Source:NetHack 3.2.0/light.c
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Below is the full text to light.c from the source code of NetHack 3.2.0.
Warning! This is the source code from an old release. For newer releases, see Source code
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1. /* SCCS Id: @(#)light.c 3.2 96/03/07 */ 2. /* Copyright (c) Dean Luick, 1994 */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "lev.h" /* for checking save modes */ 7. 8. /* 9. * Mobile light sources. 10. * 11. * This implementation minimizes memory at the expense of extra 12. * recalculations. 13. * 14. * Light sources are "things" that have a physical position and range. 15. * They have a type, which gives us information about them. Currently 16. * they are only attached to objects and monsters. Note well: the 17. * polymorphed-player handling assumes that both youmonst.m_id and 18. * youmonst.mx will always remain 0. 19. * 20. * Light sources, like timers, either follow game play (RANGE_GLOBAL) or 21. * stay on a level (RANGE_LEVEL). Light sources are unique by their 22. * (type, id) pair. For light sources attached to objects, this id 23. * is a pointer to the object. 24. * 25. * The major working function is do_light_sources(). It is called 26. * when the vision system is recreating its "could see" array. Here 27. * we add a flag (TEMP_LIT) to the array for all locations that are lit 28. * via a light source. The bad part of this is that we have to 29. * re-calculate the LOS of each light source every time the vision 30. * system runs. Even if the light sources and any topology (vision blocking 31. * positions) have not changed. The good part is that no extra memory 32. * is used, plus we don't have to figure out how far the sources have moved, 33. * or if the topology has changed. 34. * 35. * The structure of the save/restore mechanism is amazingly similar to 36. * the timer save/restore. This is because they both have the same 37. * principals of having pointers into objects that must be recalculated 38. * across saves and restores. 39. */ 40. 41. #ifdef OVL3 42. 43. typedef struct ls_t { 44. struct ls_t *next; 45. xchar x, y; /* source's position */ 46. short range; /* source's current range */ 47. short flags; 48. short type; /* type of light source */ 49. genericptr_t id; /* source's identifier */ 50. } light_source; 51. 52. /* flags */ 53. #define LSF_SHOW 0x1 /* display the light source */ 54. #define LSF_NEEDS_FIXUP 0x2 /* need oid fixup */ 55. 56. static light_source *light_base = 0; 57. 58. static struct monst *FDECL(find_mid, (unsigned)); 59. static void FDECL(write_ls, (int, light_source *)); 60. static int FDECL(maybe_write_ls, (int, int, BOOLEAN_P)); 61. 62. /* imported from vision.c, for small circles */ 63. extern char circle_data[]; 64. extern char circle_start[]; 65. 66. 67. /* Create a new light source. */ 68. void 69. new_light_source(x, y, range, type, id) 70. xchar x, y; 71. int range, type; 72. genericptr_t id; 73. { 74. light_source *ls; 75. 76. if (range > MAX_RADIUS || range < 1) { 77. impossible("new_light_source: illegal range %d", range); 78. return; 79. } 80. 81. ls = (light_source *) alloc(sizeof(light_source)); 82. 83. ls->next = light_base; 84. ls->x = x; 85. ls->y = y; 86. ls->range = range; 87. ls->type = type; 88. ls->id = id; 89. ls->flags = 0; 90. light_base = ls; 91. 92. vision_full_recalc = 1; /* make the source show up */ 93. } 94. 95. /* 96. * Delete a light source. This assumes only one light source is attached 97. * to an object at a time. 98. */ 99. void 100. del_light_source(type, id) 101. int type; 102. genericptr_t id; 103. { 104. light_source *curr, *prev; 105. genericptr_t tmp_id; 106. 107. /* need to be prepared for dealing a with light source which 108. has only been partially restored during a level change 109. (in particular: chameleon vs prot. from shape changers) */ 110. switch (type) { 111. case LS_OBJECT: tmp_id = (genericptr_t)(((struct obj *)id)->o_id); 112. break; 113. case LS_MONSTER: tmp_id = (genericptr_t)(((struct monst *)id)->m_id); 114. break; 115. default: tmp_id = 0; 116. break; 117. } 118. 119. for (prev = 0, curr = light_base; curr; prev = curr, curr = curr->next) { 120. if (curr->type != type) continue; 121. if (curr->id == ((curr->flags & LSF_NEEDS_FIXUP) ? tmp_id : id)) { 122. if (prev) 123. prev->next = curr->next; 124. else 125. light_base = curr->next; 126. 127. free((genericptr_t)curr); 128. vision_full_recalc = 1; 129. return; 130. } 131. } 132. impossible("del_light_source: not found type=%d, id=0x%lx", type, (long)id); 133. } 134. 135. /* Mark locations that are temporarily lit via mobile light sources. */ 136. void 137. do_light_sources(cs_rows) 138. char **cs_rows; 139. { 140. int x, y, min_x, max_x, max_y, offset; 141. char *limits; 142. short at_hero_range = 0; 143. light_source *ls; 144. char *row; 145. 146. for (ls = light_base; ls; ls = ls->next) { 147. ls->flags &= ~LSF_SHOW; 148. 149. /* 150. * Check for moved light sources. It may be possible to 151. * save some effort if an object has not moved, but not in 152. * the current setup -- we need to recalculate for every 153. * vision recalc. 154. */ 155. if (ls->type == LS_OBJECT) { 156. if (get_obj_location((struct obj *) ls->id, &ls->x, &ls->y, 0)) 157. ls->flags |= LSF_SHOW; 158. } else if (ls->type == LS_MONSTER) { 159. if (get_mon_location((struct monst *) ls->id, &ls->x, &ls->y, 0)) 160. ls->flags |= LSF_SHOW; 161. } 162. 163. /* minor optimization: don't bother with duplicate light sources */ 164. /* at hero */ 165. if (ls->x == u.ux && ls->y == u.uy) { 166. if (at_hero_range >= ls->range) 167. ls->flags &= ~LSF_SHOW; 168. else 169. at_hero_range = ls->range; 170. } 171. 172. if (ls->flags & LSF_SHOW) { 173. /* 174. * Walk the points in the circle and see if they are 175. * visible from the center. If so, mark'em. 176. * 177. * Kevin's tests indicated that doing this brute-force 178. * method is faster for radius <= 3 (or so). 179. */ 180. limits = circle_ptr(ls->range); 181. if ((max_y = (ls->y + ls->range)) >= ROWNO) max_y = ROWNO-1; 182. if ((y = (ls->y - ls->range)) < 0) y = 0; 183. for (; y <= max_y; y++) { 184. row = cs_rows[y]; 185. offset = limits[abs(y - ls->y)]; 186. if ((min_x = (ls->x - offset)) < 0) min_x = 0; 187. if ((max_x = (ls->x + offset)) >= COLNO) max_x = COLNO-1; 188. 189. if (ls->x == u.ux && ls->y == u.uy) { 190. /* 191. * If the light source is located at the hero, then 192. * we can use the COULD_SEE bits already calcualted 193. * by the vision system. More importantly than 194. * this optimization, is that it allows the vision 195. * system to correct problems with clear_path(). 196. * The function clear_path() is a simple LOS 197. * path checker that doesn't go out of its way 198. * make things look "correct". The vision system 199. * does this. 200. */ 201. for (x = min_x; x <= max_x; x++) 202. if (row[x] & COULD_SEE) 203. row[x] |= TEMP_LIT; 204. } else { 205. for (x = min_x; x <= max_x; x++) 206. if ((ls->x == x && ls->y == y) 207. || clear_path((int)ls->x, (int) ls->y, x, y)) 208. row[x] |= TEMP_LIT; 209. } 210. } 211. } 212. } 213. } 214. 215. /* (mon->mx == 0) implies migrating */ 216. #define mon_is_local(mon) ((mon)->mx > 0) 217. 218. static struct monst * 219. find_mid(nid) 220. unsigned nid; 221. { 222. struct monst *mtmp; 223. 224. if (!nid) 225. return &youmonst; 226. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 227. if (mtmp->m_id == nid) return mtmp; 228. for (mtmp = migrating_mons; mtmp; mtmp = mtmp->nmon) 229. if (mtmp->m_id == nid) return mtmp; 230. for (mtmp = mydogs; mtmp; mtmp = mtmp->nmon) 231. if (mtmp->m_id == nid) return mtmp; 232. return (struct monst *) 0; 233. } 234. 235. /* Save all light sources of the given range. */ 236. void 237. save_light_sources(fd, mode, range) 238. int fd, mode, range; 239. { 240. int count, actual, is_global; 241. light_source **prev, *curr; 242. 243. if (perform_bwrite(mode)) { 244. count = maybe_write_ls(fd, range, FALSE); 245. bwrite(fd, (genericptr_t) &count, sizeof count); 246. actual = maybe_write_ls(fd, range, TRUE); 247. if (actual != count) 248. panic("counted %d light sources, wrote %d! [range=%d]", 249. count, actual, range); 250. } 251. 252. if (release_data(mode)) { 253. for (prev = &light_base; (curr = *prev) != 0; ) { 254. if (!curr->id) { 255. impossible("save_light_sources: no id! [range=%d]", range); 256. is_global = 0; 257. } else 258. switch (curr->type) { 259. case LS_OBJECT: 260. is_global = !obj_is_local((struct obj *)curr->id); 261. break; 262. case LS_MONSTER: 263. is_global = !mon_is_local((struct monst *)curr->id); 264. break; 265. default: 266. is_global = 0; 267. impossible("save_light_sources: bad type (%d) [range=%d]", 268. curr->type, range); 269. break; 270. } 271. /* if global and not doing local, or vice versa, remove it */ 272. if (is_global ^ (range == RANGE_LEVEL)) { 273. *prev = curr->next; 274. free((genericptr_t)curr); 275. } else { 276. prev = &(*prev)->next; 277. } 278. } 279. } 280. } 281. 282. /* 283. * Pull in the structures from disk, but don't recalculate the object 284. * pointers. 285. */ 286. void 287. restore_light_sources(fd) 288. int fd; 289. { 290. int count; 291. light_source *ls; 292. 293. /* restore elements */ 294. mread(fd, (genericptr_t) &count, sizeof count); 295. 296. while (count-- > 0) { 297. ls = (light_source *) alloc(sizeof(light_source)); 298. mread(fd, (genericptr_t) ls, sizeof(light_source)); 299. ls->next = light_base; 300. light_base = ls; 301. } 302. } 303. 304. /* Relink all lights that are so marked. */ 305. void 306. relink_light_sources(ghostly) 307. boolean ghostly; 308. { 309. char which; 310. unsigned nid; 311. light_source *ls; 312. 313. for (ls = light_base; ls; ls = ls->next) { 314. if (ls->flags & LSF_NEEDS_FIXUP) { 315. if (ls->type == LS_OBJECT || ls->type == LS_MONSTER) { 316. if (ghostly) { 317. if (!lookup_id_mapping((unsigned)ls->id, &nid)) 318. impossible("relink_light_sources: no id mapping"); 319. } else 320. nid = (unsigned) ls->id; 321. if (ls->type == LS_OBJECT) { 322. which = 'o'; 323. ls->id = (genericptr_t) find_oid(nid); 324. } else { 325. which = 'm'; 326. ls->id = (genericptr_t) find_mid(nid); 327. } 328. if (!ls->id) 329. impossible("relink_light_sources: cant find %c_id %d", 330. which, nid); 331. } else 332. impossible("relink_light_sources: bad type (%d)", ls->type); 333. 334. ls->flags &= ~LSF_NEEDS_FIXUP; 335. } 336. } 337. } 338. 339. /* 340. * Part of the light source save routine. Count up the number of light 341. * sources that would be written. If write_it is true, actually write 342. * the light source out. 343. */ 344. static int 345. maybe_write_ls(fd, range, write_it) 346. int fd, range; 347. boolean write_it; 348. { 349. int count = 0, is_global; 350. light_source *ls; 351. 352. for (ls = light_base; ls; ls = ls->next) { 353. if (!ls->id) { 354. impossible("maybe_write_ls: no id! [range=%d]", range); 355. continue; 356. } 357. switch (ls->type) { 358. case LS_OBJECT: 359. is_global = !obj_is_local((struct obj *)ls->id); 360. break; 361. case LS_MONSTER: 362. is_global = !mon_is_local((struct monst *)ls->id); 363. break; 364. default: 365. is_global = 0; 366. impossible("maybe_write_ls: bad type (%d) [range=%d]", 367. ls->type, range); 368. break; 369. } 370. /* if global and not doing local, or vice versa, count it */ 371. if (is_global ^ (range == RANGE_LEVEL)) { 372. count++; 373. if (write_it) write_ls(fd, ls); 374. } 375. } 376. 377. return count; 378. } 379. 380. /* Write a light source structure to disk. */ 381. static void 382. write_ls(fd, ls) 383. int fd; 384. light_source *ls; 385. { 386. genericptr_t arg_save; 387. struct obj *otmp; 388. struct monst *mtmp; 389. 390. if (ls->type == LS_OBJECT || ls->type == LS_MONSTER) { 391. if (ls->flags & LSF_NEEDS_FIXUP) 392. bwrite(fd, (genericptr_t)ls, sizeof(light_source)); 393. else { 394. /* replace object pointer with id for write, then put back */ 395. arg_save = ls->id; 396. if (ls->type == LS_OBJECT) { 397. otmp = (struct obj *)ls->id; 398. ls->id = (genericptr_t)otmp->o_id; 399. #ifdef DEBUG 400. if (find_oid((unsigned)ls->id) != otmp) 401. panic("write_ls: can't find obj #%u!", (unsigned)ls->id); 402. #endif 403. } else { /* ls->type == LS_MONSTER */ 404. mtmp = (struct monst *)ls->id; 405. ls->id = (genericptr_t)mtmp->m_id; 406. #ifdef DEBUG 407. if (find_mid((unsigned)ls->id) != mtmp) 408. panic("write_ls: can't find mon #%u!", (unsigned)ls->id); 409. #endif 410. } 411. ls->flags |= LSF_NEEDS_FIXUP; 412. bwrite(fd, (genericptr_t)ls, sizeof(light_source)); 413. ls->id = arg_save; 414. ls->flags &= ~LSF_NEEDS_FIXUP; 415. } 416. } else { 417. impossible("write_ls: bad type (%d)", ls->type); 418. } 419. } 420. 421. /* Change light source's ID from src to dest. */ 422. void 423. obj_move_light_source(src, dest) 424. struct obj *src, *dest; 425. { 426. light_source *ls; 427. 428. for (ls = light_base; ls; ls = ls->next) 429. if (ls->type == LS_OBJECT && ls->id == (genericptr_t) src) 430. ls->id = (genericptr_t) dest; 431. src->lamplit = 0; 432. dest->lamplit = 1; 433. } 434. 435. /* return true if there exist any light sources */ 436. boolean 437. any_light_source() 438. { 439. return light_base != (light_source *) 0; 440. } 441. 442. /* 443. * Snuff an object light source if at (x,y). This currently works 444. * only for burning light sources. 445. */ 446. void 447. snuff_light_source(x, y) 448. int x, y; 449. { 450. light_source *ls; 451. struct obj *obj; 452. 453. for (ls = light_base; ls; ls = ls->next) 454. /* 455. Is this position check valid??? Can I assume that the positions 456. will always be correct because the objects would have been 457. updated with the last vision update? [Is that recent enough???] 458. */ 459. if (ls->type == LS_OBJECT && ls->x == x && ls->y == y) { 460. obj = (struct obj *) ls->id; 461. if (obj_is_burning(obj)) { 462. end_burn(obj, obj->otyp != MAGIC_LAMP); 463. /* 464. * The current ls element has just been removed (and 465. * ls->next is now invalid). Return assuming that there 466. * is only one light source attached to each object. 467. */ 468. return; 469. } 470. } 471. } 472. 473. /* Return TRUE if object sheds any light at all. */ 474. boolean 475. obj_sheds_light(obj) 476. struct obj *obj; 477. { 478. /* so far, only burning objects shed light */ 479. return obj_is_burning(obj); 480. } 481. 482. /* Return TRUE if sheds light AND will be snuffed by end_burn(). */ 483. boolean 484. obj_is_burning(obj) 485. struct obj *obj; 486. { 487. return (obj->lamplit && 488. ( obj->otyp == MAGIC_LAMP 489. || obj->otyp == BRASS_LANTERN 490. || obj->otyp == OIL_LAMP 491. || obj->otyp == CANDELABRUM_OF_INVOCATION 492. || obj->otyp == TALLOW_CANDLE 493. || obj->otyp == WAX_CANDLE 494. || obj->otyp == POT_OIL)); 495. } 496. 497. /* copy the light source(s) attachted to src, and attach it/them to dest */ 498. void 499. obj_split_light_source(src, dest) 500. struct obj *src, *dest; 501. { 502. light_source *ls, *new_ls; 503. 504. for (ls = light_base; ls; ls = ls->next) 505. if (ls->type == LS_OBJECT && ls->id == (genericptr_t) src) { 506. /* 507. * Insert the new source at beginning of list. This will 508. * never interfere us walking down the list - we are already 509. * past the insertion point. 510. */ 511. new_ls = (light_source *) alloc(sizeof(light_source)); 512. *new_ls = *ls; 513. new_ls->id = (genericptr_t) dest; 514. new_ls->next = light_base; 515. light_base = new_ls; 516. dest->lamplit = 1; /* now an active light source */ 517. } 518. } 519. 520. #ifdef WIZARD 521. extern char *FDECL(fmt_ptr, (const genericptr, char *)); /* from alloc.c */ 522. 523. int 524. wiz_light_sources() 525. { 526. winid win; 527. char buf[BUFSZ], arg_address[20]; 528. light_source *ls; 529. 530. win = create_nhwindow(NHW_MENU); /* corner text window */ 531. if (win == WIN_ERR) return 0; 532. 533. Sprintf(buf, "Mobile light sources: hero @ (%2d,%2d)", u.ux, u.uy); 534. putstr(win, 0, buf); 535. putstr(win, 0, ""); 536. 537. if (light_base) { 538. putstr(win, 0, "location range flags type id"); 539. putstr(win, 0, "-------- ----- ------ ---- -------"); 540. for (ls = light_base; ls; ls = ls->next) { 541. Sprintf(buf, " %2d,%2d %2d 0x%04x %s %s", 542. ls->x, ls->y, ls->range, ls->flags, 543. (ls->type == LS_OBJECT ? "obj" : 544. ls->type == LS_MONSTER ? 545. (mon_is_local((struct monst *)ls->id) ? "mon" : 546. ((struct monst *)ls->id == &youmonst) ? "you" : 547. "<m>") : /* migrating monster */ 548. "???"), 549. fmt_ptr(ls->id, arg_address)); 550. putstr(win, 0, buf); 551. } 552. } else 553. putstr(win, 0, "<none>"); 554. 555. 556. display_nhwindow(win, FALSE); 557. destroy_nhwindow(win); 558. 559. return 0; 560. } 561. 562. #endif /* WIZARD */ 563. 564. #endif /* OVL3 */ 565. 566. /*light.c*/