Source:NetHack 3.4.0/priest.c
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Below is the full text to priest.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/priest.c#line123]], for example.
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1. /* SCCS Id: @(#)priest.c 3.4 2001/11/07 */ 2. /* Copyright (c) Izchak Miller, Steve Linhart, 1989. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. #include "mfndpos.h" 7. #include "eshk.h" 8. #include "epri.h" 9. #include "emin.h" 10. 11. /* this matches the categorizations shown by enlightenment */ 12. #define ALGN_SINNED (-4) /* worse than strayed */ 13. 14. #ifdef OVLB 15. 16. STATIC_DCL boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P)); 17. STATIC_DCL boolean FDECL(has_shrine,(struct monst *)); 18. 19. /* 20. * Move for priests and shopkeepers. Called from shk_move() and pri_move(). 21. * Valid returns are 1: moved 0: didn't -1: let m_move do it -2: died. 22. */ 23. int 24. move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy) 25. register struct monst *mtmp; 26. boolean in_his_shop; 27. schar appr; 28. boolean uondoor,avoid; 29. register xchar omx,omy,gx,gy; 30. { 31. register xchar nx,ny,nix,niy; 32. register schar i; 33. schar chcnt,cnt; 34. coord poss[9]; 35. long info[9]; 36. long allowflags; 37. struct obj *ib = (struct obj *)0; 38. 39. if(omx == gx && omy == gy) 40. return(0); 41. if(mtmp->mconf) { 42. avoid = FALSE; 43. appr = 0; 44. } 45. 46. nix = omx; 47. niy = omy; 48. if (mtmp->isshk) allowflags = ALLOW_SSM; 49. else allowflags = ALLOW_SSM | ALLOW_SANCT; 50. if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL); 51. if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK; 52. if (tunnels(mtmp->data) && 53. (!needspick(mtmp->data) || m_carrying(mtmp, PICK_AXE) || 54. m_carrying(mtmp, DWARVISH_MATTOCK))) 55. allowflags |= ALLOW_DIG; 56. if (!nohands(mtmp->data) && !verysmall(mtmp->data)) { 57. allowflags |= OPENDOOR; 58. if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR; 59. } 60. if (is_giant(mtmp->data)) allowflags |= BUSTDOOR; 61. cnt = mfndpos(mtmp, poss, info, allowflags); 62. 63. if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */ 64. for(i=0; i<cnt; i++) 65. if(!(info[i] & NOTONL)) goto pick_move; 66. avoid = FALSE; 67. } 68. 69. #define GDIST(x,y) (dist2(x,y,gx,gy)) 70. pick_move: 71. chcnt = 0; 72. for(i=0; i<cnt; i++) { 73. nx = poss[i].x; 74. ny = poss[i].y; 75. if(levl[nx][ny].typ == ROOM || 76. (mtmp->ispriest && 77. levl[nx][ny].typ == ALTAR) || 78. (mtmp->isshk && 79. (!in_his_shop || ESHK(mtmp)->following))) { 80. if(avoid && (info[i] & NOTONL)) 81. continue; 82. if((!appr && !rn2(++chcnt)) || 83. (appr && GDIST(nx,ny) < GDIST(nix,niy))) { 84. nix = nx; 85. niy = ny; 86. } 87. } 88. } 89. if(mtmp->ispriest && avoid && 90. nix == omx && niy == omy && onlineu(omx,omy)) { 91. /* might as well move closer as long it's going to stay 92. * lined up */ 93. avoid = FALSE; 94. goto pick_move; 95. } 96. 97. if(nix != omx || niy != omy) { 98. remove_monster(omx, omy); 99. place_monster(mtmp, nix, niy); 100. newsym(nix,niy); 101. if (mtmp->isshk && !in_his_shop && inhishop(mtmp)) 102. check_special_room(FALSE); 103. if(ib) { 104. if (cansee(mtmp->mx,mtmp->my)) 105. pline("%s picks up %s.", Monnam(mtmp), 106. distant_name(ib,doname)); 107. obj_extract_self(ib); 108. (void) mpickobj(mtmp, ib); 109. } 110. return(1); 111. } 112. return(0); 113. } 114. 115. #endif /* OVLB */ 116. 117. #ifdef OVL0 118. 119. char 120. temple_occupied(array) 121. register char *array; 122. { 123. register char *ptr; 124. 125. for (ptr = array; *ptr; ptr++) 126. if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE) 127. return(*ptr); 128. return('\0'); 129. } 130. 131. #endif /* OVL0 */ 132. #ifdef OVLB 133. 134. STATIC_OVL boolean 135. histemple_at(priest, x, y) 136. register struct monst *priest; 137. register xchar x, y; 138. { 139. return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) && 140. on_level(&(EPRI(priest)->shrlevel), &u.uz))); 141. } 142. 143. /* 144. * pri_move: return 1: moved 0: didn't -1: let m_move do it -2: died 145. */ 146. int 147. pri_move(priest) 148. register struct monst *priest; 149. { 150. register xchar gx,gy,omx,omy; 151. schar temple; 152. boolean avoid = TRUE; 153. 154. omx = priest->mx; 155. omy = priest->my; 156. 157. if(!histemple_at(priest, omx, omy)) return(-1); 158. 159. temple = EPRI(priest)->shroom; 160. 161. gx = EPRI(priest)->shrpos.x; 162. gy = EPRI(priest)->shrpos.y; 163. 164. gx += rn1(3,-1); /* mill around the altar */ 165. gy += rn1(3,-1); 166. 167. if(!priest->mpeaceful || 168. (Conflict && !resist(priest, RING_CLASS, 0, 0))) { 169. if(monnear(priest, u.ux, u.uy)) { 170. if(Displaced) 171. Your("displaced image doesn't fool %s!", 172. mon_nam(priest)); 173. (void) mattacku(priest); 174. return(0); 175. } else if(index(u.urooms, temple)) { 176. /* chase player if inside temple & can see him */ 177. if(priest->mcansee && m_canseeu(priest)) { 178. gx = u.ux; 179. gy = u.uy; 180. } 181. avoid = FALSE; 182. } 183. } else if(Invis) avoid = FALSE; 184. 185. return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy)); 186. } 187. 188. /* exclusively for mktemple() */ 189. void 190. priestini(lvl, sroom, sx, sy, sanctum) 191. d_level *lvl; 192. struct mkroom *sroom; 193. int sx, sy; 194. boolean sanctum; /* is it the seat of the high priest? */ 195. { 196. struct monst *priest; 197. struct obj *otmp; 198. int cnt; 199. 200. if(MON_AT(sx+1, sy)) 201. rloc(m_at(sx+1, sy)); /* insurance */ 202. 203. priest = makemon(&mons[sanctum ? PM_HIGH_PRIEST : PM_ALIGNED_PRIEST], 204. sx + 1, sy, NO_MM_FLAGS); 205. if (priest) { 206. EPRI(priest)->shroom = (sroom - rooms) + ROOMOFFSET; 207. EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask); 208. EPRI(priest)->shrpos.x = sx; 209. EPRI(priest)->shrpos.y = sy; 210. assign_level(&(EPRI(priest)->shrlevel), lvl); 211. priest->mtrapseen = ~0; /* traps are known */ 212. priest->mpeaceful = 1; 213. priest->ispriest = 1; 214. priest->msleeping = 0; 215. set_malign(priest); /* mpeaceful may have changed */ 216. 217. /* now his/her goodies... */ 218. if(sanctum && EPRI(priest)->shralign == A_NONE && 219. on_level(&sanctum_level, &u.uz)) { 220. (void) mongets(priest, AMULET_OF_YENDOR); 221. } 222. /* 2 to 4 spellbooks */ 223. for (cnt = rn1(3,2); cnt > 0; --cnt) { 224. (void) mpickobj(priest, mkobj(SPBOOK_CLASS, FALSE)); 225. } 226. /* robe [via makemon()] */ 227. if (rn2(2) && (otmp = which_armor(priest, W_ARMC)) != 0) { 228. if (p_coaligned(priest)) 229. uncurse(otmp); 230. else 231. curse(otmp); 232. } 233. } 234. } 235. 236. /* 237. * Specially aligned monsters are named specially. 238. * - aligned priests with ispriest and high priests have shrines 239. * they retain ispriest and epri when polymorphed 240. * - aligned priests without ispriest and Angels are roamers 241. * they retain isminion and access epri as emin when polymorphed 242. * (coaligned Angels are also created as minions, but they 243. * use the same naming convention) 244. * - minions do not have ispriest but have isminion and emin 245. * - caller needs to inhibit Hallucination if it wants to force 246. * the true name even when under that influence 247. */ 248. char * 249. priestname(mon, pname) 250. register struct monst *mon; 251. char *pname; /* caller-supplied output buffer */ 252. { 253. const char *what = Hallucination ? rndmonnam() : mon->data->mname; 254. 255. Strcpy(pname, "the "); 256. if (mon->minvis) Strcat(pname, "invisible "); 257. if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] || 258. mon->data == &mons[PM_ANGEL]) { 259. /* use epri */ 260. if (mon->mtame && mon->data == &mons[PM_ANGEL]) 261. Strcat(pname, "guardian "); 262. if (mon->data != &mons[PM_ALIGNED_PRIEST] && 263. mon->data != &mons[PM_HIGH_PRIEST]) { 264. Strcat(pname, what); 265. Strcat(pname, " "); 266. } 267. if (mon->data != &mons[PM_ANGEL]) { 268. if (!mon->ispriest && EPRI(mon)->renegade) 269. Strcat(pname, "renegade "); 270. if (mon->data == &mons[PM_HIGH_PRIEST]) 271. Strcat(pname, "high "); 272. if (Hallucination) 273. Strcat(pname, "poohbah "); 274. else if (mon->female) 275. Strcat(pname, "priestess "); 276. else 277. Strcat(pname, "priest "); 278. } 279. Strcat(pname, "of "); 280. Strcat(pname, halu_gname((int)EPRI(mon)->shralign)); 281. return(pname); 282. } 283. /* use emin instead of epri */ 284. Strcat(pname, what); 285. Strcat(pname, " of "); 286. Strcat(pname, halu_gname(EMIN(mon)->min_align)); 287. return(pname); 288. } 289. 290. boolean 291. p_coaligned(priest) 292. struct monst *priest; 293. { 294. return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign))); 295. } 296. 297. STATIC_OVL boolean 298. has_shrine(pri) 299. struct monst *pri; 300. { 301. struct rm *lev; 302. 303. if(!pri) 304. return(FALSE); 305. lev = &levl[EPRI(pri)->shrpos.x][EPRI(pri)->shrpos.y]; 306. if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE)) 307. return(FALSE); 308. return((boolean)(EPRI(pri)->shralign == Amask2align(lev->altarmask & ~AM_SHRINE))); 309. } 310. 311. struct monst * 312. findpriest(roomno) 313. char roomno; 314. { 315. register struct monst *mtmp; 316. 317. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 318. if (DEADMONSTER(mtmp)) continue; 319. if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) && 320. histemple_at(mtmp,mtmp->mx,mtmp->my)) 321. return(mtmp); 322. } 323. return (struct monst *)0; 324. } 325. 326. /* called from check_special_room() when the player enters the temple room */ 327. void 328. intemple(roomno) 329. register int roomno; 330. { 331. register struct monst *priest = findpriest((char)roomno); 332. boolean tended = (priest != (struct monst *)0); 333. boolean shrined, sanctum, can_speak; 334. const char *msg1, *msg2; 335. char buf[BUFSZ]; 336. 337. if(!temple_occupied(u.urooms0)) { 338. if(tended) { 339. shrined = has_shrine(priest); 340. sanctum = (priest->data == &mons[PM_HIGH_PRIEST] && 341. (Is_sanctum(&u.uz) || In_endgame(&u.uz))); 342. can_speak = (priest->mcanmove && !priest->msleeping); 343. if (can_speak) 344. pline("%s intones:", 345. (!Blind ? Monnam(priest) : "A nearby voice")); 346. msg2 = 0; 347. if(sanctum && Is_sanctum(&u.uz)) { 348. if(priest->mpeaceful) { 349. msg1 = "Infidel, you entered Moloch's Sanctum!"; 350. msg2 = "Be gone!"; 351. priest->mpeaceful = 0; 352. set_malign(priest); 353. } else 354. msg1 = "You desecrate this place by your presence!"; 355. } else { 356. Sprintf(buf, "Pilgrim, you enter a %s place!", 357. !shrined ? "desecrated" : "sacred"); 358. msg1 = buf; 359. } 360. if (can_speak) { 361. verbalize(msg1); 362. if (msg2) verbalize(msg2); 363. } 364. if(!sanctum) { 365. /* !tended -> !shrined */ 366. if (!shrined || !p_coaligned(priest) || 367. u.ualign.record <= ALGN_SINNED) 368. You("have a%s forbidding feeling...", 369. (!shrined) ? "" : " strange"); 370. else You("experience a strange sense of peace."); 371. } 372. } else { 373. switch(rn2(3)) { 374. case 0: You("have an eerie feeling..."); break; 375. case 1: You_feel("like you are being watched."); break; 376. default: pline("A shiver runs down your %s.", 377. body_part(SPINE)); break; 378. } 379. if(!rn2(5)) { 380. struct monst *mtmp; 381. 382. if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy,NO_MM_FLAGS))) 383. return; 384. pline("An enormous ghost appears next to you!"); 385. mtmp->mpeaceful = 0; 386. set_malign(mtmp); 387. if(flags.verbose) 388. You("are frightened to death, and unable to move."); 389. nomul(-3); 390. nomovemsg = "You regain your composure."; 391. } 392. } 393. } 394. } 395. 396. void 397. priest_talk(priest) 398. register struct monst *priest; 399. { 400. boolean coaligned = p_coaligned(priest); 401. boolean strayed = (u.ualign.record < 0); 402. 403. /* KMH, conduct */ 404. u.uconduct.gnostic++; 405. 406. if(priest->mflee || (!priest->ispriest && coaligned && strayed)) { 407. pline("%s doesn't want anything to do with you!", 408. Monnam(priest)); 409. priest->mpeaceful = 0; 410. return; 411. } 412. 413. /* priests don't chat unless peaceful and in their own temple */ 414. if(!histemple_at(priest,priest->mx,priest->my) || 415. !priest->mpeaceful || !priest->mcanmove || priest->msleeping) { 416. static const char *cranky_msg[3] = { 417. "Thou wouldst have words, eh? I'll give thee a word or two!", 418. "Talk? Here is what I have to say!", 419. "Pilgrim, I would speak no longer with thee." 420. }; 421. 422. if(!priest->mcanmove || priest->msleeping) { 423. pline("%s breaks out of %s reverie!", 424. Monnam(priest), mhis(priest)); 425. priest->mfrozen = priest->msleeping = 0; 426. priest->mcanmove = 1; 427. } 428. priest->mpeaceful = 0; 429. verbalize(cranky_msg[rn2(3)]); 430. return; 431. } 432. 433. /* you desecrated the temple and now you want to chat? */ 434. if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) && 435. !has_shrine(priest)) { 436. verbalize("Begone! Thou desecratest this holy place with thy presence."); 437. priest->mpeaceful = 0; 438. return; 439. } 440. #ifndef GOLDOBJ 441. if(!u.ugold) { 442. if(coaligned && !strayed) { 443. if (priest->mgold > 0L) { 444. /* Note: two bits is actually 25 cents. Hmm. */ 445. pline("%s gives you %s for an ale.", Monnam(priest), 446. (priest->mgold == 1L) ? "one bit" : "two bits"); 447. if (priest->mgold > 1L) 448. u.ugold = 2L; 449. else 450. u.ugold = 1L; 451. priest->mgold -= u.ugold; 452. flags.botl = 1; 453. #else 454. if(!money_cnt(invent)) { 455. if(coaligned && !strayed) { 456. long pmoney = money_cnt(priest->minvent); 457. if (pmoney > 0L) { 458. /* Note: two bits is actually 25 cents. Hmm. */ 459. pline("%s gives you %s for an ale.", Monnam(priest), 460. (pmoney == 1L) ? "one bit" : "two bits"); 461. money2u(priest, pmoney > 1L ? 2 : 1); 462. #endif 463. } else 464. pline("%s preaches the virtues of poverty.", Monnam(priest)); 465. exercise(A_WIS, TRUE); 466. } else 467. pline("%s is not interested.", Monnam(priest)); 468. return; 469. } else { 470. long offer; 471. 472. pline("%s asks you for a contribution for the temple.", 473. Monnam(priest)); 474. if((offer = bribe(priest)) == 0) { 475. verbalize("Thou shalt regret thine action!"); 476. if(coaligned) adjalign(-1); 477. } else if(offer < (u.ulevel * 200)) { 478. #ifndef GOLDOBJ 479. if(u.ugold > (offer * 2L)) verbalize("Cheapskate."); 480. #else 481. if(money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate."); 482. #endif 483. else { 484. verbalize("I thank thee for thy contribution."); 485. /* give player some token */ 486. exercise(A_WIS, TRUE); 487. } 488. } else if(offer < (u.ulevel * 400)) { 489. verbalize("Thou art indeed a pious individual."); 490. #ifndef GOLDOBJ 491. if(u.ugold < (offer * 2L)) { 492. #else 493. if(money_cnt(invent) < (offer * 2L)) { 494. #endif 495. if (coaligned && u.ualign.record <= ALGN_SINNED) 496. adjalign(1); 497. verbalize("I bestow upon thee a blessing."); 498. incr_itimeout(&HClairvoyant, rn1(500,500)); 499. } 500. } else if(offer < (u.ulevel * 600) && 501. u.ublessed < 20 && 502. (u.ublessed < 9 || !rn2(u.ublessed))) { 503. verbalize("Thy devotion has been rewarded."); 504. if (!(HProtection & INTRINSIC)) { 505. HProtection |= FROMOUTSIDE; 506. if (!u.ublessed) u.ublessed = rn1(3, 2); 507. } else u.ublessed++; 508. } else { 509. verbalize("Thy selfless generosity is deeply appreciated."); 510. #ifndef GOLDOBJ 511. if(u.ugold < (offer * 2L) && coaligned) { 512. #else 513. if(money_cnt(invent) < (offer * 2L) && coaligned) { 514. #endif 515. if(strayed && (moves - u.ucleansed) > 5000L) { 516. u.ualign.record = 0; /* cleanse thee */ 517. u.ucleansed = moves; 518. } else { 519. adjalign(2); 520. } 521. } 522. } 523. } 524. } 525. 526. struct monst * 527. mk_roamer(ptr, alignment, x, y, peaceful) 528. register struct permonst *ptr; 529. aligntyp alignment; 530. xchar x, y; 531. boolean peaceful; 532. { 533. register struct monst *roamer; 534. register boolean coaligned = (u.ualign.type == alignment); 535. 536. if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL]) 537. return((struct monst *)0); 538. 539. if (MON_AT(x, y)) rloc(m_at(x, y)); /* insurance */ 540. 541. if (!(roamer = makemon(ptr, x, y, NO_MM_FLAGS))) 542. return((struct monst *)0); 543. 544. EPRI(roamer)->shralign = alignment; 545. if (coaligned && !peaceful) 546. EPRI(roamer)->renegade = TRUE; 547. /* roamer->ispriest == FALSE naturally */ 548. roamer->isminion = TRUE; /* borrowing this bit */ 549. roamer->mtrapseen = ~0; /* traps are known */ 550. roamer->mpeaceful = peaceful; 551. roamer->msleeping = 0; 552. set_malign(roamer); /* peaceful may have changed */ 553. 554. /* MORE TO COME */ 555. return(roamer); 556. } 557. 558. void 559. reset_hostility(roamer) 560. register struct monst *roamer; 561. { 562. if(!(roamer->isminion && (roamer->data == &mons[PM_ALIGNED_PRIEST] || 563. roamer->data == &mons[PM_ANGEL]))) 564. return; 565. 566. if(EPRI(roamer)->shralign != u.ualign.type) { 567. roamer->mpeaceful = roamer->mtame = 0; 568. set_malign(roamer); 569. } 570. newsym(roamer->mx, roamer->my); 571. } 572. 573. boolean 574. in_your_sanctuary(mon, x, y) 575. struct monst *mon; /* if non-null, <mx,my> overrides <x,y> */ 576. xchar x, y; 577. { 578. register char roomno; 579. register struct monst *priest; 580. 581. if (mon) { 582. if (is_minion(mon->data) || is_rider(mon->data)) return FALSE; 583. x = mon->mx, y = mon->my; 584. } 585. if (u.ualign.record <= ALGN_SINNED) /* sinned or worse */ 586. return FALSE; 587. if ((roomno = temple_occupied(u.urooms)) == 0 || 588. roomno != *in_rooms(x, y, TEMPLE)) 589. return FALSE; 590. if ((priest = findpriest(roomno)) == 0) 591. return FALSE; 592. return (boolean)(has_shrine(priest) && 593. p_coaligned(priest) && 594. priest->mpeaceful); 595. } 596. 597. void 598. ghod_hitsu(priest) /* when attacking "priest" in his temple */ 599. struct monst *priest; 600. { 601. int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms); 602. struct mkroom *troom; 603. 604. if (!roomno || !has_shrine(priest)) 605. return; 606. 607. ax = x = EPRI(priest)->shrpos.x; 608. ay = y = EPRI(priest)->shrpos.y; 609. troom = &rooms[roomno - ROOMOFFSET]; 610. 611. if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y)) { 612. if(IS_DOOR(levl[u.ux][u.uy].typ)) { 613. 614. if(u.ux == troom->lx - 1) { 615. x = troom->hx; 616. y = u.uy; 617. } else if(u.ux == troom->hx + 1) { 618. x = troom->lx; 619. y = u.uy; 620. } else if(u.uy == troom->ly - 1) { 621. x = u.ux; 622. y = troom->hy; 623. } else if(u.uy == troom->hy + 1) { 624. x = u.ux; 625. y = troom->ly; 626. } 627. } else { 628. switch(rn2(4)) { 629. case 0: x = u.ux; y = troom->ly; break; 630. case 1: x = u.ux; y = troom->hy; break; 631. case 2: x = troom->lx; y = u.uy; break; 632. default: x = troom->hx; y = u.uy; break; 633. } 634. } 635. if(!linedup(u.ux, u.uy, x, y)) return; 636. } 637. 638. switch(rn2(3)) { 639. case 0: 640. pline("%s roars in anger: \"Thou shalt suffer!\"", 641. a_gname_at(ax, ay)); 642. break; 643. case 1: 644. pline("%s voice booms: \"How darest thou harm my servant!\"", 645. s_suffix(a_gname_at(ax, ay))); 646. break; 647. default: 648. pline("%s roars: \"Thou dost profane my shrine!\"", 649. a_gname_at(ax, ay)); 650. break; 651. } 652. 653. buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */ 654. exercise(A_WIS, FALSE); 655. } 656. 657. void 658. angry_priest() 659. { 660. register struct monst *priest; 661. struct rm *lev; 662. 663. if ((priest = findpriest(temple_occupied(u.urooms))) != 0) { 664. wakeup(priest); 665. /* 666. * If the altar has been destroyed or converted, let the 667. * priest run loose. 668. * (When it's just a conversion and there happens to be 669. * a fresh corpse nearby, the priest ought to have an 670. * opportunity to try converting it back; maybe someday...) 671. */ 672. lev = &levl[EPRI(priest)->shrpos.x][EPRI(priest)->shrpos.y]; 673. if (!IS_ALTAR(lev->typ) || 674. ((aligntyp)Amask2align(lev->altarmask & AM_MASK) != 675. EPRI(priest)->shralign)) { 676. priest->ispriest = 0; /* now a roamer */ 677. priest->isminion = 1; /* but still aligned */ 678. /* this overloads the `shroom' field, which is now clobbered */ 679. EPRI(priest)->renegade = 0; 680. } 681. } 682. } 683. 684. /* 685. * When saving bones, find priests that aren't on their shrine level, 686. * and remove them. This avoids big problems when restoring bones. 687. */ 688. void 689. clearpriests() 690. { 691. register struct monst *mtmp, *mtmp2; 692. 693. for(mtmp = fmon; mtmp; mtmp = mtmp2) { 694. mtmp2 = mtmp->nmon; 695. if (!DEADMONSTER(mtmp) && mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz)) 696. mongone(mtmp); 697. } 698. } 699. 700. /* munge priest-specific structure when restoring -dlc */ 701. void 702. restpriest(mtmp, ghostly) 703. register struct monst *mtmp; 704. boolean ghostly; 705. { 706. if(u.uz.dlevel) { 707. if (ghostly) 708. assign_level(&(EPRI(mtmp)->shrlevel), &u.uz); 709. } 710. } 711. 712. #endif /* OVLB */ 713. 714. /*priest.c*/