A nightgaunt is yet another Lovecraftian monster to appear in SLASH'EM. Small groups of them are commonly seen in later levels of both the Dungeons of Doom and Gehennom. They possess a unique attack, AD_TCKL, which behaves exactly the same as a paralysis attack except for having a different message, and abusing constitution in addition to dexterity.
The paralysis attack is no particular threat, as it is affected by magic cancellation, and one is highly unlikely to encounter these monsters before having MC 3. They are mostly a threat for being hard to kill; having a base level of 15, even with your best weapon they will take quite a few hits. Since they are generated in groups and are quite fast, like the bats with whom they share a glyph, they can be quite a nuisance. The amount of physical damage they do is not particularly high, but from two or three of them over the period of time it will take to destroy them, can wear you down. Note that they are capable of picking up and using wands and other magic items.
Chatting with a nightgaunt will produce the message "The nightgaunt squeaks.", likely a holdover from bats.
Nightgaunts come from the works of H.P. Lovecraft. They are humanoid, thin, black, and faceless. Their skin is slick and rubbery. They have a pair of inward-facing horns on their heads, clawed hands and a long barbed tail. They can fly using a set of membranous wings. They make no sound.
A nightgaunt is yet another Lovecraftian monster which debuted in SLASH'EM, from whence it was imported into dNethack. Small groups of them are found in later levels of both the Dungeons of Doom and Gehennom. They possess a unique tickling attack, with which they can strip you of your secondary weapon, your cloak, and your armor, as well as immobilizing you.
The tickling attack is high dangerous. It is affected by MC, but is only partially mitigated. If the tickling attack is not resisted by your MC, you will be paralyzed for a short period, and may drop your wielded weapon(s). If the tickling attack is blocked by your MC, the nightgaunt will instead attempt to remove some of your equipment.
- If you are wearing a cloak, they will attempt to remove it and drop it in your square.
- If you aren't wearing a cloak, but have an alternate weapon readied, they will remove it from your inventory and drop it in their square.
- If you aren't wearing a cloak and don't have an alternate weapon readied, they will attempt to remove any body armor you are wearing.
Only one piece of equipment can be removed per attack.
They are somewhat hard to kill; having a base level of 15, even with your best weapon they may take quite a few hits. Since they are generated in groups and are quite fast, they can be a serious threat. They are vulnerable to death rays and are a valid genocide target. They can also be warded off by the Elder Sign, Elbereth (Elves only), or a Heptagram.