Object materials (GruntHack)
GruntHack is one of the many variants with an object materials system. The object materials features distinct to GruntHack are described here.
Contents
List of material probabilities
Base objects | Converts to | Probability (%) |
---|---|---|
Iron non-dwarvish weapons, weapon-tools, and armor | Iron | 80 |
Wood | 5 | |
Silver | 5 | |
Copper | 3 | |
Mithril | 3 | |
Gold | 1 | |
Bone | 1 | |
Glass | 1 | |
Plastic | 1 | |
Wooden non-elven non-dwarvish weapons, weapon-tools, armor, chests, and large boxes | Wood | 80 |
Stone | 10 | |
Iron | 5 | |
Bone | 3 | |
Copper | 1 | |
Silver | 1 | |
Cloth or leather armor | Cloth | 60 |
Leather | 33 | |
Paper | 6 | |
Flesh | 1 | |
Dwarvish armor: dwarvish helms, chain mails, cloaks, and roundshields; and weapons: dwarvish spears, short swords, and mattocks | Iron | 85 |
Mithril | 10 | |
Copper | 2 | |
Silver | 1 | |
Gold | 1 | |
Platinum | 1 | |
Elven weapons and elven shields | Wood | 80 |
Copper | 10 | |
Mithril | 5 | |
Silver | 3 | |
Gold | 2 | |
Elven chain mails and helms | Copper | 80 |
Mithril | 20 |
Weights of different materials
When calculating an object's base weight, its weight is multiplied by a factor of current material multiplier / base object material multiplier
, where the multipliers are:
Material | Multiplier |
---|---|
Liquid | 1 |
Wax | 1 |
Veggy | 1 |
Flesh | 1 |
Paper | 1 |
Cloth | 2 |
Leather | 3 |
Wood | 4 |
Bone | 5 |
Dragonhide | 2 |
Iron | 12 |
Metal | 12 |
Copper | 10 |
Silver | 12 |
Gold | 14 |
Platinum | 10 |
Mithril | 6 |
Plastic | 3 |
Glass | 5 |
Gemstone | 16 |
Mineral | 14 |
Material AC
When calculating a piece of armor's total AC, a material bonus is calculated, which is usually current material AC - base armor material AC
. If this material bonus is negative, it will decrease the base AC of the armor, to a minimum of 0. Thus, higher material AC is better. The material AC values are:
Material | Material AC |
---|---|
Liquid | -5 |
Wax | -4 |
Veggy | -4 |
Flesh | -2 |
Paper | -4 |
Cloth | -3 |
Leather | -2 |
Wood | -1 |
Bone | +1 |
Dragonhide | +5 |
Iron | 0 |
Metal | 0 |
Copper | -1 |
Silver | 0 |
Gold | -2 |
Platinum | -1 |
Mithril | 0 |
Plastic | -2 |
Glass | 0 |
Gemstone | +2 |
Mineral | +3 |
Material cost
When calculating the base cost of an object, the cost is multiplied by a factor of current material cost multiplier / base object material cost multiplier
. The multipliers are:
Material | Multiplier |
---|---|
Liquid | 1 |
Wax | 1 |
Veggy | 1 |
Flesh | 3 |
Paper | 2 |
Cloth | 3 |
Leather | 5 |
Wood | 8 |
Bone | 20 |
Dragonhide | 200 |
Iron | 10 |
Metal | 10 |
Copper | 10 |
Silver | 30 |
Gold | 30 |
Platinum | 30 |
Mithril | 32 |
Plastic | 10 |
Glass | 20 |
Gemstone | 500 |
Mineral | 10 |