Saving grace
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The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Added in commit 08a2a2a1 and slightly changed in commit 03ee609cSaving grace is a hidden mechanic which will save you from dying once per game, leaving you with 1 HP.
Saving grace triggers if you take damage from a single source when saving grace has not been used up, your current HP is above 90% of maximum, and the damage you would take is more or equal than your HP. There is no indication that saving grace was used up. It will also stop multi-turn actions, sleeping, and fainting.
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