Object materials (GruntHack)
GruntHack is one of the many variants with an object materials system. The object materials features distinct to GruntHack are described here.
Contents
List of material probabilities
| Base objects | Converts to | Probability (%) |
|---|---|---|
| Iron non-dwarvish weapons, weapon-tools, and armor | Iron | 80 |
| Wood | 5 | |
| Silver | 5 | |
| Copper | 3 | |
| Mithril | 3 | |
| Gold | 1 | |
| Bone | 1 | |
| Glass | 1 | |
| Plastic | 1 | |
| Wooden non-elven non-dwarvish weapons, weapon-tools, armor, chests, and large boxes | Wood | 80 |
| Stone | 10 | |
| Iron | 5 | |
| Bone | 3 | |
| Copper | 1 | |
| Silver | 1 | |
| Cloth or leather armor | Cloth | 60 |
| Leather | 33 | |
| Paper | 6 | |
| Flesh | 1 | |
| Dwarvish armor: dwarvish helms, chain mails, cloaks, and roundshields; and weapons: dwarvish spears, short swords, and mattocks | Iron | 85 |
| Mithril | 10 | |
| Copper | 2 | |
| Silver | 1 | |
| Gold | 1 | |
| Platinum | 1 | |
| Elven weapons and elven shields | Wood | 80 |
| Copper | 10 | |
| Mithril | 5 | |
| Silver | 3 | |
| Gold | 2 | |
| Elven chain mails and helms | Copper | 80 |
| Mithril | 20 |
Weights of different materials
When calculating an object's base weight, its weight is multiplied by a factor of current material multiplier / base object material multiplier, where the multipliers are:
| Material | Multiplier |
|---|---|
| Liquid | 1 |
| Wax | 1 |
| Veggy | 1 |
| Flesh | 1 |
| Paper | 1 |
| Cloth | 2 |
| Leather | 3 |
| Wood | 4 |
| Bone | 5 |
| Dragonhide | 2 |
| Iron | 12 |
| Metal | 12 |
| Copper | 10 |
| Silver | 12 |
| Gold | 14 |
| Platinum | 10 |
| Mithril | 6 |
| Plastic | 3 |
| Glass | 5 |
| Gemstone | 16 |
| Mineral | 14 |
Material AC
When calculating a piece of armor's total AC, a material bonus is calculated, which is usually current material AC - base armor material AC. If this material bonus is negative, it will decrease the base AC of the armor, to a minimum of 0. Thus, higher material AC is better. The material AC values are:
| Material | Material AC |
|---|---|
| Liquid | -5 |
| Wax | -4 |
| Veggy | -4 |
| Flesh | -2 |
| Paper | -4 |
| Cloth | -3 |
| Leather | -2 |
| Wood | -1 |
| Bone | +1 |
| Dragonhide | +5 |
| Iron | 0 |
| Metal | 0 |
| Copper | -1 |
| Silver | 0 |
| Gold | -2 |
| Platinum | -1 |
| Mithril | 0 |
| Plastic | -2 |
| Glass | 0 |
| Gemstone | +2 |
| Mineral | +3 |
Material cost
When calculating the base cost of an object, the cost is multiplied by a factor of current material cost multiplier / base object material cost multiplier. The multipliers are:
| Material | Multiplier |
|---|---|
| Liquid | 1 |
| Wax | 1 |
| Veggy | 1 |
| Flesh | 3 |
| Paper | 2 |
| Cloth | 3 |
| Leather | 5 |
| Wood | 8 |
| Bone | 20 |
| Dragonhide | 200 |
| Iron | 10 |
| Metal | 10 |
| Copper | 10 |
| Silver | 30 |
| Gold | 30 |
| Platinum | 30 |
| Mithril | 32 |
| Plastic | 10 |
| Glass | 20 |
| Gemstone | 500 |
| Mineral | 10 |