Source:NetHack 2.3e/decl.c
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Below is the full text to decl.c from the source code of NetHack 2.3e.
Warning! This is the source code from an old release. For newer releases, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)decl.c 2.3 87/12/16 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include "hack.h" 5. char nul[40]; /* contains zeros */ 6. char plname[PL_NSIZ]; /* player name */ 7. 8. #ifdef GRAPHICS 9. struct symbols defsyms = { 10. ' ', '|', '-', '-', '-', '-', '-', '+', '.', '#', '<', '>', '^', 11. # ifdef FOUNTAINS 12. '}', '{', 13. # endif 14. # ifdef NEWCLASS 15. '\\', 16. # endif 17. # ifdef SPIDERS 18. '"', 19. # endif 20. #ifdef SINKS 21. '#', 22. #endif 23. }; 24. 25. struct symbols showsyms; /* will contain the symbols actually used */ 26. 27. #endif /* GRAPHICS /**/ 28. 29. #ifdef DGK 30. char hackdir[PATHLEN]; /* where rumors, help, record are */ 31. char levels[PATHLEN]; /* where levels are */ 32. char lock[FILENAME]; /* pathname of level files */ 33. char permbones[PATHLEN]; /* where permanent copy of bones go */ 34. int ramdisk = FALSE; /* whether to copy bones to levels or not */ 35. int saveprompt = TRUE; 36. char *alllevels = "levels.*"; 37. char *allbones = "bones.*"; 38. char *configfile = "NetHack.cnf"; /* read by read_config_file() */ 39. #else 40. char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */ 41. #endif 42. 43. boolean in_mklev, restoring; 44. struct rm levl[COLNO][ROWNO]; /* level map */ 45. 46. #ifndef QUEST 47. #include "mkroom.h" 48. struct mkroom rooms[MAXNROFROOMS+1]; 49. coord doors[DOORMAX]; 50. #endif 51. 52. struct monst *fmon = 0; 53. struct trap *ftrap = 0; 54. struct gold *fgold = 0; 55. struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0, 56. #ifdef SHIRT 57. *uarmu = 0, /* under-wear, so to speak */ 58. #endif 59. *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0, 60. *uleft = 0, *uchain = 0, *uball = 0; 61. struct flag flags; 62. struct you u; 63. 64. #ifdef SPELLS 65. struct spell spl_book[MAXSPELL + 1]; 66. #endif 67. 68. struct monst youmonst; /* dummy; used as return value for boomhit */ 69. 70. xchar dlevel = 1; 71. xchar xupstair, yupstair, xdnstair, ydnstair; 72. char *save_cm = 0, *killer, *nomovemsg; 73. 74. long moves = 1; 75. long wailmsg = 0; 76. int multi = 0; 77. char *occtxt; 78. #ifdef DGKMOD 79. int occtime; 80. #endif 81. #ifdef REDO 82. int in_doagain = FALSE; 83. #endif 84. 85. char *HI, *HE; /* set up in termcap.c */ 86. #ifdef MSDOSCOLOR 87. char *HI_MON, *HI_OBJ; /* set up in termcap.c */ 88. #endif 89. 90. char genocided[60]; 91. char fut_geno[60]; 92. #ifdef KAA 93. boolean stoned; /* done to monsters hit by 'c' */ 94. boolean unweapon; 95. #endif 96. 97. xchar curx,cury; 98. xchar seelx, seehx, seely, seehy; /* corners of lit room */ 99. 100. coord bhitpos; 101. 102. char quitchars[] = " \r\n\033";