Source:NetHack 3.2.0/invent.c

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Below is the full text to invent.c from the source code of NetHack 3.2.0.

Warning! This is the source code from an old release. For newer releases, see Source code

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1.    /*	SCCS Id: @(#)invent.c	3.2	96/03/03	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "artifact.h"
7.    
8.    #define NOINVSYM	'#'
9.    #define CONTAINED_SYM	'>'	/* designator for inside a container */
10.   
11.   #ifdef OVL1
12.   static void NDECL(reorder_invent);
13.   static boolean FDECL(mergable,(struct obj *,struct obj *));
14.   static void FDECL(invdisp_nothing, (const char *,const char *));
15.   static boolean FDECL(worn_wield_only, (struct obj *));
16.   static boolean FDECL(only_here, (struct obj *));
17.   #endif /* OVL1 */
18.   STATIC_DCL void FDECL(compactify,(char *));
19.   STATIC_PTR int FDECL(ckunpaid,(struct obj *));
20.   #ifdef OVLB
21.   static boolean FDECL(this_type_only, (struct obj *));
22.   static void NDECL(dounpaid);
23.   static struct obj *FDECL(find_unpaid,(struct obj *,struct obj **));
24.   static void FDECL(fully_identify_obj, (struct obj *));
25.   static void FDECL(menu_identify, (int));
26.   static void FDECL(feel_cockatrice, (struct obj *));
27.   #endif /* OVLB */
28.   STATIC_DCL char FDECL(obj_to_let,(struct obj *));
29.   
30.   
31.   #ifdef OVLB
32.   
33.   static int lastinvnr = 51;	/* 0 ... 51 (never saved&restored) */
34.   
35.   #ifdef WIZARD
36.   /* wizards can wish for venom, which will become an invisible inventory
37.    * item without this.  putting it in inv_order would mean venom would
38.    * suddenly become a choice for all the inventory-class commands, which
39.    * would probably cause mass confusion.  the test for inventory venom
40.    * is only WIZARD and not wizard because the wizard can leave venom lying
41.    * around on a bones level for normal players to find.
42.    */
43.   static char venom_inv[] = { VENOM_CLASS, 0 };	/* (constant) */
44.   #endif
45.   
46.   void
47.   assigninvlet(otmp)
48.   register struct obj *otmp;
49.   {
50.   	boolean inuse[52];
51.   	register int i;
52.   	register struct obj *obj;
53.   
54.   	for(i = 0; i < 52; i++) inuse[i] = FALSE;
55.   	for(obj = invent; obj; obj = obj->nobj) if(obj != otmp) {
56.   		i = obj->invlet;
57.   		if('a' <= i && i <= 'z') inuse[i - 'a'] = TRUE; else
58.   		if('A' <= i && i <= 'Z') inuse[i - 'A' + 26] = TRUE;
59.   		if(i == otmp->invlet) otmp->invlet = 0;
60.   	}
61.   	if((i = otmp->invlet) &&
62.   	    (('a' <= i && i <= 'z') || ('A' <= i && i <= 'Z')))
63.   		return;
64.   	for(i = lastinvnr+1; i != lastinvnr; i++) {
65.   		if(i == 52) { i = -1; continue; }
66.   		if(!inuse[i]) break;
67.   	}
68.   	otmp->invlet = (inuse[i] ? NOINVSYM :
69.   			(i < 26) ? ('a'+i) : ('A'+i-26));
70.   	lastinvnr = i;
71.   }
72.   
73.   #endif /* OVLB */
74.   #ifdef OVL1
75.   
76.   /* note: assumes ASCII; toggling a bit puts lowercase in front of uppercase */
77.   #define inv_rank(o) ((o)->invlet ^ 040)
78.   
79.   /* sort the inventory; used by addinv() and doorganize() */
80.   static void
81.   reorder_invent()
82.   {
83.   	struct obj *otmp, *prev, *next;
84.   	boolean need_more_sorting;
85.   
86.   	do {
87.   	    /*
88.   	     * We expect at most one item to be out of order, so this
89.   	     * isn't nearly as inefficient as it may first appear.
90.   	     */
91.   	    need_more_sorting = FALSE;
92.   	    for (otmp = invent, prev = 0; otmp; ) {
93.   		next = otmp->nobj;
94.   		if (next && inv_rank(next) < inv_rank(otmp)) {
95.   		    need_more_sorting = TRUE;
96.   		    if (prev) prev->nobj = next;
97.   		    else      invent = next;
98.   		    otmp->nobj = next->nobj;
99.   		    next->nobj = otmp;
100.  		    prev = next;
101.  		} else {
102.  		    prev = otmp;
103.  		    otmp = next;
104.  		}
105.  	    }
106.  	} while (need_more_sorting);
107.  }
108.  
109.  #undef inv_rank
110.  
111.  /* scan a list of objects to see whether another object will merge with
112.     one of them; used in pickup.c */
113.  struct obj *
114.  merge_choice(objlist, obj)
115.  struct obj *objlist, *obj;
116.  {
117.  	if (obj->otyp == SCR_SCARE_MONSTER)	/* punt on these */
118.  	    return (struct obj *)0;
119.  	while (objlist) {
120.  	    if (mergable(objlist, obj)) return objlist;
121.  	    objlist = objlist->nobj;
122.  	}
123.  	return (struct obj *)0;
124.  }
125.  
126.  /* merge obj with otmp and delete obj if types agree */
127.  int
128.  merged(potmp, pobj)
129.  struct obj **potmp, **pobj;
130.  {
131.  	register struct obj *otmp = *potmp, *obj = *pobj;
132.  
133.  	if(mergable(otmp, obj)) {
134.  		/* Approximate age: we do it this way because if we were to
135.  		 * do it "accurately" (merge only when ages are identical)
136.  		 * we'd wind up never merging any corpses.
137.  		 * otmp->age = otmp->age*(1-proportion) + obj->age*proportion;
138.  		 *
139.  		 * Don't do the age manipulation if lit.  We would need
140.  		 * to stop the burn on both items, then merge the age,
141.  		 * then restart the burn.
142.  		 */
143.  		if (!obj->lamplit)
144.  		    otmp->age = ((otmp->age*otmp->quan) + (obj->age*obj->quan))
145.  			    / (otmp->quan + obj->quan);
146.  
147.  		otmp->quan += obj->quan;
148.  		otmp->owt += obj->owt;
149.  		if(!otmp->onamelth && obj->onamelth)
150.  			otmp = *potmp = oname(otmp, ONAME(obj));
151.  		obj_extract_self(obj);
152.  
153.  		/* really should merge the timeouts */
154.  		if (obj->lamplit) end_burn(obj, TRUE);
155.  		if (obj->timed) obj_stop_timers(obj);	/* follows end_burn */
156.  
157.  		/* fixup for `#adjust' merging wielded darts, daggers, &c */
158.  		if (obj->owornmask) {
159.  			otmp->owornmask |= obj->owornmask;
160.  			/* (it isn't necessary to "unwear" `obj' first) */
161.  			if (otmp->where == OBJ_INVENT)
162.  			    setworn(otmp, otmp->owornmask);
163.  #if 0
164.  			/* (this should never be necessary, since items
165.  			    already in a monster's inventory don't ever get
166.  			    merged into other objects [only vice versa]) */
167.  			else if (otmp->where == OBJ_MINVENT) {
168.  			    if (obj == MON_WEP(otmp->ocarry))
169.  				MON_WEP(otmp->ocarry) = otmp;
170.  			}
171.  #endif
172.  		}
173.  		obfree(obj,otmp);	/* free(obj), bill->otmp */
174.  		return(1);
175.  	}
176.  	return 0;
177.  }
178.  
179.  struct obj *
180.  addinv(obj)
181.  struct obj *obj;
182.  {
183.  	struct obj *otmp, *prev;
184.  
185.  	if (obj->where != OBJ_FREE)
186.  		panic("addinv: obj not free");
187.  
188.  	if (obj->oclass == GOLD_CLASS) {
189.  		u.ugold += obj->quan;
190.  		flags.botl = 1;
191.  		return obj;
192.  	} else if (obj->otyp == AMULET_OF_YENDOR) {
193.  		if (u.uhave.amulet) impossible ("already have amulet?");
194.  		u.uhave.amulet = 1;
195.  	} else if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
196.  		if (u.uhave.menorah) impossible ("already have candelabrum?");
197.  		u.uhave.menorah = 1;
198.  	} else if (obj->otyp == BELL_OF_OPENING) {
199.  		if (u.uhave.bell) impossible ("already have silver bell?");
200.  		u.uhave.bell = 1;
201.  	} else if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
202.  		if (u.uhave.book) impossible ("already have the book?");
203.  		u.uhave.book = 1;
204.  	} else if (is_quest_artifact(obj)) {
205.  		if (u.uhave.questart) impossible ("already have the artifact?");
206.  		u.uhave.questart = 1;
207.  		artitouch();
208.  		set_artifact_intrinsic(obj, 1, W_ART);
209.  	} else if(obj->oartifact) {
210.  		set_artifact_intrinsic(obj, 1, W_ART);
211.  	}
212.  	/* merge if possible; find end of chain in the process */
213.  	for (prev = 0, otmp = invent; otmp; prev = otmp, otmp = otmp->nobj)
214.  	    if (merged(&otmp, &obj)) {
215.  		obj = otmp;
216.  		goto added;
217.  	    }
218.  	/* didn't merge, so insert into chain */
219.  	if (flags.invlet_constant || !prev) {
220.  	    if (flags.invlet_constant) assigninvlet(obj);
221.  	    obj->nobj = invent;		/* insert at beginning */
222.  	    invent = obj;
223.  	    if (flags.invlet_constant) reorder_invent();
224.  	} else {
225.  	    prev->nobj = obj;		/* insert at end */
226.  	    obj->nobj = 0;
227.  	}
228.  	obj->where = OBJ_INVENT;
229.  
230.  added:
231.  	if (obj->otyp == LUCKSTONE
232.  	    || (obj->oartifact && spec_ability(obj, SPFX_LUCK))) {
233.  		/* new luckstone must be in inventory by this point
234.  		 * for correct calculation */
235.  		set_moreluck();
236.  	}
237.  	update_inventory();
238.  	return(obj);
239.  }
240.  
241.  #endif /* OVL1 */
242.  #ifdef OVLB
243.  
244.  /* Add an item to the inventory unless we're fumbling, and give a message.
245.   * If there aren't any free inventory slots, we'll drop it instead.
246.   * If both success and failure messages are NULL, then we're just doing the
247.   * fumbling/slot-limit checking for a silent grab.
248.   */
249.  struct obj *
250.  hold_another_object(obj, drop_fmt, drop_arg, hold_msg)
251.  struct obj *obj;
252.  const char *drop_fmt, *drop_arg, *hold_msg;
253.  {
254.  	if (!Blind) obj->dknown = 1;	/* maximize mergibility */
255.  	if (Fumbling) {
256.  		if (drop_fmt) pline(drop_fmt, drop_arg);
257.  		dropy(obj);
258.  	} else {
259.  		long oquan = obj->quan;
260.  		int prev_encumbr = near_capacity();	/* before addinv() */
261.  		/* encumbrance only matters if it would now become worse
262.  		   than max( current_value, stressed ) */
263.  		if (prev_encumbr < MOD_ENCUMBER) prev_encumbr = MOD_ENCUMBER;
264.  		obj = addinv(obj);
265.  		if (inv_cnt() > 52
266.  		    || ((obj->otyp != LOADSTONE || !obj->cursed)
267.  			&& near_capacity() > prev_encumbr)) {
268.  			if (drop_fmt) pline(drop_fmt, drop_arg);
269.  			/* undo any merge which took place */
270.  			if (obj->quan > oquan) {
271.  			    struct obj *otmp = splitobj(obj, oquan);
272.  			    /* might have merged with weapon */
273.  			    if (obj->owornmask)
274.  				setworn(otmp, obj->owornmask);
275.  			}
276.  			dropx(obj);
277.  		} else {
278.  			if (hold_msg || drop_fmt) prinv(hold_msg, obj, oquan);
279.  		}
280.  	}
281.  	return obj;
282.  }
283.  
284.  void
285.  useup(obj)
286.  register struct obj *obj;
287.  {
288.  	/*  Note:  This works correctly for containers because they */
289.  	/*	   (containers) don't merge.			    */
290.  	if(obj->quan > 1L){
291.  #ifndef NO_SIGNAL
292.  		obj->in_use = FALSE;	/* no longer in use */
293.  #endif
294.  		obj->quan--;
295.  		obj->owt = weight(obj);
296.  		update_inventory();
297.  	} else {
298.  		setnotworn(obj);
299.  		freeinv(obj);
300.  		obfree(obj, (struct obj *) 0);	/* deletes contents also */
301.  	}
302.  }
303.  
304.  #endif /* OVLB */
305.  #ifdef OVL3
306.  
307.  void
308.  freeinv(obj)
309.  register struct obj *obj;
310.  {
311.  	extract_nobj(obj, &invent);
312.  
313.  	if (obj->oclass == GOLD_CLASS) {
314.  		u.ugold -= obj->quan;
315.  		flags.botl = 1;
316.  		return;
317.  	} else if (obj->otyp == AMULET_OF_YENDOR) {
318.  		if (!u.uhave.amulet) impossible ("don't have amulet?");
319.  		u.uhave.amulet = 0;
320.  	} else if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
321.  		if (!u.uhave.menorah) impossible ("don't have candelabrum?");
322.  		u.uhave.menorah = 0;
323.  	} else if (obj->otyp == BELL_OF_OPENING) {
324.  		if (!u.uhave.bell) impossible ("don't have silver bell?");
325.  		u.uhave.bell = 0;
326.  	} else if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
327.  		if (!u.uhave.book) impossible ("don't have the book?");
328.  		u.uhave.book = 0;
329.  	} else if (is_quest_artifact(obj)) {
330.  		if(!u.uhave.questart) impossible ("don't have the artifact?");
331.  		u.uhave.questart = 0;
332.  		set_artifact_intrinsic(obj, 0, W_ART);
333.  	} else if (obj->oartifact) {
334.  		set_artifact_intrinsic(obj, 0, W_ART);
335.  	} else if (obj->otyp == LOADSTONE) {
336.  		curse(obj);
337.  	} else if (obj->otyp == LUCKSTONE
338.  		   || (obj->oartifact && spec_ability(obj, SPFX_LUCK))) {
339.  		set_moreluck();
340.  		flags.botl = 1;
341.  	}
342.  	update_inventory();
343.  }
344.  
345.  void
346.  delallobj(x, y)
347.  int x, y;
348.  {
349.  	struct obj *otmp, *otmp2;
350.  
351.  	for (otmp = level.objects[x][y]; otmp; otmp = otmp2) {
352.  		if (otmp == uball)
353.  			unpunish();
354.  		/* after unpunish(), or might get deallocated chain */
355.  		otmp2 = otmp->nexthere;
356.  		if (otmp == uchain)
357.  			continue;
358.  		delobj(otmp);
359.  	}
360.  }
361.  
362.  #endif /* OVL3 */
363.  #ifdef OVL2
364.  
365.  /* destroy object in fobj chain (if unpaid, it remains on the bill) */
366.  void
367.  delobj(obj)
368.  register struct obj *obj;
369.  {
370.  	if(obj->otyp == LEASH && obj->leashmon != 0) o_unleash(obj);
371.  	if (obj->otyp == AMULET_OF_YENDOR ||
372.  			obj->otyp == CANDELABRUM_OF_INVOCATION ||
373.  			obj->otyp == BELL_OF_OPENING ||
374.  			obj->otyp == SPE_BOOK_OF_THE_DEAD) {
375.  		/* player might be doing something stupid, but we
376.  		 * can't guarantee that.  assume special artifacts
377.  		 * are indestructible via drawbridges, and exploding
378.  		 * chests, and golem creation, and ...
379.  		 */
380.  		return;
381.  	}
382.  	obj_extract_self(obj);
383.  	newsym(obj->ox,obj->oy);
384.  	obfree(obj, (struct obj *) 0);	/* frees contents also */
385.  }
386.  
387.  #endif /* OVL2 */
388.  #ifdef OVL0
389.  
390.  struct obj *
391.  sobj_at(n,x,y)
392.  register int n, x, y;
393.  {
394.  	register struct obj *otmp;
395.  
396.  	for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
397.  		if(otmp->otyp == n)
398.  		    return(otmp);
399.  	return((struct obj *)0);
400.  }
401.  
402.  #endif /* OVL0 */
403.  #ifdef OVLB
404.  
405.  struct obj *
406.  carrying(type)
407.  register int type;
408.  {
409.  	register struct obj *otmp;
410.  
411.  	for(otmp = invent; otmp; otmp = otmp->nobj)
412.  		if(otmp->otyp == type)
413.  			return(otmp);
414.  	return((struct obj *) 0);
415.  }
416.  
417.  boolean
418.  have_lizard()
419.  {
420.  	register struct obj *otmp;
421.  
422.  	for(otmp = invent; otmp; otmp = otmp->nobj)
423.  		if(otmp->otyp == CORPSE && otmp->corpsenm == PM_LIZARD)
424.  			return(TRUE);
425.  	return(FALSE);
426.  }
427.  
428.  struct obj *
429.  o_on(id, objchn)
430.  unsigned int id;
431.  register struct obj *objchn;
432.  {
433.  	struct obj *temp;
434.  
435.  	while(objchn) {
436.  		if(objchn->o_id == id) return(objchn);
437.  		if (Has_contents(objchn) && (temp = o_on(id,objchn->cobj)))
438.  			return temp;
439.  		objchn = objchn->nobj;
440.  	}
441.  	return((struct obj *) 0);
442.  }
443.  
444.  boolean
445.  obj_here(obj, x, y)
446.  register struct obj *obj;
447.  int x, y;
448.  {
449.  	register struct obj *otmp;
450.  
451.  	for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
452.  		if(obj == otmp) return(TRUE);
453.  	return(FALSE);
454.  }
455.  
456.  #endif /* OVLB */
457.  #ifdef OVL2
458.  
459.  struct obj *
460.  g_at(x,y)
461.  register int x, y;
462.  {
463.  	register struct obj *obj = level.objects[x][y];
464.  	while(obj) {
465.  	    if (obj->oclass == GOLD_CLASS) return obj;
466.  	    obj = obj->nexthere;
467.  	}
468.  	return((struct obj *)0);
469.  }
470.  
471.  #endif /* OVL2 */
472.  #ifdef OVLB
473.  
474.  /* Make a gold object from the hero's gold. */
475.  struct obj *
476.  mkgoldobj(q)
477.  register long q;
478.  {
479.  	register struct obj *otmp;
480.  
481.  	otmp = mksobj(GOLD_PIECE, FALSE, FALSE);
482.  	u.ugold -= q;
483.  	otmp->quan = q;
484.  	otmp->owt = weight(otmp);
485.  	flags.botl = 1;
486.  	return(otmp);
487.  }
488.  
489.  #endif /* OVLB */
490.  #ifdef OVL1
491.  
492.  STATIC_OVL void
493.  compactify(buf)
494.  register char *buf;
495.  /* compact a string of inventory letters by dashing runs of letters */
496.  {
497.  	register int i1 = 1, i2 = 1;
498.  	register char ilet, ilet1, ilet2;
499.  
500.  	ilet2 = buf[0];
501.  	ilet1 = buf[1];
502.  	buf[++i2] = buf[++i1];
503.  	ilet = buf[i1];
504.  	while(ilet) {
505.  		if(ilet == ilet1+1) {
506.  			if(ilet1 == ilet2+1)
507.  				buf[i2 - 1] = ilet1 = '-';
508.  			else if(ilet2 == '-') {
509.  				buf[i2 - 1] = ++ilet1;
510.  				buf[i2] = buf[++i1];
511.  				ilet = buf[i1];
512.  				continue;
513.  			}
514.  		}
515.  		ilet2 = ilet1;
516.  		ilet1 = ilet;
517.  		buf[++i2] = buf[++i1];
518.  		ilet = buf[i1];
519.  	}
520.  }
521.  
522.  /*
523.   * getobj returns:
524.   *	struct obj *xxx:	object to do something with.
525.   *	(struct obj *) 0	error return: no object.
526.   *	&zeroobj		explicitly no object (as in w-).
527.   */
528.  struct obj *
529.  getobj(let,word)
530.  register const char *let,*word;
531.  {
532.  	register struct obj *otmp;
533.  	register char ilet;
534.  	char buf[BUFSZ], qbuf[QBUFSZ];
535.  	char lets[BUFSZ];
536.  	register int foo = 0;
537.  	register char *bp = buf;
538.  	xchar allowcnt = 0;	/* 0, 1 or 2 */
539.  	boolean allowgold = FALSE, usegold = FALSE;
540.  		/* Two possibilities: they can't use gold because it's illegal,
541.  		 * or they can't use gold because they don't have any.
542.  		 */
543.  	boolean allowall = FALSE;
544.  	boolean allownone = FALSE;
545.  	xchar foox = 0;
546.  	long cnt;
547.  	boolean prezero = FALSE;
548.  
549.  	if(*let == ALLOW_COUNT) let++, allowcnt = 1;
550.  	if(*let == GOLD_CLASS) let++,
551.  		usegold = TRUE, allowgold = (u.ugold ? TRUE : FALSE);
552.  
553.  	/* Equivalent of an "ugly check" for gold */
554.  	if (usegold && !strcmp(word, "eat") && !metallivorous(uasmon))
555.  		usegold = allowgold = FALSE;
556.  
557.  	if(*let == ALL_CLASSES) let++, allowall = TRUE;
558.  	if(*let == ALLOW_NONE) let++, allownone = TRUE;
559.  	/* "ugly check" for reading fortune cookies, part 1 */
560.  	/* The normal 'ugly check' keeps the object on the inventory list.
561.  	 * We don't want to do that for shirts/cookies, so the check for
562.  	 * them is handled a bit differently (and also requires that we set
563.  	 * allowall in the caller)
564.  	 */
565.  	if(allowall && !strcmp(word, "read")) allowall = FALSE;
566.  
567.  	if(allownone) *bp++ = '-';
568.  	if(allowgold) *bp++ = def_oc_syms[GOLD_CLASS];
569.  	if(bp > buf && bp[-1] == '-') *bp++ = ' ';
570.  
571.  	ilet = 'a';
572.  	for (otmp = invent; otmp; otmp = otmp->nobj) {
573.  	    if (!flags.invlet_constant) otmp->invlet = ilet;	/* reassign() */
574.  	    if (!*let || index(let, otmp->oclass)) {
575.  		register int otyp = otmp->otyp;
576.  		bp[foo++] = otmp->invlet;
577.  
578.  		/* ugly check: remove inappropriate things */
579.  		if((!strcmp(word, "take off") &&
580.  		    (!(otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL))
581.  		     || (otmp==uarm && uarmc)
582.  #ifdef TOURIST
583.  		     || (otmp==uarmu && (uarm || uarmc))
584.  #endif
585.  		    ))
586.  		|| (!strcmp(word, "wear") &&
587.  		     (otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL)))
588.  							/* already worn */
589.  		|| (!strcmp(word, "wield") &&
590.  		    (otmp->owornmask & W_WEP))
591.  		    ) {
592.  			foo--;
593.  			foox++;
594.  		}
595.  
596.  		/* Second ugly check; unlike the first it won't trigger an
597.  		 * "else" in "you don't have anything else to ___".
598.  		 */
599.  		else if ((!strcmp(word, "wear") &&
600.  		    (otmp->oclass == TOOL_CLASS &&
601.  		     otyp != BLINDFOLD && otyp != TOWEL))
602.  		|| (!strcmp(word, "wield") &&
603.  		    (otmp->oclass == TOOL_CLASS && !is_weptool(otmp)))
604.  		|| (!strcmp(word, "eat") && !is_edible(otmp))
605.  		|| (!strcmp(word, "sacrifice") &&
606.  		    (otyp != CORPSE &&
607.  		     otyp != AMULET_OF_YENDOR && otyp != FAKE_AMULET_OF_YENDOR))
608.  		|| (!strcmp(word, "write with") &&
609.  		    (otmp->oclass == TOOL_CLASS &&
610.  		     otyp != MAGIC_MARKER && otyp != TOWEL))
611.  		|| (!strcmp(word, "tin") &&
612.  		    (otyp != CORPSE || !tinnable(otmp)))
613.  		|| (!strcmp(word, "rub") &&
614.  		    (otmp->oclass == TOOL_CLASS &&
615.  		     otyp != OIL_LAMP && otyp != MAGIC_LAMP &&
616.  		     otyp != BRASS_LANTERN))
617.  		|| ((!strcmp(word, "use or apply") ||
618.  			!strcmp(word, "untrap with")) &&
619.  		     /* only applicable weapon is BULLWHIP */
620.  		    ((otmp->oclass == WEAPON_CLASS && otyp != BULLWHIP)
621.  		|| (otmp->oclass == POTION_CLASS &&
622.  		     /* only applicable potion is oil, and it will only
623.  			be offered as a choice when already discovered */
624.  		     (otyp != POT_OIL || !otmp->dknown ||
625.  		      !objects[POT_OIL].oc_name_known))))
626.  		|| (!strcmp(word, "invoke") &&
627.  		    (!otmp->oartifact && !objects[otyp].oc_unique &&
628.  		     (otyp != FAKE_AMULET_OF_YENDOR || otmp->known) &&
629.  		     otyp != CRYSTAL_BALL &&	/* #invoke synonym for apply */
630.  		   /* note: presenting the possibility of invoking non-artifact
631.  		      mirrors and/or lamps is a simply a cruel deception... */
632.  		     otyp != MIRROR && otyp != MAGIC_LAMP &&
633.  		     (otyp != OIL_LAMP ||	/* don't list known oil lamp */
634.  		      (otmp->dknown && objects[OIL_LAMP].oc_name_known))))
635.  		|| (!strcmp(word, "untrap with") &&
636.  		    (otmp->oclass == TOOL_CLASS && otyp != CAN_OF_GREASE))
637.  		|| (!strcmp(word, "charge") && !is_chargeable(otmp))
638.  		    )
639.  			foo--;
640.  	    } else {
641.  
642.  		/* "ugly check" for reading fortune cookies, part 2 */
643.  		if ((!strcmp(word, "read") &&
644.  		    (otmp->otyp == FORTUNE_COOKIE
645.  #ifdef TOURIST
646.  			|| otmp->otyp == T_SHIRT
647.  #endif
648.  		    )))
649.  			allowall = TRUE;
650.  	    }
651.  
652.  	    if(ilet == 'z') ilet = 'A'; else ilet++;
653.  	}
654.  	bp[foo] = 0;
655.  	if(foo == 0 && bp > buf && bp[-1] == ' ') *--bp = 0;
656.  	Strcpy(lets, bp);	/* necessary since we destroy buf */
657.  	if(foo > 5)			/* compactify string */
658.  		compactify(bp);
659.  
660.  	if(!foo && !allowall && !allowgold && !allownone) {
661.  		You("don't have anything %sto %s.",
662.  			foox ? "else " : "", word);
663.  		return((struct obj *)0);
664.  	}
665.  	for(;;) {
666.  		cnt = 0;
667.  		if (allowcnt == 2) allowcnt = 1;  /* abort previous count */
668.  		if(!buf[0]) {
669.  			Sprintf(qbuf, "What do you want to %s? [*]", word);
670.  		} else {
671.  			Sprintf(qbuf, "What do you want to %s? [%s or ?*]",
672.  				word, buf);
673.  		}
674.  #ifdef REDO
675.  		if (in_doagain)
676.  		    ilet = readchar();
677.  		else
678.  #endif
679.  		    ilet = yn_function(qbuf, (char *)0, '\0');
680.  		if(ilet == '0') prezero = TRUE;
681.  		while(digit(ilet) && allowcnt) {
682.  #ifdef REDO
683.  			if (ilet != '?' && ilet != '*')	savech(ilet);
684.  #endif
685.  			cnt = 10*cnt + (ilet - '0');
686.  			allowcnt = 2;	/* signal presence of cnt */
687.  			ilet = readchar();
688.  		}
689.  		if(digit(ilet)) {
690.  			pline("No count allowed with this command.");
691.  			continue;
692.  		}
693.  		if(index(quitchars,ilet)) {
694.  		    if(flags.verbose)
695.  			pline("Never mind.");
696.  		    return((struct obj *)0);
697.  		}
698.  		if(ilet == '-') {
699.  			return(allownone ? &zeroobj : (struct obj *) 0);
700.  		}
701.  		if(ilet == def_oc_syms[GOLD_CLASS]) {
702.  			if(!usegold){
703.  				You("cannot %s gold.", word);
704.  				return(struct obj *)0;
705.  			} else if (!allowgold) {
706.  				You("are not carrying any gold.");
707.  				return(struct obj *)0;
708.  			}
709.  			if(cnt == 0 && prezero) return((struct obj *)0);
710.  			/* Historic note: early Nethack had a bug which was
711.  			 * first reported for Larn, where trying to drop 2^32-n
712.  			 * gold pieces was allowed, and did interesting things
713.  			 * to your money supply.  The LRS is the tax bureau
714.  			 * from Larn.
715.  			 */
716.  			if(cnt < 0) {
717.  	pline_The("LRS would be very interested to know you have that much.");
718.  				return(struct obj *)0;
719.  			}
720.  
721.  			if(!(allowcnt == 2 && cnt < u.ugold))
722.  				cnt = u.ugold;
723.  			return(mkgoldobj(cnt));
724.  		}
725.  		if(allowcnt == 2 && !strcmp(word,"throw")) {
726.  			/* permit counts for throwing gold, but don't accept
727.  			 * counts for other things since the throw code will
728.  			 * split off a single item anyway */
729.  			allowcnt = 1;
730.  			if(cnt == 0 && prezero) return((struct obj *)0);
731.  			if(cnt > 1) {
732.  			    You("can only throw one item at a time.");
733.  			    continue;
734.  			}
735.  		}
736.  		if(ilet == '?' || ilet == '*') {
737.  		    ilet = display_inventory(ilet=='?' ? lets:(char *)0, TRUE);
738.  		    if(!ilet) continue;
739.  		    if(ilet == '\033') {
740.  			if(flags.verbose)
741.  			    pline("Never mind.");
742.  			return((struct obj *)0);
743.  		    }
744.  		    /* they typed a letter (not a space) at the prompt */
745.  		}
746.  #ifdef REDO
747.  		savech(ilet);
748.  #endif
749.  		for (otmp = invent; otmp; otmp = otmp->nobj)
750.  			if (otmp->invlet == ilet) break;
751.  		if(!otmp) {
752.  			You("don't have that object.");
753.  #ifdef REDO
754.  			if (in_doagain) return((struct obj *) 0);
755.  #endif
756.  			continue;
757.  		} else if (cnt < 0 || otmp->quan < cnt) {
758.  			You("don't have that many!  You have only %ld.",
759.  			    otmp->quan);
760.  #ifdef REDO
761.  			if (in_doagain) return((struct obj *) 0);
762.  #endif
763.  			continue;
764.  		}
765.  		break;
766.  	}
767.  	if(!allowall && let && !index(let,otmp->oclass)) {
768.  		pline(silly_thing_to, word);
769.  		return((struct obj *)0);
770.  	}
771.  	if(allowcnt == 2) {	/* cnt given */
772.  		if(cnt == 0) return (struct obj *)0;
773.  		if(cnt != otmp->quan) {
774.  			register struct obj *obj = splitobj(otmp, cnt);
775.  		/* Very ugly kludge necessary to prevent someone from trying
776.  		 * to drop one of several loadstones and having the loadstone
777.  		 * now be separate.
778.  		 */
779.  			if (!strcmp(word, "drop") &&
780.  			    obj->otyp == LOADSTONE && obj->cursed)
781.  				otmp->corpsenm = obj->invlet;
782.  			if(otmp == uwep) setuwep(obj);
783.  		}
784.  	}
785.  	return(otmp);
786.  }
787.  
788.  #endif /* OVL1 */
789.  #ifdef OVLB
790.  
791.  STATIC_PTR int
792.  ckunpaid(otmp)
793.  register struct obj *otmp;
794.  {
795.  	return((int)(otmp->unpaid));
796.  }
797.  
798.  boolean
799.  wearing_armor()
800.  {
801.  	return((boolean)(uarm || uarmc || uarmf || uarmg || uarmh || uarms
802.  #ifdef TOURIST
803.  		|| uarmu
804.  #endif
805.  		));
806.  }
807.  
808.  boolean
809.  is_worn(otmp)
810.  register struct obj *otmp;
811.  {
812.      return((boolean)(!!(otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL | W_WEP))));
813.  }
814.  
815.  static NEARDATA const char removeables[] =
816.  	{ ARMOR_CLASS, WEAPON_CLASS, RING_CLASS, AMULET_CLASS, TOOL_CLASS, 0 };
817.  
818.  /* interactive version of getobj - used for Drop, Identify and */
819.  /* Takeoff (A). Return the number of times fn was called successfully */
820.  /* If combo is TRUE, we just use this to get a category list */
821.  int
822.  ggetobj(word, fn, mx, combo)
823.  const char *word;
824.  int FDECL((*fn),(OBJ_P)), mx;
825.  boolean combo;		/* combination menu flag */
826.  {
827.  	int FDECL((*ckfn),(OBJ_P)) = (int FDECL((*),(OBJ_P))) 0;
828.  	boolean FDECL((*filter),(OBJ_P)) = (boolean FDECL((*),(OBJ_P))) 0;
829.  	boolean takeoff, ident, allflag, m_seen;
830.  	int oletct, iletct, allowgold, unpaid, oc_of_sym;
831.  	char sym, *ip, olets[MAXOCLASSES+5], ilets[MAXOCLASSES+5];
832.  	char buf[BUFSZ], qbuf[QBUFSZ];
833.  
834.  	allowgold = (u.ugold && !strcmp(word, "drop")) ? 1 : 0;
835.  	takeoff = ident = allflag = m_seen = FALSE;
836.  	if(!invent && !allowgold){
837.  		You("have nothing to %s.", word);
838.  		return(0);
839.  	}
840.  	if (combo) add_valid_menu_class(0);	/* reset */
841.  	if (!strcmp(word, "take off")) {
842.  	    takeoff = TRUE;
843.  	    filter = is_worn;
844.  	} else if (!strcmp(word, "identify")) {
845.  	    ident = TRUE;
846.  	    filter = not_fully_identified;
847.  	}
848.  
849.  	iletct = collect_obj_classes(ilets, invent,
850.  				     FALSE, (allowgold != 0), filter);
851.  	unpaid = count_unpaid(invent);
852.  
853.  	if (ident && !iletct) {
854.  	    return -1;		/* no further identifications */
855.  	} else if (!takeoff && (unpaid || invent)) {
856.  	    ilets[iletct++] = ' ';
857.  	    if (unpaid) ilets[iletct++] = 'u';
858.  	    if (invent) ilets[iletct++] = 'a';
859.  	} else if (takeoff && invent) {
860.  	    ilets[iletct++] = ' ';
861.  	}
862.  	ilets[iletct++] = 'i';
863.  	if (!combo)
864.  	    ilets[iletct++] = 'm';	/* allow menu presentation on request */
865.  	ilets[iletct] = '\0';
866.  
867.  	for (;;) {
868.  	    Sprintf(qbuf,"What kinds of thing do you want to %s? [%s]",
869.  		    word, ilets);
870.  	    getlin(qbuf, buf);
871.  	    if (buf[0] == '\033') return(0);
872.  	    if (index(buf, 'i'))
873.  		(void) display_inventory((char *)0, FALSE);
874.  	    else
875.  		break;
876.  	}
877.  
878.  	ip = buf;
879.  	olets[oletct = 0] = '\0';
880.  	while ((sym = *ip++) != '\0') {
881.  	    if (sym == ' ') continue;
882.  	    oc_of_sym = def_char_to_objclass(sym);
883.  	    if (takeoff && !(uwep && oc_of_sym == uwep->oclass) &&
884.  		    (oc_of_sym != MAXOCLASSES)) {
885.  		if (!index(removeables, oc_of_sym)) {
886.  		    pline("Not applicable.");
887.  		    return 0;
888.  		} else if (oc_of_sym == ARMOR_CLASS && !wearing_armor()) {
889.  		    You("are not wearing any armor.");
890.  		    return 0;
891.  		} else if (oc_of_sym == WEAPON_CLASS && !uwep) {
892.  		    You("are not wielding anything.");
893.  		    return 0;
894.  		} else if (oc_of_sym == RING_CLASS && !uright && !uleft) {
895.  		    You("are not wearing rings.");
896.  		    return 0;
897.  		} else if (oc_of_sym == AMULET_CLASS && !uamul) {
898.  		    You("are not wearing an amulet.");
899.  		    return 0;
900.  		} else if (oc_of_sym == TOOL_CLASS && !ublindf) {
901.  		    You("are not wearing a blindfold.");
902.  		    return 0;
903.  		}
904.  	    }
905.  
906.  	    if (oc_of_sym == GOLD_CLASS && !combo) {
907.  		if (allowgold == 1)
908.  		    (*fn)(mkgoldobj(u.ugold));
909.  		else if (!u.ugold)
910.  		    You("have no gold.");
911.  		allowgold = 2;
912.  	    } else if (sym == 'a' || sym == 'A') {
913.  		allflag = TRUE;
914.  	    } else if (sym == 'u' || sym == 'U') {
915.  		add_valid_menu_class('u');
916.  		ckfn = ckunpaid;
917.  	    } else if (sym == 'm') {
918.  		m_seen = TRUE;
919.  	    } else if (oc_of_sym == MAXOCLASSES) {
920.  		You("don't have any %c's.", sym);
921.  	    } else if (oc_of_sym != VENOM_CLASS) {	/* suppress venom */
922.  		if (!index(olets, oc_of_sym)) {
923.  		    add_valid_menu_class(oc_of_sym);
924.  		    olets[oletct++] = oc_of_sym;
925.  		    olets[oletct] = 0;
926.  		}
927.  	    }
928.  	}
929.  
930.  	if (m_seen)
931.  	    return (allflag || (!oletct && ckfn != ckunpaid)) ? -2 : -3;
932.  	else if (flags.menu_style != MENU_TRADITIONAL && combo && !allflag)
933.  	    return 0;
934.  	else if (allowgold == 2 && !oletct)
935.  	    return 1;	/* you dropped gold (or at least tried to) */
936.  	else
937.  	    return askchain(&invent, olets, allflag, fn, ckfn, mx, word);
938.  }
939.  
940.  /*
941.   * Walk through the chain starting at objchn and ask for all objects
942.   * with olet in olets (if nonNULL) and satisfying ckfn (if nonnull)
943.   * whether the action in question (i.e., fn) has to be performed.
944.   * If allflag then no questions are asked. Max gives the max nr of
945.   * objects to be treated. Return the number of objects treated.
946.   */
947.  int
948.  askchain(objchn, olets, allflag, fn, ckfn, mx, word)
949.  struct obj **objchn;
950.  register int allflag, mx;
951.  register const char *olets, *word;	/* olets is an Obj Class char array */
952.  register int FDECL((*fn),(OBJ_P)), FDECL((*ckfn),(OBJ_P));
953.  {
954.  	register struct obj *otmp, *otmp2;
955.  	register char sym, ilet;
956.  	register int cnt = 0, dud = 0, tmp;
957.  	boolean takeoff, nodot, ident, ininv;
958.  	char qbuf[QBUFSZ];
959.  
960.  	takeoff = !strcmp(word, "take off");
961.  	ident = !strcmp(word, "identify");
962.  	nodot = (!strcmp(word, "nodot") || !strcmp(word, "drop") ||
963.  		 ident || takeoff);
964.  	ininv = (*objchn == invent);
965.  	/* Changed so the askchain is interrogated in the order specified.
966.  	 * For example, if a person specifies =/ then first all rings will be
967.  	 * asked about followed by all wands -dgk
968.  	 */
969.  nextclass:
970.  	ilet = 'a'-1;
971.  	if (*objchn && (*objchn)->oclass == GOLD_CLASS)
972.  		ilet--;		/* extra iteration */
973.  	for (otmp = *objchn; otmp; otmp = otmp2) {
974.  		if(ilet == 'z') ilet = 'A'; else ilet++;
975.  		otmp2 = otmp->nobj;
976.  		if (olets && *olets && otmp->oclass != *olets) continue;
977.  		if (takeoff && !is_worn(otmp)) continue;
978.  		if (ident && !not_fully_identified(otmp)) continue;
979.  		if (ckfn && !(*ckfn)(otmp)) continue;
980.  		if (!allflag) {
981.  			Strcpy(qbuf, !ininv ? doname(otmp) :
982.  				xprname(otmp, (char *)0, ilet, !nodot, 0L));
983.  			Strcat(qbuf, "?");
984.  			sym = (takeoff || ident || otmp->quan < 2L) ?
985.  				nyaq(qbuf) : nyNaq(qbuf);
986.  		}
987.  		else	sym = 'y';
988.  
989.  		if (sym == '#') {
990.  		 /* Number was entered; split the object unless it corresponds
991.  		    to 'none' or 'all'.  2 special cases: cursed loadstones and
992.  		    welded weapons (eg, multiple daggers) will remain as merged
993.  		    unit; done to avoid splitting an object that won't be
994.  		    droppable (even if we're picking up rather than dropping).
995.  		  */
996.  		    if (!yn_number)
997.  			sym = 'n';
998.  		    else {
999.  			sym = 'y';
1000. 			if (yn_number < otmp->quan && !welded(otmp) &&
1001. 			    (!otmp->cursed || otmp->otyp != LOADSTONE)) {
1002. 			    struct obj *otmpx = splitobj(otmp, yn_number);
1003. 			    if (!otmpx || otmpx->nobj != otmp2)
1004. 				impossible("bad object split in askchain");
1005. 			    /* assume other worn items aren't mergable */
1006. 			    if (otmp == uwep) setuwep(otmpx);
1007. 			}
1008. 		    }
1009. 		}
1010. 		switch(sym){
1011. 		case 'a':
1012. 			allflag = 1;
1013. 		case 'y':
1014. 			tmp = (*fn)(otmp);
1015. 			if(tmp < 0) goto ret;
1016. 			cnt += tmp;
1017. 			if(--mx == 0) goto ret;
1018. 		case 'n':
1019. 			if(nodot) dud++;
1020. 		default:
1021. 			break;
1022. 		case 'q':
1023. 			/* special case for seffects() */
1024. 			if (ident) cnt = -1;
1025. 			goto ret;
1026. 		}
1027. 	}
1028. 	if (olets && *olets && *++olets)
1029. 		goto nextclass;
1030. 	if(!takeoff && (dud || cnt)) pline("That was all.");
1031. 	else if(!dud && !cnt) pline("No applicable objects.");
1032. ret:
1033. 	return(cnt);
1034. }
1035. 
1036. 
1037. /*
1038.  *	Object identification routines:
1039.  */
1040. 
1041. /* make an object actually be identified; no display updating */
1042. static void
1043. fully_identify_obj(otmp)
1044. struct obj *otmp;
1045. {
1046.     makeknown(otmp->otyp);
1047.     otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
1048.     if (otmp->otyp == EGG && otmp->corpsenm != NON_PM)
1049. 	learn_egg_type(otmp->corpsenm);
1050. }
1051. 
1052. /* ggetobj callback routine; identify an object and give immediate feedback */
1053. int
1054. identify(otmp)
1055. struct obj *otmp;
1056. {
1057.     fully_identify_obj(otmp);
1058.     prinv((char *)0, otmp, 0L);
1059.     return 1;
1060. }
1061. 
1062. /* menu of unidentified objects; select and identify up to id_limit of them */
1063. static void
1064. menu_identify(id_limit)
1065. int id_limit;
1066. {
1067.     menu_item *pick_list;
1068.     int n, i, first = 1;
1069.     char buf[BUFSZ];
1070.     /* assumptions:  id_limit > 0 and at least one unID'd item is present */
1071. 
1072.     while (id_limit) {
1073. 	Sprintf(buf, "What would you like to identify %s?",
1074. 		first ? "first" : "next");
1075. 	n = query_objlist(buf, invent, SIGNAL_NOMENU|USE_INVLET|INVORDER_SORT,
1076. 		&pick_list, PICK_ANY, not_fully_identified);
1077. 
1078. 	if (n > 0) {
1079. 	    if (n > id_limit) n = id_limit;
1080. 	    for (i = 0; i < n; i++, id_limit--)
1081. 		(void) identify(pick_list[i].item.a_obj);
1082. 	    free((genericptr_t) pick_list);
1083. 	    mark_synch(); /* Before we loop to pop open another menu */
1084. 	} else {
1085. 	    if (n < 0) pline("That was all.");
1086. 	    id_limit = 0; /* Stop now */
1087. 	}
1088. 	first = 0;
1089.     }
1090. }
1091. 
1092. /* dialog with user to identify a given number of items; 0 means all */
1093. void
1094. identify_pack(id_limit)
1095. int id_limit;
1096. {
1097.     struct obj *obj, *the_obj;
1098.     int n, unid_cnt;
1099. 
1100.     unid_cnt = 0;
1101.     the_obj = 0;		/* if unid_cnt ends up 1, this will be it */
1102.     for (obj = invent; obj; obj = obj->nobj)
1103. 	if (not_fully_identified(obj)) ++unid_cnt, the_obj = obj;
1104. 
1105.     if (!unid_cnt) {
1106. 	You("have already identified all of your possessions.");
1107.     } else if (!id_limit) {
1108. 	/* identify everything */
1109. 	if (unid_cnt == 1) {
1110. 	    (void) identify(the_obj);
1111. 	} else {
1112. 
1113. 	    /* TODO:  use fully_identify_obj and cornline/menu/whatever here */
1114. 	    for (obj = invent; obj; obj = obj->nobj)
1115. 		if (not_fully_identified(obj)) (void) identify(obj);
1116. 
1117. 	}
1118.     } else {
1119. 	/* identify up to `id_limit' items */
1120. 	n = 0;
1121. 	if (flags.menu_style == MENU_TRADITIONAL)
1122. 	    do {
1123. 		n = ggetobj("identify", identify, id_limit, FALSE);
1124. 		if (n < 0) break; /* quit or no eligible items */
1125. 	    } while ((id_limit -= n) > 0);
1126. 	if (n == 0 || n < -1)
1127. 	    menu_identify(id_limit);
1128.     }
1129.     update_inventory();
1130. }
1131. 
1132. #endif /* OVLB */
1133. #ifdef OVL2
1134. 
1135. STATIC_OVL char
1136. obj_to_let(obj)	/* should of course only be called for things in invent */
1137. register struct obj *obj;
1138. {
1139. 	if (obj->oclass == GOLD_CLASS)
1140. 		return GOLD_SYM;
1141. 	if (!flags.invlet_constant) {
1142. 		obj->invlet = NOINVSYM;
1143. 		reassign();
1144. 	}
1145. 	return obj->invlet;
1146. }
1147. 
1148. /*
1149.  * Print the indicated quantity of the given object.  If quan == 0L then use
1150.  * the current quantity.
1151.  */
1152. void
1153. prinv(prefix, obj, quan)
1154. const char *prefix;
1155. register struct obj *obj;
1156. long quan;
1157. {
1158. 	long savequan = obj->quan;
1159. 	if (quan) obj->quan = quan;
1160. 	if (!prefix) prefix = "";
1161. 	pline("%s%s%s",
1162. 	      prefix, *prefix ? " " : "",
1163. 	      xprname(obj, (char *)0, obj_to_let(obj), TRUE, 0L));
1164. 	if (quan) obj->quan = savequan;
1165. }
1166. 
1167. #endif /* OVL2 */
1168. #ifdef OVL1
1169. 
1170. char *
1171. xprname(obj, txt, let, dot, cost)
1172. struct obj *obj;
1173. const char *txt;	/* text to print instead of obj */
1174. char let;		/* inventory letter */
1175. boolean dot;		/* append period; (dot && cost => Iu) */
1176. long cost;		/* cost (for inventory of unpaid or expended items) */
1177. {
1178. #ifdef LINT	/* handle static char li[BUFSZ]; */
1179. 	char li[BUFSZ];
1180. #else
1181. 	static char li[BUFSZ];
1182. #endif
1183. 	boolean use_invlet = flags.invlet_constant && let != CONTAINED_SYM;
1184.     /*
1185.      * If let is:
1186.      *	*  Then obj == null and we are printing a total amount.
1187.      *	>  Then the object is contained and doesn't have an inventory letter.
1188.      */
1189.     if (cost != 0 || let == '*') {
1190. 	/* if dot is true, we're doing Iu, otherwise Ix */
1191. 	Sprintf(li, "%c - %-45s %6ld zorkmid%s",
1192. 		(dot && use_invlet ? obj->invlet : let),
1193. 		(txt ? txt : doname(obj)), cost, plur(cost));
1194.     } else if (obj->oclass == GOLD_CLASS) {
1195. 	Sprintf(li, "%ld gold piece%s%s", obj->quan, plur(obj->quan),
1196. 		(dot ? "." : ""));
1197.     } else {
1198. 	/* ordinary inventory display or pickup message */
1199. 	Sprintf(li, "%c - %s%s",
1200. 		(use_invlet ? obj->invlet : let),
1201. 		(txt ? txt : doname(obj)), (dot ? "." : ""));
1202.     }
1203.     return li;
1204. }
1205. 
1206. #endif /* OVL1 */
1207. #ifdef OVLB
1208. 
1209. /* the 'i' command */
1210. int
1211. ddoinv()
1212. {
1213. 	(void) display_inventory((char *)0, FALSE);
1214. 	return 0;
1215. }
1216. 
1217. /*
1218.  * find_unpaid()
1219.  *
1220.  * Scan the given list of objects.  If last_found is NULL, return the first
1221.  * unpaid object found.  If last_found is not NULL, then skip over unpaid
1222.  * objects until last_found is reached, then set last_found to NULL so the
1223.  * next unpaid object is returned.  This routine recursively follows
1224.  * containers.
1225.  */
1226. static struct obj *
1227. find_unpaid(list, last_found)
1228.     struct obj *list, **last_found;
1229. {
1230.     struct obj *obj;
1231. 
1232.     while (list) {
1233. 	if (list->unpaid) {
1234. 	    if (*last_found) {
1235. 		/* still looking for previous unpaid object */
1236. 		if (list == *last_found)
1237. 		    *last_found = (struct obj *) 0;
1238. 	    } else
1239. 		return (*last_found = list);
1240. 	}
1241. 	if (Has_contents(list)) {
1242. 	    if ((obj = find_unpaid(list->cobj, last_found)) != 0)
1243. 		return obj;
1244. 	}
1245. 	list = list->nobj;
1246.     }
1247.     return (struct obj *) 0;
1248. }
1249. 
1250. /*
1251.  * If lets == NULL or "", list all objects in the inventory.  Otherwise,
1252.  * list all objects with object classes that match the order in lets.
1253.  *
1254.  * Returns the letter identifier of a selected item, or 0 if nothing
1255.  * was selected.
1256.  */
1257. char
1258. display_inventory(lets, want_reply)
1259. register const char *lets;
1260. boolean want_reply;
1261. {
1262. 	struct obj *otmp;
1263. 	char ilet, ret;
1264. 	char *invlet = flags.inv_order;
1265. 	int n, classcount;
1266. 	winid win;				/* windows being used */
1267. 	static winid local_win = WIN_ERR;	/* window for partial menus */
1268. 	anything any;
1269. 	menu_item *selected;
1270. 
1271. 	/* overriden by global flag */
1272. 	if (flags.perm_invent) {
1273. 	    win = (lets && *lets) ? local_win : WIN_INVEN;
1274. 	    /* create the first time used */
1275. 	    if (win == WIN_ERR)
1276. 		win = local_win = create_nhwindow(NHW_MENU);
1277. 	} else
1278. 	    win = WIN_INVEN;
1279. 
1280. 	if (!invent) {
1281. 	    pline("Not carrying anything%s.", u.ugold ? " except gold" : "");
1282. 	    return 0;
1283. 	}
1284. 
1285. 	/* oxymoron? temporarily assign permanent inventory letters */
1286. 	if (!flags.invlet_constant) reassign();
1287. 
1288. 	if (lets && strlen(lets) == 1) {
1289. 	    /* when only one item of interest, use pline instead of menus;
1290. 	       we actually use a fake message-line menu in order to allow
1291. 	       the user to perform selection at the --More-- prompt for tty */
1292. 	    ret = '\0';
1293. 	    for (otmp = invent; otmp; otmp = otmp->nobj) {
1294. 		if (otmp->invlet == lets[0]) {
1295. 		    ret = message_menu(lets[0],
1296. 				  want_reply ? PICK_ONE : PICK_NONE,
1297. 				  xprname(otmp, (char *)0, lets[0], TRUE, 0L));
1298. 		    break;
1299. 		}
1300. 	    }
1301. 	    return ret;
1302. 	}
1303. 
1304. 	start_menu(win);
1305. nextclass:
1306. 	classcount = 0;
1307. 	any.a_void = 0;		/* set all bits to zero */
1308. 	for(otmp = invent; otmp; otmp = otmp->nobj) {
1309. 		ilet = otmp->invlet;
1310. 		if(!lets || !*lets || index(lets, ilet)) {
1311. 			if (!flags.sortpack || otmp->oclass == *invlet) {
1312. 			    if (flags.sortpack && !classcount) {
1313. 				any.a_void = 0;		/* zero */
1314. 				add_menu(win, NO_GLYPH, &any, 0, ATR_INVERSE,
1315. 				    let_to_name(*invlet, FALSE), MENU_UNSELECTED);
1316. 				classcount++;
1317. 			    }
1318. 			    any.a_char = ilet;
1319. 			    add_menu(win, obj_to_glyph(otmp),
1320. 					&any, ilet, ATR_NONE, doname(otmp),
1321. 					MENU_UNSELECTED);
1322. 			}
1323. 		}
1324. 	}
1325. 	if (flags.sortpack) {
1326. 		if (*++invlet) goto nextclass;
1327. #ifdef WIZARD
1328. 		if (--invlet != venom_inv) {
1329. 			invlet = venom_inv;
1330. 			goto nextclass;
1331. 		}
1332. #endif
1333. 	}
1334. 	end_menu(win, (char *) 0);
1335. 
1336. 	n = select_menu(win, want_reply ? PICK_ONE : PICK_NONE, &selected);
1337. 	if (n > 0) {
1338. 	    ret = selected[0].item.a_char;
1339. 	    free((genericptr_t)selected);
1340. 	} else
1341. 	    ret = !n ? '\0' : '\033';	/* cancelled */
1342. 
1343. 	return ret;
1344. }
1345. 
1346. /*
1347.  * Returns the number of unpaid items within the given list.  This includes
1348.  * contained objects.
1349.  */
1350. int
1351. count_unpaid(list)
1352.     struct obj *list;
1353. {
1354.     int count = 0;
1355. 
1356.     while (list) {
1357. 	if (list->unpaid) count++;
1358. 	if (Has_contents(list))
1359. 	    count += count_unpaid(list->cobj);
1360. 	list = list->nobj;
1361.     }
1362.     return count;
1363. }
1364. 
1365. static void
1366. dounpaid()
1367. {
1368.     winid win;
1369.     struct obj *otmp, *marker;
1370.     register char ilet;
1371.     char *invlet = flags.inv_order;
1372.     int classcount, count, num_so_far;
1373.     int save_unpaid = 0;	/* lint init */
1374.     long cost, totcost;
1375. 
1376.     count = count_unpaid(invent);
1377. 
1378.     if (count == 1) {
1379. 	marker = (struct obj *) 0;
1380. 	otmp = find_unpaid(invent, &marker);
1381. 
1382. 	/* see if the unpaid item is in the top level inventory */
1383. 	for (marker = invent; marker; marker = marker->nobj)
1384. 	    if (marker == otmp) break;
1385. 
1386. 	pline("%s", xprname(otmp, distant_name(otmp, doname),
1387. 			    marker ? otmp->invlet : CONTAINED_SYM,
1388. 			    TRUE, unpaid_cost(otmp)));
1389. 	return;
1390.     }
1391. 
1392.     win = create_nhwindow(NHW_MENU);
1393.     cost = totcost = 0;
1394.     num_so_far = 0;	/* count of # printed so far */
1395.     if (!flags.invlet_constant) reassign();
1396. 
1397.     do {
1398. 	classcount = 0;
1399. 	for (otmp = invent; otmp; otmp = otmp->nobj) {
1400. 	    ilet = otmp->invlet;
1401. 	    if (otmp->unpaid) {
1402. 		if (!flags.sortpack || otmp->oclass == *invlet) {
1403. 		    if (flags.sortpack && !classcount) {
1404. 			putstr(win, 0, let_to_name(*invlet, TRUE));
1405. 			classcount++;
1406. 		    }
1407. 
1408. 		    totcost += cost = unpaid_cost(otmp);
1409. 		    /* suppress "(unpaid)" suffix */
1410. 		    save_unpaid = otmp->unpaid;
1411. 		    otmp->unpaid = 0;
1412. 		    putstr(win, 0, xprname(otmp, distant_name(otmp, doname),
1413. 					   ilet, TRUE, cost));
1414. 		    otmp->unpaid = save_unpaid;
1415. 		    num_so_far++;
1416. 		}
1417. 	    }
1418. 	}
1419.     } while (flags.sortpack && (*++invlet));
1420. 
1421.     if (count > num_so_far) {
1422. 	/* something unpaid is contained */
1423. 	if (flags.sortpack)
1424. 	    putstr(win, 0, let_to_name(CONTAINED_SYM, TRUE));
1425. 	/*
1426. 	 * Search through the container objects in the inventory for
1427. 	 * unpaid items.  The top level inventory items have already
1428. 	 * been listed.
1429. 	 */
1430. 	for (otmp = invent; otmp; otmp = otmp->nobj) {
1431. 	    if (Has_contents(otmp)) {
1432. 		marker = (struct obj *) 0;	/* haven't found any */
1433. 		while (find_unpaid(otmp->cobj, &marker)) {
1434. 		    totcost += cost = unpaid_cost(marker);
1435. 		    save_unpaid = marker->unpaid;
1436. 		    marker->unpaid = 0;    /* suppress "(unpaid)" suffix */
1437. 		    putstr(win, 0,
1438. 			   xprname(marker, distant_name(marker, doname),
1439. 				   CONTAINED_SYM, TRUE, cost));
1440. 		    marker->unpaid = save_unpaid;
1441. 		}
1442. 	    }
1443. 	}
1444.     }
1445. 
1446.     putstr(win, 0, "");
1447.     putstr(win, 0, xprname((struct obj *)0, "Total:", '*', FALSE, totcost));
1448.     display_nhwindow(win, FALSE);
1449.     destroy_nhwindow(win);
1450. }
1451. 
1452. 
1453. /* query objlist callback: return TRUE if obj type matches "this_type" */
1454. static int this_type;
1455. 
1456. static boolean
1457. this_type_only(obj)
1458.     struct obj *obj;
1459. {
1460.     return (obj->oclass == this_type);
1461. }
1462. 
1463. /* the 'I' command */
1464. int
1465. dotypeinv()
1466. {
1467. 	char c = '\0';
1468. 	int n, i = 0;
1469. 	char *extra_types, types[BUFSZ];
1470. 	int class_count, oclass, unpaid_count;
1471. 	boolean billx = *u.ushops && doinvbill(0);
1472. 	menu_item *pick_list;
1473. 	boolean traditional = TRUE;
1474. 	const char *prompt = "What type of object do you want an inventory of?";
1475. 
1476. 	if (!invent && !u.ugold && !billx) {
1477. 	    You("aren't carrying anything.");
1478. 	    return 0;
1479. 	}
1480. 	unpaid_count = count_unpaid(invent);
1481. 	if (flags.menu_style != MENU_TRADITIONAL) {
1482. 	    if (flags.menu_style == MENU_FULL ||
1483. 				flags.menu_style == MENU_PARTIAL) {
1484. 		traditional = FALSE;
1485. 		i = UNPAID_TYPES;
1486. 		if (billx) i |= BILLED_TYPES;
1487. 		n = query_category(prompt, invent, i, &pick_list, PICK_ONE);
1488. 		if (!n) return 0;
1489. 		this_type = c = pick_list[0].item.a_int;
1490. 		free((genericptr_t) pick_list);
1491. 	    }
1492. 	}
1493. 	if (traditional) {
1494. 	    /* collect a list of classes of objects carried, for use as a prompt */
1495. 	    types[0] = 0;
1496. 	    class_count = collect_obj_classes(types, invent,
1497. 					      FALSE, (u.ugold != 0),
1498. 					      (boolean FDECL((*),(OBJ_P))) 0);
1499. 	    if (unpaid_count) {
1500. 		Strcat(types, "u");
1501. 		class_count++;
1502. 	    }
1503. 	    if (billx) {
1504. 		Strcat(types, "x");
1505. 		class_count++;
1506. 	    }
1507. 	    /* add everything not already included; user won't see these */
1508. 	    extra_types = eos(types);
1509. 	    *extra_types++ = '\033';
1510. 	    if (!unpaid_count) *extra_types++ = 'u';
1511. 	    if (!billx) *extra_types++ = 'x';
1512. 	    *extra_types = '\0';	/* for index() */
1513. 	    for (i = 0; i < MAXOCLASSES; i++)
1514. 		if (!index(types, def_oc_syms[i])) {
1515. 		    *extra_types++ = def_oc_syms[i];
1516. 		    *extra_types = '\0';
1517. 		}
1518. 
1519. 	    if(class_count > 1) {
1520. 		c = yn_function(prompt, types, '\0');
1521. #ifdef REDO
1522. 		savech(c);
1523. #endif
1524. 		if(c == '\0') {
1525. 			clear_nhwindow(WIN_MESSAGE);
1526. 			return 0;
1527. 		}
1528. 	    } else {
1529. 		/* only one thing to itemize */
1530. 		if (unpaid_count)
1531. 		    c = 'u';
1532. 		else if (billx)
1533. 		    c = 'x';
1534. 		else
1535. 		    c = types[0];
1536. 	    }
1537. 	}
1538. 	if (c == 'x') {
1539. 	    if (billx)
1540. 		(void) doinvbill(1);
1541. 	    else
1542. 		pline("No used-up objects on your shopping bill.");
1543. 	    return 0;
1544. 	}
1545. 	if (c == 'u') {
1546. 	    if (unpaid_count)
1547. 		dounpaid();
1548. 	    else
1549. 		You("are not carrying any unpaid objects.");
1550. 	    return 0;
1551. 	}
1552. 	if (traditional) {
1553. 	    oclass = def_char_to_objclass(c); /* change to object class */
1554. 	    if (oclass == GOLD_CLASS) {
1555. 		return doprgold();
1556. 	    } else if (index(types, c) > index(types, '\033')) {
1557. 		You("have no such objects.");
1558. 		return 0;
1559. 	    }
1560. 	    this_type = oclass;
1561. 	}
1562. 	if (query_objlist((char *) 0, invent,
1563. 		    (flags.invlet_constant ? USE_INVLET : 0)|INVORDER_SORT,
1564. 		    &pick_list, PICK_NONE, this_type_only) > 0)
1565. 	    free((genericptr_t)pick_list);
1566. 	return 0;
1567. }
1568. 
1569. /* look at what is here */
1570. int
1571. dolook()
1572. {
1573. 	register struct obj *otmp, *otmp0;
1574. 	struct trap *trap;
1575. 	const char *verb = Blind ? "feel" : "see";
1576. 	const char *dfeature = (char*) 0;
1577. 	char fbuf[BUFSZ], fbuf2[BUFSZ];
1578. 	boolean no_article = FALSE;
1579. 	winid tmpwin;
1580. 
1581. 	if(u.uswallow) {
1582. 		You("%s no objects here.", verb);
1583. 		return(!!Blind);
1584. 	}
1585. 	read_engr_at(u.ux, u.uy); /* Eric Backus */
1586. 	if ((trap = t_at(u.ux,u.uy)) && trap->tseen)
1587. 		pline("There is %s here.",
1588. 			an(defsyms[trap_to_defsym(trap->ttyp)].explanation));
1589. 
1590. 	otmp0 = level.objects[u.ux][u.uy];
1591. 
1592. 	if(IS_DOOR(levl[u.ux][u.uy].typ))  {
1593. 		switch(levl[u.ux][u.uy].doormask) {
1594. 		    case D_NODOOR:
1595. 			dfeature = "doorway"; break;
1596. 		    case D_ISOPEN:
1597. 			dfeature = "open door"; break;
1598. 		    case D_BROKEN:
1599. 			dfeature = "broken door"; break;
1600. 		    default:
1601. 			dfeature = "closed door";
1602. 		}
1603. 		/* override door description for open drawbridge */
1604. 		if (is_drawbridge_wall(u.ux, u.uy) >= 0)
1605. 			dfeature = "open drawbridge portcullis";
1606. 	} else if(IS_FOUNTAIN(levl[u.ux][u.uy].typ))
1607. 		/* added by GAN 10/30/86 */
1608. 		dfeature = "fountain";
1609. 	else if(IS_THRONE(levl[u.ux][u.uy].typ))
1610. 		dfeature = "opulent throne";
1611. 	else if(is_lava(u.ux,u.uy))
1612. 		dfeature = "molten lava",  no_article = TRUE;
1613. 	else if(is_ice(u.ux,u.uy))
1614. 		dfeature = "ice",  no_article = TRUE;
1615. 	else if(is_pool(u.ux,u.uy) && !Underwater)
1616. 		dfeature = "pool of water";
1617. #ifdef SINKS
1618. 	else if(IS_SINK(levl[u.ux][u.uy].typ))
1619. 		dfeature = "kitchen sink";
1620. #endif
1621. 	else if(IS_ALTAR(levl[u.ux][u.uy].typ))  {
1622. 		Sprintf(fbuf2, "altar to %s (%s)",
1623. 			a_gname(),
1624. 			align_str(Amask2align(levl[u.ux][u.uy].altarmask
1625. 							    & ~AM_SHRINE)));
1626. 		dfeature = fbuf2;
1627. 	} else if(u.ux == xupstair && u.uy == yupstair)
1628. 		dfeature = "stairway up";
1629. 	else if(u.ux == xdnstair && u.uy == ydnstair)
1630. 		dfeature = "stairway down";
1631. 	else if(u.ux == sstairs.sx && u.uy == sstairs.sy) {
1632. 		if (sstairs.up)
1633. 			dfeature = "stairway up";
1634. 		else
1635. 			dfeature = "stairway down";
1636. 	} else if(u.ux == xupladder && u.uy == yupladder)
1637. 		dfeature = "ladder up";
1638. 	else if(u.ux == xdnladder && u.uy == ydnladder)
1639. 		dfeature = "ladder down";
1640. 	else if (levl[u.ux][u.uy].typ == DRAWBRIDGE_DOWN)
1641. 		dfeature = "lowered drawbridge";
1642. 	else if (levl[u.ux][u.uy].typ == DBWALL)
1643. 		dfeature = "raised drawbridge";
1644. 
1645. 	if (Blind) {
1646. 		boolean drift = Is_airlevel(&u.uz) || Is_waterlevel(&u.uz);
1647. 		You("try to feel what is %s%s.",
1648. 		    drift ? "floating here" : "lying here on the ",
1649. 		    drift ?	""	    : surface(u.ux, u.uy));
1650. 		if (dfeature && !drift && !strcmp(dfeature, surface(u.ux,u.uy)))
1651. 			dfeature = 0;		/* ice already identifed */
1652. 		if (!can_reach_floor()) {
1653. 			pline("But you can't reach it!");
1654. 			return(0);
1655. 		}
1656. 	}
1657. 
1658. 	if (dfeature)
1659. 		Sprintf(fbuf, "There is %s%s here.",
1660. 			no_article ? "" :
1661. 				index(vowels,dfeature[0]) ? "an " : "a ",
1662. 			dfeature);
1663. 
1664. 	if(!otmp0 || (is_pool(u.ux,u.uy) && !Underwater)) {
1665. 		if (dfeature) pline(fbuf);
1666. 		if (Blind || !dfeature) You("%s no objects here.", verb);
1667. 		return(!!Blind);
1668. 	}
1669. 	/* we know there is something here */
1670. 
1671. 	if (!otmp0->nexthere) {
1672. 	    /* only one object */
1673. 	    if (dfeature) pline(fbuf);
1674. 	    You("%s here %s.", verb, doname(otmp0));
1675. 	    feel_cockatrice(otmp0);
1676. 	} else {
1677. 	    display_nhwindow(WIN_MESSAGE, FALSE);
1678. 	    tmpwin = create_nhwindow(NHW_MENU);
1679. 	    if(dfeature) {
1680. 		putstr(tmpwin, 0, fbuf);
1681. 		putstr(tmpwin, 0, "");
1682. 	    }
1683. 	    putstr(tmpwin, 0, "Things that are here:");
1684. 	    for(otmp = otmp0; otmp; otmp = otmp->nexthere) {
1685. 		putstr(tmpwin, 0, doname(otmp));
1686. 		feel_cockatrice(otmp);
1687. 	    }
1688. 	    display_nhwindow(tmpwin, TRUE);
1689. 	    destroy_nhwindow(tmpwin);
1690. 	}
1691. 	return(!!Blind);
1692. }
1693. 
1694. static void
1695. feel_cockatrice(otmp)
1696. struct obj *otmp;
1697. {
1698. 	if(Blind  && !uarmg && !resists_ston(&youmonst) &&
1699. 	    (otmp->otyp == CORPSE && otmp->corpsenm == PM_COCKATRICE)) {
1700. 	    if(poly_when_stoned(uasmon))
1701. 		You("touched the cockatrice corpse with your bare %s.",
1702. 			makeplural(body_part(HAND)));
1703. 	    else
1704. 		pline("Touching the cockatrice corpse is a fatal mistake...");
1705. 	    instapetrify("cockatrice corpse");
1706. 	}
1707. }
1708. 
1709. #endif /* OVLB */
1710. #ifdef OVL1
1711. 
1712. void
1713. stackobj(obj)
1714. struct obj *obj;
1715. {
1716. 	struct obj *otmp;
1717. 
1718. 	for(otmp = level.objects[obj->ox][obj->oy]; otmp; otmp = otmp->nexthere)
1719. 		if(otmp != obj && merged(&obj,&otmp))
1720. 			break;
1721. 	return;
1722. }
1723. 
1724. static boolean
1725. mergable(otmp, obj)	/* returns TRUE if obj  & otmp can be merged */
1726. 	register struct obj *otmp, *obj;
1727. {
1728. 	if (obj->otyp != otmp->otyp || obj->unpaid != otmp->unpaid ||
1729. 	    obj->spe != otmp->spe || obj->dknown != otmp->dknown ||
1730. 	    (obj->bknown != otmp->bknown && !Role_is('P')) ||
1731. 	    obj->cursed != otmp->cursed || obj->blessed != otmp->blessed ||
1732. 	    obj->no_charge != otmp->no_charge ||
1733. 	    obj->obroken != otmp->obroken ||
1734. 	    obj->otrapped != otmp->otrapped ||
1735. 	    obj->lamplit != otmp->lamplit ||
1736. 	    obj->oeroded != otmp->oeroded)
1737. 	    return(FALSE);
1738. 
1739. 	if ((obj->oclass==WEAPON_CLASS || obj->oclass==ARMOR_CLASS) &&
1740. 	    (obj->oerodeproof!=otmp->oerodeproof || obj->rknown!=otmp->rknown))
1741. 	    return FALSE;
1742. 
1743. 	if (obj->oclass == FOOD_CLASS && (obj->oeaten != otmp->oeaten ||
1744. 					  obj->orotten != otmp->orotten))
1745. 	    return(FALSE);
1746. 
1747. 	if (obj->otyp == CORPSE || obj->otyp == EGG || obj->otyp == TIN) {
1748. 		if((obj->corpsenm != otmp->corpsenm) ||
1749. 			(ONAME(obj) && strcmp(ONAME(obj), ONAME(otmp))))
1750. 				return FALSE;
1751. 	}
1752. 
1753. 	/* hatching eggs don't merge; ditto for revivable corpses */
1754. 	if ((obj->otyp == EGG && (obj->timed || otmp->timed)) ||
1755. 	    (obj->otyp == CORPSE && otmp->corpsenm >= LOW_PM &&
1756. 		mons[otmp->corpsenm].mlet == S_TROLL))
1757. 	    return FALSE;
1758. 
1759. 	/* allow candle merging only if their ages are close */
1760. 	/* see begin_burn() for a reference for the magic "25" */
1761. 	if (Is_candle(obj) && obj->age/25 != otmp->age/25)
1762. 	    return(FALSE);
1763. 
1764. 	/* burning potions of oil never merge */
1765. 	if (obj->otyp == POT_OIL && obj->lamplit)
1766. 	    return FALSE;
1767. 
1768. 	/* don't merge surcharged item with base-cost item */
1769. 	if (obj->unpaid && !same_price(obj, otmp))
1770. 	    return FALSE;
1771. 
1772. /* if they have names, make sure they're the same */
1773. 	if ( (obj->onamelth != otmp->onamelth &&
1774. 		((obj->onamelth && otmp->onamelth) || obj->otyp == CORPSE)
1775. 	     ) ||
1776. 	    (obj->onamelth && otmp->onamelth &&
1777. 		    strncmp(ONAME(obj), ONAME(otmp), (int)obj->onamelth)))
1778. 		return FALSE;
1779. 
1780. 	if(obj->oartifact != otmp->oartifact) return FALSE;
1781. 
1782. 	if(obj->known == otmp->known ||
1783. 		!objects[otmp->otyp].oc_uses_known) {
1784. 		return((boolean)(objects[obj->otyp].oc_merge));
1785. 	} else return(FALSE);
1786. }
1787. 
1788. int
1789. doprgold()
1790. {
1791. 	/* the messages used to refer to "carrying gold", but that didn't
1792. 	   take containers into account */
1793. 	if(!u.ugold)
1794. 	    Your("wallet is empty.");
1795. 	else
1796. 	    Your("wallet contains %ld gold piece%s.", u.ugold, plur(u.ugold));
1797. 	shopper_financial_report();
1798. 	return 0;
1799. }
1800. 
1801. #endif /* OVL1 */
1802. #ifdef OVLB
1803. 
1804. int
1805. doprwep()
1806. {
1807. 	if(!uwep) You("are empty %s.", body_part(HANDED));
1808. 	else prinv((char *)0, uwep, 0L);
1809. 	return 0;
1810. }
1811. 
1812. int
1813. doprarm()
1814. {
1815. 	if(!wearing_armor())
1816. 		You("are not wearing any armor.");
1817. 	else {
1818. #ifdef TOURIST
1819. 		char lets[8];
1820. #else
1821. 		char lets[7];
1822. #endif
1823. 		register int ct = 0;
1824. 
1825. #ifdef TOURIST
1826. 		if(uarmu) lets[ct++] = obj_to_let(uarmu);
1827. #endif
1828. 		if(uarm) lets[ct++] = obj_to_let(uarm);
1829. 		if(uarmc) lets[ct++] = obj_to_let(uarmc);
1830. 		if(uarmh) lets[ct++] = obj_to_let(uarmh);
1831. 		if(uarms) lets[ct++] = obj_to_let(uarms);
1832. 		if(uarmg) lets[ct++] = obj_to_let(uarmg);
1833. 		if(uarmf) lets[ct++] = obj_to_let(uarmf);
1834. 		lets[ct] = 0;
1835. 		(void) display_inventory(lets, FALSE);
1836. 	}
1837. 	return 0;
1838. }
1839. 
1840. int
1841. doprring()
1842. {
1843. 	if(!uleft && !uright)
1844. 		You("are not wearing any rings.");
1845. 	else {
1846. 		char lets[3];
1847. 		register int ct = 0;
1848. 
1849. 		if(uleft) lets[ct++] = obj_to_let(uleft);
1850. 		if(uright) lets[ct++] = obj_to_let(uright);
1851. 		lets[ct] = 0;
1852. 		(void) display_inventory(lets, FALSE);
1853. 	}
1854. 	return 0;
1855. }
1856. 
1857. int
1858. dopramulet()
1859. {
1860. 	if (!uamul)
1861. 		You("are not wearing an amulet.");
1862. 	else
1863. 		prinv((char *)0, uamul, 0L);
1864. 	return 0;
1865. }
1866. 
1867. int
1868. doprtool()
1869. {
1870. 	register struct obj *otmp;
1871. 	register int ct=0;
1872. 	char lets[52+1];
1873. 
1874. 	for(otmp = invent; otmp; otmp = otmp->nobj) {
1875. 		if ((otmp->owornmask & W_TOOL) ||
1876. 		    (otmp->oclass == TOOL_CLASS &&
1877. 			(otmp == uwep || otmp->lamplit)) ||
1878. 		    (otmp->otyp == LEASH && otmp->leashmon))
1879. 			lets[ct++] = obj_to_let(otmp);
1880. 	}
1881. 	lets[ct] = 0;
1882. 	if (!ct) You("are not using any tools.");
1883. 	else (void) display_inventory(lets, FALSE);
1884. 	return 0;
1885. }
1886. 
1887. /*
1888.  * uses up an object that's on the floor, charging for it as necessary
1889.  */
1890. void
1891. useupf(obj)
1892. register struct obj *obj;
1893. {
1894. 	register struct obj *otmp;
1895. 
1896. 	/* burn_floor_paper() keeps an object pointer that it tries to
1897. 	 * useupf() multiple times, so obj must survive if plural */
1898. 	if(obj->quan > 1L)
1899. 		otmp = splitobj(obj, obj->quan - 1L);
1900. 	else
1901. 		otmp = obj;
1902. 	if(costly_spot(otmp->ox, otmp->oy)) {
1903. 	    if(index(u.urooms, *in_rooms(otmp->ox, otmp->oy, 0)))
1904. 	        addtobill(otmp, FALSE, FALSE, FALSE);
1905. 	    else (void)stolen_value(otmp, otmp->ox, otmp->oy, FALSE, FALSE);
1906. 	}
1907. 	delobj(otmp);
1908. }
1909. 
1910. #endif /* OVLB */
1911. 
1912. 
1913. #ifdef OVL1
1914. 
1915. /*
1916.  * Conversion from a class to a string for printing.
1917.  * This must match the object class order.
1918.  */
1919. STATIC_VAR NEARDATA const char *names[] = { 0,
1920. 	"Illegal objects", "Weapons", "Armor", "Rings", "Amulets",
1921. 	"Tools", "Comestibles", "Potions", "Scrolls", "Spellbooks",
1922. 	"Wands", "Coins", "Gems", "Boulders/Statues", "Iron balls",
1923. 	"Chains", "Venoms"
1924. };
1925. 
1926. static NEARDATA const char oth_symbols[] = {
1927. 	CONTAINED_SYM,
1928. 	'\0'
1929. };
1930. 
1931. static NEARDATA const char *oth_names[] = {
1932. 	"Bagged/Boxed items"
1933. };
1934. 
1935. char *
1936. let_to_name(let,unpaid)
1937. char let;
1938. boolean unpaid;
1939. {
1940. 	const char *class_name;
1941. 	const char *pos;
1942. 	int oclass = (let >= 1 && let < MAXOCLASSES) ? let : 0;
1943. 	unsigned len;
1944. 	static NEARDATA char *buf = (char *)0;
1945. 	static NEARDATA unsigned bufsiz = 0;
1946. 
1947. 	if (oclass)
1948. 	    class_name = names[oclass];
1949. 	else if ((pos = index(oth_symbols, let)) != 0)
1950. 	    class_name = oth_names[pos - oth_symbols];
1951. 	else
1952. 	    class_name = names[0];
1953. 
1954. 	len = strlen(class_name) + (unpaid ? sizeof "unpaid_" : sizeof "");
1955. 	if (len > bufsiz) {
1956. 	    if (buf)  free((genericptr_t)buf),  buf = (char *)0;
1957. 	    bufsiz = len + 10; /* add slop to reduce incremental realloc */
1958. 	    buf = (char *) alloc(bufsiz);
1959. 	}
1960. 	if (unpaid)
1961. 	    Strcat(strcpy(buf, "Unpaid "), class_name);
1962. 	else
1963. 	    Strcpy(buf, class_name);
1964. 	return (buf);
1965. }
1966. 
1967. #endif /* OVL1 */
1968. #ifdef OVLB
1969. 
1970. void
1971. reassign()
1972. {
1973. 	register int i;
1974. 	register struct obj *obj;
1975. 
1976. 	for(obj = invent, i = 0; obj; obj = obj->nobj, i++)
1977. 		obj->invlet = (i < 26) ? ('a'+i) : ('A'+i-26);
1978. 	lastinvnr = i;
1979. }
1980. 
1981. #endif /* OVLB */
1982. #ifdef OVL1
1983. 
1984. int
1985. doorganize()	/* inventory organizer by Del Lamb */
1986. {
1987. 	struct obj *obj, *otmp;
1988. 	register int ix, cur;
1989. 	register char let;
1990. 	char alphabet[52+1], buf[52+1];
1991. 	char qbuf[QBUFSZ];
1992. 	char allowall[2];
1993. 	const char *adj_type;
1994. 
1995. 	if (!flags.invlet_constant) reassign();
1996. 	/* get a pointer to the object the user wants to organize */
1997. 	allowall[0] = ALL_CLASSES; allowall[1] = '\0';
1998. 	if (!(obj = getobj(allowall,"adjust"))) return(0);
1999. 
2000. 	/* initialize the list with all upper and lower case letters */
2001. 	for (let = 'a', ix = 0;  let <= 'z';) alphabet[ix++] = let++;
2002. 	for (let = 'A', ix = 26; let <= 'Z';) alphabet[ix++] = let++;
2003. 	alphabet[52] = 0;
2004. 
2005. 	/* blank out all the letters currently in use in the inventory */
2006. 	/* except those that will be merged with the selected object   */
2007. 	for (otmp = invent; otmp; otmp = otmp->nobj)
2008. 		if (otmp != obj && !mergable(otmp,obj))
2009. 			if (otmp->invlet <= 'Z')
2010. 				alphabet[(otmp->invlet) - 'A' + 26] = ' ';
2011. 			else	alphabet[(otmp->invlet) - 'a']	    = ' ';
2012. 
2013. 	/* compact the list by removing all the blanks */
2014. 	for (ix = cur = 0; ix <= 52; ix++)
2015. 		if (alphabet[ix] != ' ') buf[cur++] = alphabet[ix];
2016. 
2017. 	/* and by dashing runs of letters */
2018. 	if(cur > 5) compactify(buf);
2019. 
2020. 	/* get new letter to use as inventory letter */
2021. 	for (;;) {
2022. 		Sprintf(qbuf, "Adjust letter to what [%s]?",buf);
2023. 		let = yn_function(qbuf, (char *)0, '\0');
2024. 		if(index(quitchars,let)) {
2025. 			pline("Never mind.");
2026. 			return(0);
2027. 		}
2028. 		if (let == '@' || !letter(let))
2029. 			pline("Select an inventory slot letter.");
2030. 		else
2031. 			break;
2032. 	}
2033. 
2034. 	/* change the inventory and print the resulting item */
2035. 	adj_type = "Moving:";
2036. 
2037. 	/*
2038. 	 * don't use freeinv/addinv to avoid double-touching artifacts,
2039. 	 * dousing lamps, losing luck, cursing loadstone, etc.
2040. 	 */
2041. 	extract_nobj(obj, &invent);
2042. 
2043. 	for (otmp = invent; otmp;)
2044. 		if (merged(&otmp,&obj)) {
2045. 			adj_type = "Merging:";
2046. 			obj = otmp;
2047. 			otmp = otmp->nobj;
2048. 			extract_nobj(obj, &invent);
2049. 		} else {
2050. 			if (otmp->invlet == let) {
2051. 				adj_type = "Swapping:";
2052. 				otmp->invlet = obj->invlet;
2053. 			}
2054. 			otmp = otmp->nobj;
2055. 		}
2056. 
2057. 	/* inline addinv (assuming flags.invlet_constant and !merged) */
2058. 	obj->invlet = let;
2059. 	obj->nobj = invent; /* insert at beginning */
2060. 	obj->where = OBJ_INVENT;
2061. 	invent = obj;
2062. 	reorder_invent();
2063. 
2064. 	prinv(adj_type, obj, 0L);
2065. 	update_inventory();
2066. 	return(0);
2067. }
2068. 
2069. /* common to display_minventory and display_cinventory */
2070. static void
2071. invdisp_nothing(hdr, txt)
2072. const char *hdr, *txt;
2073. {
2074. 	winid win;
2075. 	anything any;
2076. 	menu_item *selected;
2077. 
2078. 	any.a_void = 0;
2079. 	win = create_nhwindow(NHW_MENU);
2080. 	start_menu(win);
2081. 	add_menu(win, NO_GLYPH, &any, 0, ATR_INVERSE, hdr, MENU_UNSELECTED);
2082. 	add_menu(win, NO_GLYPH, &any, 0, ATR_NONE, "", MENU_UNSELECTED);
2083. 	add_menu(win, NO_GLYPH, &any, 0, ATR_NONE, txt, MENU_UNSELECTED);
2084. 	end_menu(win, (char *)0);
2085. 	if (select_menu(win, PICK_NONE, &selected) > 0)
2086. 	    free((genericptr_t)selected);
2087. 	destroy_nhwindow(win);
2088. 	return;
2089. }
2090. 
2091. /* query_objlist callback: return things that could possibly be worn/wielded */
2092. static boolean
2093. worn_wield_only(obj)
2094. struct obj *obj;
2095. {
2096.     return (obj->oclass == WEAPON_CLASS
2097. 		|| obj->oclass == ARMOR_CLASS
2098. 		|| obj->oclass == AMULET_CLASS
2099. 		|| obj->oclass == RING_CLASS
2100. 		|| obj->oclass == TOOL_CLASS);
2101. }
2102. 
2103. /*
2104.  * Display a monster's inventory.
2105.  * Returns a pointer to the object from the monster's inventory selected
2106.  * or NULL if nothing was selected.
2107.  *
2108.  * By default, only worn and wielded items are displayed.  The caller
2109.  * can pick one.  Modifier flags are:
2110.  *
2111.  *	MINV_NOLET	- nothing selectable
2112.  *	MINV_ALL	- display all inventory
2113.  */
2114. struct obj *
2115. display_minventory(mon, dflags)
2116. register struct monst *mon;
2117. int dflags;
2118. {
2119. 	struct obj *ret, m_gold;
2120. 	char tmp[QBUFSZ];
2121. 	int n;
2122. 	menu_item *selected = 0;
2123. 	int do_all = (dflags & MINV_ALL) != 0,
2124. 	    do_gold = (do_all && mon->mgold);
2125. 
2126. 	Sprintf(tmp,"%s %s:", s_suffix(Monnam(mon)),
2127. 		do_all ? "possessions" : "armament");
2128. 
2129. 	if (do_all ? (mon->minvent || mon->mgold)
2130. 		   : (mon->misc_worn_check || MON_WEP(mon))) {
2131. 	    /* Fool the 'weapon in hand' routine into
2132. 	     * displaying 'weapon in claw', etc. properly.
2133. 	     */
2134. 	    char save_usym = u.usym;
2135. 
2136. 	    u.usym = mon->data->mlet;
2137. 	    uasmon = mon->data;
2138. 
2139. 	    if (do_gold) {
2140. 		/* make temporary gold object & insert at head of inventory */
2141. 		m_gold = zeroobj;
2142. 		m_gold.otyp = GOLD_PIECE;  m_gold.oclass = GOLD_CLASS;
2143. 		m_gold.quan = mon->mgold;  m_gold.dknown = 1;
2144. 		m_gold.where = OBJ_FREE;
2145. 		add_to_minv(mon, &m_gold);
2146. 	    }
2147. 
2148. 	    n = query_objlist(tmp, mon->minvent, INVORDER_SORT, &selected,
2149. 			(dflags & MINV_NOLET) ? PICK_NONE : PICK_ONE,
2150. 			do_all ? allow_all : worn_wield_only);
2151. 
2152. 	    if (do_gold) obj_extract_self(&m_gold);
2153. 
2154. 	    u.usym = save_usym;
2155. 	    set_uasmon();
2156. 	} else {
2157. 	    invdisp_nothing(tmp, "(none)");
2158. 	    n = 0;
2159. 	}
2160. 
2161. 	if (n > 0) {
2162. 	    ret = selected[0].item.a_obj;
2163. 	    free((genericptr_t)selected);
2164. 	    /*
2165. 	     * Unfortunately, we can't return a pointer to our temporary
2166. 	     * gold object.  We'll have to work out a scheme where this
2167. 	     * can happen.  Maybe even put gold in the inventory list...
2168. 	     */
2169. 	    if (ret == &m_gold) ret = (struct obj *) 0;
2170. 	} else
2171. 	    ret = (struct obj *) 0;
2172. 	return ret;
2173. }
2174. 
2175. /*
2176.  * Display the contents of a container in inventory style.
2177.  * Currently, this is only used for statues, via wand of probing.
2178.  */
2179. struct obj *
2180. display_cinventory(obj)
2181. register struct obj *obj;
2182. {
2183. 	struct obj *ret;
2184. 	char tmp[QBUFSZ];
2185. 	int n;
2186. 	menu_item *selected = 0;
2187. 
2188. 	Sprintf(tmp,"Contents of %s:", doname(obj));
2189. 
2190. 	if (obj->cobj) {
2191. 	    n = query_objlist(tmp, obj->cobj, INVORDER_SORT, &selected,
2192. 			    PICK_NONE, allow_all);
2193. 	} else {
2194. 	    invdisp_nothing(tmp, "(empty)");
2195. 	    n = 0;
2196. 	}
2197. 	if (n > 0) {
2198. 	    ret = selected[0].item.a_obj;
2199. 	    free((genericptr_t)selected);
2200. 	} else
2201. 	    ret = (struct obj *) 0;
2202. 	return ret;
2203. }
2204. 
2205. /* query objlist callback: return TRUE if obj is at given location */
2206. static coord only;
2207. 
2208. static boolean
2209. only_here(obj)
2210.     struct obj *obj;
2211. {
2212.     return (obj->ox == only.x && obj->oy == only.y);
2213. }
2214. 
2215. /*
2216.  * Display a list of buried items in inventory style.  Return a non-zero
2217.  * value if there were items at that spot.
2218.  *
2219.  * Currently, this is only used with a wand of probing zapped downwards.
2220.  */
2221. int
2222. display_binventory(x, y, as_if_seen)
2223. int x, y;
2224. boolean as_if_seen;
2225. {
2226. 	struct obj *obj;
2227. 	menu_item *selected = 0;
2228. 	int n;
2229. 
2230. 	/* count # of objects here */
2231. 	for (n = 0, obj = level.buriedobjlist; obj; obj = obj->nobj)
2232. 	    if (obj->ox == x && obj->oy == y) {
2233. 		if (as_if_seen) obj->dknown = 1;
2234. 		n++;
2235. 	    }
2236. 
2237. 	if (n) {
2238. 	    only.x = x;
2239. 	    only.y = y;
2240. 	    if (query_objlist("Things that are buried here:",
2241. 			      level.buriedobjlist, INVORDER_SORT,
2242. 			      &selected, PICK_NONE, only_here) > 0)
2243. 		free((genericptr_t)selected);
2244. 	    only.x = only.y = 0;
2245. 	}
2246. 	return n;
2247. }
2248. 
2249. #endif /* OVL1 */
2250. 
2251. /*invent.c*/