sl-arti.txt
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This is a classic text spoiler, reproduced on NetHackWiki for reference and archival purposes. You should link to this page when you copy or excerpt it, but please do not modify the content.
Caution: As this is not an ordinary wiki page edited by the community, this spoiler may contain outdated or otherwise inaccurate information.
nethack spoiler site http://www.nethack.de/
Maintainer: Sascha Wostmann (sascha@nethack.de)
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List (with properties) of artifacts in slashem (extracted from slam4e5 src.) by:
Erik Andersson: deity@home.se
All suggestions/corrections will be gratefully accepted
Explainations (where needed) for the columns in the tables below:
Class: Shows to what race the artifact "belongs". Others may get blasted
if their alignment is wrong or be unable to easily use them.
Sp-attack: Either names type of special damage caused and/or...
Names the type(s) of monsters agains wich the To Hit and Damage
bonuses (in the two rightmost columns) apply.
(Against other/resistant monsters there will be no bonuses)
Car: What, if anything, you get for carrying the artifact.
I: What, if anything, is achieved by Invoking it.
To Hit: The to-hit bonus it gives.
Dam: The extra damage-bonus it gives
Lawful artifacts:
Name: |Class: | Object-class: |Sp-attack:|wielded/ |Car:|I:|To |Dam:
\ | | |worn: | | |Hit:|
--------------------------------------------------------------------------------
Axe of Durin |D | Battle Axe | - | - | - |- | +5 |x2
Demonbane |k | Long Sword | DEMONS | - | - |- | +5 |+d30
Dragonbane |k | Braodsword | DRAGONS | - | - |- | +5 |+d30
Excalibur |k | Long Sword | - | d,s,se |(i) |- | +5 |+d6
Firewall |f | Athame | fire | fire-res | - |- | +4 |+d4
Giantkiller |c | Axe | GIANTS | - | - |- | +5 |+d30
Grayswandir |a | Silver-Saber | - |hallu.-res| - |- | +7 |+d7
Holy Spear of Light|u | Silver Spear | UNDEAD | light |(i) |- | +5 |+d10
Ogresmasher |g | War Hammer | OGRES | - | - |- | +5 |+d30
!-Orcrist |e | Elven Broadsword| ORCS | - | - |- | +5 |+d15
Quick Blade |e | Elven Short S | - | - | - |- | +9 |+d2
Reaper |y | Halberd | - | - | - |- | +5 |+d20
Skullcrusher |c | Club | - | - | - |- | +3 |+d10
Snickersnee |s | Katana | - | - | - |- | +5 |+d8
!-Sting |H | Elven Dagger | SPIDERS | - | - |- | +5 |+d7
Sunsword |p | Long Sword | UNDEAD | d,light |(i) |- | +5 |+d12
Sword of Justice |y | Long Sword |NONALIGNED| - | - |- | +5 |+d12
Trollsbane |d | Morning Star | TROLLS | - | - |- | +5 |+d30
Werebane |a | Silver-Saber |WERE<foo> | - | - |- | +5 |+d20
Neutral artifacts:
Name: |Class: | Object-class: |Sp-attack:|wielded/ |Car:|I:|To |Dam:
\ | | |worn: | | |Hit:|
--------------------------------------------------------------------------------
?Cat's Claw |- | Dagger | RODENTS | warning | - |- | +5 |+d7
Disrupter |p | Mace | UNDEAD | - | - |- | +5 |+d30
Fire Brand |f | Long Sword | fire | cold-res | - |- | +5 |+d5
Frost Brand |i | Long Sword | cold | fire-res | - |- | +5 |+d5
?Graywand |- | Two-handed Sword| cold | - | - |- | +3 |+d6
?Heartseeker |- | Short Sword | plunge**| - | - |- | +3 |+d3
Luckblade |g | Short Sword | - | luck | - |- | +5 |+d5
Magicbane* |w | Athame | stun* | mag.res | - |- | +3 |+d4
Mjollnir* |v | Heavy Hammer | shock | - | - |- | +5 |+d16
?Scalpel |- | Rapier | combo** | - | - |- | +8 |+d2
Sword of Balance |- | Silver Short S |NONALIGNED| - | - |- | +2 |+d5
Vorpal Blade |- | Long Sword | behead** | - | - |- | +5 |+1
................................................................................
Deluder |w | Cloak of Displ. | - |st,luck | - |- | - |-
Gauntlets o Defense|m | Gauntlets o Dex.| - |1/2HP-Dam | - |in| - |-
Mirrorbright |h | Shield of Refl. | - |hallu.res | - |- | - |-
Whisperfeet |t | Speed Boots | - |st,luck | - |- | - |-
Chaotic artifacts:
Name: |Class: | Object-class: |Sp-attack:|wielded/ |Car:|I:|To |Dam:
\ | | |worn: | | |Hit:|
--------------------------------------------------------------------------------
Bat from Hell |r | Baseball Bat | - | - | - |- | +3 |+d20
Cleaver |b | Battle Axe | - | - | - |- | +3 |+d10
Deathsword |b | Two-Tanded Sword| HUMANS | - | - |- | +5 |+d14
Deep Freeze |i | Athame | cold | cold-res | - |- | +5 |+d5
Doomblade |l | Orcish Short S | plunge+**| - | - |- | +0 |+d10
!-Elfrist |l | Orcish Spear | ELVES | - | - |- | +5 |+d15
Grimtooth |n | Orcish Dagger | - | - | - |- | +2 |+d12
Hellfire("Rambo") |- | Crossbow |exploding-| fire-res | - |- | +5 |+d7
| | |..bolts...| | | | |
Houchou |- | Spoon | fatal | - | - |- | - |-
Plague |e | Dark Elven Bow |poisonous-|dr-Str-res| - |- | +5 |+d7
| | |..arrows..| | | | |
Serpent's Tongue |n | Dagger | poison***| - | - |- | +2 |***
Stormbringer |e | Runesword |drain life| d |(i) |- | +5 |+d2
................................................................................
!!-Thiefbane |- | Long Sword | HUMANS | - | - |- | +5 |+1
| behead**|
|drain life|
Special artfacts (will not be randomly generated, can't be wished for)
Name: Alignment: Object-class: wielded/ Carried: Invoked:
worn:
The Eye of the Beholder N Eyeball - - death-gaze
The Hand of Vecna C Severed hand - c,regen summon-
1/2S-Dam undead
The Key of Law L Skeleton Key - i -
The Key of Chaos C Skeleton Key - i -
The Key of Neutrality N Skeleton Key - i -
Nighthorn L Unicorn Horn reflection - -
Wallet of Perseus L Bag of Holding - - -
Amulet of Yendor Amulet of Yendor end-portals mana-drain-
Bell of Opening Silver Bell - - the bell
Book of the Dead Papyrus Spellbook- - read it->
raise dead
Candelabrum of Invocation Candelabrum - - -
Invoking effects:
death-gaze: If your luck is < -9: "The Eye turns on you!" -- You die!
Otherwise: "The Eye looks around with its icy gaze!"
All monsters within sight wich are not undead get their HP
lowered to 1/3. (but not lower than to 1HP)
"The <foo> screams in agony!"
Then your alignment and luck are lowered by 3!
in: invisibility
the bell: If You aren't underwater:
If You are swallowed:
If the BoO isn't cursed:
You are released.
Elsif The bell is cursed:
(level_difficulty() + 1)/10 + d5 undead are created.
Elsif on the Vibrating square:
"The Bell of Opening issues an unsettling shrill sound..."
You have completed one of the three tasks required for
"opening" the square.
Of course, the bell opens stuff.
level_difficulty(): If in endgame: = sanctumlevel + XPlev/2
Else: If you have the Amulet: = deepest lev. reached by U
Else: = dungeon level you're on.
raise dead: "You turn the pages of the Book of the Dead..."
If you're on the Vibrating square AND:
None of Book,Bell or Candelabrum are cursed, the Candelabrum
is lit and the Bell is recently rung: You "open" the stairs to
the sanctum.
When you read the Book of the Dead without being on the
vibrating square, it still has some specials...
If the Book is cursed: "You raised the dead!"
There is a 1/3 chance of a Master Lich or Nalfeshnee being
created. Then one egg/corpse from each inventory slot will
be reanimated.
Lastly some random undead creatures are made.
(Same no. as when ringing the cursed bell)
If the Book is blessed:
Undead creatures within sight are made peaceful.
Next to you & co-aligned:
Your pet undead is made a bit more tame, and if you
have same alignment a taming is attempted.
Otherwise:
It is made scared.
If the Book is uncursed:(three possible messiages)
"Your ancestors are annoyed with you!"
"The headstones in the cemetery begin to move!"
"Oh my! Your name appears in the book!"
summon-undead: If your luck is < -9: "The Hand claws you with its icy nails!"
You get d20 +4 damage!
Else: "Creatures from the grave surround you!"
You summon d4 +3 random tame undead monsters!
Equal chances of: Vampires, Zombies, Mummies, Ghosts or
Wraiths.
Then your alignment and luck are decreased by 3!
Sp-attacks:(Where expl. is needed)
drain: +d8 Dam, will also lower maxhp with same
amount and decrease Exp.Lev by one(-1)
Nonaligned: Extra damage against targets of different alignment
Wielded/worn or carried effects: (Where expl. is needed)
end-portals: When worn in the endgame, AoY will get warmer as you close in
on the magic-portal to the next level.
1/2S-Dam: Half spell damage
1/2HP-Dam: Half physical damage
c: cold resistance
d: drain resistance
dr-Str-res: "drain strength resistance"
i: intelligent
luck: acts as luckstone
light: lights area around you with radius of 2
mana-drain: AoY causes spells to cost more power to cast.
regen: regeneration
s: automatic searching
se: "seeking" ->helps searching
st: stealth
? artifacts of Nehwon... source:"/* KMH -- Do we really need these? */"
It seems they've been removed. Too bad, "Scalpel" seemed fun :-(
Atleast "Scalpel" and "Cat's claw" added something to the game, the
usefulness of "Cat's Claw" is limited though.
!- Can be "created" by 'N'aming an object of the same class (see col. 3)
!!- Will not be randomly generated (Property of Sam :-)
* Magicbane and Mjollnir are special.
Description from Kevin Hugos NH-3.2.2 Spoiler:
ripped totally out of context from:
arti-322.txt Final version 2 for NetHack 3.2.2
Compiled by Kevin Hugo <hugo@cae.wisc.edu>.
--*************************************************************************--
"Magicbane
(neutral athame)
Carried
No effect.
Wielded
+3 to hit and +d4 damage to all monsters.
May also probe, stun, scare, or purge (see section below).
Confers magic resistance.
Protects inventory against 95% of curses.
Invoked
No effect.
Note: You can also engrave "Elbereth" with any noncursed athame and
it won't dull the weapon.
Mjollnir
(neutral war hammer)
Carried
No effect.
Wielded
+5 to hit and +d24 damage against monsters that are NOT shock-
resistant.
Can only be thrown when you have strength 25 (such as with gauntlets
of power) and you are wielding it. When thrown by Valkyries and you
are not confused, stunned, blind, hallucinating, or fumbling, there
is a 99% chance that the artifact will return to your hand.
Can only be kicked one square.
Invoked
No effect.
Note: Does NOT provide shock resistance!
--*************************************************************************--
For the detailed description of Magicbane see arti-322.txt (by Kevin Hugo)
at Sascha's site: www.geocities.com/TimesSquare/3216/
** Occational special hit causing extra damage or death!
Doomblade: 25% of the time: "...plunge(s) the Doomblade deeply into..."
giving an extra +5d4 Dam
Heartseeker: 10% of the time: "...plunge(s) Heartseeker into..."
giving an extra +d6 +d6 +d6 +d6 +4 Dam
Scalpel: 20% of the time: "There is a flurry of blows!"
A hit gives +d8 +1 Dam Bonus
The good thing is that until your first miss,
you have a 50% chance of hitting again!
(not very compatible with twoweap. combat)
Vorpalblade: 10% of the time(always vs. Jabberwocks): "...beheads..."
Fatal damage...
Note: Headless monsters cannot(!?!) be beheaded
*** Serpent's Tongue
If target isn't poison resistant:
40% of the time: +d6 +2 Dam
30% of the time: +2d6 +4 Dam
20% of the time: +3d6 +6 Dam
10% of the time: fatal ("The poison was deadly ...")
Quest artifacts (all are intelligent, none are randomly generated, no wishing)
The Orb of Detection (Crystal ball)-ARCHEOLOGIST lawful
carried: Magic Resistance,Esp,Half Spell damage
invoked: Invisibility
The Heart of Ahriman (Luckstone)-BARBARIAN chaotic
carried: Stealth(,luck!)
invoked: Levitatiion
The Sceptre of Might (Quarterstaff)-CAVEMAN lawful
attack: extra vs. nonaligned( +3 ToHit +d5 Dam)
carried: Magic Resistance
invoked: Conflict
The Medallion of Shifters (Amulet of ESP)-DOPPELGANGER neutral
carried: (ESP!)
invoked: no poly
The Arkenstone (Diamond)-DWARF lawful
carried: Magic Resistance,luck
invoked: Object Detection
The Palantir of Westernesse (Crystal Ball)-ELF lawful
carried: ESP,Regeneration,Half Spell Dam
invoked: Taming
The Tentacle Staff (Quarterstaff)-DROW(e) chaotic
attack: Drain Life(d8 Dam) +8 ToHit +d5 Dam
carried: Magic Resistance,regenerate power,Half Spell Dam
invoked: Level Teleport
The Candle of Eternal Flame (Magic Candle)-FLAME MAGE neutral
carried: Cold res,Warning, Teleportation control
invoked: Summon Fire Elemental
The Pick of Flandal Steelskin (Pick Axe)-GNOME neutral
attack: extra vs. nonaligned( +5 ToHit +d20 fire Dam)
carried: Fire res,Warning
invoked: Conflict
The Staff of Aesculapius (Quarterstaff)-HEALER neutral
attack: Drain Life(d8) +3 ToHit x2 Dam
wielded: regeneration
invoked: Healing
The One Ring (Ring of Invisibility)-HOBBIT lawful
(worn: invisibility!)
carried: Drain res,Half Spell Dam,Warning
invoked: Conflict
The Storm Whistle (Magic Whistle)-ICE MAGE lawful
carried: Fire res,Warning,Teleport Control
invoked: Summon Water Elemental
The Magic Mirror of Merlin (Mirror)-KNIGHT lawful
wielded: Speaks
carried: Magic Resistance,ESP
The Staff of Withering (Quarterstaff)-HUMAN WEREWOLF(l) chaotic
attack: xtra vs. nonaligned( Drain Life(d8) +3 ToHit +d5 Dam)
carried: Cold res
invoked: Energy boost
The Mantle of Knowledge (Helm of Brilliance)-MONK neutral
carried: Magic Resistance,ESP
invoked: Energy Boost
The Great Dagger of Glaurgnaa (Great Dagger)-NECROMANCER chaotic
attack: extra vs. Undead( Drain Life(d8) +8 ToHit +d4 Dam)
carried: Magic Resistance
invoked: Energy Boost
The Mitre of Holiness (Helm of Brilliance)-PRIEST lawful
carried: Fire res,attack bonus against undead
invoked: Energy Boost
The Master Key of Thievery (Skeleton Key)-ROGUE chaotic
carried: Warning, Teleport Control, Half Physical Dam
invoked: Untrap
The Tsurugi of Muramasa (Tsurugi)-SAMURAI lawful
carried: luck
attack: 10% chance:
fatal bisect vs small monsters,
if wielder is swallowed: fatal
vs. Large Monster: x2 Dam
The Platinum Yendorian Express Card (Credit Card)-TOURIST neutral
carried: Magic Resistance,ESP, Half Physical Dam
invoked: Charging
The Stake of Van Helsing (Wooden Stake)-UNDEAD SLAYER lawful
attack: +5 ToHit +d12 Dam
carried: Magic Resistance
The Orb of Fate (Crystal Ball)-VALKYRIE neutral
carried: Warning, Half Spell&Physical Dam, Luck
invoked: Level Teleport
The Eye of the Aethiopica (Amulet of ESP)-WIZARD neutral
(worn: ESP!)
carried: Magic Resistance,Regenerate Power,Half Spell Dam
invoked: Magic Portal
The Crown of Saint Edward (Helm of Telepathy)-YEOMAN lawful
(worn: telepathy!)
carried: Magic Resistance,Half Spell Dam
This page is based on a spoiler by Erik Andersson.