Source:NetHack 3.4.0/priest.c

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Below is the full text to priest.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/priest.c#line123]], for example.

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1.    /*	SCCS Id: @(#)priest.c	3.4	2001/11/07	*/
2.    /* Copyright (c) Izchak Miller, Steve Linhart, 1989.		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "mfndpos.h"
7.    #include "eshk.h"
8.    #include "epri.h"
9.    #include "emin.h"
10.   
11.   /* this matches the categorizations shown by enlightenment */
12.   #define ALGN_SINNED	(-4)	/* worse than strayed */
13.   
14.   #ifdef OVLB
15.   
16.   STATIC_DCL boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P));
17.   STATIC_DCL boolean FDECL(has_shrine,(struct monst *));
18.   
19.   /*
20.    * Move for priests and shopkeepers.  Called from shk_move() and pri_move().
21.    * Valid returns are  1: moved  0: didn't  -1: let m_move do it  -2: died.
22.    */
23.   int
24.   move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy)
25.   register struct monst *mtmp;
26.   boolean in_his_shop;
27.   schar appr;
28.   boolean uondoor,avoid;
29.   register xchar omx,omy,gx,gy;
30.   {
31.   	register xchar nx,ny,nix,niy;
32.   	register schar i;
33.   	schar chcnt,cnt;
34.   	coord poss[9];
35.   	long info[9];
36.   	long allowflags;
37.   	struct obj *ib = (struct obj *)0;
38.   
39.   	if(omx == gx && omy == gy)
40.   		return(0);
41.   	if(mtmp->mconf) {
42.   		avoid = FALSE;
43.   		appr = 0;
44.   	}
45.   
46.   	nix = omx;
47.   	niy = omy;
48.   	if (mtmp->isshk) allowflags = ALLOW_SSM;
49.   	else allowflags = ALLOW_SSM | ALLOW_SANCT;
50.   	if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL);
51.   	if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
52.   	if (tunnels(mtmp->data) &&
53.   		    (!needspick(mtmp->data) || m_carrying(mtmp, PICK_AXE) ||
54.   		     m_carrying(mtmp, DWARVISH_MATTOCK)))
55.   		allowflags |= ALLOW_DIG;
56.   	if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
57.   		allowflags |= OPENDOOR;
58.   		if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
59.   	}
60.   	if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
61.   	cnt = mfndpos(mtmp, poss, info, allowflags);
62.   
63.   	if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
64.   		for(i=0; i<cnt; i++)
65.   		    if(!(info[i] & NOTONL)) goto pick_move;
66.   		avoid = FALSE;
67.   	}
68.   
69.   #define GDIST(x,y)	(dist2(x,y,gx,gy))
70.   pick_move:
71.   	chcnt = 0;
72.   	for(i=0; i<cnt; i++) {
73.   		nx = poss[i].x;
74.   		ny = poss[i].y;
75.   		if(levl[nx][ny].typ == ROOM ||
76.   			(mtmp->ispriest &&
77.   			    levl[nx][ny].typ == ALTAR) ||
78.   			(mtmp->isshk &&
79.   			    (!in_his_shop || ESHK(mtmp)->following))) {
80.   		    if(avoid && (info[i] & NOTONL))
81.   			continue;
82.   		    if((!appr && !rn2(++chcnt)) ||
83.   			(appr && GDIST(nx,ny) < GDIST(nix,niy))) {
84.   			    nix = nx;
85.   			    niy = ny;
86.   		    }
87.   		}
88.   	}
89.   	if(mtmp->ispriest && avoid &&
90.   			nix == omx && niy == omy && onlineu(omx,omy)) {
91.   		/* might as well move closer as long it's going to stay
92.   		 * lined up */
93.   		avoid = FALSE;
94.   		goto pick_move;
95.   	}
96.   
97.   	if(nix != omx || niy != omy) {
98.   		remove_monster(omx, omy);
99.   		place_monster(mtmp, nix, niy);
100.  		newsym(nix,niy);
101.  		if (mtmp->isshk && !in_his_shop && inhishop(mtmp))
102.  		    check_special_room(FALSE);
103.  		if(ib) {
104.  			if (cansee(mtmp->mx,mtmp->my))
105.  			    pline("%s picks up %s.", Monnam(mtmp),
106.  				distant_name(ib,doname));
107.  			obj_extract_self(ib);
108.  			(void) mpickobj(mtmp, ib);
109.  		}
110.  		return(1);
111.  	}
112.  	return(0);
113.  }
114.  
115.  #endif /* OVLB */
116.  
117.  #ifdef OVL0
118.  
119.  char
120.  temple_occupied(array)
121.  register char *array;
122.  {
123.  	register char *ptr;
124.  
125.  	for (ptr = array; *ptr; ptr++)
126.  		if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
127.  			return(*ptr);
128.  	return('\0');
129.  }
130.  
131.  #endif /* OVL0 */
132.  #ifdef OVLB
133.  
134.  STATIC_OVL boolean
135.  histemple_at(priest, x, y)
136.  register struct monst *priest;
137.  register xchar x, y;
138.  {
139.  	return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) &&
140.  	       on_level(&(EPRI(priest)->shrlevel), &u.uz)));
141.  }
142.  
143.  /*
144.   * pri_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died
145.   */
146.  int
147.  pri_move(priest)
148.  register struct monst *priest;
149.  {
150.  	register xchar gx,gy,omx,omy;
151.  	schar temple;
152.  	boolean avoid = TRUE;
153.  
154.  	omx = priest->mx;
155.  	omy = priest->my;
156.  
157.  	if(!histemple_at(priest, omx, omy)) return(-1);
158.  
159.  	temple = EPRI(priest)->shroom;
160.  
161.  	gx = EPRI(priest)->shrpos.x;
162.  	gy = EPRI(priest)->shrpos.y;
163.  
164.  	gx += rn1(3,-1);	/* mill around the altar */
165.  	gy += rn1(3,-1);
166.  
167.  	if(!priest->mpeaceful ||
168.  	   (Conflict && !resist(priest, RING_CLASS, 0, 0))) {
169.  		if(monnear(priest, u.ux, u.uy)) {
170.  			if(Displaced)
171.  				Your("displaced image doesn't fool %s!",
172.  					mon_nam(priest));
173.  			(void) mattacku(priest);
174.  			return(0);
175.  		} else if(index(u.urooms, temple)) {
176.  			/* chase player if inside temple & can see him */
177.  			if(priest->mcansee && m_canseeu(priest)) {
178.  				gx = u.ux;
179.  				gy = u.uy;
180.  			}
181.  			avoid = FALSE;
182.  		}
183.  	} else if(Invis) avoid = FALSE;
184.  
185.  	return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy));
186.  }
187.  
188.  /* exclusively for mktemple() */
189.  void
190.  priestini(lvl, sroom, sx, sy, sanctum)
191.  d_level	*lvl;
192.  struct mkroom *sroom;
193.  int sx, sy;
194.  boolean sanctum;   /* is it the seat of the high priest? */
195.  {
196.  	struct monst *priest;
197.  	struct obj *otmp;
198.  	int cnt;
199.  
200.  	if(MON_AT(sx+1, sy))
201.  		rloc(m_at(sx+1, sy)); /* insurance */
202.  
203.  	priest = makemon(&mons[sanctum ? PM_HIGH_PRIEST : PM_ALIGNED_PRIEST],
204.  			 sx + 1, sy, NO_MM_FLAGS);
205.  	if (priest) {
206.  		EPRI(priest)->shroom = (sroom - rooms) + ROOMOFFSET;
207.  		EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask);
208.  		EPRI(priest)->shrpos.x = sx;
209.  		EPRI(priest)->shrpos.y = sy;
210.  		assign_level(&(EPRI(priest)->shrlevel), lvl);
211.  		priest->mtrapseen = ~0;	/* traps are known */
212.  		priest->mpeaceful = 1;
213.  		priest->ispriest = 1;
214.  		priest->msleeping = 0;
215.  		set_malign(priest); /* mpeaceful may have changed */
216.  
217.  		/* now his/her goodies... */
218.  		if(sanctum && EPRI(priest)->shralign == A_NONE &&
219.  		     on_level(&sanctum_level, &u.uz)) {
220.  			(void) mongets(priest, AMULET_OF_YENDOR);
221.  		}
222.  		/* 2 to 4 spellbooks */
223.  		for (cnt = rn1(3,2); cnt > 0; --cnt) {
224.  		    (void) mpickobj(priest, mkobj(SPBOOK_CLASS, FALSE));
225.  		}
226.  		/* robe [via makemon()] */
227.  		if (rn2(2) && (otmp = which_armor(priest, W_ARMC)) != 0) {
228.  		    if (p_coaligned(priest))
229.  			uncurse(otmp);
230.  		    else
231.  			curse(otmp);
232.  		}
233.  	}
234.  }
235.  
236.  /*
237.   * Specially aligned monsters are named specially.
238.   *	- aligned priests with ispriest and high priests have shrines
239.   *		they retain ispriest and epri when polymorphed
240.   *	- aligned priests without ispriest and Angels are roamers
241.   *		they retain isminion and access epri as emin when polymorphed
242.   *		(coaligned Angels are also created as minions, but they
243.   *		use the same naming convention)
244.   *	- minions do not have ispriest but have isminion and emin
245.   *	- caller needs to inhibit Hallucination if it wants to force
246.   *		the true name even when under that influence
247.   */
248.  char *
249.  priestname(mon, pname)
250.  register struct monst *mon;
251.  char *pname;		/* caller-supplied output buffer */
252.  {
253.  	const char *what = Hallucination ? rndmonnam() : mon->data->mname;
254.  
255.  	Strcpy(pname, "the ");
256.  	if (mon->minvis) Strcat(pname, "invisible ");
257.  	if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] ||
258.  					mon->data == &mons[PM_ANGEL]) {
259.  		/* use epri */
260.  		if (mon->mtame && mon->data == &mons[PM_ANGEL])
261.  			Strcat(pname, "guardian ");
262.  		if (mon->data != &mons[PM_ALIGNED_PRIEST] &&
263.  				mon->data != &mons[PM_HIGH_PRIEST]) {
264.  			Strcat(pname, what);
265.  			Strcat(pname, " ");
266.  		}
267.  		if (mon->data != &mons[PM_ANGEL]) {
268.  			if (!mon->ispriest && EPRI(mon)->renegade)
269.  				Strcat(pname, "renegade ");
270.  			if (mon->data == &mons[PM_HIGH_PRIEST])
271.  				Strcat(pname, "high ");
272.  			if (Hallucination)
273.  				Strcat(pname, "poohbah ");
274.  			else if (mon->female)
275.  				Strcat(pname, "priestess ");
276.  			else
277.  				Strcat(pname, "priest ");
278.  		}
279.  		Strcat(pname, "of ");
280.  		Strcat(pname, halu_gname((int)EPRI(mon)->shralign));
281.  		return(pname);
282.  	}
283.  	/* use emin instead of epri */
284.  	Strcat(pname, what);
285.  	Strcat(pname, " of ");
286.  	Strcat(pname, halu_gname(EMIN(mon)->min_align));
287.  	return(pname);
288.  }
289.  
290.  boolean
291.  p_coaligned(priest)
292.  struct monst *priest;
293.  {
294.  	return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign)));
295.  }
296.  
297.  STATIC_OVL boolean
298.  has_shrine(pri)
299.  struct monst *pri;
300.  {
301.  	struct rm *lev;
302.  
303.  	if(!pri)
304.  		return(FALSE);
305.  	lev = &levl[EPRI(pri)->shrpos.x][EPRI(pri)->shrpos.y];
306.  	if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE))
307.  		return(FALSE);
308.  	return((boolean)(EPRI(pri)->shralign == Amask2align(lev->altarmask & ~AM_SHRINE)));
309.  }
310.  
311.  struct monst *
312.  findpriest(roomno)
313.  char roomno;
314.  {
315.  	register struct monst *mtmp;
316.  
317.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
318.  	    if (DEADMONSTER(mtmp)) continue;
319.  	    if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) &&
320.  	       histemple_at(mtmp,mtmp->mx,mtmp->my))
321.  		return(mtmp);
322.  	}
323.  	return (struct monst *)0;
324.  }
325.  
326.  /* called from check_special_room() when the player enters the temple room */
327.  void
328.  intemple(roomno)
329.  register int roomno;
330.  {
331.  	register struct monst *priest = findpriest((char)roomno);
332.  	boolean tended = (priest != (struct monst *)0);
333.  	boolean shrined, sanctum, can_speak;
334.  	const char *msg1, *msg2;
335.  	char buf[BUFSZ];
336.  
337.  	if(!temple_occupied(u.urooms0)) {
338.  	    if(tended) {
339.  		shrined = has_shrine(priest);
340.  		sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&
341.  			   (Is_sanctum(&u.uz) || In_endgame(&u.uz)));
342.  		can_speak = (priest->mcanmove && !priest->msleeping);
343.  		if (can_speak)
344.  		    pline("%s intones:",
345.  			  (!Blind ? Monnam(priest) : "A nearby voice"));
346.  		msg2 = 0;
347.  		if(sanctum && Is_sanctum(&u.uz)) {
348.  		    if(priest->mpeaceful) {
349.  			msg1 = "Infidel, you entered Moloch's Sanctum!";
350.  			msg2 = "Be gone!";
351.  			priest->mpeaceful = 0;
352.  			set_malign(priest);
353.  		    } else
354.  			msg1 = "You desecrate this place by your presence!";
355.  		} else {
356.  		    Sprintf(buf, "Pilgrim, you enter a %s place!",
357.  			    !shrined ? "desecrated" : "sacred");
358.  		    msg1 = buf;
359.  		}
360.  		if (can_speak) {
361.  		    verbalize(msg1);
362.  		    if (msg2) verbalize(msg2);
363.  		}
364.  		if(!sanctum) {
365.  		    /* !tended -> !shrined */
366.  		    if (!shrined || !p_coaligned(priest) ||
367.  			    u.ualign.record <= ALGN_SINNED)
368.  			You("have a%s forbidding feeling...",
369.  				(!shrined) ? "" : " strange");
370.  		    else You("experience a strange sense of peace.");
371.  		}
372.  	    } else {
373.  		switch(rn2(3)) {
374.  		  case 0: You("have an eerie feeling..."); break;
375.  		  case 1: You_feel("like you are being watched."); break;
376.  		  default: pline("A shiver runs down your %s.",
377.  			body_part(SPINE)); break;
378.  		}
379.  		if(!rn2(5)) {
380.  		    struct monst *mtmp;
381.  
382.  		    if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy,NO_MM_FLAGS)))
383.  			return;
384.  		    pline("An enormous ghost appears next to you!");
385.  		    mtmp->mpeaceful = 0;
386.  		    set_malign(mtmp);
387.  		    if(flags.verbose)
388.  			You("are frightened to death, and unable to move.");
389.  		    nomul(-3);
390.  		    nomovemsg = "You regain your composure.";
391.  	       }
392.  	   }
393.         }
394.  }
395.  
396.  void
397.  priest_talk(priest)
398.  register struct monst *priest;
399.  {
400.  	boolean coaligned = p_coaligned(priest);
401.  	boolean strayed = (u.ualign.record < 0);
402.  
403.  	/* KMH, conduct */
404.  	u.uconduct.gnostic++;
405.  
406.  	if(priest->mflee || (!priest->ispriest && coaligned && strayed)) {
407.  	    pline("%s doesn't want anything to do with you!",
408.  				Monnam(priest));
409.  	    priest->mpeaceful = 0;
410.  	    return;
411.  	}
412.  
413.  	/* priests don't chat unless peaceful and in their own temple */
414.  	if(!histemple_at(priest,priest->mx,priest->my) ||
415.  		 !priest->mpeaceful || !priest->mcanmove || priest->msleeping) {
416.  	    static const char *cranky_msg[3] = {
417.  		"Thou wouldst have words, eh?  I'll give thee a word or two!",
418.  		"Talk?  Here is what I have to say!",
419.  		"Pilgrim, I would speak no longer with thee."
420.  	    };
421.  
422.  	    if(!priest->mcanmove || priest->msleeping) {
423.  		pline("%s breaks out of %s reverie!",
424.  		      Monnam(priest), mhis(priest));
425.  		priest->mfrozen = priest->msleeping = 0;
426.  		priest->mcanmove = 1;
427.  	    }
428.  	    priest->mpeaceful = 0;
429.  	    verbalize(cranky_msg[rn2(3)]);
430.  	    return;
431.  	}
432.  
433.  	/* you desecrated the temple and now you want to chat? */
434.  	if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) &&
435.  		  !has_shrine(priest)) {
436.  	    verbalize("Begone!  Thou desecratest this holy place with thy presence.");
437.  	    priest->mpeaceful = 0;
438.  	    return;
439.  	}
440.  #ifndef GOLDOBJ
441.  	if(!u.ugold) {
442.  	    if(coaligned && !strayed) {
443.  		if (priest->mgold > 0L) {
444.  		    /* Note: two bits is actually 25 cents.  Hmm. */
445.  		    pline("%s gives you %s for an ale.", Monnam(priest),
446.  			(priest->mgold == 1L) ? "one bit" : "two bits");
447.  		    if (priest->mgold > 1L)
448.  			u.ugold = 2L;
449.  		    else
450.  			u.ugold = 1L;
451.  		    priest->mgold -= u.ugold;
452.  		    flags.botl = 1;
453.  #else
454.  	if(!money_cnt(invent)) {
455.  	    if(coaligned && !strayed) {
456.                  long pmoney = money_cnt(priest->minvent);
457.  		if (pmoney > 0L) {
458.  		    /* Note: two bits is actually 25 cents.  Hmm. */
459.  		    pline("%s gives you %s for an ale.", Monnam(priest),
460.  			(pmoney == 1L) ? "one bit" : "two bits");
461.  		     money2u(priest, pmoney > 1L ? 2 : 1);
462.  #endif
463.  		} else
464.  		    pline("%s preaches the virtues of poverty.", Monnam(priest));
465.  		exercise(A_WIS, TRUE);
466.  	    } else
467.  		pline("%s is not interested.", Monnam(priest));
468.  	    return;
469.  	} else {
470.  	    long offer;
471.  
472.  	    pline("%s asks you for a contribution for the temple.",
473.  			Monnam(priest));
474.  	    if((offer = bribe(priest)) == 0) {
475.  		verbalize("Thou shalt regret thine action!");
476.  		if(coaligned) adjalign(-1);
477.  	    } else if(offer < (u.ulevel * 200)) {
478.  #ifndef GOLDOBJ
479.  		if(u.ugold > (offer * 2L)) verbalize("Cheapskate.");
480.  #else
481.  		if(money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate.");
482.  #endif
483.  		else {
484.  		    verbalize("I thank thee for thy contribution.");
485.  		    /*  give player some token  */
486.  		    exercise(A_WIS, TRUE);
487.  		}
488.  	    } else if(offer < (u.ulevel * 400)) {
489.  		verbalize("Thou art indeed a pious individual.");
490.  #ifndef GOLDOBJ
491.  		if(u.ugold < (offer * 2L)) {
492.  #else
493.  		if(money_cnt(invent) < (offer * 2L)) {
494.  #endif
495.  		    if (coaligned && u.ualign.record <= ALGN_SINNED)
496.  			adjalign(1);
497.  		    verbalize("I bestow upon thee a blessing.");
498.  		    incr_itimeout(&HClairvoyant, rn1(500,500));
499.  		}
500.  	    } else if(offer < (u.ulevel * 600) &&
501.  		      u.ublessed < 20 &&
502.  		      (u.ublessed < 9 || !rn2(u.ublessed))) {
503.  		verbalize("Thy devotion has been rewarded.");
504.  		if (!(HProtection & INTRINSIC))  {
505.  			HProtection |= FROMOUTSIDE;
506.  			if (!u.ublessed)  u.ublessed = rn1(3, 2);
507.  		} else u.ublessed++;
508.  	    } else {
509.  		verbalize("Thy selfless generosity is deeply appreciated.");
510.  #ifndef GOLDOBJ
511.  		if(u.ugold < (offer * 2L) && coaligned) {
512.  #else
513.  		if(money_cnt(invent) < (offer * 2L) && coaligned) {
514.  #endif
515.  		    if(strayed && (moves - u.ucleansed) > 5000L) {
516.  			u.ualign.record = 0; /* cleanse thee */
517.  			u.ucleansed = moves;
518.  		    } else {
519.  			adjalign(2);
520.  		    }
521.  		}
522.  	    }
523.  	}
524.  }
525.  
526.  struct monst *
527.  mk_roamer(ptr, alignment, x, y, peaceful)
528.  register struct permonst *ptr;
529.  aligntyp alignment;
530.  xchar x, y;
531.  boolean peaceful;
532.  {
533.  	register struct monst *roamer;
534.  	register boolean coaligned = (u.ualign.type == alignment);
535.  
536.  	if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL])
537.  		return((struct monst *)0);
538.  	
539.  	if (MON_AT(x, y)) rloc(m_at(x, y));	/* insurance */
540.  
541.  	if (!(roamer = makemon(ptr, x, y, NO_MM_FLAGS)))
542.  		return((struct monst *)0);
543.  
544.  	EPRI(roamer)->shralign = alignment;
545.  	if (coaligned && !peaceful)
546.  		EPRI(roamer)->renegade = TRUE;
547.  	/* roamer->ispriest == FALSE naturally */
548.  	roamer->isminion = TRUE;	/* borrowing this bit */
549.  	roamer->mtrapseen = ~0;		/* traps are known */
550.  	roamer->mpeaceful = peaceful;
551.  	roamer->msleeping = 0;
552.  	set_malign(roamer); /* peaceful may have changed */
553.  
554.  	/* MORE TO COME */
555.  	return(roamer);
556.  }
557.  
558.  void
559.  reset_hostility(roamer)
560.  register struct monst *roamer;
561.  {
562.  	if(!(roamer->isminion && (roamer->data == &mons[PM_ALIGNED_PRIEST] ||
563.  				  roamer->data == &mons[PM_ANGEL])))
564.  	        return;
565.  
566.  	if(EPRI(roamer)->shralign != u.ualign.type) {
567.  	    roamer->mpeaceful = roamer->mtame = 0;
568.  	    set_malign(roamer);
569.  	}
570.  	newsym(roamer->mx, roamer->my);
571.  }
572.  
573.  boolean
574.  in_your_sanctuary(mon, x, y)
575.  struct monst *mon;	/* if non-null, <mx,my> overrides <x,y> */
576.  xchar x, y;
577.  {
578.  	register char roomno;
579.  	register struct monst *priest;
580.  
581.  	if (mon) {
582.  	    if (is_minion(mon->data) || is_rider(mon->data)) return FALSE;
583.  	    x = mon->mx, y = mon->my;
584.  	}
585.  	if (u.ualign.record <= ALGN_SINNED)	/* sinned or worse */
586.  	    return FALSE;
587.  	if ((roomno = temple_occupied(u.urooms)) == 0 ||
588.  		roomno != *in_rooms(x, y, TEMPLE))
589.  	    return FALSE;
590.  	if ((priest = findpriest(roomno)) == 0)
591.  	    return FALSE;
592.  	return (boolean)(has_shrine(priest) &&
593.  			 p_coaligned(priest) &&
594.  			 priest->mpeaceful);
595.  }
596.  
597.  void
598.  ghod_hitsu(priest)	/* when attacking "priest" in his temple */
599.  struct monst *priest;
600.  {
601.  	int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms);
602.  	struct mkroom *troom;
603.  
604.  	if (!roomno || !has_shrine(priest))
605.  		return;
606.  
607.  	ax = x = EPRI(priest)->shrpos.x;
608.  	ay = y = EPRI(priest)->shrpos.y;
609.  	troom = &rooms[roomno - ROOMOFFSET];
610.  
611.  	if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y)) {
612.  	    if(IS_DOOR(levl[u.ux][u.uy].typ)) {
613.  
614.  		if(u.ux == troom->lx - 1) {
615.  		    x = troom->hx;
616.  		    y = u.uy;
617.  		} else if(u.ux == troom->hx + 1) {
618.  		    x = troom->lx;
619.  		    y = u.uy;
620.  		} else if(u.uy == troom->ly - 1) {
621.  		    x = u.ux;
622.  		    y = troom->hy;
623.  		} else if(u.uy == troom->hy + 1) {
624.  		    x = u.ux;
625.  		    y = troom->ly;
626.  		}
627.  	    } else {
628.  		switch(rn2(4)) {
629.  		case 0:  x = u.ux; y = troom->ly; break;
630.  		case 1:  x = u.ux; y = troom->hy; break;
631.  		case 2:  x = troom->lx; y = u.uy; break;
632.  		default: x = troom->hx; y = u.uy; break;
633.  		}
634.  	    }
635.  	    if(!linedup(u.ux, u.uy, x, y)) return;
636.  	}
637.  
638.  	switch(rn2(3)) {
639.  	case 0:
640.  	    pline("%s roars in anger:  \"Thou shalt suffer!\"",
641.  			a_gname_at(ax, ay));
642.  	    break;
643.  	case 1:
644.  	    pline("%s voice booms:  \"How darest thou harm my servant!\"",
645.  			s_suffix(a_gname_at(ax, ay)));
646.  	    break;
647.  	default:
648.  	    pline("%s roars:  \"Thou dost profane my shrine!\"",
649.  			a_gname_at(ax, ay));
650.  	    break;
651.  	}
652.  
653.  	buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */
654.  	exercise(A_WIS, FALSE);
655.  }
656.  
657.  void
658.  angry_priest()
659.  {
660.  	register struct monst *priest;
661.  	struct rm *lev;
662.  
663.  	if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
664.  	    wakeup(priest);
665.  	    /*
666.  	     * If the altar has been destroyed or converted, let the
667.  	     * priest run loose.
668.  	     * (When it's just a conversion and there happens to be
669.  	     *	a fresh corpse nearby, the priest ought to have an
670.  	     *	opportunity to try converting it back; maybe someday...)
671.  	     */
672.  	    lev = &levl[EPRI(priest)->shrpos.x][EPRI(priest)->shrpos.y];
673.  	    if (!IS_ALTAR(lev->typ) ||
674.  		((aligntyp)Amask2align(lev->altarmask & AM_MASK) !=
675.  			EPRI(priest)->shralign)) {
676.  		priest->ispriest = 0;		/* now a roamer */
677.  		priest->isminion = 1;		/* but still aligned */
678.  		/* this overloads the `shroom' field, which is now clobbered */
679.  		EPRI(priest)->renegade = 0;
680.  	    }
681.  	}
682.  }
683.  
684.  /*
685.   * When saving bones, find priests that aren't on their shrine level,
686.   * and remove them.   This avoids big problems when restoring bones.
687.   */
688.  void
689.  clearpriests()
690.  {
691.      register struct monst *mtmp, *mtmp2;
692.  
693.      for(mtmp = fmon; mtmp; mtmp = mtmp2) {
694.  	mtmp2 = mtmp->nmon;
695.  	if (!DEADMONSTER(mtmp) && mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz))
696.  	    mongone(mtmp);
697.      }
698.  }
699.  
700.  /* munge priest-specific structure when restoring -dlc */
701.  void
702.  restpriest(mtmp, ghostly)
703.  register struct monst *mtmp;
704.  boolean ghostly;
705.  {
706.      if(u.uz.dlevel) {
707.  	if (ghostly)
708.  	    assign_level(&(EPRI(mtmp)->shrlevel), &u.uz);
709.      }
710.  }
711.  
712.  #endif /* OVLB */
713.  
714.  /*priest.c*/