Source:NetHack 3.3.0/eat.c
(Redirected from NetHack 3.3.0/eat.c)
Jump to navigation
Jump to search
Below is the full text to eat.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/eat.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)eat.c 3.3 1999/08/18 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. /* #define DEBUG */ /* uncomment to enable new eat code debugging */ 7. 8. #ifdef DEBUG 9. # ifdef WIZARD 10. #define debugpline if (wizard) pline 11. # else 12. #define debugpline pline 13. # endif 14. #endif 15. 16. STATIC_PTR int NDECL(eatmdone); 17. STATIC_PTR int NDECL(eatfood); 18. STATIC_PTR int NDECL(opentin); 19. STATIC_PTR int NDECL(unfaint); 20. 21. #ifdef OVLB 22. STATIC_DCL const char *FDECL(food_xname, (struct obj *,BOOLEAN_P)); 23. STATIC_DCL void FDECL(choke, (struct obj *)); 24. STATIC_DCL void NDECL(recalc_wt); 25. STATIC_DCL struct obj *FDECL(touchfood, (struct obj *)); 26. STATIC_DCL void NDECL(do_reset_eat); 27. STATIC_DCL void FDECL(done_eating, (BOOLEAN_P)); 28. STATIC_DCL void FDECL(cprefx, (int)); 29. STATIC_DCL int FDECL(intrinsic_possible, (int,struct permonst *)); 30. STATIC_DCL void FDECL(givit, (int,struct permonst *)); 31. STATIC_DCL void FDECL(cpostfx, (int)); 32. STATIC_DCL void FDECL(start_tin, (struct obj *)); 33. STATIC_DCL int FDECL(eatcorpse, (struct obj *)); 34. STATIC_DCL void FDECL(start_eating, (struct obj *)); 35. STATIC_DCL void FDECL(fprefx, (struct obj *)); 36. STATIC_DCL void FDECL(fpostfx, (struct obj *)); 37. STATIC_DCL int NDECL(bite); 38. 39. STATIC_DCL int FDECL(rottenfood, (struct obj *)); 40. STATIC_DCL void NDECL(eatspecial); 41. STATIC_DCL void FDECL(eataccessory, (struct obj *)); 42. STATIC_DCL const char * FDECL(foodword, (struct obj *)); 43. 44. char msgbuf[BUFSZ]; 45. 46. #endif /* OVLB */ 47. 48. /* hunger texts used on bottom line (each 8 chars long) */ 49. #define SATIATED 0 50. #define NOT_HUNGRY 1 51. #define HUNGRY 2 52. #define WEAK 3 53. #define FAINTING 4 54. #define FAINTED 5 55. #define STARVED 6 56. 57. /* also used to see if you're allowed to eat cats and dogs */ 58. #define CANNIBAL_ALLOWED() (Role_if(PM_CAVEMAN) || Race_if(PM_ORC)) 59. 60. #ifndef OVLB 61. 62. STATIC_DCL NEARDATA const char comestibles[]; 63. STATIC_DCL NEARDATA const char allobj[]; 64. STATIC_DCL boolean force_save_hs; 65. 66. #else 67. 68. STATIC_OVL NEARDATA const char comestibles[] = { FOOD_CLASS, 0 }; 69. 70. /* Gold must come first for getobj(). */ 71. STATIC_OVL NEARDATA const char allobj[] = { 72. GOLD_CLASS, WEAPON_CLASS, ARMOR_CLASS, POTION_CLASS, SCROLL_CLASS, 73. WAND_CLASS, RING_CLASS, AMULET_CLASS, FOOD_CLASS, TOOL_CLASS, 74. GEM_CLASS, ROCK_CLASS, BALL_CLASS, CHAIN_CLASS, SPBOOK_CLASS, 0 }; 75. 76. STATIC_OVL boolean force_save_hs = FALSE; 77. 78. const char *hu_stat[] = { 79. "Satiated", 80. " ", 81. "Hungry ", 82. "Weak ", 83. "Fainting", 84. "Fainted ", 85. "Starved " 86. }; 87. 88. #endif /* OVLB */ 89. #ifdef OVL1 90. 91. /* 92. * Decide whether a particular object can be eaten by the possibly 93. * polymorphed character. Not used for monster checks. 94. */ 95. boolean 96. is_edible(obj) 97. register struct obj *obj; 98. { 99. /* protect invocation tools but not Rider corpses (handled elsewhere)*/ 100. /* if (obj->oclass != FOOD_CLASS && obj_resists(obj, 0, 0)) */ 101. if (objects[obj->otyp].oc_unique) 102. return FALSE; 103. /* above also prevents the Amulet from being eaten, so we must never 104. allow fake amulets to be eaten either [which is already the case] */ 105. 106. if (metallivorous(youmonst.data) && is_metallic(obj)) 107. return TRUE; 108. if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) && 109. /* [g.cubes can eat containers and retain all contents 110. as engulged items, but poly'd player can't do that] */ 111. !Has_contents(obj)) 112. return TRUE; 113. 114. /* return((boolean)(!!index(comestibles, obj->oclass))); */ 115. return (boolean)(obj->oclass == FOOD_CLASS); 116. } 117. 118. #endif /* OVL1 */ 119. #ifdef OVLB 120. 121. void 122. init_uhunger() 123. { 124. u.uhunger = 900; 125. u.uhs = NOT_HUNGRY; 126. } 127. 128. static const struct { const char *txt; int nut; } tintxts[] = { 129. {"deep fried", 60}, 130. {"pickled", 40}, 131. {"soup made from", 20}, 132. {"pureed", 500}, 133. #define ROTTEN_TIN 4 134. {"rotten", -50}, 135. #define HOMEMADE_TIN 5 136. {"homemade", 50}, 137. {"stir fried", 80}, 138. {"candied", 100}, 139. {"boiled", 50}, 140. {"dried", 55}, 141. {"szechuan", 70}, 142. {"french fried", 40}, 143. {"sauteed", 95}, 144. {"broiled", 80}, 145. {"smoked", 50}, 146. {"", 0} 147. }; 148. #define TTSZ SIZE(tintxts) 149. 150. static NEARDATA struct { 151. struct obj *tin; 152. int usedtime, reqtime; 153. } tin; 154. 155. static NEARDATA struct { 156. struct obj *piece; /* the thing being eaten, or last thing that 157. * was partially eaten, unless that thing was 158. * a tin, which uses the tin structure above */ 159. int usedtime, /* turns spent eating */ 160. reqtime; /* turns required to eat */ 161. int nmod; /* coded nutrition per turn */ 162. Bitfield(canchoke,1); /* was satiated at beginning */ 163. Bitfield(fullwarn,1); /* have warned about being full */ 164. Bitfield(eating,1); /* victual currently being eaten */ 165. Bitfield(doreset,1); /* stop eating at end of turn */ 166. } victual; 167. 168. static char *eatmbuf = 0; /* set by cpostfx() */ 169. 170. STATIC_PTR 171. int 172. eatmdone() /* called after mimicing is over */ 173. { 174. /* release `eatmbuf' */ 175. if (eatmbuf) { 176. if (nomovemsg == eatmbuf) nomovemsg = 0; 177. free((genericptr_t)eatmbuf), eatmbuf = 0; 178. } 179. /* update display */ 180. if (youmonst.m_ap_type) { 181. youmonst.m_ap_type = M_AP_NOTHING; 182. newsym(u.ux,u.uy); 183. } 184. return 0; 185. } 186. 187. /* ``[the(] singular(food, xname) [)] with awareness of unique monsters */ 188. STATIC_OVL const char * 189. food_xname(food, the_pfx) 190. struct obj *food; 191. boolean the_pfx; 192. { 193. const char *result; 194. int mnum = food->corpsenm; 195. 196. if (food->otyp == CORPSE && (mons[mnum].geno & G_UNIQ)) { 197. /* grab xname()'s modifiable return buffer for our own use */ 198. char *bufp = xname(food); 199. Sprintf(bufp, "%s%s corpse", 200. (the_pfx && !type_is_pname(&mons[mnum])) ? "the " : "", 201. s_suffix(mons[mnum].mname)); 202. result = bufp; 203. } else { 204. /* the ordinary case */ 205. result = singular(food, xname); 206. if (the_pfx) result = the(result); 207. } 208. return result; 209. } 210. 211. /* Created by GAN 01/28/87 212. * Amended by AKP 09/22/87: if not hard, don't choke, just vomit. 213. * Amended by 3. 06/12/89: if not hard, sometimes choke anyway, to keep risk. 214. * 11/10/89: if hard, rarely vomit anyway, for slim chance. 215. */ 216. STATIC_OVL void 217. choke(food) /* To a full belly all food is bad. (It.) */ 218. register struct obj *food; 219. { 220. /* only happens if you were satiated */ 221. if (u.uhs != SATIATED) { 222. if (food->otyp != AMULET_OF_STRANGULATION) 223. return; 224. } else if (Role_if(PM_KNIGHT) && u.ualign.type == A_LAWFUL) { 225. adjalign(-1); /* gluttony is unchivalrous */ 226. You_feel("like a glutton!"); 227. } 228. 229. exercise(A_CON, FALSE); 230. 231. if (Breathless || (!Strangled && !rn2(20))) { 232. /* choking by eating AoS doesn't involve stuffing yourself */ 233. if (food->otyp == AMULET_OF_STRANGULATION) { 234. You("choke, but recover your composure."); 235. return; 236. } 237. You("stuff yourself and then vomit voluminously."); 238. morehungry(1000); /* you just got *very* sick! */ 239. vomit(); 240. } else { 241. killer_format = KILLED_BY_AN; 242. /* 243. * Note all "killer"s below read "Choked on %s" on the 244. * high score list & tombstone. So plan accordingly. 245. */ 246. if(food) { 247. You("choke over your %s.", foodword(food)); 248. if (food->oclass == GOLD_CLASS) { 249. killer = "a very rich meal"; 250. } else { 251. killer = food_xname(food, FALSE); 252. } 253. } else { 254. You("choke over it."); 255. killer = "quick snack"; 256. } 257. You("die..."); 258. done(CHOKING); 259. } 260. } 261. 262. STATIC_OVL void 263. recalc_wt() /* modify object wt. depending on time spent consuming it */ 264. { 265. register struct obj *piece = victual.piece; 266. 267. #ifdef DEBUG 268. debugpline("Old weight = %d", piece->owt); 269. debugpline("Used time = %d, Req'd time = %d", 270. victual.usedtime, victual.reqtime); 271. #endif 272. /* weight(piece) = weight of full item */ 273. if(victual.usedtime) 274. piece->owt = eaten_stat(weight(piece), piece); 275. #ifdef DEBUG 276. debugpline("New weight = %d", piece->owt); 277. #endif 278. } 279. 280. void 281. reset_eat() /* called when eating interrupted by an event */ 282. { 283. /* we only set a flag here - the actual reset process is done after 284. * the round is spent eating. 285. */ 286. if(victual.eating && !victual.doreset) { 287. #ifdef DEBUG 288. debugpline("reset_eat..."); 289. #endif 290. victual.doreset = TRUE; 291. } 292. return; 293. } 294. 295. STATIC_OVL struct obj * 296. touchfood(otmp) 297. register struct obj *otmp; 298. { 299. if (otmp->quan > 1L) { 300. if(!carried(otmp)) 301. (void) splitobj(otmp, 1L); 302. else 303. otmp = splitobj(otmp, otmp->quan - 1L); 304. #ifdef DEBUG 305. debugpline("split object,"); 306. #endif 307. } 308. 309. if (!otmp->oeaten) { 310. if(((!carried(otmp) && costly_spot(otmp->ox, otmp->oy) && 311. !otmp->no_charge) 312. || otmp->unpaid) && 313. (otmp->otyp == CORPSE || objects[otmp->otyp].oc_delay > 1)) { 314. /* create a dummy duplicate to put on bill */ 315. verbalize("You bit it, you bought it!"); 316. bill_dummy_object(otmp); 317. otmp->no_charge = 1; /* you now own this */ 318. } 319. otmp->oeaten = (otmp->otyp == CORPSE ? 320. mons[otmp->corpsenm].cnutrit : 321. objects[otmp->otyp].oc_nutrition); 322. } 323. 324. if (carried(otmp)) { 325. freeinv(otmp); 326. if (inv_cnt() >= 52 && !merge_choice(invent, otmp)) 327. dropy(otmp); 328. else 329. otmp = addinv(otmp); /* unlikely but a merge is possible */ 330. } 331. return(otmp); 332. } 333. 334. /* When food decays, in the middle of your meal, we don't want to dereference 335. * any dangling pointers, so set it to null (which should still trigger 336. * do_reset_eat() at the beginning of eatfood()) and check for null pointers 337. * in do_reset_eat(). 338. */ 339. void 340. food_disappears(obj) 341. register struct obj *obj; 342. { 343. if (obj == victual.piece) victual.piece = (struct obj *)0; 344. if (obj->timed) obj_stop_timers(obj); 345. } 346. 347. /* renaming an object usually results in it having a different address; 348. so the sequence start eating/opening, get interrupted, name the food, 349. resume eating/opening would restart from scratch */ 350. void 351. food_substitution(old_obj, new_obj) 352. struct obj *old_obj, *new_obj; 353. { 354. if (old_obj == victual.piece) victual.piece = new_obj; 355. if (old_obj == tin.tin) tin.tin = new_obj; 356. } 357. 358. STATIC_OVL void 359. do_reset_eat() 360. { 361. #ifdef DEBUG 362. debugpline("do_reset_eat..."); 363. #endif 364. if (victual.piece) { 365. victual.piece = touchfood(victual.piece); 366. recalc_wt(); 367. } 368. victual.fullwarn = victual.eating = victual.doreset = FALSE; 369. /* Do not set canchoke to FALSE; if we continue eating the same object 370. * we need to know if canchoke was set when they started eating it the 371. * previous time. And if we don't continue eating the same object 372. * canchoke always gets recalculated anyway. 373. */ 374. stop_occupation(); 375. newuhs(FALSE); 376. } 377. 378. STATIC_PTR 379. int 380. eatfood() /* called each move during eating process */ 381. { 382. if(!victual.piece || 383. (!carried(victual.piece) && !obj_here(victual.piece, u.ux, u.uy))) { 384. /* maybe it was stolen? */ 385. do_reset_eat(); 386. return(0); 387. } 388. if(!victual.eating) return(0); 389. 390. if(++victual.usedtime <= victual.reqtime) { 391. if(bite()) return(0); 392. return(1); /* still busy */ 393. } else { /* done */ 394. done_eating(TRUE); 395. return(0); 396. } 397. } 398. 399. STATIC_OVL void 400. done_eating(message) 401. boolean message; 402. { 403. victual.piece->in_use = TRUE; 404. occupation = 0; /* do this early, so newuhs() knows we're done */ 405. newuhs(FALSE); 406. if (nomovemsg) { 407. if (message) pline(nomovemsg); 408. nomovemsg = 0; 409. } else if (message) 410. You("finish eating %s.", food_xname(victual.piece, TRUE)); 411. 412. if(victual.piece->otyp == CORPSE) 413. cpostfx(victual.piece->corpsenm); 414. else 415. fpostfx(victual.piece); 416. 417. if (carried(victual.piece)) useup(victual.piece); 418. else useupf(victual.piece, 1L); 419. victual.piece = (struct obj *) 0; 420. victual.fullwarn = victual.eating = victual.doreset = FALSE; 421. } 422. 423. STATIC_OVL void 424. cprefx(pm) 425. register int pm; 426. { 427. if (!CANNIBAL_ALLOWED() && your_race(&mons[pm])) { 428. if (Upolyd) 429. You("have a bad feeling deep inside."); 430. You("cannibal! You will regret this!"); 431. HAggravate_monster |= FROMOUTSIDE; 432. change_luck(-rn1(4,2)); /* -5..-2 */ 433. } 434. 435. if (touch_petrifies(&mons[pm]) || pm == PM_MEDUSA) { 436. if (!Stone_resistance && 437. !(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) { 438. char kbuf[BUFSZ]; 439. 440. Sprintf(kbuf, "tasting %s meat", mons[pm].mname); 441. killer_format = KILLED_BY; 442. killer = kbuf; 443. You("turn to stone."); 444. done(STONING); 445. victual.eating = FALSE; 446. return; /* lifesaved */ 447. } 448. } 449. 450. switch(pm) { 451. case PM_LITTLE_DOG: 452. case PM_DOG: 453. case PM_LARGE_DOG: 454. case PM_KITTEN: 455. case PM_HOUSECAT: 456. case PM_LARGE_CAT: 457. if (!CANNIBAL_ALLOWED()) { 458. You_feel("that eating the %s was a bad idea.", mons[pm].mname); 459. HAggravate_monster |= FROMOUTSIDE; 460. } 461. break; 462. case PM_LIZARD: 463. if (Stoned) fix_petrification(); 464. break; 465. case PM_DEATH: 466. case PM_PESTILENCE: 467. case PM_FAMINE: 468. { char buf[BUFSZ]; 469. pline("Eating that is instantly fatal."); 470. Sprintf(buf, "unwisely ate the body of %s", 471. mons[pm].mname); 472. killer = buf; 473. killer_format = NO_KILLER_PREFIX; 474. done(DIED); 475. /* It so happens that since we know these monsters */ 476. /* cannot appear in tins, victual.piece will always */ 477. /* be what we want, which is not generally true. */ 478. (void) revive_corpse(victual.piece); 479. return; 480. } 481. case PM_GREEN_SLIME: 482. if (!Unchanging && youmonst.data != &mons[PM_FIRE_VORTEX] && 483. youmonst.data != &mons[PM_FIRE_ELEMENTAL] && 484. youmonst.data != &mons[PM_GREEN_SLIME]) { 485. You("don't feel very well."); 486. Slimed = 10L; 487. } 488. /* Fall through */ 489. default: 490. if (acidic(&mons[pm]) && Stoned) 491. fix_petrification(); 492. break; 493. } 494. } 495. 496. void 497. fix_petrification() 498. { 499. Stoned = 0; 500. if (Hallucination) 501. pline("What a pity - you just ruined a future piece of %sart!", 502. ACURR(A_CHA) > 15 ? "fine " : ""); 503. else 504. You_feel("limber!"); 505. } 506. 507. /* 508. * If you add an intrinsic that can be gotten by eating a monster, add it 509. * to intrinsic_possible() and givit(). (It must already be in prop.h to 510. * be an intrinsic property.) 511. * It would be very easy to make the intrinsics not try to give you one 512. * that you already had by checking to see if you have it in 513. * intrinsic_possible() instead of givit(). 514. */ 515. 516. /* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */ 517. STATIC_OVL int 518. intrinsic_possible(type, ptr) 519. int type; 520. register struct permonst *ptr; 521. { 522. switch (type) { 523. case FIRE_RES: 524. #ifdef DEBUG 525. if (ptr->mconveys & MR_FIRE) { 526. debugpline("can get fire resistance"); 527. return(TRUE); 528. } else return(FALSE); 529. #else 530. return(ptr->mconveys & MR_FIRE); 531. #endif 532. case SLEEP_RES: 533. #ifdef DEBUG 534. if (ptr->mconveys & MR_SLEEP) { 535. debugpline("can get sleep resistance"); 536. return(TRUE); 537. } else return(FALSE); 538. #else 539. return(ptr->mconveys & MR_SLEEP); 540. #endif 541. case COLD_RES: 542. #ifdef DEBUG 543. if (ptr->mconveys & MR_COLD) { 544. debugpline("can get cold resistance"); 545. return(TRUE); 546. } else return(FALSE); 547. #else 548. return(ptr->mconveys & MR_COLD); 549. #endif 550. case DISINT_RES: 551. #ifdef DEBUG 552. if (ptr->mconveys & MR_DISINT) { 553. debugpline("can get disintegration resistance"); 554. return(TRUE); 555. } else return(FALSE); 556. #else 557. return(ptr->mconveys & MR_DISINT); 558. #endif 559. case SHOCK_RES: /* shock (electricity) resistance */ 560. #ifdef DEBUG 561. if (ptr->mconveys & MR_ELEC) { 562. debugpline("can get shock resistance"); 563. return(TRUE); 564. } else return(FALSE); 565. #else 566. return(ptr->mconveys & MR_ELEC); 567. #endif 568. case POISON_RES: 569. #ifdef DEBUG 570. if (ptr->mconveys & MR_POISON) { 571. debugpline("can get poison resistance"); 572. return(TRUE); 573. } else return(FALSE); 574. #else 575. return(ptr->mconveys & MR_POISON); 576. #endif 577. case TELEPORT: 578. #ifdef DEBUG 579. if (can_teleport(ptr)) { 580. debugpline("can get teleport"); 581. return(TRUE); 582. } else return(FALSE); 583. #else 584. return(can_teleport(ptr)); 585. #endif 586. case TELEPORT_CONTROL: 587. #ifdef DEBUG 588. if (control_teleport(ptr)) { 589. debugpline("can get teleport control"); 590. return(TRUE); 591. } else return(FALSE); 592. #else 593. return(control_teleport(ptr)); 594. #endif 595. case TELEPAT: 596. #ifdef DEBUG 597. if (telepathic(ptr)) { 598. debugpline("can get telepathy"); 599. return(TRUE); 600. } else return(FALSE); 601. #else 602. return(telepathic(ptr)); 603. #endif 604. default: 605. return(FALSE); 606. } 607. /*NOTREACHED*/ 608. } 609. 610. /* givit() tries to give you an intrinsic based on the monster's level 611. * and what type of intrinsic it is trying to give you. 612. */ 613. STATIC_OVL void 614. givit(type, ptr) 615. int type; 616. register struct permonst *ptr; 617. { 618. register int chance; 619. 620. #ifdef DEBUG 621. debugpline("Attempting to give intrinsic %d", type); 622. #endif 623. /* some intrinsics are easier to get than others */ 624. switch (type) { 625. case POISON_RES: 626. if ((ptr == &mons[PM_KILLER_BEE] || 627. ptr == &mons[PM_SCORPION]) && !rn2(4)) 628. chance = 1; 629. else 630. chance = 15; 631. break; 632. case TELEPORT: 633. chance = 10; 634. break; 635. case TELEPORT_CONTROL: 636. chance = 12; 637. break; 638. case TELEPAT: 639. chance = 1; 640. break; 641. default: 642. chance = 15; 643. break; 644. } 645. 646. if (ptr->mlevel <= rn2(chance)) 647. return; /* failed die roll */ 648. 649. switch (type) { 650. case FIRE_RES: 651. #ifdef DEBUG 652. debugpline("Trying to give fire resistance"); 653. #endif 654. if(!(HFire_resistance & FROMOUTSIDE)) { 655. You(Hallucination ? "be chillin'." : 656. "feel a momentary chill."); 657. HFire_resistance |= FROMOUTSIDE; 658. } 659. break; 660. case SLEEP_RES: 661. #ifdef DEBUG 662. debugpline("Trying to give sleep resistance"); 663. #endif 664. if(!(HSleep_resistance & FROMOUTSIDE)) { 665. You_feel("wide awake."); 666. HSleep_resistance |= FROMOUTSIDE; 667. } 668. break; 669. case COLD_RES: 670. #ifdef DEBUG 671. debugpline("Trying to give cold resistance"); 672. #endif 673. if(!(HCold_resistance & FROMOUTSIDE)) { 674. You_feel("full of hot air."); 675. HCold_resistance |= FROMOUTSIDE; 676. } 677. break; 678. case DISINT_RES: 679. #ifdef DEBUG 680. debugpline("Trying to give disintegration resistance"); 681. #endif 682. if(!(HDisint_resistance & FROMOUTSIDE)) { 683. You_feel(Hallucination ? 684. "totally together, man." : 685. "very firm."); 686. HDisint_resistance |= FROMOUTSIDE; 687. } 688. break; 689. case SHOCK_RES: /* shock (electricity) resistance */ 690. #ifdef DEBUG 691. debugpline("Trying to give shock resistance"); 692. #endif 693. if(!(HShock_resistance & FROMOUTSIDE)) { 694. if (Hallucination) 695. You_feel("grounded in reality."); 696. else 697. Your("health currently feels amplified!"); 698. HShock_resistance |= FROMOUTSIDE; 699. } 700. break; 701. case POISON_RES: 702. #ifdef DEBUG 703. debugpline("Trying to give poison resistance"); 704. #endif 705. if(!(HPoison_resistance & FROMOUTSIDE)) { 706. You_feel("healthy."); 707. HPoison_resistance |= FROMOUTSIDE; 708. } 709. break; 710. case TELEPORT: 711. #ifdef DEBUG 712. debugpline("Trying to give teleport"); 713. #endif 714. if(!(HTeleportation & FROMOUTSIDE)) { 715. You_feel(Hallucination ? "diffuse." : 716. "very jumpy."); 717. HTeleportation |= FROMOUTSIDE; 718. } 719. break; 720. case TELEPORT_CONTROL: 721. #ifdef DEBUG 722. debugpline("Trying to give teleport control"); 723. #endif 724. if(!(HTeleport_control & FROMOUTSIDE)) { 725. You_feel(Hallucination ? 726. "centered in your personal space." : 727. "in control of yourself."); 728. HTeleport_control |= FROMOUTSIDE; 729. } 730. break; 731. case TELEPAT: 732. #ifdef DEBUG 733. debugpline("Trying to give telepathy"); 734. #endif 735. if(!(HTelepat & FROMOUTSIDE)) { 736. You_feel(Hallucination ? 737. "in touch with the cosmos." : 738. "a strange mental acuity."); 739. HTelepat |= FROMOUTSIDE; 740. /* If blind, make sure monsters show up. */ 741. if (Blind) see_monsters(); 742. } 743. break; 744. default: 745. #ifdef DEBUG 746. debugpline("Tried to give an impossible intrinsic"); 747. #endif 748. break; 749. } 750. } 751. 752. STATIC_OVL void 753. cpostfx(pm) /* called after completely consuming a corpse */ 754. register int pm; 755. { 756. register int tmp = 0; 757. 758. /* in case `afternmv' didn't get called for previously mimicking 759. gold, clean up now to avoid `eatmbuf' memory leak */ 760. if (eatmbuf) (void)eatmdone(); 761. 762. switch(pm) { 763. case PM_WRAITH: 764. pluslvl(FALSE); 765. break; 766. case PM_HUMAN_WERERAT: 767. u.ulycn = PM_WERERAT; 768. break; 769. case PM_HUMAN_WEREJACKAL: 770. u.ulycn = PM_WEREJACKAL; 771. break; 772. case PM_HUMAN_WEREWOLF: 773. u.ulycn = PM_WEREWOLF; 774. break; 775. case PM_NURSE: 776. if (Upolyd) u.mh = u.mhmax; 777. else u.uhp = u.uhpmax; 778. flags.botl = 1; 779. break; 780. case PM_STALKER: 781. if(!Invis) { 782. set_itimeout(&HInvis, (long)rn1(100, 50)); 783. } else { 784. if (!(HInvis & INTRINSIC)) You_feel("hidden!"); 785. HInvis |= FROMOUTSIDE; 786. HSee_invisible |= FROMOUTSIDE; 787. } 788. newsym(u.ux, u.uy); 789. /* fall into next case */ 790. case PM_YELLOW_LIGHT: 791. /* fall into next case */ 792. case PM_GIANT_BAT: 793. make_stunned(HStun + 30,FALSE); 794. /* fall into next case */ 795. case PM_BAT: 796. make_stunned(HStun + 30,FALSE); 797. break; 798. case PM_GIANT_MIMIC: 799. tmp += 10; 800. /* fall into next case */ 801. case PM_LARGE_MIMIC: 802. tmp += 20; 803. /* fall into next case */ 804. case PM_SMALL_MIMIC: 805. tmp += 20; 806. if (youmonst.data->mlet != S_MIMIC) { 807. char buf[BUFSZ]; 808. 809. You_cant("resist the temptation to mimic a pile of gold."); 810. nomul(-tmp); 811. Sprintf(buf, "You now prefer mimicking %s again.", 812. an(Upolyd ? youmonst.data->mname : urace.noun)); 813. eatmbuf = strcpy((char *) alloc(strlen(buf) + 1), buf); 814. nomovemsg = eatmbuf; 815. afternmv = eatmdone; 816. /* ??? what if this was set before? */ 817. youmonst.m_ap_type = M_AP_OBJECT; 818. youmonst.mappearance = GOLD_PIECE; 819. newsym(u.ux,u.uy); 820. curs_on_u(); 821. /* make gold symbol show up now */ 822. display_nhwindow(WIN_MAP, TRUE); 823. } 824. break; 825. case PM_QUANTUM_MECHANIC: 826. Your("velocity suddenly seems very uncertain!"); 827. if (HFast & INTRINSIC) { 828. HFast &= ~INTRINSIC; 829. You("seem slower."); 830. } else { 831. HFast |= FROMOUTSIDE; 832. You("seem faster."); 833. } 834. break; 835. case PM_LIZARD: 836. if (HStun > 2) make_stunned(2L,FALSE); 837. if (HConfusion > 2) make_confused(2L,FALSE); 838. break; 839. case PM_CHAMELEON: 840. case PM_DOPPELGANGER: 841. /* case PM_SANDESTIN: */ 842. if (!Unchanging) { 843. You_feel("a change coming over you."); 844. polyself(); 845. } 846. break; 847. case PM_MIND_FLAYER: 848. case PM_MASTER_MIND_FLAYER: 849. if (ABASE(A_INT) < ATTRMAX(A_INT)) { 850. if (!rn2(2)) { 851. pline("Yum! That was real brain food!"); 852. (void) adjattrib(A_INT, 1, FALSE); 853. break; /* don't give them telepathy, too */ 854. } 855. } 856. else { 857. pline("For some reason, that tasted bland."); 858. } 859. /* fall through to default case */ 860. default: { 861. register struct permonst *ptr = &mons[pm]; 862. int i, count; 863. 864. if (dmgtype(ptr, AD_STUN) || dmgtype(ptr, AD_HALU) || 865. pm == PM_VIOLET_FUNGUS) { 866. pline ("Oh wow! Great stuff!"); 867. make_hallucinated(HHallucination + 200,FALSE,0L); 868. } 869. if(is_giant(ptr)) gainstr((struct obj *)0, 0); 870. 871. /* Check the monster for all of the intrinsics. If this 872. * monster can give more than one, pick one to try to give 873. * from among all it can give. 874. * 875. * If a monster can give 4 intrinsics then you have 876. * a 1/1 * 1/2 * 2/3 * 3/4 = 1/4 chance of getting the first, 877. * a 1/2 * 2/3 * 3/4 = 1/4 chance of getting the second, 878. * a 1/3 * 3/4 = 1/4 chance of getting the third, 879. * and a 1/4 chance of getting the fourth. 880. * 881. * And now a proof by induction: 882. * it works for 1 intrinsic (1 in 1 of getting it) 883. * for 2 you have a 1 in 2 chance of getting the second, 884. * otherwise you keep the first 885. * for 3 you have a 1 in 3 chance of getting the third, 886. * otherwise you keep the first or the second 887. * for n+1 you have a 1 in n+1 chance of getting the (n+1)st, 888. * otherwise you keep the previous one. 889. * Elliott Kleinrock, October 5, 1990 890. */ 891. 892. count = 0; /* number of possible intrinsics */ 893. tmp = 0; /* which one we will try to give */ 894. for (i = 1; i <= LAST_PROP; i++) { 895. if (intrinsic_possible(i, ptr)) { 896. count++; 897. /* a 1 in count chance of replacing the old 898. * one with this one, and a count-1 in count 899. * chance of keeping the old one. (note 900. * that 1 in 1 and 0 in 1 are what we want 901. * for the first one 902. */ 903. if (!rn2(count)) { 904. #ifdef DEBUG 905. debugpline("Intrinsic %d replacing %d", 906. i, tmp); 907. #endif 908. tmp = i; 909. } 910. } 911. } 912. 913. /* if any found try to give them one */ 914. if (count) givit(tmp, ptr); 915. } 916. break; 917. } 918. return; 919. } 920. 921. STATIC_PTR 922. int 923. opentin() /* called during each move whilst opening a tin */ 924. { 925. register int r; 926. const char *what; 927. int which; 928. 929. if(!carried(tin.tin) && !obj_here(tin.tin, u.ux, u.uy)) 930. /* perhaps it was stolen? */ 931. return(0); /* %% probably we should use tinoid */ 932. if(tin.usedtime++ >= 50) { 933. You("give up your attempt to open the tin."); 934. return(0); 935. } 936. if(tin.usedtime < tin.reqtime) 937. return(1); /* still busy */ 938. if(tin.tin->otrapped || 939. (tin.tin->cursed && tin.tin->spe != -1 && !rn2(8))) { 940. b_trapped("tin", 0); 941. goto use_me; 942. } 943. You("succeed in opening the tin."); 944. if(tin.tin->spe != 1) { 945. if (tin.tin->corpsenm == NON_PM) { 946. pline("It turns out to be empty."); 947. tin.tin->dknown = tin.tin->known = TRUE; 948. goto use_me; 949. } 950. r = tin.tin->cursed ? ROTTEN_TIN : /* always rotten if cursed */ 951. (tin.tin->spe == -1) ? HOMEMADE_TIN : /* player made it */ 952. rn2(TTSZ-1); /* else take your pick */ 953. if (r == ROTTEN_TIN && (tin.tin->corpsenm == PM_LIZARD || 954. tin.tin->corpsenm == PM_LICHEN)) 955. r = HOMEMADE_TIN; /* lizards don't rot */ 956. else if (tin.tin->spe == -1 && !tin.tin->blessed && !rn2(7)) 957. r = ROTTEN_TIN; /* some homemade tins go bad */ 958. which = 0; /* 0=>plural, 1=>as-is, 2=>"the" prefix */ 959. if (Hallucination) { 960. what = rndmonnam(); 961. } else { 962. what = mons[tin.tin->corpsenm].mname; 963. if (mons[tin.tin->corpsenm].geno & G_UNIQ) 964. which = type_is_pname(&mons[tin.tin->corpsenm]) ? 1 : 2; 965. } 966. if (which == 0) what = makeplural(what); 967. pline("It smells like %s%s.", (which == 2) ? "the " : "", what); 968. if (yn("Eat it?") == 'n') { 969. if (!Hallucination) tin.tin->dknown = tin.tin->known = TRUE; 970. if (flags.verbose) You("discard the open tin."); 971. goto use_me; 972. } 973. /* in case stop_occupation() was called on previous meal */ 974. victual.piece = (struct obj *)0; 975. victual.fullwarn = victual.eating = victual.doreset = FALSE; 976. 977. You("consume %s %s.", tintxts[r].txt, 978. mons[tin.tin->corpsenm].mname); 979. 980. /* KMH, conduct */ 981. u.uconduct.flesh++; 982. if (is_meaty(&mons[tin.tin->corpsenm])) { 983. u.uconduct.meat++; 984. if (Role_if(PM_MONK)) { 985. pline("You feel guilty."); 986. adjalign(-1); 987. } 988. } 989. 990. tin.tin->dknown = tin.tin->known = TRUE; 991. cprefx(tin.tin->corpsenm); cpostfx(tin.tin->corpsenm); 992. 993. /* check for vomiting added by GAN 01/16/87 */ 994. if(tintxts[r].nut < 0) make_vomiting((long)rn1(15,10), FALSE); 995. else lesshungry(tintxts[r].nut); 996. 997. if(r == 0) { /* Deep Fried */ 998. /* Assume !Glib, because you can't open tins when Glib. */ 999. incr_itimeout(&Glib, rnd(15)); 1000. pline("Eating deep fried food made your %s very slippery.", 1001. makeplural(body_part(FINGER))); 1002. } 1003. } else { 1004. if (tin.tin->cursed) 1005. pline("It contains some decaying %s substance.", 1006. hcolor(green)); 1007. else 1008. pline("It contains spinach."); 1009. 1010. if (yn("Eat it?") == 'n') { 1011. if (!Hallucination && !tin.tin->cursed) 1012. tin.tin->dknown = tin.tin->known = TRUE; 1013. if (flags.verbose) 1014. You("discard the open tin."); 1015. goto use_me; 1016. } 1017. if (!tin.tin->cursed) 1018. pline("This makes you feel like %s!", 1019. Hallucination ? "Swee'pea" : "Popeye"); 1020. lesshungry(600); 1021. gainstr(tin.tin, 0); 1022. } 1023. tin.tin->dknown = tin.tin->known = TRUE; 1024. use_me: 1025. if (carried(tin.tin)) useup(tin.tin); 1026. else useupf(tin.tin, 1L); 1027. tin.tin = (struct obj *) 0; 1028. return(0); 1029. } 1030. 1031. STATIC_OVL void 1032. start_tin(otmp) /* called when starting to open a tin */ 1033. register struct obj *otmp; 1034. { 1035. register int tmp; 1036. 1037. if (metallivorous(youmonst.data)) { 1038. You("bite right into the metal tin..."); 1039. tmp = 1; 1040. } else if (nolimbs(youmonst.data)) { 1041. You("cannot handle the tin properly to open it."); 1042. return; 1043. } else if (otmp->blessed) { 1044. pline_The("tin opens like magic!"); 1045. tmp = 1; 1046. } else if(uwep) { 1047. switch(uwep->otyp) { 1048. case TIN_OPENER: 1049. tmp = 1; 1050. break; 1051. case DAGGER: 1052. case SILVER_DAGGER: 1053. case ELVEN_DAGGER: 1054. case ORCISH_DAGGER: 1055. case ATHAME: 1056. case CRYSKNIFE: 1057. tmp = 3; 1058. break; 1059. case PICK_AXE: 1060. case AXE: 1061. tmp = 6; 1062. break; 1063. default: 1064. goto no_opener; 1065. } 1066. pline("Using your %s you try to open the tin.", 1067. aobjnam(uwep, (char *)0)); 1068. } else { 1069. no_opener: 1070. pline("It is not so easy to open this tin."); 1071. if(Glib) { 1072. pline_The("tin slips from your %s.", 1073. makeplural(body_part(FINGER))); 1074. if(otmp->quan > 1L) { 1075. register struct obj *obj; 1076. obj = splitobj(otmp, 1L); 1077. if (otmp == uwep) setuwep(obj); 1078. if (otmp == uswapwep) setuswapwep(obj); 1079. if (otmp == uquiver) setuqwep(obj); 1080. } 1081. if (carried(otmp)) dropx(otmp); 1082. else stackobj(otmp); 1083. return; 1084. } 1085. tmp = rn1(1 + 500/((int)(ACURR(A_DEX) + ACURRSTR)), 10); 1086. } 1087. tin.reqtime = tmp; 1088. tin.usedtime = 0; 1089. tin.tin = otmp; 1090. set_occupation(opentin, "opening the tin", 0); 1091. return; 1092. } 1093. 1094. int 1095. Hear_again() /* called when waking up after fainting */ 1096. { 1097. flags.soundok = 1; 1098. return 0; 1099. } 1100. 1101. /* called on the "first bite" of rotten food */ 1102. STATIC_OVL int 1103. rottenfood(obj) 1104. struct obj *obj; 1105. { 1106. pline("Blecch! Rotten %s!", foodword(obj)); 1107. if(!rn2(4)) { 1108. if (Hallucination) You_feel("rather trippy."); 1109. else You_feel("rather %s.", body_part(LIGHT_HEADED)); 1110. make_confused(HConfusion + d(2,4),FALSE); 1111. } else if(!rn2(4) && !Blind) { 1112. pline("Everything suddenly goes dark."); 1113. make_blinded((long)d(2,10),FALSE); 1114. } else if(!rn2(3)) { 1115. const char *what, *where; 1116. if (!Blind) 1117. what = "goes", where = "dark"; 1118. else if (Levitation || Is_airlevel(&u.uz) || 1119. Is_waterlevel(&u.uz)) 1120. what = "you lose control of", where = "yourself"; 1121. else 1122. what = "you slap against the", where = surface(u.ux,u.uy); 1123. pline_The("world spins and %s %s.", what, where); 1124. flags.soundok = 0; 1125. nomul(-rnd(10)); 1126. nomovemsg = "You are conscious again."; 1127. afternmv = Hear_again; 1128. return(1); 1129. } 1130. return(0); 1131. } 1132. 1133. STATIC_OVL int 1134. eatcorpse(otmp) /* called when a corpse is selected as food */ 1135. register struct obj *otmp; 1136. { 1137. int tp = 0, mnum = otmp->corpsenm; 1138. long rotted = 0L; 1139. boolean uniq = !!(mons[mnum].geno & G_UNIQ); 1140. 1141. if (mnum != PM_LIZARD && mnum != PM_LICHEN) { 1142. long age = peek_at_iced_corpse_age(otmp); 1143. 1144. rotted = (monstermoves - age)/(10L + rn2(20)); 1145. if (otmp->cursed) rotted += 2L; 1146. else if (otmp->blessed) rotted -= 2L; 1147. } 1148. 1149. /* KMH, conduct */ 1150. u.uconduct.flesh++; 1151. if (is_meaty(&mons[mnum])) u.uconduct.meat++; 1152. 1153. if (mnum != PM_ACID_BLOB && rotted > 5L) { 1154. pline("Ulch - that %s was tainted!", 1155. mons[mnum].mlet == S_FUNGUS ? "fungoid vegetation" : 1156. is_meaty(&mons[mnum]) ? "meat" : "protoplasm"); 1157. if (Sick_resistance) { 1158. pline("It doesn't seem at all sickening, though..."); 1159. } else { 1160. char buf[BUFSZ]; 1161. long sick_time; 1162. 1163. sick_time = (long) rn1(10, 10); 1164. /* make sure new ill doesn't result in improvement */ 1165. if (Sick && (sick_time > Sick)) 1166. sick_time = (Sick > 1L) ? Sick - 1L : 1L; 1167. if (!uniq) 1168. Sprintf(buf, "rotted %s", corpse_xname(otmp,TRUE)); 1169. else 1170. Sprintf(buf, "%s%s rotted corpse", 1171. !type_is_pname(&mons[mnum]) ? "the " : "", 1172. s_suffix(mons[mnum].mname)); 1173. make_sick(sick_time, buf, TRUE, SICK_VOMITABLE); 1174. } 1175. if (carried(otmp)) useup(otmp); 1176. else useupf(otmp, 1L); 1177. return(1); 1178. } else if (acidic(&mons[mnum]) && !Acid_resistance) { 1179. tp++; 1180. You("have a very bad case of stomach acid."); 1181. losehp(rnd(15), "acidic corpse", KILLED_BY_AN); 1182. } else if (poisonous(&mons[mnum]) && rn2(5)) { 1183. tp++; 1184. pline("Ecch - that must have been poisonous!"); 1185. if(!Poison_resistance) { 1186. losestr(rnd(4)); 1187. losehp(rnd(15), "poisonous corpse", KILLED_BY_AN); 1188. } else You("seem unaffected by the poison."); 1189. /* now any corpse left too long will make you mildly ill */ 1190. } else if ((rotted > 5L || (rotted > 3L && rn2(5))) 1191. && !Sick_resistance) { 1192. tp++; 1193. You("feel%s sick.", (Sick) ? " very" : ""); 1194. losehp(rnd(8), "cadaver", KILLED_BY_AN); 1195. } 1196. if (!tp && mnum != PM_LIZARD && mnum != PM_LICHEN && 1197. (otmp->orotten || !rn2(7))) { 1198. if (rottenfood(otmp)) { 1199. otmp->orotten = TRUE; 1200. (void)touchfood(otmp); 1201. return(1); 1202. } 1203. otmp->oeaten >>= 2; 1204. } else { 1205. pline("%s%s %s!", 1206. !uniq ? "This " : !type_is_pname(&mons[mnum]) ? "The " : "", 1207. food_xname(otmp, FALSE), 1208. (carnivorous(youmonst.data) && !herbivorous(youmonst.data)) ? 1209. "is delicious" : "tastes terrible"); 1210. } 1211. if (Role_if(PM_MONK) && is_meaty(&mons[mnum])) { 1212. pline("You feel guilty."); 1213. adjalign(-1); 1214. } 1215. 1216. /* delay is weight dependent */ 1217. victual.reqtime = 3 + (mons[mnum].cwt >> 6); 1218. return(0); 1219. } 1220. 1221. STATIC_OVL void 1222. start_eating(otmp) /* called as you start to eat */ 1223. register struct obj *otmp; 1224. { 1225. #ifdef DEBUG 1226. debugpline("start_eating: %lx (victual = %lx)", otmp, victual.piece); 1227. debugpline("reqtime = %d", victual.reqtime); 1228. debugpline("(original reqtime = %d)", objects[otmp->otyp].oc_delay); 1229. debugpline("nmod = %d", victual.nmod); 1230. debugpline("oeaten = %d", otmp->oeaten); 1231. #endif 1232. victual.fullwarn = victual.doreset = FALSE; 1233. victual.eating = TRUE; 1234. 1235. if (otmp->otyp == CORPSE) { 1236. cprefx(victual.piece->corpsenm); 1237. if (!victual.piece && victual.eating) do_reset_eat(); 1238. if (victual.eating == FALSE) return; /* died and lifesaved */ 1239. } 1240. 1241. if (bite()) return; 1242. 1243. if(++victual.usedtime >= victual.reqtime) { 1244. /* print "finish eating" message if they just resumed -dlc */ 1245. done_eating(victual.reqtime > 1 ? TRUE : FALSE); 1246. return; 1247. } 1248. 1249. Sprintf(msgbuf, "eating %s", food_xname(otmp, TRUE)); 1250. set_occupation(eatfood, msgbuf, 0); 1251. } 1252. 1253. 1254. STATIC_OVL void 1255. fprefx(otmp) /* called on "first bite" of (non-corpse) food */ 1256. struct obj *otmp; 1257. { 1258. /* KMH, conduct */ 1259. if (objects[otmp->otyp].oc_material == FLESH) u.uconduct.flesh++; 1260. 1261. switch(otmp->otyp) { 1262. case FOOD_RATION: 1263. if(u.uhunger <= 200) 1264. if (Hallucination) pline("Oh wow, like, superior, man!"); 1265. else pline("That food really hit the spot!"); 1266. else if(u.uhunger <= 700) pline("That satiated your stomach!"); 1267. break; 1268. case TRIPE_RATION: 1269. u.uconduct.meat++; 1270. if (carnivorous(youmonst.data) && !humanoid(youmonst.data)) 1271. pline("That tripe ration was surprisingly good!"); 1272. else { 1273. pline("Yak - dog food!"); 1274. more_experienced(1,0); 1275. flags.botl = 1; 1276. } 1277. if (rn2(2) && (!carnivorous(youmonst.data) || humanoid(youmonst.data))) { 1278. make_vomiting((long)rn1(victual.reqtime, 14), FALSE); 1279. } 1280. break; 1281. case CLOVE_OF_GARLIC: 1282. if (is_undead(youmonst.data)) { 1283. make_vomiting((long)rn1(victual.reqtime, 5), FALSE); 1284. break; 1285. } 1286. /* Fall through otherwise */ 1287. default: 1288. if (otmp->otyp == EGG && is_meaty(&mons[otmp->corpsenm])) 1289. u.uconduct.meat++; 1290. if (otmp->otyp==SLIME_MOLD && !otmp->cursed 1291. && otmp->spe == current_fruit) 1292. pline("My, that was a %s %s!", 1293. Hallucination ? "primo" : "yummy", 1294. singular(otmp, xname)); 1295. else 1296. #ifdef UNIX 1297. if (otmp->otyp == APPLE || otmp->otyp == PEAR) { 1298. if (!Hallucination) pline("Core dumped."); 1299. else { 1300. /* This is based on an old Usenet joke, a fake a.out manual page */ 1301. int x = rnd(100); 1302. if (x <= 75) 1303. pline("Segmentation fault -- core dumped."); 1304. else if (x <= 99) 1305. pline("Bus error -- core dumped."); 1306. else pline("Yo' mama -- core dumped."); 1307. } 1308. } else 1309. #endif 1310. #ifdef MAC /* KMH -- Why should Unix have all the fun? */ 1311. if (otmp->otyp == APPLE) { 1312. pline("Delicious! Must be a Macintosh!"); 1313. } else 1314. #endif 1315. if (otmp->otyp == EGG && stale_egg(otmp)) { 1316. pline("Ugh. Rotten egg."); /* perhaps others like it */ 1317. make_vomiting(Vomiting+d(10,4), TRUE); 1318. } else 1319. pline("This %s is %s", singular(otmp, xname), 1320. otmp->cursed ? (Hallucination ? "grody!" : "terrible!") : 1321. (otmp->otyp == CRAM_RATION 1322. || otmp->otyp == K_RATION 1323. || otmp->otyp == C_RATION) 1324. ? "bland." : 1325. Hallucination ? "gnarly!" : "delicious!"); 1326. break; 1327. } 1328. } 1329. 1330. STATIC_OVL void 1331. eataccessory(otmp) 1332. struct obj *otmp; 1333. { 1334. int typ = otmp->otyp; 1335. int oldprop; 1336. 1337. /* Note: rings are not so common that this is unbalancing. */ 1338. /* (How often do you even _find_ 3 rings of polymorph in a game?) */ 1339. oldprop = !!(u.uprops[objects[typ].oc_oprop].intrinsic); 1340. if (otmp == uleft || otmp == uright) { 1341. Ring_gone(otmp); 1342. if (u.uhp <= 0) return; /* died from sink fall */ 1343. } 1344. otmp->known = otmp->dknown = 1; /* by taste */ 1345. if (!rn2(otmp->oclass == RING_CLASS ? 3 : 5)) 1346. switch (otmp->otyp) { 1347. default: 1348. if (!objects[typ].oc_oprop) break; /* should never happen */ 1349. 1350. if (!(u.uprops[objects[typ].oc_oprop].intrinsic & FROMOUTSIDE)) 1351. pline("Magic spreads through your body as you digest the %s.", 1352. otmp->oclass == RING_CLASS ? "ring" : "amulet"); 1353. 1354. u.uprops[objects[typ].oc_oprop].intrinsic |= FROMOUTSIDE; 1355. 1356. switch (typ) { 1357. case RIN_SEE_INVISIBLE: 1358. set_mimic_blocking(); 1359. see_monsters(); 1360. if (Invis && !oldprop && !ESee_invisible && 1361. !perceives(youmonst.data) && !Blind) { 1362. newsym(u.ux,u.uy); 1363. pline("Suddenly you can see yourself."); 1364. makeknown(typ); 1365. } 1366. break; 1367. case RIN_INVISIBILITY: 1368. if (!oldprop && !EInvis && !BInvis && 1369. !See_invisible && !Blind) { 1370. newsym(u.ux,u.uy); 1371. Your("body takes on a %s transparency...", 1372. Hallucination ? "normal" : "strange"); 1373. makeknown(typ); 1374. } 1375. break; 1376. case RIN_PROTECTION_FROM_SHAPE_CHAN: 1377. rescham(); 1378. break; 1379. case RIN_LEVITATION: 1380. if (!Levitation) { 1381. float_up(); 1382. incr_itimeout(&HLevitation, d(10,20)); 1383. makeknown(typ); 1384. } 1385. break; 1386. } 1387. break; 1388. case RIN_ADORNMENT: 1389. if (adjattrib(A_CHA, otmp->spe, -1)) 1390. makeknown(typ); 1391. break; 1392. case RIN_GAIN_STRENGTH: 1393. if (adjattrib(A_STR, otmp->spe, -1)) 1394. makeknown(typ); 1395. break; 1396. case RIN_GAIN_CONSTITUTION: 1397. if (adjattrib(A_CON, otmp->spe, -1)) 1398. makeknown(typ); 1399. break; 1400. case RIN_INCREASE_ACCURACY: 1401. u.uhitinc += otmp->spe; 1402. break; 1403. case RIN_INCREASE_DAMAGE: 1404. u.udaminc += otmp->spe; 1405. break; 1406. case RIN_PROTECTION: 1407. HProtection |= FROMOUTSIDE; 1408. u.ublessed += otmp->spe; 1409. flags.botl = 1; 1410. break; 1411. case RIN_FREE_ACTION: 1412. /* Give sleep resistance instead */ 1413. if (!Sleep_resistance) 1414. You_feel("wide awake."); 1415. HSleep_resistance |= FROMOUTSIDE; 1416. break; 1417. case AMULET_OF_CHANGE: 1418. makeknown(typ); 1419. change_sex(); 1420. You("are suddenly very %s!", 1421. flags.female ? "feminine" : "masculine"); 1422. flags.botl = 1; 1423. break; 1424. case AMULET_OF_STRANGULATION: /* bad idea! */ 1425. choke(otmp); 1426. break; 1427. case AMULET_OF_RESTFUL_SLEEP: /* another bad idea! */ 1428. HSleeping = rnd(100); 1429. break; 1430. case RIN_SUSTAIN_ABILITY: 1431. case AMULET_OF_LIFE_SAVING: 1432. case AMULET_OF_REFLECTION: /* nice try */ 1433. /* can't eat Amulet of Yendor or fakes, 1434. * and no oc_prop even if you could -3. 1435. */ 1436. break; 1437. } 1438. } 1439. 1440. STATIC_OVL void 1441. eatspecial() /* called after eating non-food */ 1442. { 1443. register struct obj *otmp = victual.piece; 1444. 1445. lesshungry(victual.nmod); 1446. victual.piece = (struct obj *)0; 1447. victual.eating = 0; 1448. if (otmp->oclass == GOLD_CLASS) { 1449. dealloc_obj(otmp); 1450. return; 1451. } 1452. if (otmp->oclass == POTION_CLASS) { 1453. otmp->quan++; /* dopotion() does a useup() */ 1454. (void)dopotion(otmp); 1455. } 1456. if (otmp->oclass == RING_CLASS || otmp->oclass == AMULET_CLASS) 1457. eataccessory(otmp); 1458. else if (otmp->otyp == LEASH && otmp->leashmon) 1459. o_unleash(otmp); 1460. 1461. /* KMH -- idea by "Tommy the Terrorist" */ 1462. if ((otmp->otyp == TRIDENT) && !otmp->cursed) 1463. { 1464. pline(Hallucination ? "Four out of five dentists agree." : 1465. "That was pure chewing satisfaction!"); 1466. exercise(A_WIS, TRUE); 1467. } 1468. if ((otmp->otyp == FLINT) && !otmp->cursed) 1469. { 1470. pline("Yabba-dabba delicious!"); 1471. exercise(A_CON, TRUE); 1472. } 1473. 1474. if (otmp == uwep && otmp->quan == 1L) uwepgone(); 1475. if (otmp == uquiver && otmp->quan == 1L) uqwepgone(); 1476. if (otmp == uswapwep && otmp->quan == 1L) uswapwepgone(); 1477. 1478. if (otmp == uball) unpunish(); 1479. if (otmp == uchain) unpunish(); /* but no useup() */ 1480. else if (carried(otmp)) useup(otmp); 1481. else useupf(otmp, 1L); 1482. } 1483. 1484. /* NOTE: the order of these words exactly corresponds to the 1485. order of oc_material values #define'd in objclass.h. */ 1486. static const char *foodwords[] = { 1487. "meal", "liquid", "wax", "food", "meat", 1488. "paper", "cloth", "leather", "wood", "bone", "scale", 1489. "metal", "metal", "metal", "silver", "gold", "platinum", "mithril", 1490. "plastic", "glass", "rich food", "stone" 1491. }; 1492. 1493. STATIC_OVL const char * 1494. foodword(otmp) 1495. register struct obj *otmp; 1496. { 1497. if (otmp->oclass == FOOD_CLASS) return "food"; 1498. if (otmp->oclass == GEM_CLASS && 1499. objects[otmp->otyp].oc_material == GLASS && 1500. otmp->dknown) 1501. makeknown(otmp->otyp); 1502. return foodwords[objects[otmp->otyp].oc_material]; 1503. } 1504. 1505. STATIC_OVL void 1506. fpostfx(otmp) /* called after consuming (non-corpse) food */ 1507. register struct obj *otmp; 1508. { 1509. switch(otmp->otyp) { 1510. case SPRIG_OF_WOLFSBANE: 1511. if (u.ulycn >= LOW_PM || is_were(youmonst.data)) 1512. you_unwere(TRUE); 1513. break; 1514. case CARROT: 1515. make_blinded(0L,TRUE); 1516. break; 1517. case FORTUNE_COOKIE: 1518. outrumor(bcsign(otmp), BY_COOKIE); 1519. if (!Blind) u.uconduct.literate++; 1520. break; 1521. case LUMP_OF_ROYAL_JELLY: 1522. /* This stuff seems to be VERY healthy! */ 1523. gainstr(otmp, 1); 1524. if (Upolyd) { 1525. u.mh += otmp->cursed ? -rnd(20) : rnd(20); 1526. if (u.mh > u.mhmax) { 1527. if (!rn2(17)) u.mhmax++; 1528. u.mh = u.mhmax; 1529. } else if (u.mh <= 0) { 1530. rehumanize(); 1531. } 1532. } else { 1533. u.uhp += otmp->cursed ? -rnd(20) : rnd(20); 1534. if (u.uhp > u.uhpmax) { 1535. if(!rn2(17)) u.uhpmax++; 1536. u.uhp = u.uhpmax; 1537. } else if (u.uhp <= 0) { 1538. killer_format = KILLED_BY_AN; 1539. killer = "rotten lump of royal jelly"; 1540. done(POISONING); 1541. } 1542. } 1543. if(!otmp->cursed) heal_legs(); 1544. break; 1545. case EGG: 1546. if (touch_petrifies(&mons[otmp->corpsenm])) { 1547. if (!Stone_resistance && 1548. !(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) { 1549. static char kbuf[BUFSIZ]; 1550. 1551. if (!Stoned) Stoned = 5; 1552. killer_format = KILLED_BY_AN; 1553. Sprintf(kbuf, "%s egg", mons[otmp->corpsenm].mname); 1554. killer = kbuf; 1555. } 1556. } 1557. break; 1558. case EUCALYPTUS_LEAF: 1559. if (Sick && !otmp->cursed) 1560. make_sick(0L, (char *)0, TRUE, SICK_ALL); 1561. if (Vomiting && !otmp->cursed) 1562. make_vomiting(0L, TRUE); 1563. break; 1564. } 1565. return; 1566. } 1567. 1568. int 1569. doeat() /* generic "eat" command funtion (see cmd.c) */ 1570. { 1571. register struct obj *otmp; 1572. int basenutrit; /* nutrition of full item */ 1573. 1574. if (Strangled) { 1575. pline("If you can't breathe air, how can you consume solids?"); 1576. return 0; 1577. } 1578. if (!(otmp = floorfood("eat", 0))) return 0; 1579. if (check_capacity((char *)0)) return 0; 1580. 1581. /* We have to make non-foods take 1 move to eat, unless we want to 1582. * do ridiculous amounts of coding to deal with partly eaten plate 1583. * mails, players who polymorph back to human in the middle of their 1584. * metallic meal, etc.... 1585. */ 1586. if (!is_edible(otmp)) { 1587. You("cannot eat that!"); 1588. return 0; 1589. } else if ((otmp->owornmask & (W_ARMOR|W_TOOL|W_AMUL 1590. #ifdef STEED 1591. |W_SADDLE 1592. #endif 1593. )) != 0) { 1594. /* let them eat rings */ 1595. You_cant("eat %s you're wearing.", something); 1596. return 0; 1597. } 1598. if (is_metallic(otmp) && 1599. u.umonnum == PM_RUST_MONSTER && otmp->oerodeproof) { 1600. otmp->rknown = TRUE; 1601. if (otmp->quan > 1L) { 1602. if(!carried(otmp)) 1603. (void) splitobj(otmp, 1L); 1604. else 1605. otmp = splitobj(otmp, otmp->quan - 1L); 1606. } 1607. pline("Ulch - That %s was rustproofed!", xname(otmp)); 1608. /* The regurgitated object's rustproofing is gone now */ 1609. otmp->oerodeproof = 0; 1610. make_stunned(HStun + rn2(10), TRUE); 1611. pline("You spit %s out onto the %s.", the(xname(otmp)), 1612. surface(u.ux, u.uy)); 1613. if (carried(otmp)) { 1614. freeinv(otmp); 1615. dropy(otmp); 1616. } 1617. stackobj(otmp); 1618. return 1; 1619. } 1620. /* KMH -- Slow digestion is... undigestable */ 1621. if (otmp->otyp == RIN_SLOW_DIGESTION) { 1622. pline("This ring is undigestable!"); 1623. (void) rottenfood(otmp); 1624. docall(otmp); 1625. return (1); 1626. } 1627. if (otmp->oclass != FOOD_CLASS) { 1628. victual.reqtime = 1; 1629. victual.piece = otmp; 1630. /* Don't split it, we don't need to if it's 1 move */ 1631. victual.usedtime = 0; 1632. victual.canchoke = (u.uhs == SATIATED); 1633. /* Note: gold weighs 1 pt. for each 1000 pieces (see */ 1634. /* pickup.c) so gold and non-gold is consistent. */ 1635. if (otmp->oclass == GOLD_CLASS) 1636. basenutrit = ((otmp->quan > 200000L) ? 2000 1637. : (int)(otmp->quan/100L)); 1638. else if(otmp->oclass == BALL_CLASS || otmp->oclass == CHAIN_CLASS) 1639. basenutrit = weight(otmp); 1640. /* oc_nutrition is usually weight anyway */ 1641. else basenutrit = objects[otmp->otyp].oc_nutrition; 1642. victual.nmod = basenutrit; 1643. victual.eating = TRUE; /* needed for lesshungry() */ 1644. 1645. if (otmp->cursed) 1646. (void) rottenfood(otmp); 1647. 1648. if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) { 1649. pline("Ecch - that must have been poisonous!"); 1650. if(!Poison_resistance) { 1651. losestr(rnd(4)); 1652. losehp(rnd(15), xname(otmp), KILLED_BY_AN); 1653. } else 1654. You("seem unaffected by the poison."); 1655. } else if (!otmp->cursed) 1656. pline("This %s is delicious!", 1657. otmp->oclass == GOLD_CLASS ? foodword(otmp) : 1658. singular(otmp, xname)); 1659. eatspecial(); 1660. return 1; 1661. } 1662. 1663. /* KMH, conduct */ 1664. u.uconduct.food++; 1665. 1666. if(otmp == victual.piece) { 1667. /* If they weren't able to choke, they don't suddenly become able to 1668. * choke just because they were interrupted. On the other hand, if 1669. * they were able to choke before, if they lost food it's possible 1670. * they shouldn't be able to choke now. 1671. */ 1672. if (u.uhs != SATIATED) victual.canchoke = FALSE; 1673. if(!carried(victual.piece)) { 1674. if(victual.piece->quan > 1L) 1675. (void) splitobj(victual.piece, 1L); 1676. } 1677. You("resume your meal."); 1678. start_eating(victual.piece); 1679. return(1); 1680. } 1681. 1682. /* nothing in progress - so try to find something. */ 1683. /* tins are a special case */ 1684. if(otmp->otyp == TIN) { 1685. start_tin(otmp); 1686. return(1); 1687. } 1688. 1689. victual.piece = otmp = touchfood(otmp); 1690. victual.usedtime = 0; 1691. 1692. /* Now we need to calculate delay and nutritional info. 1693. * The base nutrition calculated here and in eatcorpse() accounts 1694. * for normal vs. rotten food. The reqtime and nutrit values are 1695. * then adjusted in accordance with the amount of food left. 1696. */ 1697. if(otmp->otyp == CORPSE) { 1698. if(eatcorpse(otmp)) return(1); 1699. /* else eatcorpse sets up reqtime and oeaten */ 1700. } else { 1701. victual.reqtime = objects[otmp->otyp].oc_delay; 1702. if (otmp->otyp != FORTUNE_COOKIE && 1703. (otmp->cursed || 1704. (((monstermoves - otmp->age) > (int) otmp->blessed ? 50:30) && 1705. (otmp->orotten || !rn2(7))))) { 1706. 1707. if (rottenfood(otmp)) { 1708. otmp->orotten = TRUE; 1709. return(1); 1710. } 1711. otmp->oeaten >>= 1; 1712. } else fprefx(otmp); 1713. } 1714. 1715. /* re-calc the nutrition */ 1716. if (otmp->otyp == CORPSE) basenutrit = mons[otmp->corpsenm].cnutrit; 1717. else basenutrit = objects[otmp->otyp].oc_nutrition; 1718. 1719. #ifdef DEBUG 1720. debugpline("before rounddiv: victual.reqtime == %d", victual.reqtime); 1721. debugpline("oeaten == %d, basenutrit == %d", otmp->oeaten, basenutrit); 1722. #endif 1723. victual.reqtime = (basenutrit == 0 ? 0 : 1724. rounddiv(victual.reqtime * (long)otmp->oeaten, basenutrit)); 1725. #ifdef DEBUG 1726. debugpline("after rounddiv: victual.reqtime == %d", victual.reqtime); 1727. #endif 1728. /* calculate the modulo value (nutrit. units per round eating) 1729. * note: this isn't exact - you actually lose a little nutrition 1730. * due to this method. 1731. * TODO: add in a "remainder" value to be given at the end of the 1732. * meal. 1733. */ 1734. if(victual.reqtime == 0) 1735. /* possible if most has been eaten before */ 1736. victual.nmod = 0; 1737. else if ((int)otmp->oeaten > victual.reqtime) 1738. victual.nmod = -((int)otmp->oeaten / victual.reqtime); 1739. else 1740. victual.nmod = victual.reqtime % otmp->oeaten; 1741. victual.canchoke = (u.uhs == SATIATED); 1742. 1743. start_eating(otmp); 1744. return(1); 1745. } 1746. 1747. /* Take a single bite from a piece of food, checking for choking and 1748. * modifying usedtime. Returns 1 if they choked and survived, 0 otherwise. 1749. */ 1750. STATIC_OVL int 1751. bite() 1752. { 1753. if(victual.canchoke && u.uhunger >= 2000) { 1754. choke(victual.piece); 1755. return 1; 1756. } 1757. if (victual.doreset) { 1758. do_reset_eat(); 1759. return 0; 1760. } 1761. force_save_hs = TRUE; 1762. if(victual.nmod < 0) { 1763. lesshungry(-victual.nmod); 1764. victual.piece->oeaten -= -victual.nmod; 1765. } else if(victual.nmod > 0 && (victual.usedtime % victual.nmod)) { 1766. lesshungry(1); 1767. victual.piece->oeaten--; 1768. } 1769. force_save_hs = FALSE; 1770. recalc_wt(); 1771. return 0; 1772. } 1773. 1774. #endif /* OVLB */ 1775. #ifdef OVL0 1776. 1777. void 1778. gethungry() /* as time goes by - called by moveloop() and domove() */ 1779. { 1780. if (u.uinvulnerable) return; /* you don't feel hungrier */ 1781. 1782. if ((!u.usleep || !rn2(10)) /* slow metabolic rate while asleep */ 1783. && (carnivorous(youmonst.data) || herbivorous(youmonst.data)) 1784. && !Slow_digestion) 1785. u.uhunger--; /* ordinary food consumption */ 1786. 1787. if (moves % 2) { /* odd turns */ 1788. /* Regeneration uses up food, unless due to an artifact */ 1789. if (HRegeneration || ((ERegeneration & (~W_ART)) && 1790. (ERegeneration != W_WEP || !uwep->oartifact))) 1791. u.uhunger--; 1792. if (near_capacity() > SLT_ENCUMBER) u.uhunger--; 1793. } else { /* even turns */ 1794. if (Hunger) u.uhunger--; 1795. /* Conflict uses up food too */ 1796. if (HConflict || (EConflict & (~W_ARTI))) u.uhunger--; 1797. /* +0 charged rings don't do anything, so don't affect hunger */ 1798. /* Slow digestion still uses ring hunger */ 1799. switch ((int)(moves % 20)) { /* note: use even cases only */ 1800. case 4: if (uleft && 1801. (uleft->spe || !objects[uleft->otyp].oc_charged)) 1802. u.uhunger--; 1803. break; 1804. case 8: if (uamul) u.uhunger--; 1805. break; 1806. case 12: if (uright && 1807. (uright->spe || !objects[uright->otyp].oc_charged)) 1808. u.uhunger--; 1809. break; 1810. case 16: if (u.uhave.amulet) u.uhunger--; 1811. break; 1812. default: break; 1813. } 1814. } 1815. newuhs(TRUE); 1816. } 1817. 1818. #endif /* OVL0 */ 1819. #ifdef OVLB 1820. 1821. void 1822. morehungry(num) /* called after vomiting and after performing feats of magic */ 1823. register int num; 1824. { 1825. u.uhunger -= num; 1826. newuhs(TRUE); 1827. } 1828. 1829. 1830. void 1831. lesshungry(num) /* called after eating (and after drinking fruit juice) */ 1832. register int num; 1833. { 1834. #ifdef DEBUG 1835. debugpline("lesshungry(%d)", num); 1836. #endif 1837. u.uhunger += num; 1838. if(u.uhunger >= 2000) { 1839. if (!victual.eating || victual.canchoke) 1840. if (victual.eating) { 1841. choke(victual.piece); 1842. reset_eat(); 1843. } else 1844. choke(tin.tin); /* may be null */ 1845. /* no reset_eat() */ 1846. } else { 1847. /* Have lesshungry() report when you're nearly full so all eating 1848. * warns when you're about to choke. 1849. */ 1850. if (u.uhunger >= 1500) { 1851. if (!victual.eating || (victual.eating && !victual.fullwarn)) { 1852. pline("You're having a hard time getting all of it down."); 1853. nomovemsg = "You're finally finished."; 1854. if (!victual.eating) 1855. multi = -2; 1856. else { 1857. victual.fullwarn = TRUE; 1858. if (victual.canchoke && victual.reqtime > 1) { 1859. /* a one-gulp food will not survive a stop */ 1860. if (yn_function("Stop eating?",ynchars,'y')=='y') { 1861. reset_eat(); 1862. nomovemsg = (char *)0; 1863. } 1864. } 1865. } 1866. } 1867. } 1868. } 1869. newuhs(FALSE); 1870. } 1871. 1872. STATIC_PTR 1873. int 1874. unfaint() 1875. { 1876. (void) Hear_again(); 1877. if(u.uhs > FAINTING) 1878. u.uhs = FAINTING; 1879. stop_occupation(); 1880. flags.botl = 1; 1881. return 0; 1882. } 1883. 1884. #endif /* OVLB */ 1885. #ifdef OVL0 1886. 1887. boolean 1888. is_fainted() 1889. { 1890. return((boolean)(u.uhs == FAINTED)); 1891. } 1892. 1893. void 1894. reset_faint() /* call when a faint must be prematurely terminated */ 1895. { 1896. if(is_fainted()) nomul(0); 1897. } 1898. 1899. #if 0 1900. void 1901. sync_hunger() 1902. { 1903. 1904. if(is_fainted()) { 1905. 1906. flags.soundok = 0; 1907. nomul(-10+(u.uhunger/10)); 1908. nomovemsg = "You regain consciousness."; 1909. afternmv = unfaint; 1910. } 1911. } 1912. #endif 1913. 1914. void 1915. newuhs(incr) /* compute and comment on your (new?) hunger status */ 1916. boolean incr; 1917. { 1918. unsigned newhs; 1919. static unsigned save_hs; 1920. static boolean saved_hs = FALSE; 1921. int h = u.uhunger; 1922. 1923. newhs = (h > 1000) ? SATIATED : 1924. (h > 150) ? NOT_HUNGRY : 1925. (h > 50) ? HUNGRY : 1926. (h > 0) ? WEAK : FAINTING; 1927. 1928. /* While you're eating, you may pass from WEAK to HUNGRY to NOT_HUNGRY. 1929. * This should not produce the message "you only feel hungry now"; 1930. * that message should only appear if HUNGRY is an endpoint. Therefore 1931. * we check to see if we're in the middle of eating. If so, we save 1932. * the first hunger status, and at the end of eating we decide what 1933. * message to print based on the _entire_ meal, not on each little bit. 1934. */ 1935. /* It is normally possible to check if you are in the middle of a meal 1936. * by checking occupation == eatfood, but there is one special case: 1937. * start_eating() can call bite() for your first bite before it 1938. * sets the occupation. 1939. * Anyone who wants to get that case to work _without_ an ugly static 1940. * force_save_hs variable, feel free. 1941. */ 1942. /* Note: If you become a certain hunger status in the middle of the 1943. * meal, and still have that same status at the end of the meal, 1944. * this will incorrectly print the associated message at the end of 1945. * the meal instead of the middle. Such a case is currently 1946. * impossible, but could become possible if a message for SATIATED 1947. * were added or if HUNGRY and WEAK were separated by a big enough 1948. * gap to fit two bites. 1949. */ 1950. if (occupation == eatfood || force_save_hs) { 1951. if (!saved_hs) { 1952. save_hs = u.uhs; 1953. saved_hs = TRUE; 1954. } 1955. u.uhs = newhs; 1956. return; 1957. } else { 1958. if (saved_hs) { 1959. u.uhs = save_hs; 1960. saved_hs = FALSE; 1961. } 1962. } 1963. 1964. if(newhs == FAINTING) { 1965. if(is_fainted()) newhs = FAINTED; 1966. if(u.uhs <= WEAK || rn2(20-u.uhunger/10) >= 19) { 1967. if(!is_fainted() && multi >= 0 /* %% */) { 1968. /* stop what you're doing, then faint */ 1969. stop_occupation(); 1970. You("faint from lack of food."); 1971. flags.soundok = 0; 1972. nomul(-10+(u.uhunger/10)); 1973. nomovemsg = "You regain consciousness."; 1974. afternmv = unfaint; 1975. newhs = FAINTED; 1976. } 1977. } else 1978. if(u.uhunger < -(int)(200 + 20*ACURR(A_CON))) { 1979. u.uhs = STARVED; 1980. flags.botl = 1; 1981. bot(); 1982. You("die from starvation."); 1983. killer_format = KILLED_BY; 1984. killer = "starvation"; 1985. done(STARVING); 1986. /* if we return, we lifesaved, and that calls newuhs */ 1987. return; 1988. } 1989. } 1990. 1991. if(newhs != u.uhs) { 1992. if(newhs >= WEAK && u.uhs < WEAK) 1993. losestr(1); /* this may kill you -- see below */ 1994. else if(newhs < WEAK && u.uhs >= WEAK) 1995. losestr(-1); 1996. switch(newhs){ 1997. case HUNGRY: 1998. if (Hallucination) { 1999. pline((!incr) ? 2000. "You now have a lesser case of the munchies." : 2001. "You are getting the munchies."); 2002. } else 2003. You((!incr) ? "only feel hungry now." : 2004. (u.uhunger < 145) ? "feel hungry." : 2005. "are beginning to feel hungry."); 2006. if (incr && occupation && 2007. (occupation != eatfood && occupation != opentin)) 2008. stop_occupation(); 2009. break; 2010. case WEAK: 2011. if (Hallucination) 2012. pline((!incr) ? 2013. "You still have the munchies." : 2014. "The munchies are interfering with your motor capabilities."); 2015. else if (incr && 2016. (Role_if(PM_WIZARD) || Race_if(PM_ELF) || Role_if(PM_VALKYRIE))) 2017. pline("%s needs food, badly!", 2018. (Role_if(PM_WIZARD) || Role_if(PM_VALKYRIE)) ? 2019. urole.name.m : "Elf"); 2020. else 2021. You((!incr) ? "feel weak now." : 2022. (u.uhunger < 45) ? "feel weak." : 2023. "are beginning to feel weak."); 2024. if (incr && occupation && 2025. (occupation != eatfood && occupation != opentin)) 2026. stop_occupation(); 2027. break; 2028. } 2029. u.uhs = newhs; 2030. flags.botl = 1; 2031. bot(); 2032. if ((Upolyd ? u.mh : u.uhp) < 1) { 2033. You("die from hunger and exhaustion."); 2034. killer_format = KILLED_BY; 2035. killer = "exhaustion"; 2036. done(STARVING); 2037. return; 2038. } 2039. } 2040. } 2041. 2042. #endif /* OVL0 */ 2043. #ifdef OVLB 2044. 2045. /* Returns an object representing food. Object may be either on floor or 2046. * in inventory. 2047. */ 2048. struct obj * 2049. floorfood(verb,corpsecheck) /* get food from floor or pack */ 2050. const char *verb; 2051. int corpsecheck; /* 0, no check, 1, corpses, 2, tinnable corpses */ 2052. { 2053. register struct obj *otmp; 2054. char qbuf[QBUFSZ]; 2055. char c; 2056. boolean feeding = (!strcmp(verb, "eat")); 2057. 2058. if (feeding && metallivorous(youmonst.data)) { 2059. struct obj *gold; 2060. struct trap *ttmp = t_at(u.ux, u.uy); 2061. 2062. if (ttmp && ttmp->tseen && ttmp->ttyp == BEAR_TRAP) { 2063. /* If not already stuck in the trap, perhaps there should 2064. be a chance to becoming trapped? Probably not, because 2065. then the trap would just get eaten on the _next_ turn... */ 2066. Sprintf(qbuf, "There is a bear trap here (%s); eat it?", 2067. (u.utrap && u.utraptype == TT_BEARTRAP) ? 2068. "holding you" : "armed"); 2069. if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') { 2070. u.utrap = u.utraptype = 0; 2071. deltrap(ttmp); 2072. return mksobj(BEARTRAP, TRUE, FALSE); 2073. } else if (c == 'q') { 2074. return (struct obj *)0; 2075. } 2076. } 2077. 2078. if ( 2079. #ifdef STEED 2080. !u.usteed && 2081. #endif 2082. (gold = g_at(u.ux, u.uy)) != 0) { 2083. if (gold->quan == 1L) 2084. Sprintf(qbuf, "There is 1 gold piece here; eat it?"); 2085. else 2086. Sprintf(qbuf, "There are %ld gold pieces here; eat them?", 2087. gold->quan); 2088. if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') { 2089. obj_extract_self(gold); 2090. return gold; 2091. } else if (c == 'q') { 2092. return (struct obj *)0; 2093. } 2094. } 2095. } 2096. 2097. /* Is there some food (probably a heavy corpse) here on the ground? */ 2098. if ( 2099. #ifdef STEED 2100. !u.usteed && 2101. #endif 2102. !(Levitation && !Is_airlevel(&u.uz) && !Is_waterlevel(&u.uz)) 2103. && !u.uswallow) { 2104. for(otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere) { 2105. if(corpsecheck ? 2106. (otmp->otyp==CORPSE && (corpsecheck == 1 || tinnable(otmp))) : 2107. feeding ? (otmp->oclass != GOLD_CLASS && is_edible(otmp)) : 2108. otmp->oclass==FOOD_CLASS) { 2109. Sprintf(qbuf, "There %s %s here; %s %s?", 2110. (otmp->quan == 1L) ? "is" : "are", 2111. doname(otmp), verb, 2112. (otmp->quan == 1L) ? "it" : "one"); 2113. if((c = yn_function(qbuf,ynqchars,'n')) == 'y') 2114. return(otmp); 2115. else if(c == 'q') 2116. return((struct obj *) 0); 2117. } 2118. } 2119. } 2120. /* We cannot use ALL_CLASSES since that causes getobj() to skip its 2121. * "ugly checks" and we need to check for inedible items. 2122. */ 2123. otmp = getobj(feeding ? (const char *)allobj : 2124. (const char *)comestibles, verb); 2125. if (corpsecheck && otmp) 2126. if (otmp->otyp != CORPSE || (corpsecheck == 2 && !tinnable(otmp))) { 2127. You_cant("%s that!", verb); 2128. return (struct obj *)0; 2129. } 2130. return otmp; 2131. } 2132. 2133. /* Side effects of vomiting */ 2134. /* added nomul (MRS) - it makes sense, you're too busy being sick! */ 2135. void 2136. vomit() /* A good idea from David Neves */ 2137. { 2138. make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE); 2139. nomul(-2); 2140. } 2141. 2142. int 2143. eaten_stat(base, obj) 2144. register int base; 2145. register struct obj *obj; 2146. { 2147. long uneaten_amt, full_amount; 2148. 2149. uneaten_amt = (long)obj->oeaten; 2150. full_amount = (obj->otyp == CORPSE) ? (long)mons[obj->corpsenm].cnutrit 2151. : (long)objects[obj->otyp].oc_nutrition; 2152. 2153. base = (int)(full_amount ? (long)base * uneaten_amt / full_amount : 0L); 2154. return (base < 1) ? 1 : base; 2155. } 2156. 2157. #endif /* OVLB */ 2158. 2159. /*eat.c*/