Source:NetHack 2.3e/fight.c
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Below is the full text to fight.c from the source code of NetHack 2.3e.
Warning! This is the source code from an old release. For newer releases, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)fight.c 2.3 87/12/12 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include <stdio.h> 5. #include "hack.h" 6. 7. extern struct permonst li_dog, dog, la_dog; 8. extern char *exclam(), *hcolor(), *xname(); 9. extern struct obj *mkobj_at(); 10. #ifdef KAA 11. extern boolean stoned; 12. extern boolean unweapon; 13. extern char *nomovemsg, *defmonnam(); 14. extern struct monst *mkmon_at(); 15. #endif 16. #ifdef RPH 17. extern struct obj *mk_named_obj_at(); 18. #endif 19. 20. static boolean far_noise; 21. static long noisetime; 22. 23. #ifdef STOOGES 24. char random_joke[][30] = {"Why I ought a ...", 25. "You'll get what's comming!", 26. "I'll murder you!", 27. "I get no respect!", 28. "Right in the kisser!", 29. "Wait a minute!", 30. "Take it easy!", 31. "Alright already!", 32. "That's more like it!", 33. "Well excuse me!", 34. "Take that!", 35. "I'll fix you!", 36. "I'm sorry!", 37. "Your mama!", 38. "Shut up!", 39. "Listen you!", 40. "Pardon me!", 41. "Not that!", 42. "Quiet!", 43. "Relax!", 44. "Certainly!", 45. "Ouch!", 46. "What happened?", 47. "What was that for?", 48. "What's the matter with you?", 49. "Oh Yea?", 50. "Wise guy eh?", 51. "How about a knuckle sandwich?", 52. "You coward!", 53. "You rat you!", 54. "You chuckelhead!", 55. "You bonehead!", 56. "You numbskull!", 57. "Nyak Nyak Nyak ...", 58. "Woop Woop Woop Woop ..."}; 59. #define RAND_JOKE 35 60. #endif 61. 62. /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */ 63. hitmm(magr,mdef) register struct monst *magr,*mdef; { 64. register struct permonst *pa = magr->data, *pd = mdef->data; 65. int hit; 66. schar tmp; 67. boolean vis; 68. if(!magr || !mdef) return(0); /* mike@genat */ 69. if(index("Eauy", pa->mlet)) return(0); 70. if(magr->mfroz) return(0); /* riv05!a3 */ 71. tmp = pd->ac + pa->mlevel; 72. if(mdef->mconf || mdef->mfroz || mdef->msleep){ 73. tmp += 4; 74. if(mdef->msleep) mdef->msleep = 0; 75. } 76. hit = (tmp > rnd(20)); 77. if(hit) mdef->msleep = 0; 78. vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my)); 79. if(vis){ 80. char buf[BUFSZ]; 81. if(mdef->mimic) seemimic(mdef); 82. if(magr->mimic) seemimic(magr); 83. (void) sprintf(buf,"%s %s", Monnam(magr), 84. hit ? "hits" : "misses"); 85. pline("%s %s.", buf, monnam(mdef)); 86. } else { 87. boolean farq = (dist(magr->mx, magr->my) > 15); 88. if(farq != far_noise || moves-noisetime > 10) { 89. far_noise = farq; 90. noisetime = moves; 91. pline("You hear some noises%s.", 92. farq ? " in the distance" : ""); 93. } 94. } 95. #ifdef STOOGES 96. if (hit && magr->isstooge) { 97. if (!rn2(6) && !index("afgvyF",mdef->data->mlet)) { 98. if(vis) 99. pline("%s is poked in the eye!", Monnam(mdef)); 100. mdef->mcansee = 0; 101. mdef->mblinded += rnd(10); 102. if (mdef->mblinded <= 0) mdef->mblinded = 127; 103. } else if (vis && mdef->isstooge) 104. switch (rn2(100)) { 105. case 0 : pline("%s is shoved!", Monnam(mdef)); 106. break; 107. case 1 : pline("%s is kicked!", Monnam(mdef)); 108. break; 109. case 2 : pline("%s is slapped!", Monnam(mdef)); 110. break; 111. case 3 : pline("%s is slugged!", Monnam(mdef)); 112. break; 113. case 4 : pline("%s is punched!", Monnam(mdef)); 114. break; 115. case 5 : pline("%s is pinched!", Monnam(mdef)); 116. break; 117. case 6 : pline("But %s dodges!", monnam(mdef)); 118. break; 119. case 7 : pline("But %s ducks!", monnam(mdef)); 120. break; 121. case 8 : pline("%s gets a black eye!", Monnam(mdef)); 122. break; 123. case 9 : pline("%s gets a bloody nose!", Monnam(mdef)); 124. break; 125. case 10: pline("%s gets a broken tooth!", Monnam(mdef)); 126. break; 127. } 128. if (!rn2(2)) 129. stoogejoke(); 130. } 131. if (magr->isstooge && mdef->isstooge) 132. return(hit); /* stooges don't damage each other */ 133. #endif 134. if(hit){ 135. if(magr->data->mlet == 'c' && !magr->cham) { 136. magr->mhpmax += 3; 137. if(vis) pline("%s is turned to stone!", Monnam(mdef)); 138. else if(mdef->mtame) 139. pline("You have a peculiarly sad feeling for a moment, then it passes."); 140. monstone(mdef); 141. hit = 2; 142. } else 143. if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) { 144. magr->mhpmax += 1 + rn2(pd->mlevel+1); 145. if(magr->mtame && magr->mhpmax > 8*pa->mlevel){ 146. if(pa == &li_dog) magr->data = pa = &dog; 147. else if(pa == &dog) magr->data = pa = &la_dog; 148. } 149. if(vis) pline("%s is killed!", Monnam(mdef)); 150. else if(mdef->mtame) 151. pline("You have a sad feeling for a moment, then it passes."); 152. mondied(mdef); 153. hit = 2; 154. } 155. /* fixes a bug where max monster hp could overflow. */ 156. if(magr->mhpmax <= 0) magr->mhpmax = 127; 157. } 158. #ifdef KAA 159. if(hit == 1 && magr->data->mlet == 'Q') { 160. rloc(mdef); 161. if(vis && !cansee(mdef->mx,mdef->my)) 162. pline("%s suddenly disappears!",Monnam(mdef)); 163. } 164. #endif 165. return(hit); 166. } 167. 168. /* drop (perhaps) a cadaver and remove monster */ 169. mondied(mdef) register struct monst *mdef; { 170. register struct permonst *pd = mdef->data; 171. #ifdef KOPS 172. if(pd->mlet != 'K') 173. #endif 174. { 175. #if defined(ROCKMOLE) && defined(KJSMODS) 176. /* if a giant rat is killed by a monster, do not make a 177. * corpse (like Keystone Kops above). */ 178. if(!(pd->mlet == 'r' && dlevel < 4)) 179. #endif 180. if(!(pd->mlet == '&' && mdef->isdjinni)) /* no djinni corpse */ 181. if(!(pd->mlet == 'G' && mdef->isgremlin)) /* no gremlin corpse */ 182. if(letter(pd->mlet) && rn2(3)) { 183. if (pd->mlet == '1') panic("mondied: making obj '1'"); 184. #ifndef RPH 185. (void) mkobj_at(pd->mlet,mdef->mx,mdef->my); 186. #else 187. (void) mk_named_obj_at(pd->mlet,mdef->mx,mdef->my, 188. NAME(mdef), mdef->mnamelth); 189. #endif 190. if(cansee(mdef->mx,mdef->my)){ 191. unpmon(mdef); 192. atl(mdef->mx,mdef->my,fobj->olet); 193. } 194. stackobj(fobj); 195. } 196. mondead(mdef); 197. } 198. } 199. 200. /* drop a rock and remove monster */ 201. monstone(mdef) 202. register struct monst *mdef; 203. { 204. extern char mlarge[]; 205. if(index(mlarge, mdef->data->mlet)) 206. mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my); 207. else 208. mksobj_at(ROCK, mdef->mx, mdef->my); 209. if(cansee(mdef->mx, mdef->my)){ 210. unpmon(mdef); 211. atl(mdef->mx,mdef->my,fobj->olet); 212. } 213. mondead(mdef); 214. } 215. 216. 217. fightm(mtmp) 218. register struct monst *mtmp; 219. { 220. register struct monst *mon; 221. 222. for(mon = fmon; mon; mon = mon->nmon) 223. if(mon != mtmp) { 224. if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3) 225. if(rn2(4)) return(hitmm(mtmp,mon)); 226. } 227. return(-1); 228. } 229. 230. /* u is hit by sth, but not a monster */ 231. thitu(tlev,dam,name) 232. register tlev,dam; 233. register char *name; 234. { 235. char buf[BUFSZ]; 236. 237. setan(name,buf); 238. if(u.uac + tlev <= rnd(20)) { 239. if(Blind) pline("It misses."); 240. else pline("You are almost hit by %s!", buf); 241. return(0); 242. } else { 243. if(Blind) pline("You are hit!"); 244. else pline("You are hit by %s!", buf); 245. losehp(dam,name); 246. return(1); 247. } 248. } 249. 250. #ifdef KAA 251. char mlarge[] = "bCDdegIlmnoPSsTUwY',&9"; 252. #else 253. char mlarge[] = "bCDdegIlmnoPSsTUwY',&"; 254. #endif 255. 256. boolean 257. hmon(mon,obj,thrown) /* return TRUE if mon still alive */ 258. register struct monst *mon; 259. register struct obj *obj; 260. register thrown; 261. { 262. register tmp; 263. boolean hittxt = FALSE; 264. 265. #ifdef KAA 266. stoned = FALSE; /* this refers to the thing hit, not you */ 267. #endif 268. if(!obj){ 269. #ifdef KAA 270. /* Note that c, y, and F can never wield weapons anyway */ 271. if (u.usym == 'c' && mon->data->mlet != 'c') { 272. pline("You turn %s to stone!", monnam(mon)); 273. stoned = TRUE; 274. xkilled(mon,0); 275. return(FALSE); 276. } else if (u.usym == 'y' && mon->data->mlet != 'y') { 277. pline("%s is blinded by your flash of light!",Monnam(mon)); 278. if (!mon->mblinded) { 279. mon->mblinded += rn2(25); 280. mon->mcansee = 0; 281. } 282. rehumanize(); 283. return(TRUE); 284. } else if (u.usym == 'F') { 285. pline("You explode!"); 286. if (!index("gFY",mon->data->mlet)) { 287. pline("%s gets blasted!", Monnam(mon)); 288. mon->mhp -= d(6,6); 289. rehumanize(); 290. if (mon->mhp <= 0) { 291. killed(mon); 292. return(FALSE); 293. } else return(TRUE); 294. } else { 295. pline("The blast doesn't seem to affect %s.", monnam(mon)); 296. rehumanize(); 297. return(TRUE); 298. } 299. } else if (index("P,'", u.usym) && u.uhunger < 1500 300. && !u.uswallow && mon->data->mlet != 'c') { 301. static char msgbuf[BUFSZ]; 302. pline("You swallow %s whole!", monnam(mon)); 303. u.uhunger += 20*mon->mhpmax; 304. newuhs(FALSE); 305. xkilled(mon,2); 306. if (tmp = mon->mhpmax/5) { 307. nomul(-tmp); 308. (void)sprintf(msgbuf, "You finished digesting %s.", 309. monnam(mon)); 310. nomovemsg = msgbuf; 311. } 312. return(FALSE); 313. } else if (u.usym != '@') { 314. if (u.usym == '&' && !rn2(5)) { 315. struct monst *dtmp; 316. pline("Some hell-p has arrived!"); 317. if((dtmp = mkmon_at('&',u.ux,u.uy))) 318. (void)tamedog(dtmp,(struct obj *)0); 319. } 320. tmp = d(mons[u.umonnum].damn, mons[u.umonnum].damd); 321. } else 322. #endif 323. tmp = rnd(2); /* attack with bare hands */ 324. #ifdef KAA 325. if (mon->data->mlet == 'c' && !uarmg && u.usym != 'c'){ 326. #else 327. if(mon->data->mlet == 'c' && !uarmg){ 328. #endif 329. pline("You hit the cockatrice with your bare hands."); 330. pline("You turn to stone ..."); 331. done_in_by(mon); 332. } 333. } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) { 334. if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG)) 335. tmp = rnd(2); 336. else { 337. if(index(mlarge, mon->data->mlet)) { 338. tmp = rnd(objects[obj->otyp].wldam); 339. switch (obj->otyp) { 340. case SLING_BULLET: 341. case CROSSBOW_BOLT: 342. case MORNING_STAR: 343. case PARTISAN: 344. case BROAD_SWORD: tmp += 1; break; 345. 346. case FLAIL: 347. case RANSEUR: 348. case VOULGE: tmp += rnd(4); break; 349. 350. case HALBERD: 351. case SPETUM: tmp += rnd(6); break; 352. 353. case BARDICHE: 354. case TRIDENT: tmp += d(2,4); break; 355. 356. case TWO_HANDED_SWORD: 357. case KATANA: tmp += d(2,6); break; 358. } 359. } else { 360. tmp = rnd(objects[obj->otyp].wsdam); 361. switch (obj->otyp) { 362. case SLING_BULLET: 363. case CROSSBOW_BOLT: 364. case MACE: 365. case FLAIL: 366. case SPETUM: 367. case TRIDENT: tmp += 1; break; 368. 369. case BARDICHE: 370. case BILL_GUISARME: 371. case GUISARME: 372. case LUCERN_HAMMER: 373. case MORNING_STAR: 374. case RANSEUR: 375. case BROAD_SWORD: 376. case VOULGE: tmp += rnd(4); break; 377. } 378. } 379. tmp += obj->spe; 380. #ifdef KAA 381. if(obj->olet == WEAPON_SYM && obj->dknown && index("VWZ &", 382. mon->data->mlet)) tmp += rn2(4); 383. #endif 384. if(!thrown && obj == uwep && obj->otyp == BOOMERANG 385. && !rn2(3)){ 386. pline("As you hit %s, the boomerang breaks into splinters.", 387. monnam(mon)); 388. freeinv(obj); 389. setworn((struct obj *) 0, obj->owornmask); 390. obfree(obj, (struct obj *) 0); 391. tmp++; 392. } 393. } 394. #ifdef BVH 395. if(!strcmp(ONAME(obj), "Excalibur")) tmp += rnd(10); 396. else 397. #endif 398. if(obj->otyp == KATANA 399. && !strcmp(ONAME(obj), "Snickersnee")) tmp += rnd(5); 400. 401. else if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD 402. && !strcmp(ONAME(obj), "Orcrist")) tmp += rnd(10); 403. 404. else if((obj->otyp == SHORT_SWORD || obj->otyp == DAGGER) 405. && !strcmp(ONAME(obj), "Sting")) tmp += rnd(5); 406. 407. } else switch(obj->otyp) { 408. case HEAVY_IRON_BALL: 409. tmp = rnd(25); break; 410. case ENORMOUS_ROCK: 411. tmp = rnd(20); break; 412. #ifdef RPH 413. case MIRROR: 414. pline("You break your mirror. That's bad luck!"); 415. change_luck(-2); 416. freeinv(obj); 417. if(obj->owornmask) 418. setworn((struct obj *) 0, obj->owornmask); 419. obfree(obj, (struct obj *) 0); 420. return(TRUE); 421. #endif 422. case EXPENSIVE_CAMERA: 423. pline("You succeed in destroying your camera. Congratulations!"); 424. freeinv(obj); 425. if(obj->owornmask) 426. setworn((struct obj *) 0, obj->owornmask); 427. obfree(obj, (struct obj *) 0); 428. return(TRUE); 429. case DEAD_COCKATRICE: /* fixed by polder@cs.vu.nl */ 430. pline("You hit %s with the cockatrice corpse.", 431. monnam(mon)); 432. if(mon->data->mlet == 'c') { 433. tmp = 1; 434. hittxt = TRUE; 435. break; 436. } 437. pline ("%s is turned to stone!", Monnam(mon)); 438. #ifdef KAA 439. stoned = TRUE; 440. xkilled(mon,0); 441. #else 442. killed(mon); 443. #endif 444. return(FALSE); 445. case CLOVE_OF_GARLIC: /* no effect against demons */ 446. if(index(UNDEAD, mon->data->mlet)) 447. mon->mflee = 1; 448. tmp = 1; 449. break; 450. default: 451. /* non-weapons can damage because of their weight */ 452. /* (but not too much) */ 453. tmp = obj->owt/10; 454. if(tmp < 1) tmp = 1; 455. else tmp = rnd(tmp); 456. if(tmp > 6) tmp = 6; 457. } 458. 459. /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */ 460. 461. tmp += u.udaminc + dbon(); 462. if(u.uswallow) { 463. if((tmp -= u.uswldtim) <= 0) { 464. pline("Your arms are no longer able to hit."); 465. return(TRUE); 466. } 467. } 468. if(tmp < 1) tmp = 1; 469. mon->mhp -= tmp; 470. if(mon->mhp < 1) { 471. killed(mon); 472. return(FALSE); 473. } 474. if(mon->mtame && (!mon->mflee || mon->mfleetim)) { 475. mon->mflee = 1; /* Rick Richardson */ 476. mon->mfleetim += 10*rnd(tmp); 477. } 478. 479. if(!hittxt) { 480. if(thrown) 481. /* this assumes that we cannot throw plural things */ 482. hit( xname(obj) /* or: objects[obj->otyp].oc_name */, 483. mon, exclam(tmp) ); 484. else if(Blind) 485. pline("You hit it."); 486. else 487. pline("You hit %s%s", monnam(mon), exclam(tmp)); 488. } 489. 490. if(u.umconf && !thrown) { 491. if(!Blind) { 492. pline("Your hands stop glowing %s.", 493. Hallucination ? hcolor() : "blue"); 494. } 495. if (!resist(mon, '+', 0, NOTELL)) mon->mconf = 1; 496. if(!mon->mfroz && !mon->msleep && !Blind && mon->mconf) 497. pline("%s appears confused.",Monnam(mon)); 498. u.umconf = 0; 499. } 500. if(!thrown && rn2(2) && index("VW",u.usym) && 501. !index("VW",mon->data->mlet)){ 502. int tmp=d(2,6); 503. pline("%s suddenly seems weaker!",Monnam(mon)); 504. mon->mhpmax -= tmp; 505. if ((mon->mhp -= tmp) <= 0) { 506. pline("%s dies!",Monnam(mon)); 507. xkilled(mon,0); 508. return(FALSE); 509. } 510. } 511. return(TRUE); /* mon still alive */ 512. } 513. 514. /* try to attack; return FALSE if monster evaded */ 515. /* u.dx and u.dy must be set */ 516. attack(mtmp) 517. register struct monst *mtmp; 518. { 519. schar tmp; 520. boolean malive = TRUE; 521. register struct permonst *mdat; 522. mdat = mtmp->data; 523. 524. #ifdef KAA 525. if(unweapon) { 526. unweapon=FALSE; 527. if(uwep) 528. pline("You begin bashing monsters with your %s.", 529. aobjnam(uwep,(char *)0)); 530. } 531. #endif 532. u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */ 533. 534. if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep && 535. !mtmp->mconf && mtmp->mcansee && !rn2(7) && 536. (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */ 537. mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy)) 538. return(FALSE); 539. #ifdef SAFE_ATTACK 540. /* This section of code provides protection against accidentally 541. * hitting peaceful (like '@') and tame (like 'd') monsters. 542. * There is protection only if you're not blind, confused or 543. * invisible. 544. */ 545. /* changes by wwp 5/16/85 */ 546. if (!Blind && !Confusion && !Hallucination 547. && mdat->mlet == 'd' && mtmp->mtame) { 548. char *dname; /* added by Janet Walz (walz@mimsy) */ 549. mtmp->mflee = 1; 550. mtmp->mfleetim = rnd(6); 551. if(*(dname = NAME(mtmp))) 552. pline("You stop to avoid hitting %s.",dname); 553. else 554. pline("You stop to avoid hitting your dog."); 555. return(TRUE); 556. } 557. if (flags.confirm && (mtmp->mpeaceful || mtmp->mtame) && ! Confusion 558. && !Hallucination && !Invisible) 559. 560. if (Blind ? Telepat : (!mtmp->minvis || See_invisible)) { 561. pline("Really attack %s?", monnam(mtmp)); 562. (void) fflush(stdout); 563. if (readchar() != 'y') { 564. flags.move = 0; 565. return(TRUE); 566. } 567. } 568. #endif /* SAFE_ATTACK /**/ 569. 570. if(mtmp->mimic){ 571. if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp; 572. if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == DOOR_SYM) 573. { 574. if (okdoor(u.ux+u.dx, u.uy+u.dy)) 575. pline("The door actually was %s.", defmonnam(mtmp)); 576. else 577. pline("That spellbook was %s.", defmonnam(mtmp)); 578. } 579. else if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == GOLD_SYM) 580. pline("The chest was %s!", defmonnam(mtmp)); 581. else 582. pline("Wait! That's %s!",defmonnam(mtmp)); 583. wakeup(mtmp); /* clears mtmp->mimic */ 584. return(TRUE); 585. } 586. 587. wakeup(mtmp); 588. 589. if(mtmp->mhide && mtmp->mundetected){ 590. register struct obj *obj; 591. 592. mtmp->mundetected = 0; 593. if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind) 594. pline("Wait! There's %s hiding under %s!", 595. defmonnam(mtmp), doname(obj)); 596. return(TRUE); 597. } 598. #ifdef KAA 599. tmp = u.uluck + (u.mtimedone ? mons[u.umonnum].mlevel : u.ulevel) + 600. mdat->ac + abon(); 601. if (u.usym=='y' || u.usym=='F') tmp=100; 602. if (index("uEa",u.usym)) return(TRUE); 603. #else 604. tmp = u.uluck + u.ulevel + mdat->ac + abon(); 605. #endif 606. if(uwep) { 607. #ifdef KAA /* Blessed weapons used against undead or demons */ 608. if(uwep->olet == WEAPON_SYM && uwep->dknown && index("VWZ &", 609. mtmp->data->mlet)) tmp += 2; 610. #endif 611. if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE) 612. tmp += uwep->spe; 613. #ifdef BVH 614. if(!strcmp(ONAME(uwep),"Excalibur")) tmp += 5; 615. #endif 616. if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1; 617. else if(uwep->otyp == KATANA) tmp += 1; 618. else if(uwep->otyp == DAGGER || 619. uwep->otyp == SHURIKEN) tmp += 2; 620. else if(uwep->otyp == CRYSKNIFE) tmp += 3; 621. else if(uwep->otyp == SPEAR && 622. index("XDne", mdat->mlet)) tmp += 2; 623. } 624. if(mtmp->msleep) { 625. mtmp->msleep = 0; 626. tmp += 2; 627. } 628. if(mtmp->mfroz) { 629. tmp += 4; 630. if(!rn2(10)) mtmp->mfroz = 0; 631. } 632. if(mtmp->mflee) tmp += 2; 633. if(u.utrap) tmp -= 3; 634. 635. /* with a lot of luggage, your agility diminishes */ 636. tmp -= (inv_weight() + 40)/20; 637. 638. if(tmp <= rnd(20) && !u.uswallow){ 639. if(Blind) pline("You miss it."); 640. else pline("You miss %s.",monnam(mtmp)); 641. } else { 642. /* we hit the monster; be careful: it might die! */ 643. 644. if((malive = hmon(mtmp,uwep,0)) == TRUE) { 645. /* monster still alive */ 646. if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) { 647. mtmp->mflee = 1; 648. if(!rn2(3)) mtmp->mfleetim = rnd(100); 649. if(u.ustuck == mtmp && !u.uswallow) 650. u.ustuck = 0; 651. } 652. #ifndef NOWORM 653. if(mtmp->wormno) 654. cutworm(mtmp, u.ux+u.dx, u.uy+u.dy, 655. uwep ? uwep->otyp : 0); 656. #endif 657. } 658. if(mdat->mlet == 'a') { 659. if(rn2(2)) { 660. if (Blind) pline("You are splashed!"); 661. else pline("You are splashed by %s's acid!",monnam(mtmp)); 662. if (u.usym != 'a') { 663. losehp_m(rnd(6), mtmp); 664. if(!rn2(30)) corrode_armor(); 665. } 666. } 667. if(!rn2(6)) corrode_weapon(); 668. } 669. } 670. #ifdef KAA 671. if (malive) if (u.usym=='N' && mtmp->minvent) { 672. struct obj *otmp, *addinv(); 673. otmp = mtmp->minvent; 674. mtmp->minvent = otmp->nobj; 675. otmp = addinv(otmp); 676. pline("You steal:"); 677. prinv(otmp); 678. } else if (u.usym=='L' && mtmp->mgold) { 679. u.ugold += mtmp->mgold; 680. mtmp->mgold = 0; 681. pline("Your purse feels heavier."); 682. } else if (u.usym=='Q') rloc(mtmp); 683. #endif 684. if(malive && mdat->mlet == 'E' && canseemon(mtmp) 685. && !mtmp->mcan && rn2(3)) { 686. if(mtmp->mcansee) { 687. pline("You are frozen by %s's gaze!",monnam(mtmp)); 688. nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200); 689. } else { 690. pline("%s cannot defend itself.", Amonnam(mtmp,"blinded")); 691. if(!rn2(500)) change_luck(-1); 692. } 693. } 694. return(TRUE); 695. } 696. 697. #ifdef STOOGES 698. stoogejoke() { /* have the stooges say something funny */ 699. pline("'%s'", random_joke[rn2(RAND_JOKE)]); 700. } 701. #endif