(unknown_type, c_shield, uarms->otyp); 450. } 451. */ 452. setworn((struct obj *)0, W_ARMS); 453. return 0; 454. } 455. 456. /* This must be done in worn.c, because one of the possible intrinsics conferred 457. * is fire resistance, and we have to immediately set HFire_resistance in worn.c 458. * since worn.c will check it before returning. 459. */ 460. STATIC_PTR 461. int 462. Armor_on() 463. { 464. return 0; 465. } 466. 467. int 468. Armor_off() 469. { 470. setworn((struct obj *)0, W_ARM); 471. return 0; 472. } 473. 474. /* The gone functions differ from the off functions in that if you die from 475. * taking it off and have life saving, you still die. 476. */ 477. int 478. Armor_gone() 479. { 480. setnotworn(uarm); 481. return 0; 482. } 483. 484. static void 485. Amulet_on() 486. { 487. switch(uamul->otyp) { 488. case AMULET_OF_ESP: 489. case AMULET_OF_LIFE_SAVING: 490. case AMULET_VERSUS_POISON: 491. case AMULET_OF_REFLECTION: 492. case AMULET_OF_MAGICAL_BREATHING: 493. case FAKE_AMULET_OF_YENDOR: 494. break; 495. case AMULET_OF_CHANGE: 496. makeknown(AMULET_OF_CHANGE); 497. change_sex(); 498. /* Don't use same message as polymorph */ 499. You("are suddenly very %s!", flags.female ? "feminine" 500. : "masculine"); 501. flags.botl = 1; 502. pline_The("amulet disintegrates!"); 503. useup(uamul); 504. break; 505. case AMULET_OF_STRANGULATION: 506. makeknown(AMULET_OF_STRANGULATION); 507. pline("It constricts your throat!"); 508. Strangled = 6; 509. break; 510. case AMULET_OF_RESTFUL_SLEEP: 511. Sleeping = rnd(100); 512. break; 513. case AMULET_OF_YENDOR: 514. break; 515. } 516. } 517. 518. void 519. Amulet_off() 520. { 521. switch(uamul->otyp) { 522. case AMULET_OF_ESP: 523. /* need to update ability before calling see_monsters() */ 524. setworn((struct obj *)0, W_AMUL); 525. see_monsters(); 526. return; 527. case AMULET_OF_LIFE_SAVING: 528. case AMULET_VERSUS_POISON: 529. case AMULET_OF_REFLECTION: 530. case FAKE_AMULET_OF_YENDOR: 531. break; 532. case AMULET_OF_MAGICAL_BREATHING: 533. if (Underwater) { 534. if (!breathless(uasmon) && !amphibious(uasmon) 535. && !is_swimmer(uasmon)) 536. You("suddenly inhale an unhealthy amount of water!"); 537. /* HMagical_breathing must be set off 538. before calling drown() */ 539. setworn((struct obj *)0, W_AMUL); 540. (void) drown(); 541. return; 542. } 543. break; 544. case AMULET_OF_CHANGE: 545. impossible("Wearing an amulet of change?"); 546. break; 547. case AMULET_OF_STRANGULATION: 548. if (Strangled) { 549. You("can breathe more easily!"); 550. Strangled = 0; 551. } 552. break; 553. case AMULET_OF_RESTFUL_SLEEP: 554. Sleeping = 0; 555. break; 556. case AMULET_OF_YENDOR: 557. break; 558. } 559. setworn((struct obj *)0, W_AMUL); 560. } 561. 562. void 563. Ring_on(obj) 564. register struct obj *obj; 565. { 566. long oldprop = u.uprops[objects[obj->otyp].oc_oprop].p_flgs; 567. int old_attrib; 568. 569. /* only mask out W_RING when we don't have both 570. left and right rings of the same type */ 571. if ((oldprop & W_RING) != W_RING) oldprop &= ~W_RING; 572. 573. switch(obj->otyp){ 574. case RIN_TELEPORTATION: 575. case RIN_REGENERATION: 576. case RIN_SEARCHING: 577. case RIN_STEALTH: 578. case RIN_HUNGER: 579. case RIN_AGGRAVATE_MONSTER: 580. case RIN_POISON_RESISTANCE: 581. case RIN_FIRE_RESISTANCE: 582. case RIN_COLD_RESISTANCE: 583. case RIN_SHOCK_RESISTANCE: 584. case RIN_CONFLICT: 585. case RIN_WARNING: 586. case RIN_TELEPORT_CONTROL: 587. case RIN_POLYMORPH: 588. case RIN_POLYMORPH_CONTROL: 589. break; 590. case RIN_SEE_INVISIBLE: 591. /* can now see invisible monsters */ 592. set_mimic_blocking(); /* do special mimic handling */ 593. see_monsters(); 594. 595. if (Invis && !oldprop && !perceives(uasmon) && !Blind) { 596. newsym(u.ux,u.uy); 597. pline("Suddenly you can see yourself."); 598. makeknown(RIN_SEE_INVISIBLE); 599. } 600. break; 601. case RIN_INVISIBILITY: 602. if (!oldprop && !See_invisible && !Blind) { 603. makeknown(RIN_INVISIBILITY); 604. newsym(u.ux,u.uy); 605. Your("body takes on a %s transparency...", 606. Hallucination ? "normal" : "strange"); 607. } 608. break; 609. case RIN_ADORNMENT: 610. old_attrib = ACURR(A_CHA); 611. ABON(A_CHA) += obj->spe; 612. flags.botl = 1; 613. if (ACURR(A_CHA) != old_attrib || 614. (objects[RIN_ADORNMENT].oc_name_known && 615. old_attrib != 25 && old_attrib != 3)) { 616. makeknown(RIN_ADORNMENT); 617. obj->known = TRUE; 618. } 619. break; 620. case RIN_LEVITATION: 621. if(!oldprop) { 622. float_up(); 623. makeknown(RIN_LEVITATION); 624. obj->known = TRUE; 625. } 626. break; 627. case RIN_GAIN_STRENGTH: 628. old_attrib = ACURR(A_STR); 629. ABON(A_STR) += obj->spe; 630. flags.botl = 1; 631. if (ACURR(A_STR) != old_attrib || 632. (objects[RIN_GAIN_STRENGTH].oc_name_known && 633. old_attrib != 125 && old_attrib != 3)) { 634. makeknown(RIN_GAIN_STRENGTH); 635. obj->known = TRUE; 636. } 637. break; 638. case RIN_INCREASE_DAMAGE: 639. u.udaminc += obj->spe; 640. break; 641. case RIN_PROTECTION_FROM_SHAPE_CHAN: 642. rescham(); 643. break; 644. case RIN_PROTECTION: 645. flags.botl = 1; 646. if (obj->spe || objects[RIN_PROTECTION].oc_name_known) { 647. makeknown(RIN_PROTECTION); 648. obj->known = TRUE; 649. } 650. break; 651. } 652. } 653. 654. static void 655. Ring_off_or_gone(obj,gone) 656. register struct obj *obj; 657. boolean gone; 658. { 659. register long mask = obj->owornmask & W_RING; 660. int old_attrib; 661. 662. if(!(u.uprops[objects[obj->otyp].oc_oprop].p_flgs & mask)) 663. impossible("Strange... I didn't know you had that ring."); 664. if(gone) setnotworn(obj); 665. else setworn((struct obj *)0, obj->owornmask); 666. switch(obj->otyp) { 667. case RIN_TELEPORTATION: 668. case RIN_REGENERATION: 669. case RIN_SEARCHING: 670. case RIN_STEALTH: 671. case RIN_HUNGER: 672. case RIN_AGGRAVATE_MONSTER: 673. case RIN_POISON_RESISTANCE: 674. case RIN_FIRE_RESISTANCE: 675. case RIN_COLD_RESISTANCE: 676. case RIN_SHOCK_RESISTANCE: 677. case RIN_CONFLICT: 678. case RIN_WARNING: 679. case RIN_TELEPORT_CONTROL: 680. case RIN_POLYMORPH: 681. case RIN_POLYMORPH_CONTROL: 682. break; 683. case RIN_SEE_INVISIBLE: 684. /* Make invisible monsters go away */ 685. if (!See_invisible) { 686. set_mimic_blocking(); /* do special mimic handling */ 687. see_monsters(); 688. } 689. 690. if (Invisible && !Blind) { 691. newsym(u.ux,u.uy); 692. pline("Suddenly you cannot see yourself."); 693. makeknown(RIN_SEE_INVISIBLE); 694. } 695. break; 696. case RIN_INVISIBILITY: 697. if (!Invis && !(HInvis & I_BLOCKED) && 698. !See_invisible && !Blind) { 699. newsym(u.ux,u.uy); 700. Your("body seems to unfade..."); 701. makeknown(RIN_INVISIBILITY); 702. } 703. break; 704. case RIN_ADORNMENT: 705. old_attrib = ACURR(A_CHA); 706. ABON(A_CHA) -= obj->spe; 707. if (ACURR(A_CHA) != old_attrib) makeknown(RIN_ADORNMENT); 708. flags.botl = 1; 709. break; 710. case RIN_LEVITATION: 711. (void) float_down(0L); 712. if (!Levitation) makeknown(RIN_LEVITATION); 713. break; 714. case RIN_GAIN_STRENGTH: 715. old_attrib = ACURR(A_STR); 716. ABON(A_STR) -= obj->spe; 717. if (ACURR(A_STR) != old_attrib) makeknown(RIN_GAIN_STRENGTH); 718. flags.botl = 1; 719. break; 720. case RIN_INCREASE_DAMAGE: 721. u.udaminc -= obj->spe; 722. break; 723. case RIN_PROTECTION_FROM_SHAPE_CHAN: 724. /* If you're no longer protected, let the chameleons 725. * change shape again -dgk 726. */ 727. restartcham(); 728. break; 729. } 730. } 731. 732. void 733. Ring_off(obj) 734. struct obj *obj; 735. { 736. Ring_off_or_gone(obj,FALSE); 737. } 738. 739. void 740. Ring_gone(obj) 741. struct obj *obj; 742. { 743. Ring_off_or_gone(obj,TRUE); 744. } 745. 746. void 747. Blindf_on(otmp) 748. register struct obj *otmp; 749. { 750. long already_blinded = Blinded; 751. 752. if (otmp == uwep) 753. setuwep((struct obj *) 0); 754. setworn(otmp, W_TOOL); 755. if (otmp->otyp == TOWEL && flags.verbose) 756. You("wrap %s around your %s.", an(xname(otmp)), body_part(HEAD)); 757. on_msg(otmp); 758. if (!already_blinded) { 759. if (Punished) set_bc(0); /* Set ball&chain variables before */ 760. /* the hero goes blind. */ 761. if (Telepat) see_monsters();/* sense monsters */ 762. vision_full_recalc = 1; /* recalc vision limits */ 763. flags.botl = 1; 764. } 765. } 766. 767. void 768. Blindf_off(otmp) 769. register struct obj *otmp; 770. { 771. setworn((struct obj *)0, otmp->owornmask); 772. off_msg(otmp); 773. if (!Blinded) { 774. if (Telepat) see_monsters();/* no longer sense monsters */ 775. vision_full_recalc = 1; /* recalc vision limits */ 776. flags.botl = 1; 777. } else 778. You("still cannot see."); 779. } 780. 781. /* called in main to set intrinsics of worn start-up items */ 782. void 783. set_wear() 784. { 785. if (uarm) (void) Armor_on(); 786. if (uarmc) (void) Cloak_on(); 787. if (uarmf) (void) Boots_on(); 788. if (uarmg) (void) Gloves_on(); 789. if (uarmh) (void) Helmet_on(); 790. /* if (uarms) (void) Shield_on(); */ 791. } 792. 793. boolean 794. donning(otmp) 795. register struct obj *otmp; 796. { 797. return((boolean)((otmp == uarmf && (afternmv == Boots_on || afternmv == Boots_off)) 798. || (otmp == uarmh && (afternmv == Helmet_on || afternmv == Helmet_off)) 799. || (otmp == uarmg && (afternmv == Gloves_on || afternmv == Gloves_off)) 800. || (otmp == uarm && (afternmv == Armor_on || afternmv == Armor_off)))); 801. } 802. 803. void 804. cancel_don() 805. { 806. /* the piece of armor we were donning/doffing has vanished, so stop 807. * wasting time on it (and don't dereference it when donning would 808. * otherwise finish) 809. */ 810. afternmv = 0; 811. nomovemsg = (char *)0; 812. multi = 0; 813. } 814. 815. static NEARDATA const char clothes[] = {ARMOR_CLASS, 0}; 816. static NEARDATA const char accessories[] = {RING_CLASS, AMULET_CLASS, TOOL_CLASS, 0}; 817. 818. int 819. dotakeoff() 820. { 821. register struct obj *otmp = (struct obj *)0; 822. int armorpieces = 0; 823. 824. #define MOREARM(x) if (x) { armorpieces++; otmp = x; } 825. MOREARM(uarmh); 826. MOREARM(uarms); 827. MOREARM(uarmg); 828. MOREARM(uarmf); 829. if (uarmc) { 830. armorpieces++; 831. otmp = uarmc; 832. } else if (uarm) { 833. armorpieces++; 834. otmp = uarm; 835. #ifdef TOURIST 836. } else if (uarmu) { 837. armorpieces++; 838. otmp = uarmu; 839. #endif 840. } 841. if (!armorpieces) { 842. /* assert( GRAY_DRAGON_SCALES > YELLOW_DRAGON_SCALE_MAIL ); */ 843. if (uskin) 844. pline_The("%s merged with your skin!", 845. uskin->otyp >= GRAY_DRAGON_SCALES ? 846. "dragon scales are" : "dragon scale mail is"); 847. else 848. pline("Not wearing any armor."); 849. return 0; 850. } 851. if (armorpieces > 1) 852. otmp = getobj(clothes, "take off"); 853. if (otmp == 0) return(0); 854. if (!(otmp->owornmask & W_ARMOR)) { 855. You("are not wearing that."); 856. return(0); 857. } 858. /* note: the `uskin' case shouldn't be able to happen here; dragons 859. can't wear any armor so will end up with `armorpieces == 0' above */ 860. if (otmp == uskin || ((otmp == uarm) && uarmc) 861. #ifdef TOURIST 862. || ((otmp == uarmu) && (uarmc || uarm)) 863. #endif 864. ) { 865. You_cant("take that off."); 866. return 0; 867. } 868. if (otmp == uarmg && welded(uwep)) { 869. You("seem unable to take off the gloves while holding your %s.", 870. is_sword(uwep) ? c_sword : c_weapon); 871. uwep->bknown = TRUE; 872. return 0; 873. } 874. if (otmp == uarmg && Glib) { 875. You_cant("remove the slippery gloves with your slippery fingers."); 876. return 0; 877. } 878. if (otmp == uarmf && u.utrap && (u.utraptype == TT_BEARTRAP || 879. u.utraptype == TT_INFLOOR)) { /* -3. */ 880. if(u.utraptype == TT_BEARTRAP) 881. pline_The("bear trap prevents you from pulling your %s out.", 882. body_part(FOOT)); 883. else 884. You("are stuck in the %s, and cannot pull your %s out.", 885. surface(u.ux, u.uy), makeplural(body_part(FOOT))); 886. return(0); 887. } 888. reset_remarm(); /* since you may change ordering */ 889. (void) armoroff(otmp); 890. return(1); 891. } 892. 893. int 894. doremring() 895. { 896. register struct obj *otmp = 0; 897. int Accessories = 0; 898. 899. #define MOREACC(x) if (x) { Accessories++; otmp = x; } 900. MOREACC(uleft); 901. MOREACC(uright); 902. MOREACC(uamul); 903. MOREACC(ublindf); 904. 905. if(!Accessories) { 906. pline("Not wearing any accessories."); 907. return(0); 908. } 909. if (Accessories != 1) otmp = getobj(accessories, "take off"); 910. if(!otmp) return(0); 911. if(!(otmp->owornmask & (W_RING | W_AMUL | W_TOOL))) { 912. You("are not wearing that."); 913. return(0); 914. } 915. if(cursed(otmp)) return(0); 916. if(otmp->oclass == RING_CLASS) { 917. if (nolimbs(uasmon)) { 918. pline("It seems to be stuck."); 919. return(0); 920. } 921. if (uarmg && uarmg->cursed) { 922. uarmg->bknown = TRUE; 923. You( 924. "seem unable to remove your ring without taking off your gloves."); 925. return(0); 926. } 927. if (welded(uwep) && bimanual(uwep)) { 928. uwep->bknown = TRUE; 929. You( 930. "seem unable to remove the ring while your hands hold your %s.", 931. is_sword(uwep) ? c_sword : c_weapon); 932. return(0); 933. } 934. if (welded(uwep) && otmp==uright) { 935. uwep->bknown = TRUE; 936. You( 937. "seem unable to remove the ring while your right hand holds your %s.", 938. is_sword(uwep) ? c_sword : c_weapon); 939. return(0); 940. } 941. /* Sometimes we want to give the off_msg before removing and 942. * sometimes after; for instance, "you were wearing a moonstone 943. * ring (on right hand)" is desired but "you were wearing a 944. * square amulet (being worn)" is not because of the redundant 945. * "being worn". 946. */ 947. off_msg(otmp); 948. Ring_off(otmp); 949. } else if(otmp->oclass == AMULET_CLASS) { 950. Amulet_off(); 951. off_msg(otmp); 952. } else Blindf_off(otmp); /* does its own off_msg */ 953. return(1); 954. } 955. 956. /* Check if something worn is cursed _and_ unremovable. */ 957. int 958. cursed(otmp) 959. register struct obj *otmp; 960. { 961. /* Curses, like chickens, come home to roost. */ 962. if((otmp == uwep) ? welded(otmp) : (int)otmp->cursed) { 963. You("can't. %s to be cursed.", 964. (is_boots(otmp) || is_gloves(otmp) || otmp->quan > 1L) 965. ? "They seem" : "It seems"); 966. otmp->bknown = TRUE; 967. return(1); 968. } 969. return(0); 970. } 971. 972. int 973. armoroff(otmp) 974. register struct obj *otmp; 975. { 976. register int delay = -objects[otmp->otyp].oc_delay; 977. 978. if(cursed(otmp)) return(0); 979. if(delay) { 980. nomul(delay); 981. if (is_helmet(otmp)) { 982. nomovemsg = "You finish taking off your helmet."; 983. afternmv = Helmet_off; 984. } 985. else if (is_gloves(otmp)) { 986. nomovemsg = "You finish taking off your gloves."; 987. afternmv = Gloves_off; 988. } 989. else if (is_boots(otmp)) { 990. nomovemsg = "You finish taking off your boots."; 991. afternmv = Boots_off; 992. } 993. else { 994. nomovemsg = "You finish taking off your suit."; 995. afternmv = Armor_off; 996. } 997. } else { 998. /* Be warned! We want off_msg after removing the item to 999. * avoid "You were wearing ____ (being worn)." However, an 1000. * item which grants fire resistance might cause some trouble 1001. * if removed in Hell and lifesaving puts it back on; in this 1002. * case the message will be printed at the wrong time (after 1003. * the messages saying you died and were lifesaved). Luckily, 1004. * no cloak, shield, or fast-removable armor grants fire 1005. * resistance, so we can safely do the off_msg afterwards. 1006. * Rings do grant fire resistance, but for rings we want the 1007. * off_msg before removal anyway so there's no problem. Take 1008. * care in adding armors granting fire resistance; this code 1009. * might need modification. 1010. * 3.2 (actually 3.1 even): this comment is obsolete since 1011. * fire resistance is not needed for Gehennom. 1012. */ 1013. if(is_cloak(otmp)) 1014. (void) Cloak_off(); 1015. else if(is_shield(otmp)) 1016. (void) Shield_off(); 1017. else setworn((struct obj *)0, otmp->owornmask & W_ARMOR); 1018. off_msg(otmp); 1019. } 1020. takeoff_mask = taking_off = 0L; 1021. return(1); 1022. } 1023. 1024. static void 1025. already_wearing(cc) 1026. const char *cc; 1027. { 1028. You("are already wearing %s%c", cc, (cc == c_that_) ? '!' : '.'); 1029. } 1030. 1031. /* the 'W' command */ 1032. int 1033. dowear() 1034. { 1035. register struct obj *otmp; 1036. register int delay; 1037. register int err = 0; 1038. long mask = 0; 1039. const char *which; 1040. 1041. /* cantweararm checks for suits of armor */ 1042. /* verysmall or nohands checks for shields, gloves, etc... */ 1043. if ((verysmall(uasmon) || nohands(uasmon))) { 1044. pline("Don't even bother."); 1045. return(0); 1046. } 1047. 1048. otmp = getobj(clothes, "wear"); 1049. if(!otmp) return(0); 1050. 1051. which = is_cloak(otmp) ? c_cloak : 1052. #ifdef TOURIST 1053. is_shirt(otmp) ? c_shirt : 1054. #endif 1055. is_suit(otmp) ? c_suit : 0; 1056. if (which && cantweararm(uasmon) && 1057. /* same exception for cloaks as used in m_dowear() */ 1058. (which != c_cloak || uasmon->msize != MZ_SMALL)) { 1059. pline_The("%s will not fit on your body.", which); 1060. return 0; 1061. } else if (otmp->owornmask & W_ARMOR) { 1062. already_wearing(c_that_); 1063. return 0; 1064. } 1065. 1066. if(is_helmet(otmp)) { 1067. if(uarmh) { 1068. already_wearing(an(c_helmet)); 1069. err++; 1070. } else 1071. mask = W_ARMH; 1072. } else if(is_shield(otmp)){ 1073. if(uarms) { 1074. already_wearing(an(c_shield)); 1075. err++; 1076. } 1077. if(uwep && bimanual(uwep)) { 1078. You("cannot wear a shield while wielding a two-handed %s.", 1079. is_sword(uwep) ? c_sword : 1080. uwep->otyp == BATTLE_AXE ? c_axe : c_weapon); 1081. err++; 1082. } 1083. if(!err) mask = W_ARMS; 1084. } else if(is_boots(otmp)) { 1085. if (uarmf) { 1086. already_wearing(c_boots); 1087. err++; 1088. } else if (Upolyd && slithy(uasmon)) { 1089. You("have no feet..."); /* not body_part(FOOT) */ 1090. err++; 1091. } else if (u.utrap && (u.utraptype == TT_BEARTRAP || 1092. u.utraptype == TT_INFLOOR)) { 1093. if (u.utraptype == TT_BEARTRAP) 1094. Your("%s is trapped!", body_part(FOOT)); 1095. else 1096. Your("%s are stuck in the %s!", 1097. makeplural(body_part(FOOT)), 1098. surface(u.ux, u.uy)); 1099. err++; 1100. } else 1101. mask = W_ARMF; 1102. } else if(is_gloves(otmp)) { 1103. if(uarmg) { 1104. already_wearing(c_gloves); 1105. err++; 1106. } else if (welded(uwep)) { 1107. You("cannot wear gloves over your %s.", 1108. is_sword(uwep) ? c_sword : c_weapon); 1109. err++; 1110. } else 1111. mask = W_ARMG; 1112. #ifdef TOURIST 1113. } else if(is_shirt(otmp)) { 1114. if (uarm || uarmc || uarmu) { 1115. if(uarmu) 1116. already_wearing(an(c_shirt)); 1117. else 1118. You_cant("wear that over your %s.", 1119. (uarm && !uarmc) ? c_armor : c_cloak); 1120. err++; 1121. } else 1122. mask = W_ARMU; 1123. #endif 1124. } else if(is_cloak(otmp)) { 1125. if(uarmc) { 1126. already_wearing(an(c_cloak)); 1127. err++; 1128. } else 1129. mask = W_ARMC; 1130. } else { 1131. if(uarmc) { 1132. You("cannot wear armor over a cloak."); 1133. err++; 1134. } else if(uarm) { 1135. already_wearing("some armor"); 1136. err++; 1137. } 1138. if(!err) mask = W_ARM; 1139. } 1140. /* Unnecessary since now only weapons and special items like pick-axes get 1141. * welded to your hand, not armor 1142. if(welded(otmp)) { 1143. if(!err++) 1144. weldmsg(otmp, FALSE); 1145. } 1146. */ 1147. if(err) return(0); 1148. 1149. if (otmp->oartifact && !touch_artifact(otmp, &youmonst)) 1150. return 1; /* costs a turn even though it didn't get worn */ 1151. 1152. if (otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT && 1153. qstart_level.dnum == u.uz.dnum) { /* in quest */ 1154. You("narrowly avoid losing all chance at your goal."); 1155. u.ublessed = 0; /* lose your god's protection */ 1156. makeknown(otmp->otyp); 1157. flags.botl = 1; 1158. return 1; 1159. } 1160. 1161. otmp->known = TRUE; 1162. if(otmp == uwep) 1163. setuwep((struct obj *)0); 1164. setworn(otmp, mask); 1165. delay = -objects[otmp->otyp].oc_delay; 1166. if(delay){ 1167. nomul(delay); 1168. if(is_boots(otmp)) afternmv = Boots_on; 1169. if(is_helmet(otmp)) afternmv = Helmet_on; 1170. if(is_gloves(otmp)) afternmv = Gloves_on; 1171. if(otmp == uarm) afternmv = Armor_on; 1172. nomovemsg = "You finish your dressing maneuver."; 1173. } else { 1174. if(is_cloak(otmp)) (void) Cloak_on(); 1175. /* if(is_shield(otmp)) (void) Shield_on(); */ 1176. on_msg(otmp); 1177. } 1178. takeoff_mask = taking_off = 0L; 1179. return(1); 1180. } 1181. 1182. int 1183. doputon() 1184. { 1185. register struct obj *otmp; 1186. long mask = 0L; 1187. 1188. if(uleft && uright && uamul && ublindf) { 1189. Your("%s%s are full, and you're already wearing an amulet and a blindfold.", 1190. humanoid(uasmon) ? "ring-" : "", 1191. makeplural(body_part(FINGER))); 1192. return(0); 1193. } 1194. otmp = getobj(accessories, "wear"); 1195. if(!otmp) return(0); 1196. if(otmp->owornmask & (W_RING | W_AMUL | W_TOOL)) { 1197. already_wearing(c_that_); 1198. return(0); 1199. } 1200. if(welded(otmp)) { 1201. weldmsg(otmp, TRUE); 1202. return(0); 1203. } 1204. if(otmp == uwep) 1205. setuwep((struct obj *)0); 1206. if(otmp->oclass == RING_CLASS) { 1207. if(nolimbs(uasmon)) { 1208. You("cannot make the ring stick to your body."); 1209. return(0); 1210. } 1211. if(uleft && uright){ 1212. pline("There are no more %s%s to fill.", 1213. humanoid(uasmon) ? "ring-" : "", 1214. makeplural(body_part(FINGER))); 1215. return(0); 1216. } 1217. if(uleft) mask = RIGHT_RING; 1218. else if(uright) mask = LEFT_RING; 1219. else do { 1220. char qbuf[QBUFSZ]; 1221. char answer; 1222. 1223. Sprintf(qbuf, "What %s%s, Right or Left?", 1224. humanoid(uasmon) ? "ring-" : "", 1225. body_part(FINGER)); 1226. if(!(answer = yn_function(qbuf, "rl", '\0'))) 1227. return(0); 1228. switch(answer){ 1229. case 'l': 1230. case 'L': 1231. mask = LEFT_RING; 1232. break; 1233. case 'r': 1234. case 'R': 1235. mask = RIGHT_RING; 1236. break; 1237. } 1238. } while(!mask); 1239. if (uarmg && uarmg->cursed) { 1240. uarmg->bknown = TRUE; 1241. You("cannot remove your gloves to put on the ring."); 1242. return(0); 1243. } 1244. if (welded(uwep) && bimanual(uwep)) { 1245. /* welded will set bknown */ 1246. You("cannot free your weapon hands to put on the ring."); 1247. return(0); 1248. } 1249. if (welded(uwep) && mask==RIGHT_RING) { 1250. /* welded will set bknown */ 1251. You("cannot free your weapon hand to put on the ring."); 1252. return(0); 1253. } 1254. setworn(otmp, mask); 1255. Ring_on(otmp); 1256. } else if (otmp->oclass == AMULET_CLASS) { 1257. if(uamul) { 1258. already_wearing("an amulet"); 1259. return(0); 1260. } 1261. setworn(otmp, W_AMUL); 1262. if (otmp->otyp == AMULET_OF_CHANGE) { 1263. Amulet_on(); 1264. /* Don't do a prinv() since the amulet is now gone */ 1265. return(1); 1266. } 1267. Amulet_on(); 1268. } else { /* it's a blindfold */ 1269. if (ublindf) { 1270. if (ublindf->otyp == TOWEL) 1271. Your("%s is already covered by a towel.", 1272. body_part(FACE)); 1273. else 1274. already_wearing("a blindfold"); 1275. return(0); 1276. } 1277. if (otmp->otyp != BLINDFOLD && otmp->otyp != TOWEL) { 1278. You_cant("wear that!"); 1279. return(0); 1280. } 1281. Blindf_on(otmp); 1282. return(1); 1283. } 1284. prinv((char *)0, otmp, 0L); 1285. return(1); 1286. } 1287. 1288. #endif /* OVLB */ 1289. 1290. #ifdef OVL0 1291. 1292. void 1293. find_ac() 1294. { 1295. register int uac = 10; 1296. if (u.mtimedone) uac = mons[u.umonnum].ac; 1297. if(uarm) uac -= ARM_BONUS(uarm); 1298. if(uarmc) uac -= ARM_BONUS(uarmc); 1299. if(uarmh) uac -= ARM_BONUS(uarmh); 1300. if(uarmf) uac -= ARM_BONUS(uarmf); 1301. if(uarms) uac -= ARM_BONUS(uarms); 1302. if(uarmg) uac -= ARM_BONUS(uarmg); 1303. #ifdef TOURIST 1304. if(uarmu) uac -= ARM_BONUS(uarmu); 1305. #endif 1306. if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe; 1307. if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe; 1308. if (Protection & INTRINSIC) uac -= u.ublessed; 1309. if(uac != u.uac){ 1310. u.uac = uac; 1311. flags.botl = 1; 1312. } 1313. } 1314. 1315. #endif /* OVL0 */ 1316. #ifdef OVLB 1317. 1318. void 1319. glibr() 1320. { 1321. register struct obj *otmp; 1322. int xfl = 0; 1323. boolean leftfall, rightfall; 1324. 1325. leftfall = (uleft && !uleft->cursed && 1326. (!uwep || !welded(uwep) || !bimanual(uwep))); 1327. rightfall = (uright && !uright->cursed && (!welded(uwep))); 1328. if (!uarmg && (leftfall || rightfall) && !nolimbs(uasmon)) { 1329. /* changed so cursed rings don't fall off, GAN 10/30/86 */ 1330. Your("%s off your %s.", 1331. (leftfall && rightfall) ? "rings slip" : "ring slips", 1332. makeplural(body_part(FINGER))); 1333. xfl++; 1334. if (leftfall) { 1335. otmp = uleft; 1336. Ring_off(uleft); 1337. dropx(otmp); 1338. } 1339. if (rightfall) { 1340. otmp = uright; 1341. Ring_off(uright); 1342. dropx(otmp); 1343. } 1344. } 1345. otmp = uwep; 1346. if (otmp && !welded(otmp)) { 1347. /* changed so cursed weapons don't fall, GAN 10/30/86 */ 1348. Your("%s %sslips from your %s.", 1349. is_sword(otmp) ? c_sword : 1350. makesingular(oclass_names[(int)otmp->oclass]), 1351. xfl ? "also " : "", 1352. makeplural(body_part(HAND))); 1353. setuwep((struct obj *)0); 1354. if (otmp->otyp != LOADSTONE || !otmp->cursed) 1355. dropx(otmp); 1356. } 1357. } 1358. 1359. struct obj * 1360. some_armor() 1361. { 1362. register struct obj *otmph = (uarmc ? uarmc : uarm); 1363. if(uarmh && (!otmph || !rn2(4))) otmph = uarmh; 1364. if(uarmg && (!otmph || !rn2(4))) otmph = uarmg; 1365. if(uarmf && (!otmph || !rn2(4))) otmph = uarmf; 1366. if(uarms && (!otmph || !rn2(4))) otmph = uarms; 1367. #ifdef TOURIST 1368. if(!uarm && !uarmc && uarmu && (!otmph || !rn2(4))) otmph = uarmu; 1369. #endif 1370. return(otmph); 1371. } 1372. 1373. void 1374. erode_armor(acid_dmg) 1375. boolean acid_dmg; 1376. { 1377. register struct obj *otmph = some_armor(); 1378. 1379. if (otmph && otmph != uarmf) { 1380. if (otmph->greased) { 1381. grease_protect(otmph,(char *)0,FALSE); 1382. return; 1383. } 1384. if (otmph->oerodeproof || 1385. (acid_dmg ? !is_corrodeable(otmph) : !is_rustprone(otmph))) { 1386. if (flags.verbose || !(otmph->oerodeproof && otmph->rknown)) 1387. Your("%s not affected.", aobjnam(otmph, "are")); 1388. if (otmph->oerodeproof) otmph->rknown = TRUE; 1389. return; 1390. } 1391. if (otmph->oeroded < MAX_ERODE) { 1392. Your("%s%s!", aobjnam(otmph, acid_dmg ? "corrode" : "rust"), 1393. otmph->oeroded+1 == MAX_ERODE ? " completely" : 1394. otmph->oeroded ? " further" : ""); 1395. otmph->oeroded++; 1396. return; 1397. } 1398. if (flags.verbose) 1399. Your("%s completely %s.", 1400. aobjnam(otmph, Blind ? "feel" : "look"), 1401. acid_dmg ? "corroded" : "rusty"); 1402. } 1403. } 1404. 1405. STATIC_PTR 1406. int 1407. select_off(otmp) 1408. register struct obj *otmp; 1409. { 1410. if(!otmp) return(0); 1411. if(cursed(otmp)) return(0); 1412. if(otmp->oclass==RING_CLASS && nolimbs(uasmon)) return(0); 1413. if(welded(uwep) && (otmp==uarmg || otmp==uright || (otmp==uleft 1414. && bimanual(uwep)))) 1415. return(0); 1416. if(uarmg && uarmg->cursed && (otmp==uright || otmp==uleft)) { 1417. uarmg->bknown = TRUE; 1418. return(0); 1419. } 1420. if(otmp == uarmf && u.utrap && (u.utraptype == TT_BEARTRAP || 1421. u.utraptype == TT_INFLOOR)) { 1422. return (0); 1423. } 1424. if((otmp==uarm 1425. #ifdef TOURIST 1426. || otmp==uarmu 1427. #endif 1428. ) && uarmc && uarmc->cursed) { 1429. uarmc->bknown = TRUE; 1430. return(0); 1431. } 1432. #ifdef TOURIST 1433. if(otmp==uarmu && uarm && uarm->cursed) { 1434. uarm->bknown = TRUE; 1435. return(0); 1436. } 1437. #endif 1438. 1439. if(otmp == uarm) takeoff_mask |= WORN_ARMOR; 1440. else if(otmp == uarmc) takeoff_mask |= WORN_CLOAK; 1441. else if(otmp == uarmf) takeoff_mask |= WORN_BOOTS; 1442. else if(otmp == uarmg) takeoff_mask |= WORN_GLOVES; 1443. else if(otmp == uarmh) takeoff_mask |= WORN_HELMET; 1444. else if(otmp == uarms) takeoff_mask |= WORN_SHIELD; 1445. #ifdef TOURIST 1446. else if(otmp == uarmu) takeoff_mask |= WORN_SHIRT; 1447. #endif 1448. else if(otmp == uleft) takeoff_mask |= LEFT_RING; 1449. else if(otmp == uright) takeoff_mask |= RIGHT_RING; 1450. else if(otmp == uamul) takeoff_mask |= WORN_AMUL; 1451. else if(otmp == ublindf) takeoff_mask |= WORN_BLINDF; 1452. else if(otmp == uwep) takeoff_mask |= 1L; /* WIELDED_WEAPON */ 1453. 1454. else impossible("select_off: %s???", doname(otmp)); 1455. 1456. return(0); 1457. } 1458. 1459. static struct obj * 1460. do_takeoff() 1461. { 1462. register struct obj *otmp = (struct obj *)0; 1463. 1464. if (taking_off == 1L) { /* weapon */ 1465. if(!cursed(uwep)) { 1466. setuwep((struct obj *) 0); 1467. You("are empty %s.", body_part(HANDED)); 1468. } 1469. } else if (taking_off == WORN_ARMOR) { 1470. otmp = uarm; 1471. if(!cursed(otmp)) (void) Armor_off(); 1472. } else if (taking_off == WORN_CLOAK) { 1473. otmp = uarmc; 1474. if(!cursed(otmp)) (void) Cloak_off(); 1475. } else if (taking_off == WORN_BOOTS) { 1476. otmp = uarmf; 1477. if(!cursed(otmp)) (void) Boots_off(); 1478. } else if (taking_off == WORN_GLOVES) { 1479. otmp = uarmg; 1480. if(!cursed(otmp)) (void) Gloves_off(); 1481. } else if (taking_off == WORN_HELMET) { 1482. otmp = uarmh; 1483. if(!cursed(otmp)) (void) Helmet_off(); 1484. } else if (taking_off == WORN_SHIELD) { 1485. otmp = uarms; 1486. if(!cursed(otmp)) (void) Shield_off(); 1487. #ifdef TOURIST 1488. } else if (taking_off == WORN_SHIRT) { 1489. otmp = uarmu; 1490. if(!cursed(otmp)) 1491. setworn((struct obj *)0, uarmu->owornmask & W_ARMOR); 1492. #endif 1493. } else if (taking_off == WORN_AMUL) { 1494. otmp = uamul; 1495. if(!cursed(otmp)) Amulet_off(); 1496. } else if (taking_off == LEFT_RING) { 1497. otmp = uleft; 1498. if(!cursed(otmp)) Ring_off(uleft); 1499. } else if (taking_off == RIGHT_RING) { 1500. otmp = uright; 1501. if(!cursed(otmp)) Ring_off(uright); 1502. } else if (taking_off == WORN_BLINDF) { 1503. if(!cursed(ublindf)) { 1504. setworn((struct obj *)0, ublindf->owornmask); 1505. if(!Blinded) make_blinded(1L,FALSE); /* See on next move */ 1506. else You("still cannot see."); 1507. } 1508. } else impossible("do_takeoff: taking off %lx", taking_off); 1509. 1510. return(otmp); 1511. } 1512. 1513. STATIC_PTR 1514. int 1515. take_off() 1516. { 1517. register int i; 1518. register struct obj *otmp; 1519. 1520. if(taking_off) { 1521. if(todelay > 0) { 1522. 1523. todelay--; 1524. return(1); /* still busy */ 1525. } else if((otmp = do_takeoff())) off_msg(otmp); 1526. 1527. takeoff_mask &= ~taking_off; 1528. taking_off = 0L; 1529. } 1530. 1531. for(i = 0; takeoff_order[i]; i++) 1532. if(takeoff_mask & takeoff_order[i]) { 1533. taking_off = takeoff_order[i]; 1534. break; 1535. } 1536. 1537. otmp = (struct obj *) 0; 1538. todelay = 0; 1539. 1540. if (taking_off == 0L) { 1541. You("finish disrobing."); 1542. return 0; 1543. } else if (taking_off == 1L) { 1544. todelay = 1; 1545. } else if (taking_off == WORN_ARMOR) { 1546. otmp = uarm; 1547. /* If a cloak is being worn, add the time to take it off and put 1548. * it back on again. Kludge alert! since that time is 0 for all 1549. * known cloaks, add 1 so that it actually matters... 1550. */ 1551. if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1; 1552. } else if (taking_off == WORN_CLOAK) { 1553. otmp = uarmc; 1554. } else if (taking_off == WORN_BOOTS) { 1555. otmp = uarmf; 1556. } else if (taking_off == WORN_GLOVES) { 1557. otmp = uarmg; 1558. } else if (taking_off == WORN_HELMET) { 1559. otmp = uarmh; 1560. } else if (taking_off == WORN_SHIELD) { 1561. otmp = uarms; 1562. #ifdef TOURIST 1563. } else if (taking_off == WORN_SHIRT) { 1564. otmp = uarmu; 1565. /* add the time to take off and put back on armor and/or cloak */ 1566. if (uarm) todelay += 2 * objects[uarm->otyp].oc_delay; 1567. if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1; 1568. #endif 1569. } else if (taking_off == WORN_AMUL) { 1570. todelay = 1; 1571. } else if (taking_off == LEFT_RING) { 1572. todelay = 1; 1573. } else if (taking_off == RIGHT_RING) { 1574. todelay = 1; 1575. } else if (taking_off == WORN_BLINDF) { 1576. todelay = 2; 1577. } else { 1578. impossible("take_off: taking off %lx", taking_off); 1579. return 0; /* force done */ 1580. } 1581. 1582. if (otmp) todelay += objects[otmp->otyp].oc_delay; 1583. set_occupation(take_off, "disrobing", 0); 1584. return(1); /* get busy */ 1585. } 1586. 1587. #endif /* OVLB */ 1588. #ifdef OVL1 1589. 1590. void 1591. reset_remarm() 1592. { 1593. taking_off = takeoff_mask =0L; 1594. } 1595. 1596. #endif /* OVL1 */ 1597. #ifdef OVLB 1598. 1599. int 1600. doddoremarm() 1601. { 1602. int result = 0; 1603. 1604. if (taking_off || takeoff_mask) { 1605. You("continue disrobing."); 1606. set_occupation(take_off, "disrobing", 0); 1607. return(take_off()); 1608. } else if (!uwep && !uamul && !ublindf && 1609. !uleft && !uright && !wearing_armor()) { 1610. You("are not wearing anything."); 1611. return 0; 1612. } 1613. 1614. add_valid_menu_class(0); /* reset */ 1615. if (flags.menu_style != MENU_TRADITIONAL || 1616. (result = ggetobj("take off", select_off, 0, FALSE)) < -1) 1617. result = menu_remarm(result); 1618. 1619. return takeoff_mask ? take_off() : 0; 1620. } 1621. 1622. static int 1623. menu_remarm(retry) 1624. int retry; 1625. { 1626. int n, i = 0; 1627. menu_item *pick_list; 1628. boolean all_worn_categories = TRUE; 1629. 1630. if (retry) { 1631. all_worn_categories = (retry == -2); 1632. } else if (flags.menu_style == MENU_FULL) { 1633. all_worn_categories = FALSE; 1634. n = query_category("What type of things do you want to take off?", 1635. invent, WORN_TYPES|ALL_TYPES, &pick_list, PICK_ANY); 1636. if (!n) return 0; 1637. for (i = 0; i < n; i++) { 1638. if (pick_list[i].item.a_int == ALL_TYPES_SELECTED) 1639. all_worn_categories = TRUE; 1640. else 1641. add_valid_menu_class(pick_list[i].item.a_int); 1642. } 1643. free((genericptr_t) pick_list); 1644. } else if (flags.menu_style == MENU_COMBINATION) { 1645. all_worn_categories = FALSE; 1646. if (ggetobj("take off", select_off, 0, TRUE) == -2) 1647. all_worn_categories = TRUE; 1648. } 1649. 1650. n = query_objlist("What do you want to take off?", invent, 1651. SIGNAL_NOMENU|USE_INVLET|INVORDER_SORT, 1652. &pick_list, PICK_ANY, 1653. all_worn_categories ? is_worn : is_worn_by_type); 1654. if (n > 0) { 1655. for (i = 0; i < n; i++) 1656. (void) select_off(pick_list[i].item.a_obj); 1657. free((genericptr_t) pick_list); 1658. } else if (n < 0) { 1659. pline("There is nothing else you can remove or unwield."); 1660. } 1661. return 0; 1662. } 1663. 1664. int 1665. destroy_arm(atmp) 1666. register struct obj *atmp; 1667. { 1668. register struct obj *otmp; 1669. #define DESTROY_ARM(o) ((otmp = (o)) != 0 && \ 1670. (!atmp || atmp == otmp) && \ 1671. (!obj_resists(otmp, 0, 90))) 1672. 1673. if (DESTROY_ARM(uarmc)) { 1674. Your("cloak crumbles and turns to dust!"); 1675. (void) Cloak_off(); 1676. useup(otmp); 1677. } else if (DESTROY_ARM(uarm)) { 1678. /* may be disintegrated by spell or dragon breath... */ 1679. if (donning(otmp)) cancel_don(); 1680. Your("armor turns to dust and falls to the %s!", 1681. surface(u.ux,u.uy)); 1682. (void) Armor_gone(); 1683. useup(otmp); 1684. #ifdef TOURIST 1685. } else if (DESTROY_ARM(uarmu)) { 1686. Your("shirt crumbles into tiny threads and falls apart!"); 1687. useup(otmp); 1688. #endif 1689. } else if (DESTROY_ARM(uarmh)) { 1690. if (donning(otmp)) cancel_don(); 1691. Your("helmet turns to dust and is blown away!"); 1692. (void) Helmet_off(); 1693. useup(otmp); 1694. } else if (DESTROY_ARM(uarmg)) { 1695. if (donning(otmp)) cancel_don(); 1696. Your("gloves vanish!"); 1697. (void) Gloves_off(); 1698. useup(otmp); 1699. selftouch("You"); 1700. } else if (DESTROY_ARM(uarmf)) { 1701. if (donning(otmp)) cancel_don(); 1702. Your("boots disintegrate!"); 1703. (void) Boots_off(); 1704. useup(otmp); 1705. } else if (DESTROY_ARM(uarms)) { 1706. Your("shield crumbles away!"); 1707. (void) Shield_off(); 1708. useup(otmp); 1709. } else return(0); /* could not destroy anything */ 1710. 1711. #undef DESTROY_ARM 1712. return(1); 1713. } 1714. 1715. void 1716. adj_abon(otmp, delta) 1717. register struct obj *otmp; 1718. register schar delta; 1719. { 1720. if (uarmg && otmp->otyp == GAUNTLETS_OF_DEXTERITY) { 1721. ABON(A_DEX) += (delta); 1722. flags.botl = 1; 1723. } 1724. if (uarmh && otmp->otyp == HELM_OF_BRILLIANCE) { 1725. ABON(A_INT) += (delta); 1726. ABON(A_WIS) += (delta); 1727. flags.botl = 1; 1728. } 1729. } 1730. 1731. #endif /* OVLB */ 1732. 1733. /*do_wear.c*/