Source:NetHack 2.3e/hack.c
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Below is the full text to hack.c from the source code of NetHack 2.3e.
Warning! This is the source code from an old release. For newer releases, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2. 3. #include <stdio.h> 4. #include "hack.h" 5. #ifdef UNIX 6. static char SCCS_Id[] = "@(#)hack.c 2.3\t88/02/18"; 7. #endif 8. extern char news0(); 9. extern char *nomovemsg; 10. extern char *exclam(); 11. extern struct obj *addinv(); 12. extern boolean hmon(); 13. 14. /* called on movement: 15. 1. when throwing ball+chain far away 16. 2. when teleporting 17. 3. when walking out of a lit room 18. */ 19. unsee() { 20. register x,y; 21. register struct rm *lev; 22. 23. /* 24. if(u.udispl){ 25. u.udispl = 0; 26. newsym(u.udisx, u.udisy); 27. } 28. */ 29. #ifndef QUEST 30. if(seehx){ 31. seehx = 0; 32. } else 33. #endif 34. for(x = u.ux-1; x < u.ux+2; x++) 35. for(y = u.uy-1; y < u.uy+2; y++) { 36. if(!isok(x, y)) continue; 37. lev = &levl[x][y]; 38. if(!lev->lit && lev->scrsym == ROOM_SYM) { 39. lev->scrsym = STONE_SYM; 40. lev->new = 1; 41. on_scr(x,y); 42. } 43. } 44. } 45. 46. /* called: 47. in apply.c: seeoff(0) - when taking a picture of yourself 48. - when donning a blindfold 49. in do.c: seeoff(0) - blind after drinking potion 50. in do.c: seeoff(1) - go up or down the stairs 51. in eat.c: seeoff(0) - blind after eating rotten food 52. in mhitu.c: seeoff(0) - blinded by a yellow light 53. in mon.c: seeoff(1) - swallowed 54. in potion.c: seeoff(0) - quaffing or sniffing a potion of blindness 55. in spell.c: seeoff(0) - due to a cursed spellbook 56. in trap.c: seeoff(1) - fall through trapdoor 57. in wizard.c: seeoff(0) - hit by a cream pie. 58. */ 59. seeoff(mode) /* 1 to redo @, 0 to leave them */ 60. { /* 1 means misc movement, 0 means blindness */ 61. register x,y; 62. register struct rm *lev; 63. 64. if(u.udispl && mode){ 65. u.udispl = 0; 66. levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy); 67. } 68. #ifndef QUEST 69. if(seehx) { 70. seehx = 0; 71. } else 72. #endif 73. if(!mode) { 74. for(x = u.ux-1; x < u.ux+2; x++) 75. for(y = u.uy-1; y < u.uy+2; y++) { 76. if(!isok(x, y)) continue; 77. lev = &levl[x][y]; 78. if(!lev->lit && lev->scrsym == ROOM_SYM) 79. lev->seen = 0; 80. } 81. } 82. } 83. 84. static 85. moverock() { 86. register xchar rx, ry; 87. register struct obj *otmp; 88. register struct trap *ttmp; 89. register struct monst *mtmp; 90. struct monst *m_at(); 91. 92. while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) { 93. rx = u.ux+2*u.dx; 94. ry = u.uy+2*u.dy; 95. nomul(0); 96. if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) && 97. (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) && 98. !sobj_at(ENORMOUS_ROCK, rx, ry)) { 99. if((mtmp = m_at(rx,ry))) { 100. if(canseemon(mtmp)) 101. pline("There's %s on the other side.", monnam(mtmp)); 102. else 103. pline("You hear a monster behind the rock."); 104. pline("Perhaps that's why you cannot move it."); 105. goto cannot_push; 106. } 107. if(ttmp = t_at(rx,ry)) 108. switch(ttmp->ttyp) { 109. case PIT: 110. pline("You push the rock into a pit!"); 111. deltrap(ttmp); 112. delobj(otmp); 113. pline("It completely fills the pit!"); 114. continue; 115. case TELEP_TRAP: 116. pline("You push the rock and suddenly it disappears!"); 117. delobj(otmp); 118. continue; 119. } 120. if(levl[rx][ry].typ == POOL) { 121. levl[rx][ry].typ = ROOM; 122. mnewsym(rx,ry); 123. prl(rx,ry); 124. pline("You push the rock into the water."); 125. pline("Now you can cross the water!"); 126. delobj(otmp); 127. continue; 128. } 129. otmp->ox = rx; 130. otmp->oy = ry; 131. /* pobj(otmp); */ 132. if(cansee(rx,ry)) atl(rx,ry,otmp->olet); 133. if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); 134. 135. { static long lastmovetime; 136. /* note: this var contains garbage initially and 137. after a restore */ 138. if(moves > lastmovetime+2 || moves < lastmovetime) 139. pline("With great effort you move the enormous rock."); 140. lastmovetime = moves; 141. } 142. } else { 143. pline("You try to move the enormous rock, but in vain."); 144. cannot_push: 145. #ifdef KAA 146. if (u.usym=='9') { 147. # ifdef DGKMOD 148. if(!flags.pickup) 149. pline("You easily can push it aside."); 150. else 151. # endif 152. pline("However, you easily can pick it up."); 153. break; 154. } 155. #endif 156. if((!invent || inv_weight()+90 <= 0) && 157. (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ) 158. && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){ 159. pline("However, you can squeeze yourself into a small opening."); 160. break; 161. } else 162. return (-1); 163. } 164. } 165. return (0); 166. } 167. 168. domove() 169. { 170. register struct monst *mtmp; 171. register struct rm *tmpr,*ust; 172. struct trap *trap; 173. 174. u_wipe_engr(rnd(5)); 175. 176. if(inv_weight() > 0){ 177. pline("You collapse under your load."); 178. nomul(0); 179. return; 180. } 181. if(u.uswallow) { 182. u.dx = u.dy = 0; 183. u.ux = u.ustuck->mx; 184. u.uy = u.ustuck->my; 185. } else { 186. if(Confusion) { 187. do { 188. confdir(); 189. } while(!isok(u.ux+u.dx, u.uy+u.dy) || 190. IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ)); 191. } 192. if(!isok(u.ux+u.dx, u.uy+u.dy)){ 193. nomul(0); 194. return; 195. } 196. } 197. 198. ust = &levl[u.ux][u.uy]; 199. u.ux0 = u.ux; 200. u.uy0 = u.uy; 201. if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen) 202. nomul(0); 203. if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx || 204. u.uy+u.dy != u.ustuck->my)) { 205. if(dist(u.ustuck->mx, u.ustuck->my) > 2){ 206. /* perhaps it fled (or was teleported or ... ) */ 207. u.ustuck = 0; 208. } else { 209. if(Blind) pline("You cannot escape from it!"); 210. else pline("You cannot escape from %s!", 211. monnam(u.ustuck)); 212. nomul(0); 213. return; 214. } 215. } 216. if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) { 217. /* attack monster */ 218. 219. #ifdef SAFE_ATTACK 220. /* Don't attack if you're running */ 221. if (flags.run && !mtmp->mimic 222. && (Blind ? Telepat : (!mtmp->minvis || See_invisible))) { 223. nomul(0); 224. flags.move = 0; 225. return; 226. } 227. #endif 228. nomul(0); 229. gethungry(); 230. if(multi < 0) return; /* we just fainted */ 231. 232. /* try to attack; note that it might evade */ 233. if(attack(u.uswallow ? u.ustuck : mtmp)) 234. return; 235. } 236. /* not attacking an animal, so we try to move */ 237. if(u.utrap) { 238. if(u.utraptype == TT_PIT) { 239. pline("You are still in a pit."); 240. u.utrap--; 241. #ifdef SPIDERS 242. } else if (u.utraptype == TT_WEB) { 243. pline("You are stuck to the web."); 244. u.utrap--; 245. #endif 246. } else { 247. pline("You are caught in a bear trap."); 248. if((u.dx && u.dy) || !rn2(5)) u.utrap--; 249. } 250. return; 251. } 252. tmpr = &levl[u.ux+u.dx][u.uy+u.dy]; 253. if(IS_ROCK(tmpr->typ) || 254. (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ 255. flags.move = 0; 256. nomul(0); 257. return; 258. } 259. if(moverock() < 0) return; 260. if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && 261. IS_ROCK(levl[u.ux+u.dx][u.uy].typ) && 262. invent && inv_weight()+40 > 0) { 263. pline("You are carrying too much to get through."); 264. nomul(0); 265. return; 266. } 267. if(Punished && 268. DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){ 269. if(carried(uball)) { 270. movobj(uchain, u.ux, u.uy); 271. goto nodrag; 272. } 273. 274. if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){ 275. /* leave ball, move chain under/over ball */ 276. movobj(uchain, uball->ox, uball->oy); 277. goto nodrag; 278. } 279. 280. if(inv_weight() + (int) uball->owt/2 > 0) { 281. pline("You cannot %sdrag the heavy iron ball.", 282. invent ? "carry all that and also " : ""); 283. nomul(0); 284. return; 285. } 286. 287. movobj(uball, uchain->ox, uchain->oy); 288. unpobj(uball); /* BAH %% */ 289. uchain->ox = u.ux; 290. uchain->oy = u.uy; 291. nomul(-2); 292. nomovemsg = ""; 293. nodrag: ; 294. } 295. u.ux += u.dx; 296. u.uy += u.dy; 297. if(flags.run) { 298. if(tmpr->typ == DOOR || 299. (xupstair == u.ux && yupstair == u.uy) || 300. (xdnstair == u.ux && ydnstair == u.uy) 301. #ifdef FOUNTAINS 302. || IS_FOUNTAIN(levl[u.ux][u.uy].typ) 303. #endif 304. #ifdef NEWCLASS 305. || IS_THRONE(levl[u.ux][u.uy].typ) 306. #endif 307. #ifdef SINKS 308. || IS_SINK(levl[u.ux][u.uy].typ) 309. #endif 310. ) 311. nomul(0); 312. } 313. 314. #ifdef SINKS 315. if(IS_SINK(levl[u.ux][u.uy].typ) && Levitation) 316. dosinkfall(); 317. #endif 318. if(tmpr->typ == POOL && !Levitation) 319. drown(); /* not necessarily fatal */ 320. 321. /* 322. if(u.udispl) { 323. u.udispl = 0; 324. newsym(u.ux0,u.uy0); 325. } 326. */ 327. if(!Blind) { 328. #ifdef QUEST 329. setsee(); 330. #else 331. if(ust->lit) { 332. if(tmpr->lit) { 333. if(tmpr->typ == DOOR) 334. prl1(u.ux+u.dx,u.uy+u.dy); 335. else if(ust->typ == DOOR) 336. nose1(u.ux0-u.dx,u.uy0-u.dy); 337. } else { 338. unsee(); 339. prl1(u.ux+u.dx,u.uy+u.dy); 340. } 341. } else { 342. if(tmpr->lit) setsee(); 343. else { 344. prl1(u.ux+u.dx,u.uy+u.dy); 345. if(tmpr->typ == DOOR) { 346. if(u.dy) { 347. prl(u.ux-1,u.uy); 348. prl(u.ux+1,u.uy); 349. } else { 350. prl(u.ux,u.uy-1); 351. prl(u.ux,u.uy+1); 352. } 353. } 354. } 355. nose1(u.ux0-u.dx,u.uy0-u.dy); 356. } 357. #endif /* QUEST /**/ 358. } else { 359. pru(); 360. } 361. if(!flags.nopick) pickup(1); 362. if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */ 363. (void) inshop(); 364. if(!Blind) read_engr_at(u.ux,u.uy); 365. } 366. 367. movobj(obj, ox, oy) 368. register struct obj *obj; 369. register int ox, oy; 370. { 371. /* Some dirty programming to get display right */ 372. freeobj(obj); 373. unpobj(obj); 374. obj->nobj = fobj; 375. fobj = obj; 376. obj->ox = ox; 377. obj->oy = oy; 378. } 379. 380. dopickup(){ 381. /* uswallow case added by GAN 01/29/87 */ 382. if(u.uswallow) { 383. pline("You pick up %s's tongue.",monnam(u.ustuck)); 384. pline("But it's kind of slimy, so you drop it."); 385. return(1); 386. } 387. if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) { 388. pline("There is nothing here to pick up."); 389. return(0); 390. } 391. if(Levitation) { 392. pline("You cannot reach the floor."); 393. return(1); 394. } 395. pickup(0); 396. return(1); 397. } 398. 399. pickup(all) 400. { 401. register struct gold *gold; 402. register struct obj *obj, *obj2; 403. register int wt; 404. char buf[BUFSZ]; 405. register char *ip; 406. register char sym; 407. register int oletct = 0, iletct = 0; 408. char olets[20], ilets[20]; 409. 410. if(Levitation) return; 411. #ifdef DGKMOD 412. if (all && !flags.pickup) { 413. int ct = 0; 414. 415. for (obj = fobj; obj; obj = obj->nobj) 416. if (obj->ox == u.ux && obj->oy == u.uy) 417. if (!Punished || obj != uchain) 418. ct++; 419. /* If gold is the only thing here, pick it up. 420. */ 421. if (!ct && g_at(u.ux, u.uy)) { 422. if (flags.run) nomul(0); 423. while (gold = g_at(u.ux,u.uy)) { 424. pline("%ld gold piece%s.", gold->amount, 425. plur(gold->amount)); 426. u.ugold += gold->amount; 427. flags.botl = 1; 428. freegold(gold); 429. } 430. if (Invisible) newsym(u.ux,u.uy); 431. } 432. 433. /* If there are objects here, take a look. 434. */ 435. if (ct) { 436. if (flags.run) 437. nomul(0); 438. nscr(); 439. if (ct < 5) 440. dolook(); 441. else 442. pline("There are several objects here."); 443. } 444. return; 445. } 446. #endif 447. while(gold = g_at(u.ux,u.uy)) { 448. pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); 449. u.ugold += gold->amount; 450. flags.botl = 1; 451. freegold(gold); 452. if(flags.run) nomul(0); 453. if(Invisible) newsym(u.ux,u.uy); 454. } 455. /* check for more than one object */ 456. if(!all) { 457. register int ct = 0; 458. 459. for(obj = fobj; obj; obj = obj->nobj) 460. if(obj->ox == u.ux && obj->oy == u.uy) ct++; 461. if(g_at(u.ux,u.uy)) 462. ct++; 463. if(ct < 2) 464. all++; 465. else 466. pline("There are several objects here."); 467. } 468. 469. /* added by GAN 10/24/86 to allow selective picking up */ 470. if(!all) { 471. register struct obj *otmp = fobj; 472. 473. if(g_at(u.ux,u.uy)) ilets[iletct++] = GOLD_SYM; 474. ilets[iletct] = 0; 475. while(otmp) { 476. if(!index(ilets, otmp->olet) && 477. otmp->ox == u.ux && otmp->oy == u.uy) { 478. ilets[iletct++] = otmp->olet; 479. ilets[iletct] = 0; 480. } 481. otmp = otmp->nobj; 482. } 483. if(iletct == 1) 484. strcpy(buf,ilets); 485. else { 486. ilets[iletct++] = ' '; 487. ilets[iletct++] = 'a'; 488. ilets[iletct++] = 'A'; 489. ilets[iletct] = 0; 490. 491. if(iletct = 3) 492. pline("What kinds of thing do you want to pick up? [%s] ", ilets); 493. getlin(buf); 494. if(buf[0] == '\033') { 495. clrlin(); 496. return; 497. } 498. #ifdef KJSMODS 499. else if(!buf[0]) strcpy(buf,"A"); 500. #endif 501. } 502. ip = buf; 503. olets[0] = 0; 504. while(sym = *ip++){ 505. /* new A function (selective all) added by 506. * GAN 01/09/87 507. */ 508. if(sym == 'A') { 509. for(oletct = 0; ilets[oletct] != ' '; oletct++) 510. olets[oletct] = ilets[oletct]; 511. olets[oletct] = 0; 512. break; 513. } 514. if(sym == ' ') continue; 515. if(sym == 'a') all++; else 516. if(index(ilets, sym)){ 517. if(!index(olets, sym)){ 518. olets[oletct++] = sym; 519. olets[oletct] = 0; 520. } 521. } 522. else pline("There are no %c's here.", sym); 523. } 524. } 525. 526. if(all || index(olets, GOLD_SYM)) 527. while(gold = g_at(u.ux,u.uy)) { 528. pline("%ld gold piece%s.", gold->amount, 529. plur(gold->amount)); 530. u.ugold += gold->amount; 531. flags.botl = 1; 532. freegold(gold); 533. if(flags.run) nomul(0); 534. if(Invis) newsym(u.ux,u.uy); 535. } 536. 537. 538. for(obj = fobj; obj; obj = obj2) { 539. obj2 = obj->nobj; /* perhaps obj will be picked up */ 540. if(obj->ox == u.ux && obj->oy == u.uy) { 541. if(flags.run) nomul(0); 542. 543. if(!all) { 544. char c; 545. 546. if(!index(olets,obj->olet)) continue; 547. 548. pline("Pick up %s ? [ynaq]", doname(obj)); 549. while(!index("ynaq ", (c = readchar()))) 550. bell(); 551. if(c == 'q') return; 552. if(c == 'n') continue; 553. if(c == 'a') all = 1; 554. } 555. 556. if(obj->otyp == DEAD_COCKATRICE && !uarmg && u.usym != 'c') { 557. pline("Touching the dead cockatrice is a fatal mistake."); 558. pline("You turn to stone."); 559. pline("You die..."); 560. killer = "cockatrice cadaver"; 561. done("died"); 562. } 563. 564. if(obj->otyp == SCR_SCARE_MONSTER){ 565. if(!obj->spe) obj->spe = 1; 566. else { 567. /* Note: perhaps the 1st pickup failed: you cannot 568. carry anymore, and so we never dropped it - 569. lets assume that treading on it twice also 570. destroys the scroll */ 571. pline("The scroll turns to dust as you pick it up."); 572. #ifdef KAA 573. if(!(objects[SCR_SCARE_MONSTER].oc_name_known) && 574. !(objects[SCR_SCARE_MONSTER].oc_uname)) 575. docall(obj); 576. #endif 577. delobj(obj); 578. continue; 579. } 580. } 581. 582. /* do not pick up uchain */ 583. if(Punished && obj == uchain) 584. continue; 585. 586. 587. wt = inv_weight() + obj->owt; 588. if(wt > 0) { 589. if(obj->quan > 1) { 590. /* see how many we can lift */ 591. extern struct obj *splitobj(); 592. int savequan = obj->quan; 593. int iw = inv_weight(); 594. int qq; 595. for(qq = 1; qq < savequan; qq++){ 596. obj->quan = qq; 597. if(iw + weight(obj) > 0) 598. break; 599. } 600. obj->quan = savequan; 601. qq--; 602. /* we can carry qq of them */ 603. if(!qq) goto too_heavy; 604. pline("You can only carry %s of the %s lying here.", 605. (qq == 1) ? "one" : "some", 606. doname(obj)); 607. { 608. register struct obj *obj3; 609. 610. obj3 = splitobj(obj, qq); 611. if(obj3->otyp == SCR_SCARE_MONSTER) 612. if(obj3->spe) obj->spe = 0; 613. } 614. /* note: obj2 is set already, so well never 615. * encounter the other half; if it should be 616. * otherwise then write 617. * obj2 = splitobj(obj,qq); 618. */ 619. goto lift_some; 620. } 621. too_heavy: 622. pline("There %s %s here, but %s.", 623. (obj->quan == 1) ? "is" : "are", 624. doname(obj), 625. !invent ? "it is too heavy for you to lift" 626. /* There is no such word as "anymore". KAA */ 627. : "you cannot carry any more"); 628. if(obj->otyp == SCR_SCARE_MONSTER) 629. if(obj->spe) obj->spe = 0; 630. break; 631. } 632. lift_some: 633. if(inv_cnt() >= 52) { 634. pline("Your knapsack cannot accommodate any more items."); 635. if(obj->otyp == SCR_SCARE_MONSTER) 636. if(obj->spe) obj->spe = 0; 637. break; 638. } 639. freeobj(obj); 640. if(Invisible) newsym(u.ux,u.uy); 641. addtobill(obj); /* sets obj->unpaid if necessary */ 642. if(wt > -5) pline("You have a little trouble lifting"); 643. { int pickquan = obj->quan; 644. int mergquan; 645. #ifdef KAA 646. if(!Blind) if(obj->olet != WEAPON_SYM) obj->dknown = 1; 647. #else 648. if(!Blind) obj->dknown = 1; /* this is done by prinv(), 649. but addinv() needs it already for merging */ 650. #endif 651. obj = addinv(obj); /* might merge it with other objects */ 652. mergquan = obj->quan; 653. obj->quan = pickquan; /* to fool prinv() */ 654. prinv(obj); 655. obj->quan = mergquan; 656. } 657. } 658. } 659. } 660. 661. /* stop running if we see something interesting */ 662. /* turn around a corner if that is the only way we can proceed */ 663. /* do not turn left or right twice */ 664. lookaround(){ 665. register x,y,i,x0,y0,m0,i0 = 9; 666. register int corrct = 0, noturn = 0; 667. register struct monst *mtmp; 668. #ifdef LINT 669. /* suppress "used before set" message */ 670. x0 = y0 = 0; 671. #endif 672. if(Blind || flags.run == 0) return; 673. if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return; 674. #ifdef QUEST 675. if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop; 676. #endif 677. for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 678. if(x == u.ux && y == u.uy) continue; 679. if(!levl[x][y].typ) continue; 680. if((mtmp = m_at(x,y)) && !mtmp->mimic && 681. (!mtmp->minvis || See_invisible)){ 682. if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy)) 683. goto stop; 684. } else mtmp = 0; /* invisible M cannot influence us */ 685. if(x == u.ux-u.dx && y == u.uy-u.dy) continue; 686. { 687. register uchar sym = levl[x][y].scrsym; 688. 689. if (sym == VWALL_SYM || sym == HWALL_SYM 690. || sym == ROOM_SYM || sym == STONE_SYM 691. || IS_CORNER(sym)) 692. continue; 693. else if (sym == DOOR_SYM) { 694. if(x != u.ux && y != u.uy) continue; 695. if(flags.run != 1) goto stop; 696. goto corr; 697. } else if (sym == CORR_SYM) { 698. corr: 699. if(flags.run == 1 || flags.run == 3) { 700. i = DIST(x,y,u.ux+u.dx,u.uy+u.dy); 701. if(i > 2) continue; 702. if(corrct == 1 && DIST(x,y,x0,y0) != 1) 703. noturn = 1; 704. if(i < i0) { 705. i0 = i; 706. x0 = x; 707. y0 = y; 708. m0 = mtmp ? 1 : 0; 709. } 710. } 711. corrct++; 712. continue; 713. } else if (sym == TRAP_SYM) { 714. if(flags.run == 1) goto corr; /* if you must */ 715. if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop; 716. continue; 717. } else { /* e.g. objects or trap or stairs */ 718. if(flags.run == 1) goto corr; 719. if(mtmp) continue; /* d */ 720. } 721. stop: 722. nomul(0); 723. return; 724. } 725. } 726. #ifdef QUEST 727. if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop; 728. #endif 729. if(corrct > 1 && flags.run == 2) goto stop; 730. if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 && 731. (corrct == 1 || (corrct == 2 && i0 == 1))) { 732. /* make sure that we do not turn too far */ 733. if(i0 == 2) { 734. if(u.dx == y0-u.uy && u.dy == u.ux-x0) 735. i = 2; /* straight turn right */ 736. else 737. i = -2; /* straight turn left */ 738. } else if(u.dx && u.dy) { 739. if((u.dx == u.dy && y0 == u.uy) || 740. (u.dx != u.dy && y0 != u.uy)) 741. i = -1; /* half turn left */ 742. else 743. i = 1; /* half turn right */ 744. } else { 745. if((x0-u.ux == y0-u.uy && !u.dy) || 746. (x0-u.ux != y0-u.uy && u.dy)) 747. i = 1; /* half turn right */ 748. else 749. i = -1; /* half turn left */ 750. } 751. i += u.last_str_turn; 752. if(i <= 2 && i >= -2) { 753. u.last_str_turn = i; 754. u.dx = x0-u.ux, u.dy = y0-u.uy; 755. } 756. } 757. } 758. 759. /* something like lookaround, but we are not running */ 760. /* react only to monsters that might hit us */ 761. monster_nearby() { 762. register int x,y; 763. register struct monst *mtmp; 764. if(!Blind) 765. for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 766. if(x == u.ux && y == u.uy) continue; 767. if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame && 768. !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) && 769. !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */ 770. (!mtmp->minvis || See_invisible)) 771. return(1); 772. } 773. return(0); 774. } 775. 776. #ifdef QUEST 777. cansee(x,y) xchar x,y; { 778. register int dx,dy,adx,ady,sdx,sdy,dmax,d; 779. if(Blind) return(0); 780. if(!isok(x,y)) return(0); 781. d = dist(x,y); 782. if(d < 3) return(1); 783. if(d > u.uhorizon*u.uhorizon) return(0); 784. if(!levl[x][y].lit) 785. return(0); 786. dx = x - u.ux; adx = abs(dx); sdx = sgn(dx); 787. dy = y - u.uy; ady = abs(dy); sdy = sgn(dy); 788. if(dx == 0 || dy == 0 || adx == ady){ 789. dmax = (dx == 0) ? ady : adx; 790. for(d = 1; d <= dmax; d++) 791. if(!rroom(sdx*d,sdy*d)) 792. return(0); 793. return(1); 794. } else if(ady > adx){ 795. for(d = 1; d <= ady; d++){ 796. if(!rroom(sdx*( (d*adx)/ady ), sdy*d) || 797. !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d)) 798. return(0); 799. } 800. return(1); 801. } else { 802. for(d = 1; d <= adx; d++){ 803. if(!rroom(sdx*d, sdy*( (d*ady)/adx )) || 804. !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 ))) 805. return(0); 806. } 807. return(1); 808. } 809. } 810. 811. rroom(x,y) register int x,y; { 812. return(IS_ROOM(levl[u.ux+x][u.uy+y].typ)); 813. } 814. 815. #else 816. 817. cansee(x,y) xchar x,y; { 818. if(Blind || u.uswallow) return(0); 819. if(dist(x,y) < 3) return(1); 820. if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y && 821. y <= seehy) return(1); 822. return(0); 823. } 824. #endif /* QUEST /**/ 825. 826. sgn(a) register int a; { 827. return((a > 0) ? 1 : (a == 0) ? 0 : -1); 828. } 829. 830. #ifdef QUEST 831. setsee() 832. { 833. register x,y; 834. 835. if(Blind) { 836. pru(); 837. return; 838. } 839. for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++) 840. for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) { 841. if(cansee(x,y)) 842. prl(x,y); 843. } 844. } 845. 846. #else 847. 848. setsee() 849. { 850. register x,y; 851. 852. if(Blind) { 853. pru(); 854. return; 855. } 856. if(!levl[u.ux][u.uy].lit) { 857. seelx = u.ux-1; 858. seehx = u.ux+1; 859. seely = u.uy-1; 860. seehy = u.uy+1; 861. } else { 862. for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--); 863. for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++); 864. for(seely = u.uy; levl[u.ux][seely-1].lit; seely--); 865. for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++); 866. } 867. for(y = seely; y <= seehy; y++) 868. for(x = seelx; x <= seehx; x++) { 869. prl(x,y); 870. } 871. if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ 872. else { 873. if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1); 874. if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1); 875. if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y); 876. if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y); 877. } 878. } 879. #endif /* QUEST /**/ 880. 881. nomul(nval) 882. register nval; 883. { 884. #ifdef DGKMOD 885. if(multi < nval) return; /* This is a bug fix by ab@unido */ 886. #else 887. if(multi < 0) return; 888. #endif 889. multi = nval; 890. flags.mv = flags.run = 0; 891. } 892. 893. abon() 894. { 895. #ifdef KAA 896. if (u.usym != '@') return(mons[u.umonnum].mlevel-3); 897. #endif 898. if(u.ustr == 3) return(-3); 899. else if(u.ustr < 6) return(-2); 900. else if(u.ustr < 8) return(-1); 901. else if(u.ustr < 17) return(0); 902. else if(u.ustr < 69) return(1); /* up to 18/50 */ 903. else if(u.ustr < 118) return(2); 904. else return(3); 905. } 906. 907. dbon() 908. { 909. if (u.usym != '@') return(0); 910. 911. if(u.ustr < 6) return(-1); 912. else if(u.ustr < 16) return(0); 913. else if(u.ustr < 18) return(1); 914. else if(u.ustr == 18) return(2); /* up to 18 */ 915. else if(u.ustr < 94) return(3); /* up to 18/75 */ 916. else if(u.ustr < 109) return(4); /* up to 18/90 */ 917. else if(u.ustr < 118) return(5); /* up to 18/99 */ 918. else return(6); 919. } 920. 921. losestr(num) /* may kill you; cause may be poison or monster like 'A' */ 922. register num; 923. { 924. u.ustr -= num; 925. while(u.ustr < 3) { 926. u.ustr++; 927. u.uhp -= 6; 928. u.uhpmax -= 6; 929. } 930. flags.botl = 1; 931. } 932. 933. losehp(n,knam) 934. register n; 935. register char *knam; 936. { 937. #ifdef KAA 938. if (u.mtimedone) { 939. u.mh -= n; 940. if (u.mhmax < u.mh) u.mhmax = u.mh; 941. flags.botl = 1; 942. if (u.mh < 1) rehumanize(); 943. return; 944. } 945. #endif 946. u.uhp -= n; 947. if(u.uhp > u.uhpmax) 948. u.uhpmax = u.uhp; /* perhaps n was negative */ 949. flags.botl = 1; 950. if(u.uhp < 1) { 951. killer = knam; /* the thing that killed you */ 952. pline("You die..."); 953. done("died"); 954. } 955. } 956. 957. losehp_m(n,mtmp) 958. register n; 959. register struct monst *mtmp; 960. { 961. #ifdef KAA 962. if (u.mtimedone) { 963. u.mh -= n; 964. flags.botl = 1; 965. if (u.mh < 1) rehumanize(); 966. return; 967. } 968. #endif 969. u.uhp -= n; 970. flags.botl = 1; 971. if(u.uhp < 1) 972. done_in_by(mtmp); 973. } 974. 975. losexp() /* hit by V or W */ 976. { 977. register num; 978. extern long newuexp(); 979. 980. if (u.usym == 'V' || u.usym=='W') return; 981. 982. if(u.ulevel > 1) 983. pline("Goodbye level %u.", u.ulevel--); 984. else 985. u.uhp = -1; 986. num = rnd(10); 987. u.uhp -= num; 988. u.uhpmax -= num; 989. #ifdef SPELLS 990. num = rnd(u.ulevel/2+1) + 1; /* M. Stephenson */ 991. u.uen -= num; 992. if (u.uen < 0) u.uen = 0; 993. u.uenmax -= num; 994. if (u.uenmax < 0) u.uenmax = 0; 995. #endif 996. u.uexp = newuexp(); 997. flags.botl = 1; 998. } 999. 1000. inv_weight(){ 1001. register struct obj *otmp = invent; 1002. register int wt = (u.ugold + 500)/1000; 1003. register int carrcap; 1004. #ifdef KAA 1005. if (u.mtimedone) { 1006. if (u.usym == '9') carrcap = MAX_CARR_CAP * 4; 1007. else if (u.usym == 'N') carrcap = MAX_CARR_CAP; 1008. else if (mons[u.umonnum].mlevel <= 3) 1009. carrcap = 5*mons[u.umonnum].mlevel + 30; 1010. else carrcap = 5*mons[u.umonnum].mlevel + 100; 1011. } 1012. #endif 1013. if(Levitation) /* pugh@cornell */ 1014. carrcap = MAX_CARR_CAP; 1015. else { 1016. #ifdef HARD 1017. carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel); 1018. #else 1019. carrcap = 5*u.ulevel; /* New strength stewr 870807 */ 1020. if (u.ustr < 19) carrcap += 5*u.ustr; 1021. if (u.ustr > 18) carrcap += u.ustr - 18 + 90; 1022. if (u.ustr > 68) carrcap += u.ustr - 68; 1023. if (u.ustr > 93) carrcap += u.ustr - 93; 1024. if (u.ustr > 108) carrcap += 2*(u.ustr - 108); 1025. if (u.ustr > 113) carrcap += 5*(u.ustr - 113); 1026. if (u.ustr == 118) carrcap += 100; 1027. #endif 1028. if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP; 1029. if(Wounded_legs & LEFT_SIDE) carrcap -= 10; 1030. if(Wounded_legs & RIGHT_SIDE) carrcap -= 10; 1031. } 1032. while(otmp){ 1033. wt += otmp->owt; 1034. otmp = otmp->nobj; 1035. } 1036. return(wt - carrcap); 1037. } 1038. 1039. inv_cnt(){ 1040. register struct obj *otmp = invent; 1041. register int ct = 0; 1042. while(otmp){ 1043. ct++; 1044. otmp = otmp->nobj; 1045. } 1046. return(ct); 1047. } 1048. 1049. long 1050. newuexp() 1051. { 1052. return(10*(1L << (u.ulevel-1))); 1053. } 1054. 1055. change_luck(n) 1056. register schar n; 1057. { 1058. u.uluck += n; 1059. if (u.uluck < 0 && u.uluck < LUCKMIN) u.uluck = LUCKMIN; 1060. if (u.uluck > 0 && u.uluck > LUCKMAX) u.uluck = LUCKMAX; 1061. } 1062. 1063. #ifdef SINKS 1064. dosinkfall() { 1065. register struct obj *obj; 1066. pline("You crash to the floor!"); 1067. losehp(rn2(15) + 3*u.ulevel,"fall onto a sink"); 1068. for(obj=fobj; obj; obj=obj->nobj) 1069. if(obj->ox == u.ux && obj->oy == u.uy && obj->olet == WEAPON_SYM) { 1070. pline("You fell on %s.",doname(obj)); 1071. losehp(rn2(3),"fall onto a sink"); 1072. } 1073. 1074. Levitation += 1; 1075. if(uleft && uleft->otyp == RIN_LEVITATION) { 1076. obj = uleft; 1077. ringoff(obj); 1078. off_msg(obj); 1079. } 1080. if(uright && uright->otyp == RIN_LEVITATION) { 1081. obj = uright; 1082. ringoff(obj); 1083. off_msg(obj); 1084. } 1085. Levitation = 0; 1086. } 1087. #endif